[Power] GameState.DebugPrintPower() - CREATE_GAME [Power] GameState.DebugPrintPower() - GameEntity EntityID=1 [Power] GameState.DebugPrintPower() - tag=10 value=85 [Power] GameState.DebugPrintPower() - tag=TURN value=1 [Power] GameState.DebugPrintPower() - tag=ZONE value=PLAY [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=1 [Power] GameState.DebugPrintPower() - tag=NEXT_STEP value=BEGIN_MULLIGAN [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=GAME [Power] GameState.DebugPrintPower() - tag=STATE value=RUNNING [Power] GameState.DebugPrintPower() - Player EntityID=2 PlayerID=1 GameAccountId=[hi=144115193835963207 lo=24161166] [Power] GameState.DebugPrintPower() - tag=TIMEOUT value=75 [Power] GameState.DebugPrintPower() - tag=PLAYSTATE value=PLAYING [Power] GameState.DebugPrintPower() - tag=HERO_ENTITY value=4 [Power] GameState.DebugPrintPower() - tag=MAXHANDSIZE value=10 [Power] GameState.DebugPrintPower() - tag=STARTHANDSIZE value=4 [Power] GameState.DebugPrintPower() - tag=PLAYER_ID value=1 [Power] GameState.DebugPrintPower() - tag=TEAM_ID value=1 [Power] GameState.DebugPrintPower() - tag=ZONE value=PLAY [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=2 [Power] GameState.DebugPrintPower() - tag=MAXRESOURCES value=10 [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=PLAYER [Power] GameState.DebugPrintPower() - tag=NUM_TURNS_LEFT value=1 [Power] GameState.DebugPrintPower() - tag=NUM_CARDS_DRAWN_THIS_TURN value=4 [Power] GameState.DebugPrintPower() - Player EntityID=3 PlayerID=2 GameAccountId=[hi=144115193835963207 lo=23876223] [Power] GameState.DebugPrintPower() - tag=TIMEOUT value=75 [Power] GameState.DebugPrintPower() - tag=PLAYSTATE value=PLAYING [Power] GameState.DebugPrintPower() - tag=CURRENT_PLAYER value=1 [Power] GameState.DebugPrintPower() - tag=FIRST_PLAYER value=1 [Power] GameState.DebugPrintPower() - tag=HERO_ENTITY value=36 [Power] GameState.DebugPrintPower() - tag=MAXHANDSIZE value=10 [Power] GameState.DebugPrintPower() - tag=STARTHANDSIZE value=4 [Power] GameState.DebugPrintPower() - tag=PLAYER_ID value=2 [Power] GameState.DebugPrintPower() - tag=TEAM_ID value=2 [Power] GameState.DebugPrintPower() - tag=ZONE value=PLAY [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=3 [Power] GameState.DebugPrintPower() - tag=MAXRESOURCES value=10 [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=PLAYER [Power] GameState.DebugPrintPower() - tag=NUM_TURNS_LEFT value=1 [Power] GameState.DebugPrintPower() - tag=NUM_CARDS_DRAWN_THIS_TURN value=3 [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=4 CardID=HERO_07 [Power] GameState.DebugPrintPower() - tag=HEALTH value=30 [Power] GameState.DebugPrintPower() - tag=ZONE value=PLAY [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=4 [Power] GameState.DebugPrintPower() - tag=FACTION value=NEUTRAL [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=HERO [Power] GameState.DebugPrintPower() - tag=RARITY value=FREE [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=5 CardID=CS2_056 [Power] GameState.DebugPrintPower() - tag=COST value=2 [Power] GameState.DebugPrintPower() - tag=ZONE value=PLAY [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=5 [Power] GameState.DebugPrintPower() - tag=FACTION value=NEUTRAL [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=HERO_POWER [Power] GameState.DebugPrintPower() - tag=RARITY value=FREE [Power] GameState.DebugPrintPower() - tag=CREATOR value=4 [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=6 CardID= [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=6 [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=7 CardID= [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=7 [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=8 CardID= [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=8 [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=9 CardID= [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=9 [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=10 CardID= [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=10 [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=11 CardID= [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=11 [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=12 CardID= [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=12 [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=13 CardID= [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=13 [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=14 CardID= [Power] GameState.DebugPrintPower() - tag=ZONE value=HAND [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=14 [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=2 [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=15 CardID= [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=15 [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=16 CardID= [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=16 [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=17 CardID= [Power] GameState.DebugPrintPower() - tag=ZONE value=HAND [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=17 [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=3 [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=18 CardID= [Power] GameState.DebugPrintPower() - tag=ZONE value=HAND [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=18 [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=4 [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=19 CardID= [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=19 [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=20 CardID= [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=20 [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=21 CardID= [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=21 [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=22 CardID= [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=22 [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=23 CardID= [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=23 [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=24 CardID= [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=24 [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=25 CardID= [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=25 [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=26 CardID= [Power] GameState.DebugPrintPower() - tag=ZONE value=HAND [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=26 [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=1 [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=27 CardID= [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=27 [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=28 CardID= [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=28 [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=29 CardID= [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=29 [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=30 CardID= [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=30 [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=31 CardID= [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=31 [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=32 CardID= [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=32 [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=33 CardID= [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=33 [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=34 CardID= [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=34 [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=35 CardID= [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=35 [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=36 CardID=HERO_01 [Power] GameState.DebugPrintPower() - tag=HEALTH value=30 [Power] GameState.DebugPrintPower() - tag=ZONE value=PLAY [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=36 [Power] GameState.DebugPrintPower() - tag=FACTION value=NEUTRAL [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=HERO [Power] GameState.DebugPrintPower() - tag=RARITY value=FREE [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=37 CardID=CS2_102 [Power] GameState.DebugPrintPower() - tag=COST value=2 [Power] GameState.DebugPrintPower() - tag=ZONE value=PLAY [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=37 [Power] GameState.DebugPrintPower() - tag=FACTION value=NEUTRAL [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=HERO_POWER [Power] GameState.DebugPrintPower() - tag=RARITY value=FREE [Power] GameState.DebugPrintPower() - tag=CREATOR value=36 [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=38 CardID= [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=38 [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=39 CardID= [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=39 [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=40 CardID= [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=40 [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=41 CardID=CS2_108 [Power] GameState.DebugPrintPower() - tag=PREMIUM value=1 [Power] GameState.DebugPrintPower() - tag=COST value=1 [Power] GameState.DebugPrintPower() - tag=ZONE value=HAND [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=41 [Power] GameState.DebugPrintPower() - tag=FACTION value=NEUTRAL [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=ABILITY [Power] GameState.DebugPrintPower() - tag=RARITY value=FREE [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=1 [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=42 CardID= [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=42 [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=43 CardID= [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=43 [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=44 CardID= [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=44 [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=45 CardID=FP1_021 [Power] GameState.DebugPrintPower() - tag=ATK value=4 [Power] GameState.DebugPrintPower() - tag=COST value=4 [Power] GameState.DebugPrintPower() - tag=ZONE value=HAND [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=45 [Power] GameState.DebugPrintPower() - tag=DURABILITY value=2 [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=WEAPON [Power] GameState.DebugPrintPower() - tag=RARITY value=COMMON [Power] GameState.DebugPrintPower() - tag=DEATHRATTLE value=1 [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=2 [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=46 CardID= [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=46 [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=47 CardID= [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=47 [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=48 CardID= [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=48 [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=49 CardID= [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=49 [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=50 CardID= [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=50 [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=51 CardID= [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=51 [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=52 CardID= [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=52 [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=53 CardID= [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=53 [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=54 CardID= [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=54 [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=55 CardID= [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=55 [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=56 CardID=CS2_108 [Power] GameState.DebugPrintPower() - tag=PREMIUM value=1 [Power] GameState.DebugPrintPower() - tag=COST value=1 [Power] GameState.DebugPrintPower() - tag=ZONE value=HAND [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=56 [Power] GameState.DebugPrintPower() - tag=FACTION value=NEUTRAL [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=ABILITY [Power] GameState.DebugPrintPower() - tag=RARITY value=FREE [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=3 [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=57 CardID= [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=57 [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=58 CardID= [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=58 [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=59 CardID= [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=59 [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=60 CardID= [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=60 [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=61 CardID= [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=61 [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=62 CardID= [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=62 [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=63 CardID= [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=63 [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=64 CardID= [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=64 [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=65 CardID= [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=65 [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=66 CardID= [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=66 [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=67 CardID= [Power] GameState.DebugPrintPower() - tag=ZONE value=DECK [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=67 [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=68 CardID= [Power] GameState.DebugPrintPower() - tag=ZONE value=HAND [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=68 [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=5 [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=1 [Zone] ZoneMgr.AddServerZoneChanges() - taskListId=1 changeListId=1 taskStart=0 taskEnd=65 [Zone] ZoneChangeList.ProcessChanges() - m_id=1 m_taskList=1 m_changes.Count=66 [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[game=id=1 cardId= tags=7 players[0]=[ID=1 GameAccountId=[hi=144115193835963207 lo=24161166] Player=id=2 cardId= tags=14 CardBackID=5] players[1]=[ID=2 GameAccountId=[hi=144115193835963207 lo=23876223] Player=id=3 cardId= tags=16 CardBackID=0]] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=FULL_ENTITY entity=[id=4 cardId=HERO_07 name=Gul'dan] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=PLAY dstPos= [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] to OPPOSING PLAY (Hero) [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) [Power] GameState.DebugPrintPowerList() - Count=40 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=TIMEOUT value=75 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=PLAYSTATE value=PLAYING [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=CURRENT_PLAYER value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=FIRST_PLAYER value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=HERO_ENTITY value=36 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=MAXHANDSIZE value=10 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=STARTHANDSIZE value=4 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=PLAYER_ID value=2 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=TEAM_ID value=2 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=ZONE value=PLAY [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=CONTROLLER value=2 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=ENTITY_ID value=3 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=MAXRESOURCES value=10 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=CARDTYPE value=PLAYER [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_TURNS_LEFT value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_CARDS_DRAWN_THIS_TURN value=3 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=TIMEOUT value=75 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=PLAYSTATE value=PLAYING [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=HERO_ENTITY value=4 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=MAXHANDSIZE value=10 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=STARTHANDSIZE value=4 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=PLAYER_ID value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=TEAM_ID value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=ZONE value=PLAY [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=CONTROLLER value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=ENTITY_ID value=2 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=MAXRESOURCES value=10 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=CARDTYPE value=PLAYER [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_TURNS_LEFT value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_CARDS_DRAWN_THIS_TURN value=4 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=10 value=85 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=TURN value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=ZONE value=PLAY [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=ENTITY_ID value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=BEGIN_MULLIGAN [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=CARDTYPE value=GAME [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STATE value=RUNNING [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=BEGIN_MULLIGAN [Power] GameState.DebugPrintPower() - ACTION_START Entity=GameEntity SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=MULLIGAN_STATE value=INPUT [Power] GameState.DebugPrintPowerList() - Count=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=MULLIGAN_STATE value=INPUT [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] zone from -> OPPOSING PLAY (Hero) [Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=FULL_ENTITY entity=[id=5 cardId=CS2_056 name=Life Tap] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[name=Life Tap id=5 zone=PLAY zonePos=0 cardId=CS2_056 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=PLAY dstPos= [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Life Tap id=5 zone=PLAY zonePos=0 cardId=CS2_056 player=1] to OPPOSING PLAY (Hero Power) [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Life Tap id=5 zone=PLAY zonePos=0 cardId=CS2_056 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) [Power] GameState.DebugPrintChoice() - id=2 ChoiceType=MULLIGAN Cancelable=False CountMin=0 CountMax=3 [Power] GameState.DebugPrintChoice() - Source=GameEntity [Power] GameState.DebugPrintChoice() - Entities[0]=[name=Execute id=41 zone=HAND zonePos=1 cardId=CS2_108 player=2] [Power] GameState.DebugPrintChoice() - Entities[1]=[name=Death's Bite id=45 zone=HAND zonePos=2 cardId=FP1_021 player=2] [Power] GameState.DebugPrintChoice() - Entities[2]=[name=Execute id=56 zone=HAND zonePos=3 cardId=CS2_108 player=2] [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Life Tap id=5 zone=PLAY zonePos=0 cardId=CS2_056 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [name=Life Tap id=5 zone=PLAY zonePos=0 cardId=CS2_056 player=1] zone from -> OPPOSING PLAY (Hero Power) [Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=FULL_ENTITY entity=[id=6 cardId= name=[id=6 cardId= type=INVALID zone=DECK zonePos=0 player=1]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=6 cardId= type=INVALID zone=DECK zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=6 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK [Zone] ZoneChangeList.ProcessChanges() - START waiting for [id=6 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [id=6 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=6 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK [Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=FULL_ENTITY entity=[id=7 cardId= name=[id=7 cardId= type=INVALID zone=DECK zonePos=0 player=1]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=7 cardId= type=INVALID zone=DECK zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=7 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=7 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK [Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=FULL_ENTITY entity=[id=8 cardId= name=[id=8 cardId= type=INVALID zone=DECK zonePos=0 player=1]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=8 cardId= type=INVALID zone=DECK zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=8 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=8 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK [Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=FULL_ENTITY entity=[id=9 cardId= name=[id=9 cardId= type=INVALID zone=DECK zonePos=0 player=1]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=9 cardId= type=INVALID zone=DECK zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=9 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=9 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK [Zone] ZoneChangeList.ProcessChanges() - processing index=7 change=powerTask=[power=[type=FULL_ENTITY entity=[id=10 cardId= name=[id=10 cardId= type=INVALID zone=DECK zonePos=0 player=1]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=10 cardId= type=INVALID zone=DECK zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=10 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=10 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK [Zone] ZoneChangeList.ProcessChanges() - processing index=8 change=powerTask=[power=[type=FULL_ENTITY entity=[id=11 cardId= name=[id=11 cardId= type=INVALID zone=DECK zonePos=0 player=1]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=11 cardId= type=INVALID zone=DECK zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=11 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=11 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK [Zone] ZoneChangeList.ProcessChanges() - processing index=9 change=powerTask=[power=[type=FULL_ENTITY entity=[id=12 cardId= name=[id=12 cardId= type=INVALID zone=DECK zonePos=0 player=1]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=12 cardId= type=INVALID zone=DECK zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=12 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=12 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK [Zone] ZoneChangeList.ProcessChanges() - processing index=10 change=powerTask=[power=[type=FULL_ENTITY entity=[id=13 cardId= name=[id=13 cardId= type=INVALID zone=DECK zonePos=0 player=1]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=13 cardId= type=INVALID zone=DECK zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=13 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=13 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK [Zone] ZoneChangeList.ProcessChanges() - processing index=11 change=powerTask=[power=[type=FULL_ENTITY entity=[id=14 cardId= name=[id=14 cardId= type=INVALID zone=HAND zonePos=2 player=1]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=14 cardId= type=INVALID zone=HAND zonePos=2 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos=2 [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=14 cardId= type=INVALID zone=HAND zonePos=2 player=1] to OPPOSING HAND [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=14 cardId= type=INVALID zone=HAND zonePos=2 player=1] zone from -> OPPOSING HAND [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=14 cardId= type=INVALID zone=HAND zonePos=2 player=1] pos from 0 -> 2 [Zone] ZoneChangeList.ProcessChanges() - processing index=12 change=powerTask=[power=[type=FULL_ENTITY entity=[id=15 cardId= name=[id=15 cardId= type=INVALID zone=DECK zonePos=0 player=1]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=15 cardId= type=INVALID zone=DECK zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=15 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=15 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK [Zone] ZoneChangeList.ProcessChanges() - processing index=13 change=powerTask=[power=[type=FULL_ENTITY entity=[id=16 cardId= name=[id=16 cardId= type=INVALID zone=DECK zonePos=0 player=1]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=16 cardId= type=INVALID zone=DECK zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=16 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=16 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK [Zone] ZoneChangeList.ProcessChanges() - processing index=14 change=powerTask=[power=[type=FULL_ENTITY entity=[id=17 cardId= name=[id=17 cardId= type=INVALID zone=HAND zonePos=3 player=1]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=17 cardId= type=INVALID zone=HAND zonePos=3 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos=3 [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=17 cardId= type=INVALID zone=HAND zonePos=3 player=1] to OPPOSING HAND [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=17 cardId= type=INVALID zone=HAND zonePos=3 player=1] zone from -> OPPOSING HAND [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=17 cardId= type=INVALID zone=HAND zonePos=3 player=1] pos from 0 -> 3 [Zone] ZoneChangeList.ProcessChanges() - processing index=15 change=powerTask=[power=[type=FULL_ENTITY entity=[id=18 cardId= name=[id=18 cardId= type=INVALID zone=HAND zonePos=4 player=1]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=18 cardId= type=INVALID zone=HAND zonePos=4 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos=4 [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=18 cardId= type=INVALID zone=HAND zonePos=4 player=1] to OPPOSING HAND [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=18 cardId= type=INVALID zone=HAND zonePos=4 player=1] zone from -> OPPOSING HAND [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=18 cardId= type=INVALID zone=HAND zonePos=4 player=1] pos from 0 -> 4 [Zone] ZoneChangeList.ProcessChanges() - processing index=16 change=powerTask=[power=[type=FULL_ENTITY entity=[id=19 cardId= name=[id=19 cardId= type=INVALID zone=DECK zonePos=0 player=1]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=19 cardId= type=INVALID zone=DECK zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=19 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=19 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK [Zone] ZoneChangeList.ProcessChanges() - processing index=17 change=powerTask=[power=[type=FULL_ENTITY entity=[id=20 cardId= name=[id=20 cardId= type=INVALID zone=DECK zonePos=0 player=1]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=20 cardId= type=INVALID zone=DECK zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=20 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=20 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK [Zone] ZoneChangeList.ProcessChanges() - processing index=18 change=powerTask=[power=[type=FULL_ENTITY entity=[id=21 cardId= name=[id=21 cardId= type=INVALID zone=DECK zonePos=0 player=1]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=21 cardId= type=INVALID zone=DECK zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=21 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=21 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK [Zone] ZoneChangeList.ProcessChanges() - processing index=19 change=powerTask=[power=[type=FULL_ENTITY entity=[id=22 cardId= name=[id=22 cardId= type=INVALID zone=DECK zonePos=0 player=1]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=22 cardId= type=INVALID zone=DECK zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=22 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=22 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK [Zone] ZoneChangeList.ProcessChanges() - processing index=20 change=powerTask=[power=[type=FULL_ENTITY entity=[id=23 cardId= name=[id=23 cardId= type=INVALID zone=DECK zonePos=0 player=1]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=23 cardId= type=INVALID zone=DECK zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=23 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=23 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK [Zone] ZoneChangeList.ProcessChanges() - processing index=21 change=powerTask=[power=[type=FULL_ENTITY entity=[id=24 cardId= name=[id=24 cardId= type=INVALID zone=DECK zonePos=0 player=1]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=24 cardId= type=INVALID zone=DECK zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=24 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=24 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK [Zone] ZoneChangeList.ProcessChanges() - processing index=22 change=powerTask=[power=[type=FULL_ENTITY entity=[id=25 cardId= name=[id=25 cardId= type=INVALID zone=DECK zonePos=0 player=1]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=25 cardId= type=INVALID zone=DECK zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=25 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=25 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK [Zone] ZoneChangeList.ProcessChanges() - processing index=23 change=powerTask=[power=[type=FULL_ENTITY entity=[id=26 cardId= name=[id=26 cardId= type=INVALID zone=HAND zonePos=1 player=1]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=26 cardId= type=INVALID zone=HAND zonePos=1 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos=1 [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=26 cardId= type=INVALID zone=HAND zonePos=1 player=1] to OPPOSING HAND [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=26 cardId= type=INVALID zone=HAND zonePos=1 player=1] zone from -> OPPOSING HAND [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=26 cardId= type=INVALID zone=HAND zonePos=1 player=1] pos from 0 -> 1 [Zone] ZoneChangeList.ProcessChanges() - processing index=24 change=powerTask=[power=[type=FULL_ENTITY entity=[id=27 cardId= name=[id=27 cardId= type=INVALID zone=DECK zonePos=0 player=1]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=27 cardId= type=INVALID zone=DECK zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=27 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=27 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK [Zone] ZoneChangeList.ProcessChanges() - processing index=25 change=powerTask=[power=[type=FULL_ENTITY entity=[id=28 cardId= name=[id=28 cardId= type=INVALID zone=DECK zonePos=0 player=1]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=28 cardId= type=INVALID zone=DECK zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=28 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=28 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK [Zone] ZoneChangeList.ProcessChanges() - processing index=26 change=powerTask=[power=[type=FULL_ENTITY entity=[id=29 cardId= name=[id=29 cardId= type=INVALID zone=DECK zonePos=0 player=1]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=29 cardId= type=INVALID zone=DECK zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=29 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=29 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK [Zone] ZoneChangeList.ProcessChanges() - processing index=27 change=powerTask=[power=[type=FULL_ENTITY entity=[id=30 cardId= name=[id=30 cardId= type=INVALID zone=DECK zonePos=0 player=1]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=30 cardId= type=INVALID zone=DECK zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=30 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=30 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK [Zone] ZoneChangeList.ProcessChanges() - processing index=28 change=powerTask=[power=[type=FULL_ENTITY entity=[id=31 cardId= name=[id=31 cardId= type=INVALID zone=DECK zonePos=0 player=1]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=31 cardId= type=INVALID zone=DECK zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=31 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=31 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK [Zone] ZoneChangeList.ProcessChanges() - processing index=29 change=powerTask=[power=[type=FULL_ENTITY entity=[id=32 cardId= name=[id=32 cardId= type=INVALID zone=DECK zonePos=0 player=1]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=32 cardId= type=INVALID zone=DECK zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=32 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=32 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK [Zone] ZoneChangeList.ProcessChanges() - processing index=30 change=powerTask=[power=[type=FULL_ENTITY entity=[id=33 cardId= name=[id=33 cardId= type=INVALID zone=DECK zonePos=0 player=1]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=33 cardId= type=INVALID zone=DECK zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=33 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=33 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK [Zone] ZoneChangeList.ProcessChanges() - processing index=31 change=powerTask=[power=[type=FULL_ENTITY entity=[id=34 cardId= name=[id=34 cardId= type=INVALID zone=DECK zonePos=0 player=1]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=34 cardId= type=INVALID zone=DECK zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=34 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=34 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK [Zone] ZoneChangeList.ProcessChanges() - processing index=32 change=powerTask=[power=[type=FULL_ENTITY entity=[id=35 cardId= name=[id=35 cardId= type=INVALID zone=DECK zonePos=0 player=1]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=35 cardId= type=INVALID zone=DECK zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=35 cardId= type=INVALID zone=DECK zonePos=0 player=1] to OPPOSING DECK [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=35 cardId= type=INVALID zone=DECK zonePos=0 player=1] zone from -> OPPOSING DECK [Zone] ZoneChangeList.ProcessChanges() - processing index=33 change=powerTask=[power=[type=FULL_ENTITY entity=[id=36 cardId=HERO_01 name=Garrosh Hellscream] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=PLAY dstPos= [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] to FRIENDLY PLAY (Hero) [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] zone from -> FRIENDLY PLAY (Hero) [Zone] ZoneChangeList.ProcessChanges() - processing index=34 change=powerTask=[power=[type=FULL_ENTITY entity=[id=37 cardId=CS2_102 name=Armor Up!] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[name=Armor Up! id=37 zone=PLAY zonePos=0 cardId=CS2_102 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=PLAY dstPos= [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Armor Up! id=37 zone=PLAY zonePos=0 cardId=CS2_102 player=2] to FRIENDLY PLAY (Hero Power) [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Armor Up! id=37 zone=PLAY zonePos=0 cardId=CS2_102 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Armor Up! id=37 zone=PLAY zonePos=0 cardId=CS2_102 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [name=Armor Up! id=37 zone=PLAY zonePos=0 cardId=CS2_102 player=2] zone from -> FRIENDLY PLAY (Hero Power) [Zone] ZoneChangeList.ProcessChanges() - processing index=35 change=powerTask=[power=[type=FULL_ENTITY entity=[id=38 cardId= name=[id=38 cardId= type=INVALID zone=DECK zonePos=0 player=2]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=38 cardId= type=INVALID zone=DECK zonePos=0 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=38 cardId= type=INVALID zone=DECK zonePos=0 player=2] to FRIENDLY DECK [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=38 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> FRIENDLY DECK [Zone] ZoneChangeList.ProcessChanges() - processing index=36 change=powerTask=[power=[type=FULL_ENTITY entity=[id=39 cardId= name=[id=39 cardId= type=INVALID zone=DECK zonePos=0 player=2]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=39 cardId= type=INVALID zone=DECK zonePos=0 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=39 cardId= type=INVALID zone=DECK zonePos=0 player=2] to FRIENDLY DECK [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=39 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> FRIENDLY DECK [Zone] ZoneChangeList.ProcessChanges() - processing index=37 change=powerTask=[power=[type=FULL_ENTITY entity=[id=40 cardId= name=[id=40 cardId= type=INVALID zone=DECK zonePos=0 player=2]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=40 cardId= type=INVALID zone=DECK zonePos=0 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=40 cardId= type=INVALID zone=DECK zonePos=0 player=2] to FRIENDLY DECK [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=40 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> FRIENDLY DECK [Zone] ZoneChangeList.ProcessChanges() - processing index=38 change=powerTask=[power=[type=FULL_ENTITY entity=[id=41 cardId=CS2_108 name=Execute] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[name=Execute id=41 zone=HAND zonePos=1 cardId=CS2_108 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos=1 [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Execute id=41 zone=HAND zonePos=1 cardId=CS2_108 player=2] to FRIENDLY HAND [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Execute id=41 zone=HAND zonePos=1 cardId=CS2_108 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Execute id=41 zone=HAND zonePos=1 cardId=CS2_108 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [name=Execute id=41 zone=HAND zonePos=1 cardId=CS2_108 player=2] zone from -> FRIENDLY HAND [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [name=Execute id=41 zone=HAND zonePos=1 cardId=CS2_108 player=2] pos from 0 -> 1 [Zone] ZoneChangeList.ProcessChanges() - processing index=39 change=powerTask=[power=[type=FULL_ENTITY entity=[id=42 cardId= name=[id=42 cardId= type=INVALID zone=DECK zonePos=0 player=2]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=42 cardId= type=INVALID zone=DECK zonePos=0 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=42 cardId= type=INVALID zone=DECK zonePos=0 player=2] to FRIENDLY DECK [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=42 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> FRIENDLY DECK [Zone] ZoneChangeList.ProcessChanges() - processing index=40 change=powerTask=[power=[type=FULL_ENTITY entity=[id=43 cardId= name=[id=43 cardId= type=INVALID zone=DECK zonePos=0 player=2]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=43 cardId= type=INVALID zone=DECK zonePos=0 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=43 cardId= type=INVALID zone=DECK zonePos=0 player=2] to FRIENDLY DECK [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=43 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> FRIENDLY DECK [Zone] ZoneChangeList.ProcessChanges() - processing index=41 change=powerTask=[power=[type=FULL_ENTITY entity=[id=44 cardId= name=[id=44 cardId= type=INVALID zone=DECK zonePos=0 player=2]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=44 cardId= type=INVALID zone=DECK zonePos=0 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=44 cardId= type=INVALID zone=DECK zonePos=0 player=2] to FRIENDLY DECK [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=44 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> FRIENDLY DECK [Zone] ZoneChangeList.ProcessChanges() - processing index=42 change=powerTask=[power=[type=FULL_ENTITY entity=[id=45 cardId=FP1_021 name=Death's Bite] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[name=Death's Bite id=45 zone=HAND zonePos=2 cardId=FP1_021 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos=2 [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Death's Bite id=45 zone=HAND zonePos=2 cardId=FP1_021 player=2] to FRIENDLY HAND [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Death's Bite id=45 zone=HAND zonePos=2 cardId=FP1_021 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Death's Bite id=45 zone=HAND zonePos=2 cardId=FP1_021 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [name=Death's Bite id=45 zone=HAND zonePos=2 cardId=FP1_021 player=2] zone from -> FRIENDLY HAND [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [name=Death's Bite id=45 zone=HAND zonePos=2 cardId=FP1_021 player=2] pos from 0 -> 2 [Zone] ZoneChangeList.ProcessChanges() - processing index=43 change=powerTask=[power=[type=FULL_ENTITY entity=[id=46 cardId= name=[id=46 cardId= type=INVALID zone=DECK zonePos=0 player=2]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=46 cardId= type=INVALID zone=DECK zonePos=0 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=46 cardId= type=INVALID zone=DECK zonePos=0 player=2] to FRIENDLY DECK [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=46 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> FRIENDLY DECK [Zone] ZoneChangeList.ProcessChanges() - processing index=44 change=powerTask=[power=[type=FULL_ENTITY entity=[id=47 cardId= name=[id=47 cardId= type=INVALID zone=DECK zonePos=0 player=2]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=47 cardId= type=INVALID zone=DECK zonePos=0 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=47 cardId= type=INVALID zone=DECK zonePos=0 player=2] to FRIENDLY DECK [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=47 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> FRIENDLY DECK [Zone] ZoneChangeList.ProcessChanges() - processing index=45 change=powerTask=[power=[type=FULL_ENTITY entity=[id=48 cardId= name=[id=48 cardId= type=INVALID zone=DECK zonePos=0 player=2]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=48 cardId= type=INVALID zone=DECK zonePos=0 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=48 cardId= type=INVALID zone=DECK zonePos=0 player=2] to FRIENDLY DECK [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=48 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> FRIENDLY DECK [Zone] ZoneChangeList.ProcessChanges() - processing index=46 change=powerTask=[power=[type=FULL_ENTITY entity=[id=49 cardId= name=[id=49 cardId= type=INVALID zone=DECK zonePos=0 player=2]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=49 cardId= type=INVALID zone=DECK zonePos=0 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=49 cardId= type=INVALID zone=DECK zonePos=0 player=2] to FRIENDLY DECK [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=49 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> FRIENDLY DECK [Zone] ZoneChangeList.ProcessChanges() - processing index=47 change=powerTask=[power=[type=FULL_ENTITY entity=[id=50 cardId= name=[id=50 cardId= type=INVALID zone=DECK zonePos=0 player=2]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=50 cardId= type=INVALID zone=DECK zonePos=0 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=50 cardId= type=INVALID zone=DECK zonePos=0 player=2] to FRIENDLY DECK [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=50 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> FRIENDLY DECK [Zone] ZoneChangeList.ProcessChanges() - processing index=48 change=powerTask=[power=[type=FULL_ENTITY entity=[id=51 cardId= name=[id=51 cardId= type=INVALID zone=DECK zonePos=0 player=2]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=51 cardId= type=INVALID zone=DECK zonePos=0 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=51 cardId= type=INVALID zone=DECK zonePos=0 player=2] to FRIENDLY DECK [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=51 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> FRIENDLY DECK [Zone] ZoneChangeList.ProcessChanges() - processing index=49 change=powerTask=[power=[type=FULL_ENTITY entity=[id=52 cardId= name=[id=52 cardId= type=INVALID zone=DECK zonePos=0 player=2]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=52 cardId= type=INVALID zone=DECK zonePos=0 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=52 cardId= type=INVALID zone=DECK zonePos=0 player=2] to FRIENDLY DECK [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=52 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> FRIENDLY DECK [Zone] ZoneChangeList.ProcessChanges() - processing index=50 change=powerTask=[power=[type=FULL_ENTITY entity=[id=53 cardId= name=[id=53 cardId= type=INVALID zone=DECK zonePos=0 player=2]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=53 cardId= type=INVALID zone=DECK zonePos=0 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=53 cardId= type=INVALID zone=DECK zonePos=0 player=2] to FRIENDLY DECK [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=53 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> FRIENDLY DECK [Zone] ZoneChangeList.ProcessChanges() - processing index=51 change=powerTask=[power=[type=FULL_ENTITY entity=[id=54 cardId= name=[id=54 cardId= type=INVALID zone=DECK zonePos=0 player=2]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=54 cardId= type=INVALID zone=DECK zonePos=0 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=54 cardId= type=INVALID zone=DECK zonePos=0 player=2] to FRIENDLY DECK [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=54 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> FRIENDLY DECK [Zone] ZoneChangeList.ProcessChanges() - processing index=52 change=powerTask=[power=[type=FULL_ENTITY entity=[id=55 cardId= name=[id=55 cardId= type=INVALID zone=DECK zonePos=0 player=2]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=55 cardId= type=INVALID zone=DECK zonePos=0 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=55 cardId= type=INVALID zone=DECK zonePos=0 player=2] to FRIENDLY DECK [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=55 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> FRIENDLY DECK [Zone] ZoneChangeList.ProcessChanges() - processing index=53 change=powerTask=[power=[type=FULL_ENTITY entity=[id=56 cardId=CS2_108 name=Execute] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[name=Execute id=56 zone=HAND zonePos=3 cardId=CS2_108 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos=3 [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Execute id=56 zone=HAND zonePos=3 cardId=CS2_108 player=2] to FRIENDLY HAND [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Execute id=56 zone=HAND zonePos=3 cardId=CS2_108 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Execute id=56 zone=HAND zonePos=3 cardId=CS2_108 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [name=Execute id=56 zone=HAND zonePos=3 cardId=CS2_108 player=2] zone from -> FRIENDLY HAND [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [name=Execute id=56 zone=HAND zonePos=3 cardId=CS2_108 player=2] pos from 0 -> 3 [Zone] ZoneChangeList.ProcessChanges() - processing index=54 change=powerTask=[power=[type=FULL_ENTITY entity=[id=57 cardId= name=[id=57 cardId= type=INVALID zone=DECK zonePos=0 player=2]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=57 cardId= type=INVALID zone=DECK zonePos=0 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=57 cardId= type=INVALID zone=DECK zonePos=0 player=2] to FRIENDLY DECK [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=57 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> FRIENDLY DECK [Zone] ZoneChangeList.ProcessChanges() - processing index=55 change=powerTask=[power=[type=FULL_ENTITY entity=[id=58 cardId= name=[id=58 cardId= type=INVALID zone=DECK zonePos=0 player=2]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=58 cardId= type=INVALID zone=DECK zonePos=0 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=58 cardId= type=INVALID zone=DECK zonePos=0 player=2] to FRIENDLY DECK [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=58 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> FRIENDLY DECK [Zone] ZoneChangeList.ProcessChanges() - processing index=56 change=powerTask=[power=[type=FULL_ENTITY entity=[id=59 cardId= name=[id=59 cardId= type=INVALID zone=DECK zonePos=0 player=2]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=59 cardId= type=INVALID zone=DECK zonePos=0 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=59 cardId= type=INVALID zone=DECK zonePos=0 player=2] to FRIENDLY DECK [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=59 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> FRIENDLY DECK [Zone] ZoneChangeList.ProcessChanges() - processing index=57 change=powerTask=[power=[type=FULL_ENTITY entity=[id=60 cardId= name=[id=60 cardId= type=INVALID zone=DECK zonePos=0 player=2]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=60 cardId= type=INVALID zone=DECK zonePos=0 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=60 cardId= type=INVALID zone=DECK zonePos=0 player=2] to FRIENDLY DECK [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=60 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> FRIENDLY DECK [Zone] ZoneChangeList.ProcessChanges() - processing index=58 change=powerTask=[power=[type=FULL_ENTITY entity=[id=61 cardId= name=[id=61 cardId= type=INVALID zone=DECK zonePos=0 player=2]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=61 cardId= type=INVALID zone=DECK zonePos=0 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=61 cardId= type=INVALID zone=DECK zonePos=0 player=2] to FRIENDLY DECK [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=61 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> FRIENDLY DECK [Zone] ZoneChangeList.ProcessChanges() - processing index=59 change=powerTask=[power=[type=FULL_ENTITY entity=[id=62 cardId= name=[id=62 cardId= type=INVALID zone=DECK zonePos=0 player=2]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=62 cardId= type=INVALID zone=DECK zonePos=0 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=62 cardId= type=INVALID zone=DECK zonePos=0 player=2] to FRIENDLY DECK [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=62 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> FRIENDLY DECK [Zone] ZoneChangeList.ProcessChanges() - processing index=60 change=powerTask=[power=[type=FULL_ENTITY entity=[id=63 cardId= name=[id=63 cardId= type=INVALID zone=DECK zonePos=0 player=2]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=63 cardId= type=INVALID zone=DECK zonePos=0 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=63 cardId= type=INVALID zone=DECK zonePos=0 player=2] to FRIENDLY DECK [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=63 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> FRIENDLY DECK [Zone] ZoneChangeList.ProcessChanges() - processing index=61 change=powerTask=[power=[type=FULL_ENTITY entity=[id=64 cardId= name=[id=64 cardId= type=INVALID zone=DECK zonePos=0 player=2]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=64 cardId= type=INVALID zone=DECK zonePos=0 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=64 cardId= type=INVALID zone=DECK zonePos=0 player=2] to FRIENDLY DECK [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=64 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> FRIENDLY DECK [Zone] ZoneChangeList.ProcessChanges() - processing index=62 change=powerTask=[power=[type=FULL_ENTITY entity=[id=65 cardId= name=[id=65 cardId= type=INVALID zone=DECK zonePos=0 player=2]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=65 cardId= type=INVALID zone=DECK zonePos=0 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=65 cardId= type=INVALID zone=DECK zonePos=0 player=2] to FRIENDLY DECK [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=65 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> FRIENDLY DECK [Zone] ZoneChangeList.ProcessChanges() - processing index=63 change=powerTask=[power=[type=FULL_ENTITY entity=[id=66 cardId= name=[id=66 cardId= type=INVALID zone=DECK zonePos=0 player=2]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=66 cardId= type=INVALID zone=DECK zonePos=0 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=66 cardId= type=INVALID zone=DECK zonePos=0 player=2] to FRIENDLY DECK [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=66 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> FRIENDLY DECK [Zone] ZoneChangeList.ProcessChanges() - processing index=64 change=powerTask=[power=[type=FULL_ENTITY entity=[id=67 cardId= name=[id=67 cardId= type=INVALID zone=DECK zonePos=0 player=2]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=67 cardId= type=INVALID zone=DECK zonePos=0 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos=0 [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=67 cardId= type=INVALID zone=DECK zonePos=0 player=2] to FRIENDLY DECK [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=67 cardId= type=INVALID zone=DECK zonePos=0 player=2] zone from -> FRIENDLY DECK [Zone] ZoneChangeList.ProcessChanges() - processing index=65 change=powerTask=[power=[type=FULL_ENTITY entity=[id=68 cardId= name=[id=68 cardId= type=INVALID zone=HAND zonePos=5 player=1]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=68 cardId= type=INVALID zone=HAND zonePos=5 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos=5 [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=68 cardId= type=INVALID zone=HAND zonePos=5 player=1] to OPPOSING HAND [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=68 cardId= type=INVALID zone=HAND zonePos=5 player=1] zone from -> OPPOSING HAND [Zone] ZoneChangeList.ProcessChanges() - id=1 local=False [id=68 cardId= type=INVALID zone=HAND zonePos=5 player=1] pos from 0 -> 5 [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 loadingEntities.Count=65 m_dirtyZones.Count=8 [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] to load (card=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] to load (card=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [name=Life Tap id=5 zone=PLAY zonePos=0 cardId=CS2_056 player=1] to load (card=[name=Life Tap id=5 zone=PLAY zonePos=0 cardId=CS2_056 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [name=Life Tap id=5 zone=PLAY zonePos=0 cardId=CS2_056 player=1] to load (card=[name=Life Tap id=5 zone=PLAY zonePos=0 cardId=CS2_056 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=6 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=6 cardId= type=INVALID zone=DECK zonePos=0 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=6 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=6 cardId= type=INVALID zone=DECK zonePos=0 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=7 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=7 cardId= type=INVALID zone=DECK zonePos=0 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=7 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=7 cardId= type=INVALID zone=DECK zonePos=0 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=8 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=8 cardId= type=INVALID zone=DECK zonePos=0 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=8 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=8 cardId= type=INVALID zone=DECK zonePos=0 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=9 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=9 cardId= type=INVALID zone=DECK zonePos=0 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=9 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=9 cardId= type=INVALID zone=DECK zonePos=0 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=10 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=10 cardId= type=INVALID zone=DECK zonePos=0 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=10 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=10 cardId= type=INVALID zone=DECK zonePos=0 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=11 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=11 cardId= type=INVALID zone=DECK zonePos=0 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=11 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=11 cardId= type=INVALID zone=DECK zonePos=0 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=12 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=12 cardId= type=INVALID zone=DECK zonePos=0 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=12 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=12 cardId= type=INVALID zone=DECK zonePos=0 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=13 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=13 cardId= type=INVALID zone=DECK zonePos=0 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=13 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=13 cardId= type=INVALID zone=DECK zonePos=0 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=14 cardId= type=INVALID zone=HAND zonePos=2 player=1] to load (card=[id=14 cardId= type=INVALID zone=HAND zonePos=2 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=14 cardId= type=INVALID zone=HAND zonePos=2 player=1] to load (card=[id=14 cardId= type=INVALID zone=HAND zonePos=2 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=15 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=15 cardId= type=INVALID zone=DECK zonePos=0 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=15 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=15 cardId= type=INVALID zone=DECK zonePos=0 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=16 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=16 cardId= type=INVALID zone=DECK zonePos=0 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=16 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=16 cardId= type=INVALID zone=DECK zonePos=0 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=17 cardId= type=INVALID zone=HAND zonePos=3 player=1] to load (card=[id=17 cardId= type=INVALID zone=HAND zonePos=3 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=17 cardId= type=INVALID zone=HAND zonePos=3 player=1] to load (card=[id=17 cardId= type=INVALID zone=HAND zonePos=3 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=18 cardId= type=INVALID zone=HAND zonePos=4 player=1] to load (card=[id=18 cardId= type=INVALID zone=HAND zonePos=4 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=18 cardId= type=INVALID zone=HAND zonePos=4 player=1] to load (card=[id=18 cardId= type=INVALID zone=HAND zonePos=4 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=19 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=19 cardId= type=INVALID zone=DECK zonePos=0 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=19 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=19 cardId= type=INVALID zone=DECK zonePos=0 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=20 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=20 cardId= type=INVALID zone=DECK zonePos=0 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=20 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=20 cardId= type=INVALID zone=DECK zonePos=0 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=21 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=21 cardId= type=INVALID zone=DECK zonePos=0 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=21 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=21 cardId= type=INVALID zone=DECK zonePos=0 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=22 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=22 cardId= type=INVALID zone=DECK zonePos=0 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=22 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=22 cardId= type=INVALID zone=DECK zonePos=0 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=23 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=23 cardId= type=INVALID zone=DECK zonePos=0 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=23 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=23 cardId= type=INVALID zone=DECK zonePos=0 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=24 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=24 cardId= type=INVALID zone=DECK zonePos=0 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=24 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=24 cardId= type=INVALID zone=DECK zonePos=0 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=25 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=25 cardId= type=INVALID zone=DECK zonePos=0 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=25 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=25 cardId= type=INVALID zone=DECK zonePos=0 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=26 cardId= type=INVALID zone=HAND zonePos=1 player=1] to load (card=[id=26 cardId= type=INVALID zone=HAND zonePos=1 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=26 cardId= type=INVALID zone=HAND zonePos=1 player=1] to load (card=[id=26 cardId= type=INVALID zone=HAND zonePos=1 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=27 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=27 cardId= type=INVALID zone=DECK zonePos=0 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=27 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=27 cardId= type=INVALID zone=DECK zonePos=0 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=28 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=28 cardId= type=INVALID zone=DECK zonePos=0 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=28 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=28 cardId= type=INVALID zone=DECK zonePos=0 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=29 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=29 cardId= type=INVALID zone=DECK zonePos=0 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=29 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=29 cardId= type=INVALID zone=DECK zonePos=0 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=30 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=30 cardId= type=INVALID zone=DECK zonePos=0 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=30 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=30 cardId= type=INVALID zone=DECK zonePos=0 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=31 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=31 cardId= type=INVALID zone=DECK zonePos=0 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=31 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=31 cardId= type=INVALID zone=DECK zonePos=0 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=32 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=32 cardId= type=INVALID zone=DECK zonePos=0 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=32 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=32 cardId= type=INVALID zone=DECK zonePos=0 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=33 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=33 cardId= type=INVALID zone=DECK zonePos=0 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=33 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=33 cardId= type=INVALID zone=DECK zonePos=0 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=34 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=34 cardId= type=INVALID zone=DECK zonePos=0 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=34 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=34 cardId= type=INVALID zone=DECK zonePos=0 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=35 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=35 cardId= type=INVALID zone=DECK zonePos=0 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=35 cardId= type=INVALID zone=DECK zonePos=0 player=1] to load (card=[id=35 cardId= type=INVALID zone=DECK zonePos=0 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] to load (card=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] to load (card=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [name=Armor Up! id=37 zone=PLAY zonePos=0 cardId=CS2_102 player=2] to load (card=[name=Armor Up! id=37 zone=PLAY zonePos=0 cardId=CS2_102 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [name=Armor Up! id=37 zone=PLAY zonePos=0 cardId=CS2_102 player=2] to load (card=[name=Armor Up! id=37 zone=PLAY zonePos=0 cardId=CS2_102 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=38 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=38 cardId= type=INVALID zone=DECK zonePos=0 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=38 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=38 cardId= type=INVALID zone=DECK zonePos=0 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=39 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=39 cardId= type=INVALID zone=DECK zonePos=0 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=39 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=39 cardId= type=INVALID zone=DECK zonePos=0 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=40 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=40 cardId= type=INVALID zone=DECK zonePos=0 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=40 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=40 cardId= type=INVALID zone=DECK zonePos=0 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [name=Execute id=41 zone=HAND zonePos=1 cardId=CS2_108 player=2] to load (card=[name=Execute id=41 zone=HAND zonePos=1 cardId=CS2_108 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [name=Execute id=41 zone=HAND zonePos=1 cardId=CS2_108 player=2] to load (card=[name=Execute id=41 zone=HAND zonePos=1 cardId=CS2_108 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=42 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=42 cardId= type=INVALID zone=DECK zonePos=0 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=42 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=42 cardId= type=INVALID zone=DECK zonePos=0 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=43 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=43 cardId= type=INVALID zone=DECK zonePos=0 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=43 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=43 cardId= type=INVALID zone=DECK zonePos=0 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=44 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=44 cardId= type=INVALID zone=DECK zonePos=0 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=44 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=44 cardId= type=INVALID zone=DECK zonePos=0 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [name=Death's Bite id=45 zone=HAND zonePos=2 cardId=FP1_021 player=2] to load (card=[name=Death's Bite id=45 zone=HAND zonePos=2 cardId=FP1_021 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [name=Death's Bite id=45 zone=HAND zonePos=2 cardId=FP1_021 player=2] to load (card=[name=Death's Bite id=45 zone=HAND zonePos=2 cardId=FP1_021 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=46 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=46 cardId= type=INVALID zone=DECK zonePos=0 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=46 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=46 cardId= type=INVALID zone=DECK zonePos=0 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=47 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=47 cardId= type=INVALID zone=DECK zonePos=0 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=47 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=47 cardId= type=INVALID zone=DECK zonePos=0 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=48 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=48 cardId= type=INVALID zone=DECK zonePos=0 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=48 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=48 cardId= type=INVALID zone=DECK zonePos=0 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=49 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=49 cardId= type=INVALID zone=DECK zonePos=0 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=49 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=49 cardId= type=INVALID zone=DECK zonePos=0 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=50 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=50 cardId= type=INVALID zone=DECK zonePos=0 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=50 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=50 cardId= type=INVALID zone=DECK zonePos=0 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=51 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=51 cardId= type=INVALID zone=DECK zonePos=0 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=51 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=51 cardId= type=INVALID zone=DECK zonePos=0 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=52 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=52 cardId= type=INVALID zone=DECK zonePos=0 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=52 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=52 cardId= type=INVALID zone=DECK zonePos=0 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=53 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=53 cardId= type=INVALID zone=DECK zonePos=0 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=53 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=53 cardId= type=INVALID zone=DECK zonePos=0 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=54 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=54 cardId= type=INVALID zone=DECK zonePos=0 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=54 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=54 cardId= type=INVALID zone=DECK zonePos=0 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=55 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=55 cardId= type=INVALID zone=DECK zonePos=0 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=55 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=55 cardId= type=INVALID zone=DECK zonePos=0 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [name=Execute id=56 zone=HAND zonePos=3 cardId=CS2_108 player=2] to load (card=[name=Execute id=56 zone=HAND zonePos=3 cardId=CS2_108 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [name=Execute id=56 zone=HAND zonePos=3 cardId=CS2_108 player=2] to load (card=[name=Execute id=56 zone=HAND zonePos=3 cardId=CS2_108 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=57 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=57 cardId= type=INVALID zone=DECK zonePos=0 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=57 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=57 cardId= type=INVALID zone=DECK zonePos=0 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=58 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=58 cardId= type=INVALID zone=DECK zonePos=0 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=58 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=58 cardId= type=INVALID zone=DECK zonePos=0 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=59 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=59 cardId= type=INVALID zone=DECK zonePos=0 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=59 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=59 cardId= type=INVALID zone=DECK zonePos=0 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=60 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=60 cardId= type=INVALID zone=DECK zonePos=0 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=60 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=60 cardId= type=INVALID zone=DECK zonePos=0 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=61 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=61 cardId= type=INVALID zone=DECK zonePos=0 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=61 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=61 cardId= type=INVALID zone=DECK zonePos=0 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=62 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=62 cardId= type=INVALID zone=DECK zonePos=0 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=62 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=62 cardId= type=INVALID zone=DECK zonePos=0 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=63 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=63 cardId= type=INVALID zone=DECK zonePos=0 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=63 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=63 cardId= type=INVALID zone=DECK zonePos=0 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=64 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=64 cardId= type=INVALID zone=DECK zonePos=0 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=64 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=64 cardId= type=INVALID zone=DECK zonePos=0 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=65 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=65 cardId= type=INVALID zone=DECK zonePos=0 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=65 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=65 cardId= type=INVALID zone=DECK zonePos=0 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=66 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=66 cardId= type=INVALID zone=DECK zonePos=0 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=66 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=66 cardId= type=INVALID zone=DECK zonePos=0 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=67 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=67 cardId= type=INVALID zone=DECK zonePos=0 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=67 cardId= type=INVALID zone=DECK zonePos=0 player=2] to load (card=[id=67 cardId= type=INVALID zone=DECK zonePos=0 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [id=68 cardId= type=INVALID zone=HAND zonePos=5 player=1] to load (card=[id=68 cardId= type=INVALID zone=HAND zonePos=5 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [id=68 cardId= type=INVALID zone=HAND zonePos=5 player=1] to load (card=[id=68 cardId= type=INVALID zone=HAND zonePos=5 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for zone OPPOSING PLAY (Hero) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for zone OPPOSING PLAY (Hero Power) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for zone OPPOSING DECK [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=1 END waiting for zone OPPOSING DECK [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for zone OPPOSING HAND [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=1 END waiting for zone OPPOSING HAND [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for zone FRIENDLY PLAY (Hero) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for zone FRIENDLY PLAY (Hero Power) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for zone FRIENDLY DECK [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=1 END waiting for zone FRIENDLY DECK [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for zone FRIENDLY HAND [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=1 END waiting for zone FRIENDLY HAND [Asset] CachedAsset.UnloadAssetObject() - unloading name=play_button_mouseover family=Sound persistent=True [Asset] CachedAsset.UnloadAssetObject() - unloading name=FindOpponent_mechanism_start family=Sound persistent=True [Asset] CachedAsset.UnloadAssetObject() - unloading name=collection_manager_select_hero family=Sound persistent=True [Asset] CachedAsset.UnloadAssetObject() - unloading name=hero_power_icon_flip_on family=Sound persistent=True [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=1 END waiting for zone OPPOSING PLAY (Hero) [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=1 END waiting for zone OPPOSING PLAY (Hero Power) [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=1 END waiting for zone FRIENDLY PLAY (Hero) [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=1 END waiting for zone FRIENDLY PLAY (Hero Power) [Zone] ZoneChangeList.Finish() - id=1 changes=66 complete=True local=False localTrigger=[] [Zone] ZoneChangeList.FireCompleteCallback() - m_id=1 m_taskList=1 m_changes.Count=66 m_complete=True m_completeCallback=(not null) [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=1 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=2 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=2 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=3 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=3 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=4 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=4 [Asset] CachedAsset.UnloadAssetObject() - unloading name=MatchingPopup3D family=Actor persistent=False [Asset] CachedAsset.UnloadAssetObject() - unloading name=DeckPickerTray family=Actor persistent=False [Asset] CachedAsset.UnloadAssetObject() - unloading name=Card_Play_HeroPower_Premium family=Actor persistent=False [Asset] CachedAsset.UnloadAssetObject() - unloading name=HERO_03 family=CardPrefab persistent=False [Asset] CachedAsset.UnloadAssetObject() - unloading name=HERO_02 family=CardPrefab persistent=False [Asset] CachedAsset.UnloadAssetObject() - unloading name=CS2_049 family=CardPrefab persistent=False [Asset] CachedAsset.UnloadAssetObject() - unloading name=CS1h_001 family=CardPrefab persistent=False [Asset] CachedAsset.UnloadAssetObject() - unloading name=HERO_08 family=CardPrefab persistent=False [Asset] CachedAsset.UnloadAssetObject() - unloading name=HERO_09 family=CardPrefab persistent=False [Asset] CachedAsset.UnloadAssetObject() - unloading name=HERO_06 family=CardPrefab persistent=False [Asset] CachedAsset.UnloadAssetObject() - unloading name=DS1h_292 family=CardPrefab persistent=False [Asset] CachedAsset.UnloadAssetObject() - unloading name=CS2_101 family=CardPrefab persistent=False [Asset] CachedAsset.UnloadAssetObject() - unloading name=HERO_04 family=CardPrefab persistent=False [Asset] CachedAsset.UnloadAssetObject() - unloading name=HERO_05 family=CardPrefab persistent=False [Asset] CachedAsset.UnloadAssetObject() - unloading name=CS2_083b family=CardPrefab persistent=False [Asset] CachedAsset.UnloadAssetObject() - unloading name=CS2_017 family=CardPrefab persistent=False [Asset] CachedAsset.UnloadAssetObject() - unloading name=CS2_034 family=CardPrefab persistent=False [Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/CS2_049/CS2_049_PremiumCard.mat family=CardPremium persistent=False [Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/CS1h_001/CS1h_001_PremiumCard.mat family=CardPremium persistent=False [Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_08/HERO_08_Premium.mat family=CardPremium persistent=False [Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_06/HERO_06_Premium11!.mat family=CardPremium persistent=False [Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/DS1h_292/DS1h_292_PremiumCard.mat family=CardPremium persistent=False [Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/CS2_101/CS2_101_PremiumCard.mat family=CardPremium persistent=False [Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_03/HERO_03_Premium.mat family=CardPremium persistent=False [Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_02/HERO_02_Premium.mat family=CardPremium persistent=False [Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_09/HERO_09_Premium.mat family=CardPremium persistent=False [Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_04/HERO_04_Premium.mat family=CardPremium persistent=False [Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_05/HERO_05_Premium11!.mat family=CardPremium persistent=False [Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/CS2_083b/CS2_083b_PremiumCard.mat family=CardPremium persistent=False [Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/CS2_017/CS2_017_PremiumCard.mat family=CardPremium persistent=False [Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/CS2_034/CS2_034_PremiumCard.mat family=CardPremium persistent=False [Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/CS2_049/W11_138_D.psd family=CardTexture persistent=False [Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/CS1h_001/WOW_TRINK_007_D.psd family=CardTexture persistent=False [Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_08/Hero_portrait.png.png family=CardTexture persistent=False [Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_09/Anduin_D.psd family=CardTexture persistent=False [Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_06/W14_a054_D.psd family=CardTexture persistent=False [Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_04/Uther_D.psd family=CardTexture persistent=False [Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_05/Rexxar_D.psd family=CardTexture persistent=False [Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/DS1h_292/W4_080_D.psd family=CardTexture persistent=False [Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/CS2_101/WOW_PAR_039_hp_D.psd family=CardTexture persistent=False [Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_03/valeeraGR_D.psd family=CardTexture persistent=False [Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/HERO_02/BlizzCon_2011_Thrall_Final_D.psd family=CardTexture persistent=False [Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/CS2_083b/W10_A163_D.psd family=CardTexture persistent=False [Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/CS2_017/W2_203_D.psd family=CardTexture persistent=False [Asset] CachedAsset.UnloadAssetObject() - unloading name=Assets/Game/Cards/00 Basic/CS2_034/R6_a075_D.png family=CardTexture persistent=False [Asset] CachedAsset.UnloadAssetObject() - unloading name=RankedPlayButtons family=GameObject persistent=False [Asset] CachedAsset.UnloadAssetObject() - unloading name=Tournament family=Screen persistent=False [Asset] CachedAsset.UnloadAssetObject() - unloading name=TheBox family=Screen persistent=False [Asset] CachedAsset.UnloadAssetObject() - unloading name=HeroPicker_Tournament family=Texture persistent=False [Asset] CachedAsset.UnloadAssetObject() - unloading name=Medal_Ranked_6 family=Texture persistent=False [Asset] CachedAsset.UnloadAssetObject() - unloading name=HeroPicker_Custom_Tournament family=Texture persistent=False [Asset] CachedAsset.UnloadAssetObject() - unloading name=tavern_wallah loop_medium family=Sound persistent=True [Power] GameState.SendChoices() - id=2 ChoiceType=MULLIGAN [Power] GameState.DebugPrintPowerList() - Count=24 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=TURN_START value=1432528428 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=MULLIGAN_STATE value=DEALING [Power] GameState.DebugPrintPower() - ACTION_START Entity=Dandelock SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - SHOW_ENTITY - Updating Entity=[id=39 cardId= type=INVALID zone=DECK zonePos=0 player=2] CardID=EX1_249 [Power] GameState.DebugPrintPower() - tag=TRIGGER_VISUAL value=1 [Power] GameState.DebugPrintPower() - tag=HEALTH value=5 [Power] GameState.DebugPrintPower() - tag=ATK value=7 [Power] GameState.DebugPrintPower() - tag=COST value=7 [Power] GameState.DebugPrintPower() - tag=ZONE value=HAND [Power] GameState.DebugPrintPower() - tag=ELITE value=1 [Power] GameState.DebugPrintPower() - tag=FACTION value=NEUTRAL [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=MINION [Power] GameState.DebugPrintPower() - tag=RARITY value=LEGENDARY [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=39 cardId= type=INVALID zone=DECK zonePos=0 player=2] tag=ZONE_POSITION value=1 [Power] GameState.DebugPrintPower() - HIDE_ENTITY - Entity=[name=Execute id=41 zone=HAND zonePos=1 cardId=CS2_108 player=2] tag=ZONE value=DECK [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Execute id=41 zone=HAND zonePos=1 cardId=CS2_108 player=2] tag=ZONE value=DECK [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Execute id=41 zone=HAND zonePos=1 cardId=CS2_108 player=2] tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - SHOW_ENTITY - Updating Entity=[id=54 cardId= type=INVALID zone=DECK zonePos=0 player=2] CardID=EX1_603 [Power] GameState.DebugPrintPower() - tag=HEALTH value=2 [Power] GameState.DebugPrintPower() - tag=ATK value=2 [Power] GameState.DebugPrintPower() - tag=COST value=2 [Power] GameState.DebugPrintPower() - tag=ZONE value=HAND [Power] GameState.DebugPrintPower() - tag=FACTION value=NEUTRAL [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=MINION [Power] GameState.DebugPrintPower() - tag=RARITY value=COMMON [Power] GameState.DebugPrintPower() - tag=BATTLECRY value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=54 cardId= type=INVALID zone=DECK zonePos=0 player=2] tag=ZONE_POSITION value=2 [Power] GameState.DebugPrintPower() - HIDE_ENTITY - Entity=[name=Death's Bite id=45 zone=HAND zonePos=2 cardId=FP1_021 player=2] tag=ZONE value=DECK [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Death's Bite id=45 zone=HAND zonePos=2 cardId=FP1_021 player=2] tag=ZONE value=DECK [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Death's Bite id=45 zone=HAND zonePos=2 cardId=FP1_021 player=2] tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - SHOW_ENTITY - Updating Entity=[id=42 cardId= type=INVALID zone=DECK zonePos=0 player=2] CardID=EX1_572 [Power] GameState.DebugPrintPower() - tag=TRIGGER_VISUAL value=1 [Power] GameState.DebugPrintPower() - tag=HEALTH value=12 [Power] GameState.DebugPrintPower() - tag=ATK value=4 [Power] GameState.DebugPrintPower() - tag=COST value=9 [Power] GameState.DebugPrintPower() - tag=ZONE value=HAND [Power] GameState.DebugPrintPower() - tag=ELITE value=1 [Power] GameState.DebugPrintPower() - tag=FACTION value=NEUTRAL [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=MINION [Power] GameState.DebugPrintPower() - tag=RARITY value=LEGENDARY [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=42 cardId= type=INVALID zone=DECK zonePos=0 player=2] tag=ZONE_POSITION value=3 [Power] GameState.DebugPrintPower() - HIDE_ENTITY - Entity=[name=Execute id=56 zone=HAND zonePos=3 cardId=CS2_108 player=2] tag=ZONE value=DECK [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Execute id=56 zone=HAND zonePos=3 cardId=CS2_108 player=2] tag=ZONE value=DECK [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Execute id=56 zone=HAND zonePos=3 cardId=CS2_108 player=2] tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=MULLIGAN_STATE value=WAITING [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - ACTION_START Entity=Dandelock SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=MULLIGAN_STATE value=DONE [Power] GameState.DebugPrintPower() - ACTION_END [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=5 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=5 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=6 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=6 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=7 [Zone] ZoneMgr.AddServerZoneChanges() - taskListId=7 changeListId=2 taskStart=0 taskEnd=15 [Zone] ZoneChangeList.ProcessChanges() - m_id=2 m_taskList=7 m_changes.Count=16 [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=SHOW_ENTITY entity=[id=39 cardId=EX1_249 name=[id=39 cardId= type=INVALID zone=DECK zonePos=0 player=2]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=39 cardId= type=INVALID zone=DECK zonePos=0 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos= [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Baron Geddon id=39 zone=HAND zonePos=0 cardId=EX1_249 player=2] to FRIENDLY HAND [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Baron Geddon id=39 zone=HAND zonePos=0 cardId=EX1_249 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Baron Geddon id=39 zone=HAND zonePos=0 cardId=EX1_249 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - id=2 local=False [name=Baron Geddon id=39 zone=HAND zonePos=0 cardId=EX1_249 player=2] zone from FRIENDLY DECK -> FRIENDLY HAND [Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=39 cardId=EX1_249 name=Baron Geddon] tag=ZONE_POSITION value=1] complete=False] entity=[name=Baron Geddon id=39 zone=HAND zonePos=0 cardId=EX1_249 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=1 [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Baron Geddon id=39 zone=HAND zonePos=0 cardId=EX1_249 player=2] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Baron Geddon id=39 zone=HAND zonePos=0 cardId=EX1_249 player=2] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - id=2 local=False [name=Baron Geddon id=39 zone=HAND zonePos=1 cardId=EX1_249 player=2] pos from 0 -> 1 [Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=HIDE_ENTITY entity=[id=41 cardId=CS2_108 name=Execute] zone=2] complete=False] entity=[name=Execute id=41 zone=HAND zonePos=1 cardId=CS2_108 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos= [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Execute id=41 zone=DECK zonePos=1 cardId=CS2_108 player=2] to FRIENDLY DECK [Zone] ZoneChangeList.ProcessChanges() - id=2 local=False [name=Execute id=41 zone=DECK zonePos=1 cardId=CS2_108 player=2] zone from FRIENDLY HAND -> FRIENDLY DECK [Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=41 cardId=CS2_108 name=Execute] tag=ZONE value=DECK] complete=False] entity=[name=Execute id=41 zone=DECK zonePos=1 cardId=CS2_108 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos= [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Execute id=41 zone=DECK zonePos=1 cardId=CS2_108 player=2] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Execute id=41 zone=DECK zonePos=1 cardId=CS2_108 player=2] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=41 cardId=CS2_108 name=Execute] tag=ZONE_POSITION value=0] complete=False] entity=[name=Execute id=41 zone=DECK zonePos=1 cardId=CS2_108 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=0 [Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=SHOW_ENTITY entity=[id=54 cardId=EX1_603 name=[id=54 cardId= type=INVALID zone=DECK zonePos=0 player=2]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=54 cardId= type=INVALID zone=DECK zonePos=0 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos= [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Cruel Taskmaster id=54 zone=HAND zonePos=0 cardId=EX1_603 player=2] to FRIENDLY HAND [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Cruel Taskmaster id=54 zone=HAND zonePos=0 cardId=EX1_603 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Cruel Taskmaster id=54 zone=HAND zonePos=0 cardId=EX1_603 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - id=2 local=False [name=Cruel Taskmaster id=54 zone=HAND zonePos=0 cardId=EX1_603 player=2] zone from FRIENDLY DECK -> FRIENDLY HAND [Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=TAG_CHANGE entity=[id=54 cardId=EX1_603 name=Cruel Taskmaster] tag=ZONE_POSITION value=2] complete=False] entity=[name=Cruel Taskmaster id=54 zone=HAND zonePos=0 cardId=EX1_603 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=2 [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Cruel Taskmaster id=54 zone=HAND zonePos=0 cardId=EX1_603 player=2] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Cruel Taskmaster id=54 zone=HAND zonePos=0 cardId=EX1_603 player=2] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - id=2 local=False [name=Cruel Taskmaster id=54 zone=HAND zonePos=2 cardId=EX1_603 player=2] pos from 0 -> 2 [Zone] ZoneChangeList.ProcessChanges() - processing index=7 change=powerTask=[power=[type=HIDE_ENTITY entity=[id=45 cardId=FP1_021 name=Death's Bite] zone=2] complete=False] entity=[name=Death's Bite id=45 zone=HAND zonePos=2 cardId=FP1_021 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos= [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Death's Bite id=45 zone=DECK zonePos=2 cardId=FP1_021 player=2] to FRIENDLY DECK [Zone] ZoneChangeList.ProcessChanges() - id=2 local=False [name=Death's Bite id=45 zone=DECK zonePos=2 cardId=FP1_021 player=2] zone from FRIENDLY HAND -> FRIENDLY DECK [Zone] ZoneChangeList.ProcessChanges() - processing index=8 change=powerTask=[power=[type=TAG_CHANGE entity=[id=45 cardId=FP1_021 name=Death's Bite] tag=ZONE value=DECK] complete=False] entity=[name=Death's Bite id=45 zone=DECK zonePos=2 cardId=FP1_021 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos= [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Death's Bite id=45 zone=DECK zonePos=2 cardId=FP1_021 player=2] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Death's Bite id=45 zone=DECK zonePos=2 cardId=FP1_021 player=2] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - processing index=9 change=powerTask=[power=[type=TAG_CHANGE entity=[id=45 cardId=FP1_021 name=Death's Bite] tag=ZONE_POSITION value=0] complete=False] entity=[name=Death's Bite id=45 zone=DECK zonePos=2 cardId=FP1_021 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=0 [Zone] ZoneChangeList.ProcessChanges() - processing index=10 change=powerTask=[power=[type=SHOW_ENTITY entity=[id=42 cardId=EX1_572 name=[id=42 cardId= type=INVALID zone=DECK zonePos=0 player=2]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=42 cardId= type=INVALID zone=DECK zonePos=0 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos= [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Ysera id=42 zone=HAND zonePos=0 cardId=EX1_572 player=2] to FRIENDLY HAND [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Ysera id=42 zone=HAND zonePos=0 cardId=EX1_572 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Ysera id=42 zone=HAND zonePos=0 cardId=EX1_572 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - id=2 local=False [name=Ysera id=42 zone=HAND zonePos=0 cardId=EX1_572 player=2] zone from FRIENDLY DECK -> FRIENDLY HAND [Zone] ZoneChangeList.ProcessChanges() - processing index=11 change=powerTask=[power=[type=TAG_CHANGE entity=[id=42 cardId=EX1_572 name=Ysera] tag=ZONE_POSITION value=3] complete=False] entity=[name=Ysera id=42 zone=HAND zonePos=0 cardId=EX1_572 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=3 [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Ysera id=42 zone=HAND zonePos=0 cardId=EX1_572 player=2] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Ysera id=42 zone=HAND zonePos=0 cardId=EX1_572 player=2] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - id=2 local=False [name=Ysera id=42 zone=HAND zonePos=3 cardId=EX1_572 player=2] pos from 0 -> 3 [Zone] ZoneChangeList.ProcessChanges() - processing index=12 change=powerTask=[power=[type=HIDE_ENTITY entity=[id=56 cardId=CS2_108 name=Execute] zone=2] complete=False] entity=[name=Execute id=56 zone=HAND zonePos=3 cardId=CS2_108 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos= [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Execute id=56 zone=DECK zonePos=3 cardId=CS2_108 player=2] to FRIENDLY DECK [Zone] ZoneChangeList.ProcessChanges() - id=2 local=False [name=Execute id=56 zone=DECK zonePos=3 cardId=CS2_108 player=2] zone from FRIENDLY HAND -> FRIENDLY DECK [Zone] ZoneChangeList.ProcessChanges() - processing index=13 change=powerTask=[power=[type=TAG_CHANGE entity=[id=56 cardId=CS2_108 name=Execute] tag=ZONE value=DECK] complete=False] entity=[name=Execute id=56 zone=DECK zonePos=3 cardId=CS2_108 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos= [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Execute id=56 zone=DECK zonePos=3 cardId=CS2_108 player=2] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Execute id=56 zone=DECK zonePos=3 cardId=CS2_108 player=2] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - processing index=14 change=powerTask=[power=[type=TAG_CHANGE entity=[id=56 cardId=CS2_108 name=Execute] tag=ZONE_POSITION value=0] complete=False] entity=[name=Execute id=56 zone=DECK zonePos=3 cardId=CS2_108 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=0 [Zone] ZoneChangeList.ProcessChanges() - processing index=15 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Dandelock] tag=MULLIGAN_STATE value=WAITING] complete=False] entity=Dandelock srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=2 loadingEntities.Count=0 m_dirtyZones.Count=2 [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=2 START waiting for zone FRIENDLY DECK [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=2 END waiting for zone FRIENDLY DECK [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=2 START waiting for zone FRIENDLY HAND [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=2 END waiting for zone FRIENDLY HAND [Zone] ZoneChangeList.Finish() - id=2 changes=16 complete=True local=False localTrigger=[] [Zone] ZoneChangeList.FireCompleteCallback() - m_id=2 m_taskList=7 m_changes.Count=16 m_complete=True m_completeCallback=(not null) [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=7 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=8 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=8 [Power] GameState.DebugPrintPowerList() - Count=21 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=MULLIGAN_STATE value=DEALING [Power] GameState.DebugPrintPower() - ACTION_START Entity=Zed SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=28 cardId= type=INVALID zone=DECK zonePos=0 player=1] tag=ZONE value=HAND [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=28 cardId= type=INVALID zone=DECK zonePos=0 player=1] tag=ZONE_POSITION value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=26 cardId= type=INVALID zone=HAND zonePos=1 player=1] tag=ZONE value=DECK [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=26 cardId= type=INVALID zone=HAND zonePos=1 player=1] tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=29 cardId= type=INVALID zone=DECK zonePos=0 player=1] tag=ZONE value=HAND [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=29 cardId= type=INVALID zone=DECK zonePos=0 player=1] tag=ZONE_POSITION value=2 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=14 cardId= type=INVALID zone=HAND zonePos=2 player=1] tag=ZONE value=DECK [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=14 cardId= type=INVALID zone=HAND zonePos=2 player=1] tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=9 cardId= type=INVALID zone=DECK zonePos=0 player=1] tag=ZONE value=HAND [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=9 cardId= type=INVALID zone=DECK zonePos=0 player=1] tag=ZONE_POSITION value=4 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=18 cardId= type=INVALID zone=HAND zonePos=4 player=1] tag=ZONE value=DECK [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=18 cardId= type=INVALID zone=HAND zonePos=4 player=1] tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=MULLIGAN_STATE value=WAITING [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - ACTION_START Entity=Zed SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=MULLIGAN_STATE value=DONE [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=TURN_START value=1432528487 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_READY [Power] GameState.DebugPrintPower() - ACTION_END [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=9 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=9 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=10 [Zone] ZoneMgr.AddServerZoneChanges() - taskListId=10 changeListId=3 taskStart=0 taskEnd=12 [Zone] ZoneChangeList.ProcessChanges() - m_id=3 m_taskList=10 m_changes.Count=13 [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=28 cardId= name=[id=28 cardId= type=INVALID zone=DECK zonePos=0 player=1]] tag=ZONE value=HAND] complete=False] entity=[id=28 cardId= type=INVALID zone=DECK zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos= [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=28 cardId= type=INVALID zone=HAND zonePos=0 player=1] to OPPOSING HAND [Zone] ZoneChangeList.ProcessChanges() - id=3 local=False [id=28 cardId= type=INVALID zone=HAND zonePos=0 player=1] zone from OPPOSING DECK -> OPPOSING HAND [Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=28 cardId= name=[id=28 cardId= type=INVALID zone=HAND zonePos=0 player=1]] tag=ZONE_POSITION value=1] complete=False] entity=[id=28 cardId= type=INVALID zone=HAND zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=1 [Zone] ZoneChangeList.ProcessChanges() - START waiting for [id=28 cardId= type=INVALID zone=HAND zonePos=0 player=1] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [id=28 cardId= type=INVALID zone=HAND zonePos=0 player=1] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - id=3 local=False [id=28 cardId= type=INVALID zone=HAND zonePos=1 player=1] pos from 0 -> 1 [Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=26 cardId= name=[id=26 cardId= type=INVALID zone=HAND zonePos=1 player=1]] tag=ZONE value=DECK] complete=False] entity=[id=26 cardId= type=INVALID zone=HAND zonePos=1 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos= [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=26 cardId= type=INVALID zone=DECK zonePos=1 player=1] to OPPOSING DECK [Zone] ZoneChangeList.ProcessChanges() - id=3 local=False [id=26 cardId= type=INVALID zone=DECK zonePos=1 player=1] zone from OPPOSING HAND -> OPPOSING DECK [Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=26 cardId= name=[id=26 cardId= type=INVALID zone=DECK zonePos=1 player=1]] tag=ZONE_POSITION value=0] complete=False] entity=[id=26 cardId= type=INVALID zone=DECK zonePos=1 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=0 [Zone] ZoneChangeList.ProcessChanges() - START waiting for [id=26 cardId= type=INVALID zone=DECK zonePos=1 player=1] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [id=26 cardId= type=INVALID zone=DECK zonePos=1 player=1] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=29 cardId= name=[id=29 cardId= type=INVALID zone=DECK zonePos=0 player=1]] tag=ZONE value=HAND] complete=False] entity=[id=29 cardId= type=INVALID zone=DECK zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos= [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=29 cardId= type=INVALID zone=HAND zonePos=0 player=1] to OPPOSING HAND [Zone] ZoneChangeList.ProcessChanges() - id=3 local=False [id=29 cardId= type=INVALID zone=HAND zonePos=0 player=1] zone from OPPOSING DECK -> OPPOSING HAND [Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=29 cardId= name=[id=29 cardId= type=INVALID zone=HAND zonePos=0 player=1]] tag=ZONE_POSITION value=2] complete=False] entity=[id=29 cardId= type=INVALID zone=HAND zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=2 [Zone] ZoneChangeList.ProcessChanges() - START waiting for [id=29 cardId= type=INVALID zone=HAND zonePos=0 player=1] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [id=29 cardId= type=INVALID zone=HAND zonePos=0 player=1] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - id=3 local=False [id=29 cardId= type=INVALID zone=HAND zonePos=2 player=1] pos from 0 -> 2 [Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=TAG_CHANGE entity=[id=14 cardId= name=[id=14 cardId= type=INVALID zone=HAND zonePos=2 player=1]] tag=ZONE value=DECK] complete=False] entity=[id=14 cardId= type=INVALID zone=HAND zonePos=2 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos= [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=14 cardId= type=INVALID zone=DECK zonePos=2 player=1] to OPPOSING DECK [Zone] ZoneChangeList.ProcessChanges() - id=3 local=False [id=14 cardId= type=INVALID zone=DECK zonePos=2 player=1] zone from OPPOSING HAND -> OPPOSING DECK [Zone] ZoneChangeList.ProcessChanges() - processing index=7 change=powerTask=[power=[type=TAG_CHANGE entity=[id=14 cardId= name=[id=14 cardId= type=INVALID zone=DECK zonePos=2 player=1]] tag=ZONE_POSITION value=0] complete=False] entity=[id=14 cardId= type=INVALID zone=DECK zonePos=2 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=0 [Zone] ZoneChangeList.ProcessChanges() - START waiting for [id=14 cardId= type=INVALID zone=DECK zonePos=2 player=1] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [id=14 cardId= type=INVALID zone=DECK zonePos=2 player=1] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - processing index=8 change=powerTask=[power=[type=TAG_CHANGE entity=[id=9 cardId= name=[id=9 cardId= type=INVALID zone=DECK zonePos=0 player=1]] tag=ZONE value=HAND] complete=False] entity=[id=9 cardId= type=INVALID zone=DECK zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos= [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=9 cardId= type=INVALID zone=HAND zonePos=0 player=1] to OPPOSING HAND [Zone] ZoneChangeList.ProcessChanges() - id=3 local=False [id=9 cardId= type=INVALID zone=HAND zonePos=0 player=1] zone from OPPOSING DECK -> OPPOSING HAND [Zone] ZoneChangeList.ProcessChanges() - processing index=9 change=powerTask=[power=[type=TAG_CHANGE entity=[id=9 cardId= name=[id=9 cardId= type=INVALID zone=HAND zonePos=0 player=1]] tag=ZONE_POSITION value=4] complete=False] entity=[id=9 cardId= type=INVALID zone=HAND zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=4 [Zone] ZoneChangeList.ProcessChanges() - START waiting for [id=9 cardId= type=INVALID zone=HAND zonePos=0 player=1] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [id=9 cardId= type=INVALID zone=HAND zonePos=0 player=1] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - id=3 local=False [id=9 cardId= type=INVALID zone=HAND zonePos=4 player=1] pos from 0 -> 4 [Zone] ZoneChangeList.ProcessChanges() - processing index=10 change=powerTask=[power=[type=TAG_CHANGE entity=[id=18 cardId= name=[id=18 cardId= type=INVALID zone=HAND zonePos=4 player=1]] tag=ZONE value=DECK] complete=False] entity=[id=18 cardId= type=INVALID zone=HAND zonePos=4 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=DECK dstPos= [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=18 cardId= type=INVALID zone=DECK zonePos=4 player=1] to OPPOSING DECK [Zone] ZoneChangeList.ProcessChanges() - id=3 local=False [id=18 cardId= type=INVALID zone=DECK zonePos=4 player=1] zone from OPPOSING HAND -> OPPOSING DECK [Zone] ZoneChangeList.ProcessChanges() - processing index=11 change=powerTask=[power=[type=TAG_CHANGE entity=[id=18 cardId= name=[id=18 cardId= type=INVALID zone=DECK zonePos=4 player=1]] tag=ZONE_POSITION value=0] complete=False] entity=[id=18 cardId= type=INVALID zone=DECK zonePos=4 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=0 [Zone] ZoneChangeList.ProcessChanges() - START waiting for [id=18 cardId= type=INVALID zone=DECK zonePos=4 player=1] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [id=18 cardId= type=INVALID zone=DECK zonePos=4 player=1] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - processing index=12 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=MULLIGAN_STATE value=WAITING] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=3 loadingEntities.Count=0 m_dirtyZones.Count=2 [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=3 START waiting for zone OPPOSING DECK [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=3 END waiting for zone OPPOSING DECK [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=3 START waiting for zone OPPOSING HAND [Power] GameState.DebugPrintPowerList() - Count=24 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_READY [Power] GameState.DebugPrintPower() - ACTION_START Entity=Dandelock SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=NUM_TURNS_IN_PLAY value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Armor Up! id=37 zone=PLAY zonePos=0 cardId=CS2_102 player=2] tag=NUM_TURNS_IN_PLAY value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=RESOURCES value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_CARDS_DRAWN_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_START_TRIGGERS [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_START_TRIGGERS [Power] GameState.DebugPrintPower() - ACTION_START Entity=Dandelock SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_START [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_START [Power] GameState.DebugPrintPower() - ACTION_START Entity=Dandelock SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - SHOW_ENTITY - Updating Entity=[id=63 cardId= type=INVALID zone=DECK zonePos=0 player=2] CardID=GVG_110 [Power] GameState.DebugPrintPower() - tag=HEALTH value=7 [Power] GameState.DebugPrintPower() - tag=ATK value=7 [Power] GameState.DebugPrintPower() - tag=COST value=7 [Power] GameState.DebugPrintPower() - tag=ZONE value=HAND [Power] GameState.DebugPrintPower() - tag=ELITE value=1 [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=MINION [Power] GameState.DebugPrintPower() - tag=RARITY value=LEGENDARY [Power] GameState.DebugPrintPower() - tag=BATTLECRY value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=63 cardId= type=INVALID zone=DECK zonePos=0 player=2] tag=ZONE_POSITION value=4 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_CARDS_DRAWN_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_ACTION [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_ACTION [Power] GameState.DebugPrintPower() - ACTION_START Entity=Dandelock SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_END [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_OPTIONS value=1 [Power] GameState.DebugPrintOptions() - id=1 [Power] GameState.DebugPrintOptions() - option 0 type=END_TURN mainEntity= [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=3 END waiting for zone OPPOSING HAND [Zone] ZoneChangeList.Finish() - id=3 changes=13 complete=True local=False localTrigger=[] [Zone] ZoneChangeList.FireCompleteCallback() - m_id=3 m_taskList=10 m_changes.Count=13 m_complete=True m_completeCallback=(not null) [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=10 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=11 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=11 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=12 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=12 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=13 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=13 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=14 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=14 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=15 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=15 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=16 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=16 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=17 [Zone] ZoneMgr.AddServerZoneChanges() - taskListId=17 changeListId=4 taskStart=0 taskEnd=3 [Zone] ZoneChangeList.ProcessChanges() - m_id=4 m_taskList=17 m_changes.Count=4 [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=SHOW_ENTITY entity=[id=63 cardId=GVG_110 name=[id=63 cardId= type=INVALID zone=DECK zonePos=0 player=2]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=63 cardId= type=INVALID zone=DECK zonePos=0 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos= [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Dr. Boom id=63 zone=HAND zonePos=0 cardId=GVG_110 player=2] to FRIENDLY HAND [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Dr. Boom id=63 zone=HAND zonePos=0 cardId=GVG_110 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Dr. Boom id=63 zone=HAND zonePos=0 cardId=GVG_110 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - id=4 local=False [name=Dr. Boom id=63 zone=HAND zonePos=0 cardId=GVG_110 player=2] zone from FRIENDLY DECK -> FRIENDLY HAND [Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=63 cardId=GVG_110 name=Dr. Boom] tag=ZONE_POSITION value=4] complete=False] entity=[name=Dr. Boom id=63 zone=HAND zonePos=0 cardId=GVG_110 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=4 [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Dr. Boom id=63 zone=HAND zonePos=0 cardId=GVG_110 player=2] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Dr. Boom id=63 zone=HAND zonePos=0 cardId=GVG_110 player=2] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - id=4 local=False [name=Dr. Boom id=63 zone=HAND zonePos=4 cardId=GVG_110 player=2] pos from 0 -> 4 [Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Dandelock] tag=NUM_CARDS_DRAWN_THIS_TURN value=1] complete=False] entity=Dandelock srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=1 cardId= name=GameEntity] tag=NEXT_STEP value=MAIN_ACTION] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=4 loadingEntities.Count=0 m_dirtyZones.Count=2 [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=4 START waiting for zone FRIENDLY DECK [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=4 END waiting for zone FRIENDLY DECK [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=4 START waiting for zone FRIENDLY HAND [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=4 END waiting for zone FRIENDLY HAND [Zone] ZoneChangeList.Finish() - id=4 changes=4 complete=True local=False localTrigger=[] [Zone] ZoneChangeList.FireCompleteCallback() - m_id=4 m_taskList=17 m_changes.Count=4 m_complete=True m_completeCallback=(not null) [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=17 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=18 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=18 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=19 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=19 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=20 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=20 [Power] GameState.SendOption() - selectedOption=0 selectedSubOption=-1 selectedTarget=0 selectedPosition=0 [Power] GameState.DebugPrintPowerList() - Count=43 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_END [Power] GameState.DebugPrintPower() - ACTION_START Entity=Dandelock SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_CLEANUP [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_CLEANUP [Power] GameState.DebugPrintPower() - ACTION_START Entity=Dandelock SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_NEXT [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_NEXT [Power] GameState.DebugPrintPower() - ACTION_START Entity=GameEntity SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_TURNS_LEFT value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_TURNS_LEFT value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=CURRENT_PLAYER value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=CURRENT_PLAYER value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=TURN value=2 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=TURN_START value=1432528496 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=TURN_TIMER_SLUSH value=2 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_READY [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_READY [Power] GameState.DebugPrintPower() - ACTION_START Entity=Zed SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] tag=NUM_TURNS_IN_PLAY value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Life Tap id=5 zone=PLAY zonePos=0 cardId=CS2_056 player=1] tag=NUM_TURNS_IN_PLAY value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=RESOURCES value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_CARDS_DRAWN_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_START_TRIGGERS [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_START_TRIGGERS [Power] GameState.DebugPrintPower() - ACTION_START Entity=Zed SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_START [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_START [Power] GameState.DebugPrintPower() - ACTION_START Entity=Zed SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=15 cardId= type=INVALID zone=DECK zonePos=0 player=1] tag=ZONE value=HAND [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=15 cardId= type=INVALID zone=DECK zonePos=0 player=1] tag=ZONE_POSITION value=6 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_CARDS_DRAWN_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_ACTION [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_ACTION [Power] GameState.DebugPrintPower() - ACTION_START Entity=Zed SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_END [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_OPTIONS value=3 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=21 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=21 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=22 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=22 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=23 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=23 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=24 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=24 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=25 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=25 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=26 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=26 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=27 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=27 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=28 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=28 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=29 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=29 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=30 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=30 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=31 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=31 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=32 [Zone] ZoneMgr.AddServerZoneChanges() - taskListId=32 changeListId=5 taskStart=0 taskEnd=3 [Zone] ZoneChangeList.ProcessChanges() - m_id=5 m_taskList=32 m_changes.Count=4 [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=15 cardId= name=[id=15 cardId= type=INVALID zone=DECK zonePos=0 player=1]] tag=ZONE value=HAND] complete=False] entity=[id=15 cardId= type=INVALID zone=DECK zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos= [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=15 cardId= type=INVALID zone=HAND zonePos=0 player=1] to OPPOSING HAND [Zone] ZoneChangeList.ProcessChanges() - id=5 local=False [id=15 cardId= type=INVALID zone=HAND zonePos=0 player=1] zone from OPPOSING DECK -> OPPOSING HAND [Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=15 cardId= name=[id=15 cardId= type=INVALID zone=HAND zonePos=0 player=1]] tag=ZONE_POSITION value=6] complete=False] entity=[id=15 cardId= type=INVALID zone=HAND zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=6 [Zone] ZoneChangeList.ProcessChanges() - START waiting for [id=15 cardId= type=INVALID zone=HAND zonePos=0 player=1] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [id=15 cardId= type=INVALID zone=HAND zonePos=0 player=1] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - id=5 local=False [id=15 cardId= type=INVALID zone=HAND zonePos=6 player=1] pos from 0 -> 6 [Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=NUM_CARDS_DRAWN_THIS_TURN value=1] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=1 cardId= name=GameEntity] tag=NEXT_STEP value=MAIN_ACTION] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=5 loadingEntities.Count=0 m_dirtyZones.Count=2 [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=5 START waiting for zone OPPOSING DECK [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=5 END waiting for zone OPPOSING DECK [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=5 START waiting for zone OPPOSING HAND [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=5 END waiting for zone OPPOSING HAND [Zone] ZoneChangeList.Finish() - id=5 changes=4 complete=True local=False localTrigger=[] [Zone] ZoneChangeList.FireCompleteCallback() - m_id=5 m_taskList=32 m_changes.Count=4 m_complete=True m_completeCallback=(not null) [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=32 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=33 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=33 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=34 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=34 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=35 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=35 [Power] GameState.DebugPrintPowerList() - Count=43 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_END [Power] GameState.DebugPrintPower() - ACTION_START Entity=Zed SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_CLEANUP [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_CLEANUP [Power] GameState.DebugPrintPower() - ACTION_START Entity=Zed SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_NEXT [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_NEXT [Power] GameState.DebugPrintPower() - ACTION_START Entity=GameEntity SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_TURNS_LEFT value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_TURNS_LEFT value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=CURRENT_PLAYER value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=CURRENT_PLAYER value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=TURN value=3 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=TURN_START value=1432528513 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=TURN_TIMER_SLUSH value=2 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_READY [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_READY [Power] GameState.DebugPrintPower() - ACTION_START Entity=Dandelock SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=NUM_TURNS_IN_PLAY value=2 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Armor Up! id=37 zone=PLAY zonePos=0 cardId=CS2_102 player=2] tag=NUM_TURNS_IN_PLAY value=2 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=RESOURCES value=2 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_CARDS_DRAWN_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_START_TRIGGERS [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_START_TRIGGERS [Power] GameState.DebugPrintPower() - ACTION_START Entity=Dandelock SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_START [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_START [Power] GameState.DebugPrintPower() - ACTION_START Entity=Dandelock SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - SHOW_ENTITY - Updating Entity=[id=44 cardId= type=INVALID zone=DECK zonePos=0 player=2] CardID=BRM_028 [Power] GameState.DebugPrintPower() - tag=TRIGGER_VISUAL value=1 [Power] GameState.DebugPrintPower() - tag=HEALTH value=5 [Power] GameState.DebugPrintPower() - tag=ATK value=5 [Power] GameState.DebugPrintPower() - tag=COST value=6 [Power] GameState.DebugPrintPower() - tag=ZONE value=HAND [Power] GameState.DebugPrintPower() - tag=ELITE value=1 [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=MINION [Power] GameState.DebugPrintPower() - tag=RARITY value=LEGENDARY [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=44 cardId= type=INVALID zone=DECK zonePos=0 player=2] tag=ZONE_POSITION value=5 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_CARDS_DRAWN_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_ACTION [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_ACTION [Power] GameState.DebugPrintPower() - ACTION_START Entity=Dandelock SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_END [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_OPTIONS value=3 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=36 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=36 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=37 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=37 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=38 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=38 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=39 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=39 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=40 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=40 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=41 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=41 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=42 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=42 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=43 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=43 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=44 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=44 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=45 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=45 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=46 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=46 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=47 [Zone] ZoneMgr.AddServerZoneChanges() - taskListId=47 changeListId=6 taskStart=0 taskEnd=3 [Zone] ZoneChangeList.ProcessChanges() - m_id=6 m_taskList=47 m_changes.Count=4 [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=SHOW_ENTITY entity=[id=44 cardId=BRM_028 name=[id=44 cardId= type=INVALID zone=DECK zonePos=0 player=2]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=44 cardId= type=INVALID zone=DECK zonePos=0 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos= [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Emperor Thaurissan id=44 zone=HAND zonePos=0 cardId=BRM_028 player=2] to FRIENDLY HAND [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Emperor Thaurissan id=44 zone=HAND zonePos=0 cardId=BRM_028 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) [Power] GameState.DebugPrintOptions() - id=3 [Power] GameState.DebugPrintOptions() - option 0 type=END_TURN mainEntity= [Power] GameState.DebugPrintOptions() - option 1 type=POWER mainEntity=[name=Cruel Taskmaster id=54 zone=HAND zonePos=2 cardId=EX1_603 player=2] [Power] GameState.DebugPrintOptions() - option 2 type=POWER mainEntity=[name=Armor Up! id=37 zone=PLAY zonePos=0 cardId=CS2_102 player=2] [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Emperor Thaurissan id=44 zone=HAND zonePos=0 cardId=BRM_028 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - id=6 local=False [name=Emperor Thaurissan id=44 zone=HAND zonePos=0 cardId=BRM_028 player=2] zone from FRIENDLY DECK -> FRIENDLY HAND [Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=44 cardId=BRM_028 name=Emperor Thaurissan] tag=ZONE_POSITION value=5] complete=False] entity=[name=Emperor Thaurissan id=44 zone=HAND zonePos=0 cardId=BRM_028 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=5 [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Emperor Thaurissan id=44 zone=HAND zonePos=0 cardId=BRM_028 player=2] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Emperor Thaurissan id=44 zone=HAND zonePos=0 cardId=BRM_028 player=2] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - id=6 local=False [name=Emperor Thaurissan id=44 zone=HAND zonePos=5 cardId=BRM_028 player=2] pos from 0 -> 5 [Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Dandelock] tag=NUM_CARDS_DRAWN_THIS_TURN value=1] complete=False] entity=Dandelock srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=1 cardId= name=GameEntity] tag=NEXT_STEP value=MAIN_ACTION] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=6 loadingEntities.Count=0 m_dirtyZones.Count=2 [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=6 START waiting for zone FRIENDLY DECK [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=6 END waiting for zone FRIENDLY DECK [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=6 START waiting for zone FRIENDLY HAND [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=6 END waiting for zone FRIENDLY HAND [Zone] ZoneChangeList.Finish() - id=6 changes=4 complete=True local=False localTrigger=[] [Zone] ZoneChangeList.FireCompleteCallback() - m_id=6 m_taskList=47 m_changes.Count=4 m_complete=True m_completeCallback=(not null) [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=47 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=48 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=48 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=49 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=49 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=50 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=50 [Power] GameState.SendOption() - selectedOption=2 selectedSubOption=-1 selectedTarget=0 selectedPosition=0 [Power] GameState.DebugPrintPowerList() - Count=12 [Power] GameState.DebugPrintPower() - ACTION_START Entity=[name=Armor Up! id=37 zone=PLAY zonePos=0 cardId=CS2_102 player=2] SubType=PLAY Index=0 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=RESOURCES_USED value=2 [Power] GameState.DebugPrintPower() - ACTION_START Entity=[name=Armor Up! id=37 zone=PLAY zonePos=0 cardId=CS2_102 player=2] SubType=POWER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=ARMOR value=2 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Armor Up! id=37 zone=PLAY zonePos=0 cardId=CS2_102 player=2] tag=EXHAUSTED value=1 [Power] GameState.DebugPrintPower() - ACTION_START Entity=Dandelock SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_TIMES_HERO_POWER_USED_THIS_GAME value=1 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_OPTIONS_PLAYED_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_OPTIONS value=1 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=51 [Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Armor Up! id=37 zone=PLAY zonePos=0 cardId=CS2_102 player=2] [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=51 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=52 [Power] GameState.DebugPrintOptions() - id=4 [Power] GameState.DebugPrintOptions() - option 0 type=END_TURN mainEntity= [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=52 [Power] GameState.SendOption() - selectedOption=0 selectedSubOption=-1 selectedTarget=0 selectedPosition=0 [Power] GameState.DebugPrintPowerList() - Count=43 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_END [Power] GameState.DebugPrintPower() - ACTION_START Entity=Dandelock SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_CLEANUP [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_CLEANUP [Power] GameState.DebugPrintPower() - ACTION_START Entity=Dandelock SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_NEXT [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_NEXT [Power] GameState.DebugPrintPower() - ACTION_START Entity=GameEntity SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_TURNS_LEFT value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_TURNS_LEFT value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=CURRENT_PLAYER value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=CURRENT_PLAYER value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=TURN value=4 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=TURN_START value=1432528534 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=TURN_TIMER_SLUSH value=4 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_READY [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_READY [Power] GameState.DebugPrintPower() - ACTION_START Entity=Zed SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] tag=NUM_TURNS_IN_PLAY value=2 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Life Tap id=5 zone=PLAY zonePos=0 cardId=CS2_056 player=1] tag=NUM_TURNS_IN_PLAY value=2 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=RESOURCES value=2 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_CARDS_DRAWN_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_START_TRIGGERS [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_START_TRIGGERS [Power] GameState.DebugPrintPower() - ACTION_START Entity=Zed SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_START [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_START [Power] GameState.DebugPrintPower() - ACTION_START Entity=Zed SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=6 cardId= type=INVALID zone=DECK zonePos=0 player=1] tag=ZONE value=HAND [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=6 cardId= type=INVALID zone=DECK zonePos=0 player=1] tag=ZONE_POSITION value=7 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_CARDS_DRAWN_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_ACTION [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_ACTION [Power] GameState.DebugPrintPower() - ACTION_START Entity=Zed SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_END [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_OPTIONS value=4 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=53 [Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Armor Up! id=37 zone=PLAY zonePos=0 cardId=CS2_102 player=2] [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=53 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=54 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=54 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=55 [Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Armor Up! id=37 zone=PLAY zonePos=0 cardId=CS2_102 player=2] [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=55 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=56 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=56 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=57 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=57 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=58 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=58 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=59 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=59 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=60 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=60 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=61 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=61 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=62 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=62 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=63 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=63 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=64 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=64 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=65 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=65 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=66 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=66 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=67 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=67 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=68 [Zone] ZoneMgr.AddServerZoneChanges() - taskListId=68 changeListId=7 taskStart=0 taskEnd=3 [Zone] ZoneChangeList.ProcessChanges() - m_id=7 m_taskList=68 m_changes.Count=4 [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=6 cardId= name=[id=6 cardId= type=INVALID zone=DECK zonePos=0 player=1]] tag=ZONE value=HAND] complete=False] entity=[id=6 cardId= type=INVALID zone=DECK zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos= [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=6 cardId= type=INVALID zone=HAND zonePos=0 player=1] to OPPOSING HAND [Zone] ZoneChangeList.ProcessChanges() - id=7 local=False [id=6 cardId= type=INVALID zone=HAND zonePos=0 player=1] zone from OPPOSING DECK -> OPPOSING HAND [Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=6 cardId= name=[id=6 cardId= type=INVALID zone=HAND zonePos=0 player=1]] tag=ZONE_POSITION value=7] complete=False] entity=[id=6 cardId= type=INVALID zone=HAND zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=7 [Zone] ZoneChangeList.ProcessChanges() - START waiting for [id=6 cardId= type=INVALID zone=HAND zonePos=0 player=1] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [id=6 cardId= type=INVALID zone=HAND zonePos=0 player=1] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - id=7 local=False [id=6 cardId= type=INVALID zone=HAND zonePos=7 player=1] pos from 0 -> 7 [Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=NUM_CARDS_DRAWN_THIS_TURN value=1] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=1 cardId= name=GameEntity] tag=NEXT_STEP value=MAIN_ACTION] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=7 loadingEntities.Count=0 m_dirtyZones.Count=2 [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=7 START waiting for zone OPPOSING DECK [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=7 END waiting for zone OPPOSING DECK [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=7 START waiting for zone OPPOSING HAND [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=7 END waiting for zone OPPOSING HAND [Zone] ZoneChangeList.Finish() - id=7 changes=4 complete=True local=False localTrigger=[] [Zone] ZoneChangeList.FireCompleteCallback() - m_id=7 m_taskList=68 m_changes.Count=4 m_complete=True m_completeCallback=(not null) [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=68 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=69 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=69 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=70 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=70 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=71 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=71 [Power] GameState.DebugPrintPowerList() - Count=15 [Power] GameState.DebugPrintPower() - ACTION_START Entity=[id=68 cardId= type=INVALID zone=HAND zonePos=5 player=1] SubType=PLAY Index=0 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_CARDS_PLAYED_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=6 cardId= type=INVALID zone=HAND zonePos=7 player=1] tag=ZONE_POSITION value=6 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=15 cardId= type=INVALID zone=HAND zonePos=6 player=1] tag=ZONE_POSITION value=5 [Power] GameState.DebugPrintPower() - SHOW_ENTITY - Updating Entity=[id=68 cardId= type=INVALID zone=HAND zonePos=5 player=1] CardID=GAME_005 [Power] GameState.DebugPrintPower() - tag=ZONE value=PLAY [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=ABILITY [Power] GameState.DebugPrintPower() - tag=CREATOR value=2 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=68 cardId= type=INVALID zone=HAND zonePos=5 player=1] tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=68 cardId= type=INVALID zone=HAND zonePos=5 player=1] tag=JUST_PLAYED value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=LAST_CARD_PLAYED value=68 [Power] GameState.DebugPrintPower() - ACTION_START Entity=[id=68 cardId= type=INVALID zone=HAND zonePos=5 player=1] SubType=POWER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=TEMP_RESOURCES value=1 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=68 cardId= type=INVALID zone=HAND zonePos=5 player=1] tag=ZONE value=GRAVEYARD [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=COMBO_ACTIVE value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_OPTIONS_PLAYED_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - ACTION_END [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=72 [Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [id=68 cardId= type=INVALID zone=HAND zonePos=5 player=1] [Zone] ZoneMgr.AddServerZoneChanges() - taskListId=72 changeListId=8 taskStart=0 taskEnd=6 [Zone] ZoneChangeList.ProcessChanges() - m_id=8 m_taskList=72 m_changes.Count=7 [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=NUM_CARDS_PLAYED_THIS_TURN value=1] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=6 cardId= name=[id=6 cardId= type=INVALID zone=HAND zonePos=7 player=1]] tag=ZONE_POSITION value=6] complete=False] entity=[id=6 cardId= type=INVALID zone=HAND zonePos=7 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=6 [Zone] ZoneChangeList.ProcessChanges() - id=8 local=False [id=6 cardId= type=INVALID zone=HAND zonePos=6 player=1] pos from 7 -> 6 [Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=15 cardId= name=[id=15 cardId= type=INVALID zone=HAND zonePos=6 player=1]] tag=ZONE_POSITION value=5] complete=False] entity=[id=15 cardId= type=INVALID zone=HAND zonePos=6 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=5 [Zone] ZoneChangeList.ProcessChanges() - id=8 local=False [id=15 cardId= type=INVALID zone=HAND zonePos=5 player=1] pos from 6 -> 5 [Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=SHOW_ENTITY entity=[id=68 cardId=GAME_005 name=[id=68 cardId= type=INVALID zone=HAND zonePos=5 player=1]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=68 cardId= type=INVALID zone=HAND zonePos=5 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=PLAY dstPos= [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=The Coin id=68 zone=PLAY zonePos=5 cardId=GAME_005 player=1] to [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=The Coin id=68 zone=PLAY zonePos=5 cardId=GAME_005 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=The Coin id=68 zone=PLAY zonePos=5 cardId=GAME_005 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - id=8 local=False [name=The Coin id=68 zone=PLAY zonePos=5 cardId=GAME_005 player=1] zone from OPPOSING HAND -> [Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=68 cardId=GAME_005 name=The Coin] tag=ZONE_POSITION value=0] complete=False] entity=[name=The Coin id=68 zone=PLAY zonePos=5 cardId=GAME_005 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=0 [Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=68 cardId=GAME_005 name=The Coin] tag=JUST_PLAYED value=1] complete=False] entity=[name=The Coin id=68 zone=PLAY zonePos=0 cardId=GAME_005 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=LAST_CARD_PLAYED value=68] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=8 loadingEntities.Count=0 m_dirtyZones.Count=1 [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=8 START waiting for zone OPPOSING HAND [Power] GameState.DebugPrintPowerList() - Count=15 [Power] GameState.DebugPrintPower() - ACTION_START Entity=[id=6 cardId= type=INVALID zone=HAND zonePos=6 player=1] SubType=PLAY Index=0 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=TEMP_RESOURCES value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=RESOURCES_USED value=2 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_CARDS_PLAYED_THIS_TURN value=2 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_MINIONS_PLAYED_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - SHOW_ENTITY - Updating Entity=[id=6 cardId= type=INVALID zone=HAND zonePos=6 player=1] CardID=BRM_006 [Power] GameState.DebugPrintPower() - tag=TRIGGER_VISUAL value=1 [Power] GameState.DebugPrintPower() - tag=HEALTH value=4 [Power] GameState.DebugPrintPower() - tag=ATK value=2 [Power] GameState.DebugPrintPower() - tag=COST value=3 [Power] GameState.DebugPrintPower() - tag=ZONE value=PLAY [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=MINION [Power] GameState.DebugPrintPower() - tag=RARITY value=COMMON [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=6 cardId= type=INVALID zone=HAND zonePos=6 player=1] tag=ZONE_POSITION value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=6 cardId= type=INVALID zone=HAND zonePos=6 player=1] tag=EXHAUSTED value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=6 cardId= type=INVALID zone=HAND zonePos=6 player=1] tag=JUST_PLAYED value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=LAST_CARD_PLAYED value=6 [Power] GameState.DebugPrintPower() - ACTION_START Entity=[id=6 cardId= type=INVALID zone=HAND zonePos=6 player=1] SubType=POWER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_OPTIONS_PLAYED_THIS_TURN value=2 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_OPTIONS value=1 [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=8 END waiting for zone OPPOSING HAND [Zone] ZoneChangeList.Finish() - id=8 changes=7 complete=True local=False localTrigger=[] [Zone] ZoneChangeList.FireCompleteCallback() - m_id=8 m_taskList=72 m_changes.Count=7 m_complete=True m_completeCallback=(not null) [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=72 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=73 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=73 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=74 [Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=The Coin id=68 zone=PLAY zonePos=0 cardId=GAME_005 player=1] [Zone] ZoneMgr.AddServerZoneChanges() - taskListId=74 changeListId=9 taskStart=0 taskEnd=2 [Zone] ZoneChangeList.ProcessChanges() - m_id=9 m_taskList=74 m_changes.Count=3 [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=68 cardId=GAME_005 name=The Coin] tag=ZONE value=GRAVEYARD] complete=False] entity=[name=The Coin id=68 zone=PLAY zonePos=0 cardId=GAME_005 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=GRAVEYARD dstPos= [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=The Coin id=68 zone=GRAVEYARD zonePos=0 cardId=GAME_005 player=1] to OPPOSING GRAVEYARD [Zone] ZoneChangeList.ProcessChanges() - id=9 local=False [name=The Coin id=68 zone=GRAVEYARD zonePos=0 cardId=GAME_005 player=1] zone from -> OPPOSING GRAVEYARD [Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=COMBO_ACTIVE value=1] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=NUM_OPTIONS_PLAYED_THIS_TURN value=1] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=9 loadingEntities.Count=1 m_dirtyZones.Count=1 [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=9 START waiting for [name=The Coin id=68 zone=GRAVEYARD zonePos=0 cardId=GAME_005 player=1] to load (card=[name=The Coin id=68 zone=GRAVEYARD zonePos=0 cardId=GAME_005 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=9 END waiting for [name=The Coin id=68 zone=GRAVEYARD zonePos=0 cardId=GAME_005 player=1] to load (card=[name=The Coin id=68 zone=GRAVEYARD zonePos=0 cardId=GAME_005 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=9 START waiting for zone OPPOSING GRAVEYARD [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=9 END waiting for zone OPPOSING GRAVEYARD [Zone] ZoneChangeList.Finish() - id=9 changes=3 complete=True local=False localTrigger=[] [Zone] ZoneChangeList.FireCompleteCallback() - m_id=9 m_taskList=74 m_changes.Count=3 m_complete=True m_completeCallback=(not null) [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=74 [Power] GameState.DebugPrintPowerList() - Count=47 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_END [Power] GameState.DebugPrintPower() - ACTION_START Entity=Zed SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_CLEANUP [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_CLEANUP [Power] GameState.DebugPrintPower() - ACTION_START Entity=Zed SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=6 cardId= type=INVALID zone=HAND zonePos=6 player=1] tag=JUST_PLAYED value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_NEXT [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_NEXT [Power] GameState.DebugPrintPower() - ACTION_START Entity=GameEntity SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_TURNS_LEFT value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_TURNS_LEFT value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=CURRENT_PLAYER value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=CURRENT_PLAYER value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=TURN value=5 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=TURN_START value=1432528550 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=TURN_TIMER_SLUSH value=10 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_READY [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_READY [Power] GameState.DebugPrintPower() - ACTION_START Entity=Dandelock SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=NUM_TURNS_IN_PLAY value=3 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Armor Up! id=37 zone=PLAY zonePos=0 cardId=CS2_102 player=2] tag=NUM_TURNS_IN_PLAY value=3 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=RESOURCES value=3 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=RESOURCES_USED value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_OPTIONS_PLAYED_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Armor Up! id=37 zone=PLAY zonePos=0 cardId=CS2_102 player=2] tag=EXHAUSTED value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_CARDS_DRAWN_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_START_TRIGGERS [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_START_TRIGGERS [Power] GameState.DebugPrintPower() - ACTION_START Entity=Dandelock SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_START [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_START [Power] GameState.DebugPrintPower() - ACTION_START Entity=Dandelock SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - SHOW_ENTITY - Updating Entity=[id=65 cardId= type=INVALID zone=DECK zonePos=0 player=2] CardID=EX1_005 [Power] GameState.DebugPrintPower() - tag=HEALTH value=2 [Power] GameState.DebugPrintPower() - tag=ATK value=4 [Power] GameState.DebugPrintPower() - tag=COST value=3 [Power] GameState.DebugPrintPower() - tag=ZONE value=HAND [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=MINION [Power] GameState.DebugPrintPower() - tag=RARITY value=EPIC [Power] GameState.DebugPrintPower() - tag=BATTLECRY value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=65 cardId= type=INVALID zone=DECK zonePos=0 player=2] tag=ZONE_POSITION value=6 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_CARDS_DRAWN_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_ACTION [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_ACTION [Power] GameState.DebugPrintPower() - ACTION_START Entity=Dandelock SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_END [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_OPTIONS value=4 [Power] GameState.DebugPrintOptions() - id=8 [Power] GameState.DebugPrintOptions() - option 0 type=END_TURN mainEntity= [Power] GameState.DebugPrintOptions() - option 1 type=POWER mainEntity=[name=Cruel Taskmaster id=54 zone=HAND zonePos=2 cardId=EX1_603 player=2] [Power] GameState.DebugPrintOptions() - target 0 entity=[id=6 cardId= type=INVALID zone=HAND zonePos=6 player=1] [Power] GameState.DebugPrintOptions() - option 2 type=POWER mainEntity=[id=65 cardId= type=INVALID zone=DECK zonePos=0 player=2] [Power] GameState.DebugPrintOptions() - option 3 type=POWER mainEntity=[name=Armor Up! id=37 zone=PLAY zonePos=0 cardId=CS2_102 player=2] [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=75 [Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [id=6 cardId= type=INVALID zone=HAND zonePos=6 player=1] [Zone] ZoneMgr.AddServerZoneChanges() - taskListId=75 changeListId=10 taskStart=0 taskEnd=8 [Zone] ZoneChangeList.ProcessChanges() - m_id=10 m_taskList=75 m_changes.Count=9 [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=TEMP_RESOURCES value=0] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=RESOURCES_USED value=2] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=NUM_CARDS_PLAYED_THIS_TURN value=2] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=NUM_MINIONS_PLAYED_THIS_TURN value=1] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=SHOW_ENTITY entity=[id=6 cardId=BRM_006 name=[id=6 cardId= type=INVALID zone=HAND zonePos=6 player=1]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=6 cardId= type=INVALID zone=HAND zonePos=6 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=PLAY dstPos= [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Imp Gang Boss id=6 zone=PLAY zonePos=6 cardId=BRM_006 player=1] to OPPOSING PLAY [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Imp Gang Boss id=6 zone=PLAY zonePos=6 cardId=BRM_006 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Imp Gang Boss id=6 zone=PLAY zonePos=6 cardId=BRM_006 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - id=10 local=False [name=Imp Gang Boss id=6 zone=PLAY zonePos=6 cardId=BRM_006 player=1] zone from OPPOSING HAND -> OPPOSING PLAY [Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=6 cardId=BRM_006 name=Imp Gang Boss] tag=ZONE_POSITION value=1] complete=False] entity=[name=Imp Gang Boss id=6 zone=PLAY zonePos=6 cardId=BRM_006 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=1 [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Imp Gang Boss id=6 zone=PLAY zonePos=6 cardId=BRM_006 player=1] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Imp Gang Boss id=6 zone=PLAY zonePos=6 cardId=BRM_006 player=1] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - id=10 local=False [name=Imp Gang Boss id=6 zone=PLAY zonePos=1 cardId=BRM_006 player=1] pos from 6 -> 1 [Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=TAG_CHANGE entity=[id=6 cardId=BRM_006 name=Imp Gang Boss] tag=EXHAUSTED value=1] complete=False] entity=[name=Imp Gang Boss id=6 zone=PLAY zonePos=1 cardId=BRM_006 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=7 change=powerTask=[power=[type=TAG_CHANGE entity=[id=6 cardId=BRM_006 name=Imp Gang Boss] tag=JUST_PLAYED value=1] complete=False] entity=[name=Imp Gang Boss id=6 zone=PLAY zonePos=1 cardId=BRM_006 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=8 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=LAST_CARD_PLAYED value=6] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=10 loadingEntities.Count=0 m_dirtyZones.Count=2 [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=10 START waiting for zone OPPOSING HAND [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=10 START waiting for zone OPPOSING PLAY [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=10 END waiting for zone OPPOSING PLAY [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=10 END waiting for zone OPPOSING HAND [Zone] ZoneChangeList.Finish() - id=10 changes=9 complete=True local=False localTrigger=[] [Zone] ZoneChangeList.FireCompleteCallback() - m_id=10 m_taskList=75 m_changes.Count=9 m_complete=True m_completeCallback=(not null) [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=75 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=76 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=76 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=77 [Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Imp Gang Boss id=6 zone=PLAY zonePos=1 cardId=BRM_006 player=1] [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=77 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=78 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=78 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=79 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=79 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=80 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=80 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=81 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=81 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=82 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=82 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=83 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=83 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=84 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=84 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=85 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=85 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=86 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=86 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=87 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=87 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=88 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=88 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=89 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=89 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=90 [Zone] ZoneMgr.AddServerZoneChanges() - taskListId=90 changeListId=11 taskStart=0 taskEnd=3 [Zone] ZoneChangeList.ProcessChanges() - m_id=11 m_taskList=90 m_changes.Count=4 [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=SHOW_ENTITY entity=[id=65 cardId=EX1_005 name=[id=65 cardId= type=INVALID zone=DECK zonePos=0 player=2]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=65 cardId= type=INVALID zone=DECK zonePos=0 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos= [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Big Game Hunter id=65 zone=HAND zonePos=0 cardId=EX1_005 player=2] to FRIENDLY HAND [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Big Game Hunter id=65 zone=HAND zonePos=0 cardId=EX1_005 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Big Game Hunter id=65 zone=HAND zonePos=0 cardId=EX1_005 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - id=11 local=False [name=Big Game Hunter id=65 zone=HAND zonePos=0 cardId=EX1_005 player=2] zone from FRIENDLY DECK -> FRIENDLY HAND [Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=65 cardId=EX1_005 name=Big Game Hunter] tag=ZONE_POSITION value=6] complete=False] entity=[name=Big Game Hunter id=65 zone=HAND zonePos=0 cardId=EX1_005 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=6 [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Big Game Hunter id=65 zone=HAND zonePos=0 cardId=EX1_005 player=2] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Big Game Hunter id=65 zone=HAND zonePos=0 cardId=EX1_005 player=2] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - id=11 local=False [name=Big Game Hunter id=65 zone=HAND zonePos=6 cardId=EX1_005 player=2] pos from 0 -> 6 [Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Dandelock] tag=NUM_CARDS_DRAWN_THIS_TURN value=1] complete=False] entity=Dandelock srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=1 cardId= name=GameEntity] tag=NEXT_STEP value=MAIN_ACTION] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=11 loadingEntities.Count=0 m_dirtyZones.Count=2 [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=11 START waiting for zone FRIENDLY DECK [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=11 END waiting for zone FRIENDLY DECK [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=11 START waiting for zone FRIENDLY HAND [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=11 END waiting for zone FRIENDLY HAND [Zone] ZoneChangeList.Finish() - id=11 changes=4 complete=True local=False localTrigger=[] [Zone] ZoneChangeList.FireCompleteCallback() - m_id=11 m_taskList=90 m_changes.Count=4 m_complete=True m_completeCallback=(not null) [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=90 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=91 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=91 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=92 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=92 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=93 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=93 [Power] GameState.SendOption() - selectedOption=3 selectedSubOption=-1 selectedTarget=0 selectedPosition=0 [Power] GameState.DebugPrintPowerList() - Count=12 [Power] GameState.DebugPrintPower() - ACTION_START Entity=[name=Armor Up! id=37 zone=PLAY zonePos=0 cardId=CS2_102 player=2] SubType=PLAY Index=0 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=RESOURCES_USED value=2 [Power] GameState.DebugPrintPower() - ACTION_START Entity=[name=Armor Up! id=37 zone=PLAY zonePos=0 cardId=CS2_102 player=2] SubType=POWER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=ARMOR value=4 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Armor Up! id=37 zone=PLAY zonePos=0 cardId=CS2_102 player=2] tag=EXHAUSTED value=1 [Power] GameState.DebugPrintPower() - ACTION_START Entity=Dandelock SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_TIMES_HERO_POWER_USED_THIS_GAME value=2 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_OPTIONS_PLAYED_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_OPTIONS value=1 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=94 [Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Armor Up! id=37 zone=PLAY zonePos=0 cardId=CS2_102 player=2] [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=94 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=95 [Power] GameState.DebugPrintOptions() - id=9 [Power] GameState.DebugPrintOptions() - option 0 type=END_TURN mainEntity= [Power] GameState.SendOption() - selectedOption=0 selectedSubOption=-1 selectedTarget=0 selectedPosition=0 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=95 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=96 [Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Armor Up! id=37 zone=PLAY zonePos=0 cardId=CS2_102 player=2] [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=96 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=97 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=97 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=98 [Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Armor Up! id=37 zone=PLAY zonePos=0 cardId=CS2_102 player=2] [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=98 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=99 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=99 [Power] GameState.DebugPrintPowerList() - Count=49 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_END [Power] GameState.DebugPrintPower() - ACTION_START Entity=Dandelock SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_CLEANUP [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_CLEANUP [Power] GameState.DebugPrintPower() - ACTION_START Entity=Dandelock SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_NEXT [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_NEXT [Power] GameState.DebugPrintPower() - ACTION_START Entity=GameEntity SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_TURNS_LEFT value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_TURNS_LEFT value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=CURRENT_PLAYER value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=CURRENT_PLAYER value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=TURN value=6 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=TURN_START value=1432528567 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_READY [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_READY [Power] GameState.DebugPrintPower() - ACTION_START Entity=Zed SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] tag=NUM_TURNS_IN_PLAY value=3 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Life Tap id=5 zone=PLAY zonePos=0 cardId=CS2_056 player=1] tag=NUM_TURNS_IN_PLAY value=3 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imp Gang Boss id=6 zone=PLAY zonePos=1 cardId=BRM_006 player=1] tag=NUM_TURNS_IN_PLAY value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=RESOURCES value=3 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=RESOURCES_USED value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=COMBO_ACTIVE value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_CARDS_PLAYED_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_MINIONS_PLAYED_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_OPTIONS_PLAYED_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imp Gang Boss id=6 zone=PLAY zonePos=1 cardId=BRM_006 player=1] tag=EXHAUSTED value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_CARDS_DRAWN_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_START_TRIGGERS [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_START_TRIGGERS [Power] GameState.DebugPrintPower() - ACTION_START Entity=Zed SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_START [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_START [Power] GameState.DebugPrintPower() - ACTION_START Entity=Zed SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=22 cardId= type=INVALID zone=DECK zonePos=0 player=1] tag=ZONE value=HAND [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=22 cardId= type=INVALID zone=DECK zonePos=0 player=1] tag=ZONE_POSITION value=6 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_CARDS_DRAWN_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_ACTION [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_ACTION [Power] GameState.DebugPrintPower() - ACTION_START Entity=Zed SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_END [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_OPTIONS value=7 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=100 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=100 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=101 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=101 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=102 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=102 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=103 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=103 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=104 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=104 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=105 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=105 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=106 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=106 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=107 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=107 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=108 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=108 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=109 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=109 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=110 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=110 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=111 [Zone] ZoneMgr.AddServerZoneChanges() - taskListId=111 changeListId=12 taskStart=0 taskEnd=3 [Zone] ZoneChangeList.ProcessChanges() - m_id=12 m_taskList=111 m_changes.Count=4 [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=22 cardId= name=[id=22 cardId= type=INVALID zone=DECK zonePos=0 player=1]] tag=ZONE value=HAND] complete=False] entity=[id=22 cardId= type=INVALID zone=DECK zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos= [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=22 cardId= type=INVALID zone=HAND zonePos=0 player=1] to OPPOSING HAND [Zone] ZoneChangeList.ProcessChanges() - id=12 local=False [id=22 cardId= type=INVALID zone=HAND zonePos=0 player=1] zone from OPPOSING DECK -> OPPOSING HAND [Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=22 cardId= name=[id=22 cardId= type=INVALID zone=HAND zonePos=0 player=1]] tag=ZONE_POSITION value=6] complete=False] entity=[id=22 cardId= type=INVALID zone=HAND zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=6 [Zone] ZoneChangeList.ProcessChanges() - START waiting for [id=22 cardId= type=INVALID zone=HAND zonePos=0 player=1] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [id=22 cardId= type=INVALID zone=HAND zonePos=0 player=1] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - id=12 local=False [id=22 cardId= type=INVALID zone=HAND zonePos=6 player=1] pos from 0 -> 6 [Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=NUM_CARDS_DRAWN_THIS_TURN value=1] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=1 cardId= name=GameEntity] tag=NEXT_STEP value=MAIN_ACTION] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=12 loadingEntities.Count=0 m_dirtyZones.Count=2 [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=12 START waiting for zone OPPOSING DECK [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=12 END waiting for zone OPPOSING DECK [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=12 START waiting for zone OPPOSING HAND [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=12 END waiting for zone OPPOSING HAND [Zone] ZoneChangeList.Finish() - id=12 changes=4 complete=True local=False localTrigger=[] [Zone] ZoneChangeList.FireCompleteCallback() - m_id=12 m_taskList=111 m_changes.Count=4 m_complete=True m_completeCallback=(not null) [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=111 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=112 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=112 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=113 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=113 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=114 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=114 [Power] GameState.DebugPrintPowerList() - Count=20 [Power] GameState.DebugPrintPower() - ACTION_START Entity=[name=Life Tap id=5 zone=PLAY zonePos=0 cardId=CS2_056 player=1] SubType=PLAY Index=0 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=RESOURCES_USED value=2 [Power] GameState.DebugPrintPower() - ACTION_START Entity=[name=Life Tap id=5 zone=PLAY zonePos=0 cardId=CS2_056 player=1] SubType=POWER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - META_DATA - Meta=META_TARGET Data=0 Info=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] tag=PREDAMAGE value=2 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] tag=PREDAMAGE value=0 [Power] GameState.DebugPrintPower() - META_DATA - Meta=META_DAMAGE Data=2 Info=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] tag=LAST_AFFECTED_BY value=5 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] tag=DAMAGE value=2 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=35 cardId= type=INVALID zone=DECK zonePos=0 player=1] tag=ZONE value=HAND [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=35 cardId= type=INVALID zone=DECK zonePos=0 player=1] tag=ZONE_POSITION value=7 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_CARDS_DRAWN_THIS_TURN value=2 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Life Tap id=5 zone=PLAY zonePos=0 cardId=CS2_056 player=1] tag=EXHAUSTED value=1 [Power] GameState.DebugPrintPower() - ACTION_START Entity=Zed SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_TIMES_HERO_POWER_USED_THIS_GAME value=1 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_OPTIONS_PLAYED_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_OPTIONS value=6 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=115 [Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Life Tap id=5 zone=PLAY zonePos=0 cardId=CS2_056 player=1] [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=115 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=116 [Zone] ZoneMgr.AddServerZoneChanges() - taskListId=116 changeListId=13 taskStart=0 taskEnd=8 [Zone] ZoneChangeList.ProcessChanges() - m_id=13 m_taskList=116 m_changes.Count=9 [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=META_DATA metaType=META_TARGET data=0 info=1] complete=False] entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=4 cardId=HERO_07 name=Gul'dan] tag=PREDAMAGE value=2] complete=False] entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=4 cardId=HERO_07 name=Gul'dan] tag=PREDAMAGE value=0] complete=False] entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=META_DATA metaType=META_DAMAGE data=2 info=1] complete=False] entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=4 cardId=HERO_07 name=Gul'dan] tag=LAST_AFFECTED_BY value=5] complete=False] entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=4 cardId=HERO_07 name=Gul'dan] tag=DAMAGE value=2] complete=False] entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=TAG_CHANGE entity=[id=35 cardId= name=[id=35 cardId= type=INVALID zone=DECK zonePos=0 player=1]] tag=ZONE value=HAND] complete=False] entity=[id=35 cardId= type=INVALID zone=DECK zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos= [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=35 cardId= type=INVALID zone=HAND zonePos=0 player=1] to OPPOSING HAND [Zone] ZoneChangeList.ProcessChanges() - id=13 local=False [id=35 cardId= type=INVALID zone=HAND zonePos=0 player=1] zone from OPPOSING DECK -> OPPOSING HAND [Zone] ZoneChangeList.ProcessChanges() - processing index=7 change=powerTask=[power=[type=TAG_CHANGE entity=[id=35 cardId= name=[id=35 cardId= type=INVALID zone=HAND zonePos=0 player=1]] tag=ZONE_POSITION value=7] complete=False] entity=[id=35 cardId= type=INVALID zone=HAND zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=7 [Zone] ZoneChangeList.ProcessChanges() - START waiting for [id=35 cardId= type=INVALID zone=HAND zonePos=0 player=1] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [id=35 cardId= type=INVALID zone=HAND zonePos=0 player=1] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - id=13 local=False [id=35 cardId= type=INVALID zone=HAND zonePos=7 player=1] pos from 0 -> 7 [Zone] ZoneChangeList.ProcessChanges() - processing index=8 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=NUM_CARDS_DRAWN_THIS_TURN value=2] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=13 loadingEntities.Count=0 m_dirtyZones.Count=2 [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=13 START waiting for zone OPPOSING DECK [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=13 END waiting for zone OPPOSING DECK [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=13 START waiting for zone OPPOSING HAND [Power] GameState.DebugPrintPowerList() - Count=16 [Power] GameState.DebugPrintPower() - ACTION_START Entity=[id=22 cardId= type=INVALID zone=HAND zonePos=6 player=1] SubType=PLAY Index=0 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=RESOURCES_USED value=3 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_CARDS_PLAYED_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_MINIONS_PLAYED_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=35 cardId= type=INVALID zone=HAND zonePos=7 player=1] tag=ZONE_POSITION value=6 [Power] GameState.DebugPrintPower() - SHOW_ENTITY - Updating Entity=[id=22 cardId= type=INVALID zone=HAND zonePos=6 player=1] CardID=CS2_065 [Power] GameState.DebugPrintPower() - tag=PREMIUM value=1 [Power] GameState.DebugPrintPower() - tag=HEALTH value=3 [Power] GameState.DebugPrintPower() - tag=ATK value=1 [Power] GameState.DebugPrintPower() - tag=COST value=1 [Power] GameState.DebugPrintPower() - tag=ZONE value=PLAY [Power] GameState.DebugPrintPower() - tag=TAUNT value=1 [Power] GameState.DebugPrintPower() - tag=FACTION value=NEUTRAL [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=MINION [Power] GameState.DebugPrintPower() - tag=RARITY value=FREE [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=22 cardId= type=INVALID zone=HAND zonePos=6 player=1] tag=ZONE_POSITION value=2 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=22 cardId= type=INVALID zone=HAND zonePos=6 player=1] tag=EXHAUSTED value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=22 cardId= type=INVALID zone=HAND zonePos=6 player=1] tag=JUST_PLAYED value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=LAST_CARD_PLAYED value=22 [Power] GameState.DebugPrintPower() - ACTION_START Entity=[id=22 cardId= type=INVALID zone=HAND zonePos=6 player=1] SubType=POWER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=COMBO_ACTIVE value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_OPTIONS_PLAYED_THIS_TURN value=2 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_OPTIONS value=2 [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=13 END waiting for zone OPPOSING HAND [Zone] ZoneChangeList.Finish() - id=13 changes=9 complete=True local=False localTrigger=[] [Zone] ZoneChangeList.FireCompleteCallback() - m_id=13 m_taskList=116 m_changes.Count=9 m_complete=True m_completeCallback=(not null) [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=116 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=117 [Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Life Tap id=5 zone=PLAY zonePos=0 cardId=CS2_056 player=1] [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=117 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=118 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=118 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=119 [Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Life Tap id=5 zone=PLAY zonePos=0 cardId=CS2_056 player=1] [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=119 [Power] GameState.DebugPrintPowerList() - Count=25 [Power] GameState.DebugPrintPower() - ACTION_START Entity=[name=Imp Gang Boss id=6 zone=PLAY zonePos=1 cardId=BRM_006 player=1] SubType=ATTACK Index=-1 Target=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=PROPOSED_ATTACKER value=6 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=PROPOSED_DEFENDER value=36 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imp Gang Boss id=6 zone=PLAY zonePos=1 cardId=BRM_006 player=1] tag=ATTACKING value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_ACTION [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_COMBAT [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_OPTIONS_PLAYED_THIS_TURN value=3 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=DEFENDING value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=PREDAMAGE value=2 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=PREDAMAGE value=0 [Power] GameState.DebugPrintPower() - META_DATA - Meta=META_DAMAGE Data=2 Info=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=ARMOR value=2 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=LAST_AFFECTED_BY value=6 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imp Gang Boss id=6 zone=PLAY zonePos=1 cardId=BRM_006 player=1] tag=NUM_ATTACKS_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imp Gang Boss id=6 zone=PLAY zonePos=1 cardId=BRM_006 player=1] tag=EXHAUSTED value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=PROPOSED_ATTACKER value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=PROPOSED_DEFENDER value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imp Gang Boss id=6 zone=PLAY zonePos=1 cardId=BRM_006 player=1] tag=ATTACKING value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=DEFENDING value=0 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_ACTION [Power] GameState.DebugPrintPower() - ACTION_START Entity=Zed SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_END [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_OPTIONS value=1 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=120 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=120 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=121 [Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [id=22 cardId= type=INVALID zone=HAND zonePos=6 player=1] [Zone] ZoneMgr.AddServerZoneChanges() - taskListId=121 changeListId=14 taskStart=0 taskEnd=8 [Zone] ZoneChangeList.ProcessChanges() - m_id=14 m_taskList=121 m_changes.Count=9 [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=RESOURCES_USED value=3] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=NUM_CARDS_PLAYED_THIS_TURN value=1] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=NUM_MINIONS_PLAYED_THIS_TURN value=1] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=35 cardId= name=[id=35 cardId= type=INVALID zone=HAND zonePos=7 player=1]] tag=ZONE_POSITION value=6] complete=False] entity=[id=35 cardId= type=INVALID zone=HAND zonePos=7 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=6 [Zone] ZoneChangeList.ProcessChanges() - id=14 local=False [id=35 cardId= type=INVALID zone=HAND zonePos=6 player=1] pos from 7 -> 6 [Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=SHOW_ENTITY entity=[id=22 cardId=CS2_065 name=[id=22 cardId= type=INVALID zone=HAND zonePos=6 player=1]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=22 cardId= type=INVALID zone=HAND zonePos=6 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=PLAY dstPos= [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Voidwalker id=22 zone=PLAY zonePos=6 cardId=CS2_065 player=1] to OPPOSING PLAY [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Voidwalker id=22 zone=PLAY zonePos=6 cardId=CS2_065 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Voidwalker id=22 zone=PLAY zonePos=6 cardId=CS2_065 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - id=14 local=False [name=Voidwalker id=22 zone=PLAY zonePos=6 cardId=CS2_065 player=1] zone from OPPOSING HAND -> OPPOSING PLAY [Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=22 cardId=CS2_065 name=Voidwalker] tag=ZONE_POSITION value=2] complete=False] entity=[name=Voidwalker id=22 zone=PLAY zonePos=6 cardId=CS2_065 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=2 [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Voidwalker id=22 zone=PLAY zonePos=6 cardId=CS2_065 player=1] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Voidwalker id=22 zone=PLAY zonePos=6 cardId=CS2_065 player=1] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - id=14 local=False [name=Voidwalker id=22 zone=PLAY zonePos=2 cardId=CS2_065 player=1] pos from 6 -> 2 [Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=TAG_CHANGE entity=[id=22 cardId=CS2_065 name=Voidwalker] tag=EXHAUSTED value=1] complete=False] entity=[name=Voidwalker id=22 zone=PLAY zonePos=2 cardId=CS2_065 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=7 change=powerTask=[power=[type=TAG_CHANGE entity=[id=22 cardId=CS2_065 name=Voidwalker] tag=JUST_PLAYED value=1] complete=False] entity=[name=Voidwalker id=22 zone=PLAY zonePos=2 cardId=CS2_065 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=8 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=LAST_CARD_PLAYED value=22] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=14 loadingEntities.Count=0 m_dirtyZones.Count=2 [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=14 START waiting for zone OPPOSING HAND [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=14 START waiting for zone OPPOSING PLAY [Power] GameState.DebugPrintPowerList() - Count=47 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_END [Power] GameState.DebugPrintPower() - ACTION_START Entity=Zed SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_CLEANUP [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_CLEANUP [Power] GameState.DebugPrintPower() - ACTION_START Entity=Zed SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Voidwalker id=22 zone=PLAY zonePos=2 cardId=CS2_065 player=1] tag=JUST_PLAYED value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_NEXT [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_NEXT [Power] GameState.DebugPrintPower() - ACTION_START Entity=GameEntity SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_TURNS_LEFT value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_TURNS_LEFT value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=CURRENT_PLAYER value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=CURRENT_PLAYER value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=TURN value=7 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=TURN_START value=1432528578 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_READY [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_READY [Power] GameState.DebugPrintPower() - ACTION_START Entity=Dandelock SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=NUM_TURNS_IN_PLAY value=4 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Armor Up! id=37 zone=PLAY zonePos=0 cardId=CS2_102 player=2] tag=NUM_TURNS_IN_PLAY value=4 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=RESOURCES value=4 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=RESOURCES_USED value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imp Gang Boss id=6 zone=PLAY zonePos=1 cardId=BRM_006 player=1] tag=NUM_ATTACKS_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_OPTIONS_PLAYED_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Armor Up! id=37 zone=PLAY zonePos=0 cardId=CS2_102 player=2] tag=EXHAUSTED value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_CARDS_DRAWN_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_START_TRIGGERS [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_START_TRIGGERS [Power] GameState.DebugPrintPower() - ACTION_START Entity=Dandelock SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_START [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_START [Power] GameState.DebugPrintPower() - ACTION_START Entity=Dandelock SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - SHOW_ENTITY - Updating Entity=[id=55 cardId= type=INVALID zone=DECK zonePos=0 player=2] CardID=EX1_561 [Power] GameState.DebugPrintPower() - tag=HEALTH value=8 [Power] GameState.DebugPrintPower() - tag=ATK value=8 [Power] GameState.DebugPrintPower() - tag=COST value=9 [Power] GameState.DebugPrintPower() - tag=ZONE value=HAND [Power] GameState.DebugPrintPower() - tag=ELITE value=1 [Power] GameState.DebugPrintPower() - tag=FACTION value=NEUTRAL [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=MINION [Power] GameState.DebugPrintPower() - tag=RARITY value=LEGENDARY [Power] GameState.DebugPrintPower() - tag=BATTLECRY value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=55 cardId= type=INVALID zone=DECK zonePos=0 player=2] tag=ZONE_POSITION value=7 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_CARDS_DRAWN_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_ACTION [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_ACTION [Power] GameState.DebugPrintPower() - ACTION_START Entity=Dandelock SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_END [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_OPTIONS value=4 [Power] GameState.DebugPrintOptions() - id=14 [Power] GameState.DebugPrintOptions() - option 0 type=END_TURN mainEntity= [Power] GameState.DebugPrintOptions() - option 1 type=POWER mainEntity=[name=Cruel Taskmaster id=54 zone=HAND zonePos=2 cardId=EX1_603 player=2] [Power] GameState.DebugPrintOptions() - target 0 entity=[name=Imp Gang Boss id=6 zone=PLAY zonePos=1 cardId=BRM_006 player=1] [Power] GameState.DebugPrintOptions() - target 1 entity=[name=Voidwalker id=22 zone=PLAY zonePos=2 cardId=CS2_065 player=1] [Power] GameState.DebugPrintOptions() - option 2 type=POWER mainEntity=[name=Big Game Hunter id=65 zone=HAND zonePos=6 cardId=EX1_005 player=2] [Power] GameState.DebugPrintOptions() - option 3 type=POWER mainEntity=[name=Armor Up! id=37 zone=PLAY zonePos=0 cardId=CS2_102 player=2] [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=14 END waiting for zone OPPOSING HAND [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=14 END waiting for zone OPPOSING PLAY [Zone] ZoneChangeList.Finish() - id=14 changes=9 complete=True local=False localTrigger=[] [Zone] ZoneChangeList.FireCompleteCallback() - m_id=14 m_taskList=121 m_changes.Count=9 m_complete=True m_completeCallback=(not null) [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=121 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=122 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=122 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=123 [Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Voidwalker id=22 zone=PLAY zonePos=2 cardId=CS2_065 player=1] [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=123 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=124 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=124 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=125 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=125 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=126 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=126 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=127 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=127 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=128 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=128 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=129 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=129 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=130 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=130 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=131 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=131 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=132 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=132 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=133 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=133 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=134 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=134 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=135 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=135 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=136 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=136 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=137 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=137 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=138 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=138 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=139 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=139 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=140 [Zone] ZoneMgr.AddServerZoneChanges() - taskListId=140 changeListId=15 taskStart=0 taskEnd=3 [Zone] ZoneChangeList.ProcessChanges() - m_id=15 m_taskList=140 m_changes.Count=4 [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=SHOW_ENTITY entity=[id=55 cardId=EX1_561 name=[id=55 cardId= type=INVALID zone=DECK zonePos=0 player=2]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=55 cardId= type=INVALID zone=DECK zonePos=0 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos= [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Alexstrasza id=55 zone=HAND zonePos=0 cardId=EX1_561 player=2] to FRIENDLY HAND [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Alexstrasza id=55 zone=HAND zonePos=0 cardId=EX1_561 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Alexstrasza id=55 zone=HAND zonePos=0 cardId=EX1_561 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - id=15 local=False [name=Alexstrasza id=55 zone=HAND zonePos=0 cardId=EX1_561 player=2] zone from FRIENDLY DECK -> FRIENDLY HAND [Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=55 cardId=EX1_561 name=Alexstrasza] tag=ZONE_POSITION value=7] complete=False] entity=[name=Alexstrasza id=55 zone=HAND zonePos=0 cardId=EX1_561 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=7 [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Alexstrasza id=55 zone=HAND zonePos=0 cardId=EX1_561 player=2] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Alexstrasza id=55 zone=HAND zonePos=0 cardId=EX1_561 player=2] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - id=15 local=False [name=Alexstrasza id=55 zone=HAND zonePos=7 cardId=EX1_561 player=2] pos from 0 -> 7 [Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Dandelock] tag=NUM_CARDS_DRAWN_THIS_TURN value=1] complete=False] entity=Dandelock srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=1 cardId= name=GameEntity] tag=NEXT_STEP value=MAIN_ACTION] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=15 loadingEntities.Count=0 m_dirtyZones.Count=2 [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=15 START waiting for zone FRIENDLY DECK [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=15 END waiting for zone FRIENDLY DECK [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=15 START waiting for zone FRIENDLY HAND [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=15 END waiting for zone FRIENDLY HAND [Zone] ZoneChangeList.Finish() - id=15 changes=4 complete=True local=False localTrigger=[] [Zone] ZoneChangeList.FireCompleteCallback() - m_id=15 m_taskList=140 m_changes.Count=4 m_complete=True m_completeCallback=(not null) [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=140 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=141 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=141 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=142 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=142 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=143 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=143 [Power] GameState.SendOption() - selectedOption=3 selectedSubOption=-1 selectedTarget=0 selectedPosition=0 [Power] GameState.DebugPrintPowerList() - Count=12 [Power] GameState.DebugPrintPower() - ACTION_START Entity=[name=Armor Up! id=37 zone=PLAY zonePos=0 cardId=CS2_102 player=2] SubType=PLAY Index=0 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=RESOURCES_USED value=2 [Power] GameState.DebugPrintPower() - ACTION_START Entity=[name=Armor Up! id=37 zone=PLAY zonePos=0 cardId=CS2_102 player=2] SubType=POWER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=ARMOR value=4 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Armor Up! id=37 zone=PLAY zonePos=0 cardId=CS2_102 player=2] tag=EXHAUSTED value=1 [Power] GameState.DebugPrintPower() - ACTION_START Entity=Dandelock SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_TIMES_HERO_POWER_USED_THIS_GAME value=3 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_OPTIONS_PLAYED_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_OPTIONS value=2 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=144 [Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Armor Up! id=37 zone=PLAY zonePos=0 cardId=CS2_102 player=2] [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=144 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=145 [Power] GameState.DebugPrintOptions() - id=15 [Power] GameState.DebugPrintOptions() - option 0 type=END_TURN mainEntity= [Power] GameState.DebugPrintOptions() - option 1 type=POWER mainEntity=[name=Cruel Taskmaster id=54 zone=HAND zonePos=2 cardId=EX1_603 player=2] [Power] GameState.DebugPrintOptions() - target 0 entity=[name=Imp Gang Boss id=6 zone=PLAY zonePos=1 cardId=BRM_006 player=1] [Power] GameState.DebugPrintOptions() - target 1 entity=[name=Voidwalker id=22 zone=PLAY zonePos=2 cardId=CS2_065 player=1] [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=145 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=146 [Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Armor Up! id=37 zone=PLAY zonePos=0 cardId=CS2_102 player=2] [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=146 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=147 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=147 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=148 [Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Armor Up! id=37 zone=PLAY zonePos=0 cardId=CS2_102 player=2] [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=148 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=149 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=149 [Power] GameState.SendOption() - selectedOption=0 selectedSubOption=-1 selectedTarget=0 selectedPosition=0 [Power] GameState.DebugPrintPowerList() - Count=52 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_END [Power] GameState.DebugPrintPower() - ACTION_START Entity=Dandelock SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_CLEANUP [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_CLEANUP [Power] GameState.DebugPrintPower() - ACTION_START Entity=Dandelock SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_NEXT [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_NEXT [Power] GameState.DebugPrintPower() - ACTION_START Entity=GameEntity SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_TURNS_LEFT value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_TURNS_LEFT value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=CURRENT_PLAYER value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=CURRENT_PLAYER value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=TURN value=8 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=TURN_START value=1432528598 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_READY [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_READY [Power] GameState.DebugPrintPower() - ACTION_START Entity=Zed SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] tag=NUM_TURNS_IN_PLAY value=4 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Life Tap id=5 zone=PLAY zonePos=0 cardId=CS2_056 player=1] tag=NUM_TURNS_IN_PLAY value=4 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imp Gang Boss id=6 zone=PLAY zonePos=1 cardId=BRM_006 player=1] tag=NUM_TURNS_IN_PLAY value=2 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Voidwalker id=22 zone=PLAY zonePos=2 cardId=CS2_065 player=1] tag=NUM_TURNS_IN_PLAY value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=RESOURCES value=4 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=RESOURCES_USED value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=COMBO_ACTIVE value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_CARDS_PLAYED_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_MINIONS_PLAYED_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_OPTIONS_PLAYED_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Life Tap id=5 zone=PLAY zonePos=0 cardId=CS2_056 player=1] tag=EXHAUSTED value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imp Gang Boss id=6 zone=PLAY zonePos=1 cardId=BRM_006 player=1] tag=EXHAUSTED value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Voidwalker id=22 zone=PLAY zonePos=2 cardId=CS2_065 player=1] tag=EXHAUSTED value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_CARDS_DRAWN_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_START_TRIGGERS [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_START_TRIGGERS [Power] GameState.DebugPrintPower() - ACTION_START Entity=Zed SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_START [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_START [Power] GameState.DebugPrintPower() - ACTION_START Entity=Zed SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=16 cardId= type=INVALID zone=DECK zonePos=0 player=1] tag=ZONE value=HAND [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=16 cardId= type=INVALID zone=DECK zonePos=0 player=1] tag=ZONE_POSITION value=7 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_CARDS_DRAWN_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_ACTION [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_ACTION [Power] GameState.DebugPrintPower() - ACTION_START Entity=Zed SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_END [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_OPTIONS value=9 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=150 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=150 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=151 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=151 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=152 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=152 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=153 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=153 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=154 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=154 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=155 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=155 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=156 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=156 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=157 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=157 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=158 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=158 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=159 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=159 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=160 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=160 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=161 [Zone] ZoneMgr.AddServerZoneChanges() - taskListId=161 changeListId=16 taskStart=0 taskEnd=3 [Zone] ZoneChangeList.ProcessChanges() - m_id=16 m_taskList=161 m_changes.Count=4 [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=16 cardId= name=[id=16 cardId= type=INVALID zone=DECK zonePos=0 player=1]] tag=ZONE value=HAND] complete=False] entity=[id=16 cardId= type=INVALID zone=DECK zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos= [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=16 cardId= type=INVALID zone=HAND zonePos=0 player=1] to OPPOSING HAND [Zone] ZoneChangeList.ProcessChanges() - id=16 local=False [id=16 cardId= type=INVALID zone=HAND zonePos=0 player=1] zone from OPPOSING DECK -> OPPOSING HAND [Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=16 cardId= name=[id=16 cardId= type=INVALID zone=HAND zonePos=0 player=1]] tag=ZONE_POSITION value=7] complete=False] entity=[id=16 cardId= type=INVALID zone=HAND zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=7 [Zone] ZoneChangeList.ProcessChanges() - START waiting for [id=16 cardId= type=INVALID zone=HAND zonePos=0 player=1] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [id=16 cardId= type=INVALID zone=HAND zonePos=0 player=1] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - id=16 local=False [id=16 cardId= type=INVALID zone=HAND zonePos=7 player=1] pos from 0 -> 7 [Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=NUM_CARDS_DRAWN_THIS_TURN value=1] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=1 cardId= name=GameEntity] tag=NEXT_STEP value=MAIN_ACTION] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=16 loadingEntities.Count=0 m_dirtyZones.Count=2 [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=16 START waiting for zone OPPOSING DECK [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=16 END waiting for zone OPPOSING DECK [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=16 START waiting for zone OPPOSING HAND [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=16 END waiting for zone OPPOSING HAND [Zone] ZoneChangeList.Finish() - id=16 changes=4 complete=True local=False localTrigger=[] [Zone] ZoneChangeList.FireCompleteCallback() - m_id=16 m_taskList=161 m_changes.Count=4 m_complete=True m_completeCallback=(not null) [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=161 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=162 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=162 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=163 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=163 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=164 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=164 [Power] GameState.DebugPrintPowerList() - Count=21 [Power] GameState.DebugPrintPower() - ACTION_START Entity=[id=17 cardId= type=INVALID zone=HAND zonePos=3 player=1] SubType=PLAY Index=0 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=RESOURCES_USED value=4 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_CARDS_PLAYED_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_MINIONS_PLAYED_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=16 cardId= type=INVALID zone=HAND zonePos=7 player=1] tag=ZONE_POSITION value=6 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=35 cardId= type=INVALID zone=HAND zonePos=6 player=1] tag=ZONE_POSITION value=5 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=15 cardId= type=INVALID zone=HAND zonePos=5 player=1] tag=ZONE_POSITION value=4 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=9 cardId= type=INVALID zone=HAND zonePos=4 player=1] tag=ZONE_POSITION value=3 [Power] GameState.DebugPrintPower() - SHOW_ENTITY - Updating Entity=[id=17 cardId= type=INVALID zone=HAND zonePos=3 player=1] CardID=FP1_022 [Power] GameState.DebugPrintPower() - tag=HEALTH value=4 [Power] GameState.DebugPrintPower() - tag=ATK value=3 [Power] GameState.DebugPrintPower() - tag=COST value=4 [Power] GameState.DebugPrintPower() - tag=ZONE value=PLAY [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=MINION [Power] GameState.DebugPrintPower() - tag=RARITY value=COMMON [Power] GameState.DebugPrintPower() - tag=DEATHRATTLE value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=17 cardId= type=INVALID zone=HAND zonePos=3 player=1] tag=ZONE_POSITION value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Voidwalker id=22 zone=PLAY zonePos=2 cardId=CS2_065 player=1] tag=ZONE_POSITION value=3 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imp Gang Boss id=6 zone=PLAY zonePos=1 cardId=BRM_006 player=1] tag=ZONE_POSITION value=2 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=17 cardId= type=INVALID zone=HAND zonePos=3 player=1] tag=EXHAUSTED value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=17 cardId= type=INVALID zone=HAND zonePos=3 player=1] tag=JUST_PLAYED value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=LAST_CARD_PLAYED value=17 [Power] GameState.DebugPrintPower() - ACTION_START Entity=[id=17 cardId= type=INVALID zone=HAND zonePos=3 player=1] SubType=POWER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=COMBO_ACTIVE value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_OPTIONS_PLAYED_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_OPTIONS value=3 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=165 [Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [id=17 cardId= type=INVALID zone=HAND zonePos=3 player=1] [Zone] ZoneMgr.AddServerZoneChanges() - taskListId=165 changeListId=17 taskStart=0 taskEnd=13 [Zone] ZoneChangeList.ProcessChanges() - m_id=17 m_taskList=165 m_changes.Count=14 [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=RESOURCES_USED value=4] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=NUM_CARDS_PLAYED_THIS_TURN value=1] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=NUM_MINIONS_PLAYED_THIS_TURN value=1] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=16 cardId= name=[id=16 cardId= type=INVALID zone=HAND zonePos=7 player=1]] tag=ZONE_POSITION value=6] complete=False] entity=[id=16 cardId= type=INVALID zone=HAND zonePos=7 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=6 [Zone] ZoneChangeList.ProcessChanges() - id=17 local=False [id=16 cardId= type=INVALID zone=HAND zonePos=6 player=1] pos from 7 -> 6 [Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=35 cardId= name=[id=35 cardId= type=INVALID zone=HAND zonePos=6 player=1]] tag=ZONE_POSITION value=5] complete=False] entity=[id=35 cardId= type=INVALID zone=HAND zonePos=6 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=5 [Zone] ZoneChangeList.ProcessChanges() - id=17 local=False [id=35 cardId= type=INVALID zone=HAND zonePos=5 player=1] pos from 6 -> 5 [Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=15 cardId= name=[id=15 cardId= type=INVALID zone=HAND zonePos=5 player=1]] tag=ZONE_POSITION value=4] complete=False] entity=[id=15 cardId= type=INVALID zone=HAND zonePos=5 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=4 [Zone] ZoneChangeList.ProcessChanges() - id=17 local=False [id=15 cardId= type=INVALID zone=HAND zonePos=4 player=1] pos from 5 -> 4 [Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=TAG_CHANGE entity=[id=9 cardId= name=[id=9 cardId= type=INVALID zone=HAND zonePos=4 player=1]] tag=ZONE_POSITION value=3] complete=False] entity=[id=9 cardId= type=INVALID zone=HAND zonePos=4 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=3 [Zone] ZoneChangeList.ProcessChanges() - id=17 local=False [id=9 cardId= type=INVALID zone=HAND zonePos=3 player=1] pos from 4 -> 3 [Zone] ZoneChangeList.ProcessChanges() - processing index=7 change=powerTask=[power=[type=SHOW_ENTITY entity=[id=17 cardId=FP1_022 name=[id=17 cardId= type=INVALID zone=HAND zonePos=3 player=1]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=17 cardId= type=INVALID zone=HAND zonePos=3 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=PLAY dstPos= [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Voidcaller id=17 zone=PLAY zonePos=3 cardId=FP1_022 player=1] to OPPOSING PLAY [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Voidcaller id=17 zone=PLAY zonePos=3 cardId=FP1_022 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Voidcaller id=17 zone=PLAY zonePos=3 cardId=FP1_022 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - id=17 local=False [name=Voidcaller id=17 zone=PLAY zonePos=3 cardId=FP1_022 player=1] zone from OPPOSING HAND -> OPPOSING PLAY [Zone] ZoneChangeList.ProcessChanges() - processing index=8 change=powerTask=[power=[type=TAG_CHANGE entity=[id=17 cardId=FP1_022 name=Voidcaller] tag=ZONE_POSITION value=1] complete=False] entity=[name=Voidcaller id=17 zone=PLAY zonePos=3 cardId=FP1_022 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=1 [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Voidcaller id=17 zone=PLAY zonePos=3 cardId=FP1_022 player=1] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Voidcaller id=17 zone=PLAY zonePos=3 cardId=FP1_022 player=1] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - id=17 local=False [name=Voidcaller id=17 zone=PLAY zonePos=1 cardId=FP1_022 player=1] pos from 3 -> 1 [Zone] ZoneChangeList.ProcessChanges() - processing index=9 change=powerTask=[power=[type=TAG_CHANGE entity=[id=22 cardId=CS2_065 name=Voidwalker] tag=ZONE_POSITION value=3] complete=False] entity=[name=Voidwalker id=22 zone=PLAY zonePos=2 cardId=CS2_065 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=3 [Zone] ZoneChangeList.ProcessChanges() - id=17 local=False [name=Voidwalker id=22 zone=PLAY zonePos=3 cardId=CS2_065 player=1] pos from 2 -> 3 [Zone] ZoneChangeList.ProcessChanges() - processing index=10 change=powerTask=[power=[type=TAG_CHANGE entity=[id=6 cardId=BRM_006 name=Imp Gang Boss] tag=ZONE_POSITION value=2] complete=False] entity=[name=Imp Gang Boss id=6 zone=PLAY zonePos=1 cardId=BRM_006 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=2 [Zone] ZoneChangeList.ProcessChanges() - id=17 local=False [name=Imp Gang Boss id=6 zone=PLAY zonePos=2 cardId=BRM_006 player=1] pos from 1 -> 2 [Zone] ZoneChangeList.ProcessChanges() - processing index=11 change=powerTask=[power=[type=TAG_CHANGE entity=[id=17 cardId=FP1_022 name=Voidcaller] tag=EXHAUSTED value=1] complete=False] entity=[name=Voidcaller id=17 zone=PLAY zonePos=1 cardId=FP1_022 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=12 change=powerTask=[power=[type=TAG_CHANGE entity=[id=17 cardId=FP1_022 name=Voidcaller] tag=JUST_PLAYED value=1] complete=False] entity=[name=Voidcaller id=17 zone=PLAY zonePos=1 cardId=FP1_022 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=13 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=LAST_CARD_PLAYED value=17] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=17 loadingEntities.Count=0 m_dirtyZones.Count=2 [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=17 START waiting for zone OPPOSING HAND [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=17 START waiting for zone OPPOSING PLAY [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=17 END waiting for zone OPPOSING HAND [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=17 END waiting for zone OPPOSING PLAY [Power] GameState.DebugPrintPowerList() - Count=24 [Power] GameState.DebugPrintPower() - ACTION_START Entity=[name=Imp Gang Boss id=6 zone=PLAY zonePos=2 cardId=BRM_006 player=1] SubType=ATTACK Index=-1 Target=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=PROPOSED_ATTACKER value=6 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=PROPOSED_DEFENDER value=36 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imp Gang Boss id=6 zone=PLAY zonePos=2 cardId=BRM_006 player=1] tag=ATTACKING value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_ACTION [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_COMBAT [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_OPTIONS_PLAYED_THIS_TURN value=2 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=DEFENDING value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=PREDAMAGE value=2 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=PREDAMAGE value=0 [Power] GameState.DebugPrintPower() - META_DATA - Meta=META_DAMAGE Data=2 Info=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=ARMOR value=2 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imp Gang Boss id=6 zone=PLAY zonePos=2 cardId=BRM_006 player=1] tag=NUM_ATTACKS_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imp Gang Boss id=6 zone=PLAY zonePos=2 cardId=BRM_006 player=1] tag=EXHAUSTED value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=PROPOSED_ATTACKER value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=PROPOSED_DEFENDER value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imp Gang Boss id=6 zone=PLAY zonePos=2 cardId=BRM_006 player=1] tag=ATTACKING value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=DEFENDING value=0 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_ACTION [Power] GameState.DebugPrintPower() - ACTION_START Entity=Zed SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_END [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_OPTIONS value=2 [Zone] ZoneChangeList.Finish() - id=17 changes=14 complete=True local=False localTrigger=[] [Zone] ZoneChangeList.FireCompleteCallback() - m_id=17 m_taskList=165 m_changes.Count=14 m_complete=True m_completeCallback=(not null) [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=165 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=166 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=166 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=167 [Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Voidcaller id=17 zone=PLAY zonePos=1 cardId=FP1_022 player=1] [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=167 [Power] GameState.DebugPrintPowerList() - Count=25 [Power] GameState.DebugPrintPower() - ACTION_START Entity=[name=Voidwalker id=22 zone=PLAY zonePos=3 cardId=CS2_065 player=1] SubType=ATTACK Index=-1 Target=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=PROPOSED_ATTACKER value=22 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=PROPOSED_DEFENDER value=36 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Voidwalker id=22 zone=PLAY zonePos=3 cardId=CS2_065 player=1] tag=ATTACKING value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_ACTION [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_COMBAT [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_OPTIONS_PLAYED_THIS_TURN value=3 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=DEFENDING value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=PREDAMAGE value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=PREDAMAGE value=0 [Power] GameState.DebugPrintPower() - META_DATA - Meta=META_DAMAGE Data=1 Info=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=ARMOR value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=LAST_AFFECTED_BY value=22 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Voidwalker id=22 zone=PLAY zonePos=3 cardId=CS2_065 player=1] tag=NUM_ATTACKS_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Voidwalker id=22 zone=PLAY zonePos=3 cardId=CS2_065 player=1] tag=EXHAUSTED value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=PROPOSED_ATTACKER value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=PROPOSED_DEFENDER value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Voidwalker id=22 zone=PLAY zonePos=3 cardId=CS2_065 player=1] tag=ATTACKING value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=DEFENDING value=0 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_ACTION [Power] GameState.DebugPrintPower() - ACTION_START Entity=Zed SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_END [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_OPTIONS value=1 [Power] GameState.DebugPrintPowerList() - Count=48 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_END [Power] GameState.DebugPrintPower() - ACTION_START Entity=Zed SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_CLEANUP [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_CLEANUP [Power] GameState.DebugPrintPower() - ACTION_START Entity=Zed SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Voidcaller id=17 zone=PLAY zonePos=1 cardId=FP1_022 player=1] tag=JUST_PLAYED value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_NEXT [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_NEXT [Power] GameState.DebugPrintPower() - ACTION_START Entity=GameEntity SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_TURNS_LEFT value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_TURNS_LEFT value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=CURRENT_PLAYER value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=CURRENT_PLAYER value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=TURN value=9 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=TURN_START value=1432528608 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_READY [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_READY [Power] GameState.DebugPrintPower() - ACTION_START Entity=Dandelock SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=NUM_TURNS_IN_PLAY value=5 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Armor Up! id=37 zone=PLAY zonePos=0 cardId=CS2_102 player=2] tag=NUM_TURNS_IN_PLAY value=5 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=RESOURCES value=5 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=RESOURCES_USED value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imp Gang Boss id=6 zone=PLAY zonePos=2 cardId=BRM_006 player=1] tag=NUM_ATTACKS_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Voidwalker id=22 zone=PLAY zonePos=3 cardId=CS2_065 player=1] tag=NUM_ATTACKS_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_OPTIONS_PLAYED_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Armor Up! id=37 zone=PLAY zonePos=0 cardId=CS2_102 player=2] tag=EXHAUSTED value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_CARDS_DRAWN_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_START_TRIGGERS [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_START_TRIGGERS [Power] GameState.DebugPrintPower() - ACTION_START Entity=Dandelock SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_START [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_START [Power] GameState.DebugPrintPower() - ACTION_START Entity=Dandelock SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - SHOW_ENTITY - Updating Entity=[id=51 cardId= type=INVALID zone=DECK zonePos=0 player=2] CardID=CS2_106 [Power] GameState.DebugPrintPower() - tag=ATK value=3 [Power] GameState.DebugPrintPower() - tag=COST value=2 [Power] GameState.DebugPrintPower() - tag=ZONE value=HAND [Power] GameState.DebugPrintPower() - tag=DURABILITY value=2 [Power] GameState.DebugPrintPower() - tag=FACTION value=NEUTRAL [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=WEAPON [Power] GameState.DebugPrintPower() - tag=RARITY value=FREE [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=51 cardId= type=INVALID zone=DECK zonePos=0 player=2] tag=ZONE_POSITION value=8 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_CARDS_DRAWN_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_ACTION [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_ACTION [Power] GameState.DebugPrintPower() - ACTION_START Entity=Dandelock SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_END [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_OPTIONS value=5 [Power] GameState.DebugPrintOptions() - id=20 [Power] GameState.DebugPrintOptions() - option 0 type=END_TURN mainEntity= [Power] GameState.DebugPrintOptions() - option 1 type=POWER mainEntity=[name=Cruel Taskmaster id=54 zone=HAND zonePos=2 cardId=EX1_603 player=2] [Power] GameState.DebugPrintOptions() - target 0 entity=[name=Imp Gang Boss id=6 zone=PLAY zonePos=2 cardId=BRM_006 player=1] [Power] GameState.DebugPrintOptions() - target 1 entity=[name=Voidwalker id=22 zone=PLAY zonePos=3 cardId=CS2_065 player=1] [Power] GameState.DebugPrintOptions() - target 2 entity=[name=Voidcaller id=17 zone=PLAY zonePos=1 cardId=FP1_022 player=1] [Power] GameState.DebugPrintOptions() - option 2 type=POWER mainEntity=[name=Big Game Hunter id=65 zone=HAND zonePos=6 cardId=EX1_005 player=2] [Power] GameState.DebugPrintOptions() - option 3 type=POWER mainEntity=[id=51 cardId= type=INVALID zone=DECK zonePos=0 player=2] [Power] GameState.DebugPrintOptions() - option 4 type=POWER mainEntity=[name=Armor Up! id=37 zone=PLAY zonePos=0 cardId=CS2_102 player=2] [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=168 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=168 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=169 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=169 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=170 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=170 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=171 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=171 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=172 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=172 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=173 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=173 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=174 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=174 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=175 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=175 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=176 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=176 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=177 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=177 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=178 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=178 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=179 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=179 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=180 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=180 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=181 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=181 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=182 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=182 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=183 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=183 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=184 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=184 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=185 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=185 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=186 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=186 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=187 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=187 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=188 [Zone] ZoneMgr.AddServerZoneChanges() - taskListId=188 changeListId=18 taskStart=0 taskEnd=3 [Zone] ZoneChangeList.ProcessChanges() - m_id=18 m_taskList=188 m_changes.Count=4 [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=SHOW_ENTITY entity=[id=51 cardId=CS2_106 name=[id=51 cardId= type=INVALID zone=DECK zonePos=0 player=2]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=51 cardId= type=INVALID zone=DECK zonePos=0 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos= [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Fiery War Axe id=51 zone=HAND zonePos=0 cardId=CS2_106 player=2] to FRIENDLY HAND [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Fiery War Axe id=51 zone=HAND zonePos=0 cardId=CS2_106 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Fiery War Axe id=51 zone=HAND zonePos=0 cardId=CS2_106 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - id=18 local=False [name=Fiery War Axe id=51 zone=HAND zonePos=0 cardId=CS2_106 player=2] zone from FRIENDLY DECK -> FRIENDLY HAND [Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=51 cardId=CS2_106 name=Fiery War Axe] tag=ZONE_POSITION value=8] complete=False] entity=[name=Fiery War Axe id=51 zone=HAND zonePos=0 cardId=CS2_106 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=8 [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Fiery War Axe id=51 zone=HAND zonePos=0 cardId=CS2_106 player=2] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Fiery War Axe id=51 zone=HAND zonePos=0 cardId=CS2_106 player=2] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - id=18 local=False [name=Fiery War Axe id=51 zone=HAND zonePos=8 cardId=CS2_106 player=2] pos from 0 -> 8 [Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Dandelock] tag=NUM_CARDS_DRAWN_THIS_TURN value=1] complete=False] entity=Dandelock srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=1 cardId= name=GameEntity] tag=NEXT_STEP value=MAIN_ACTION] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=18 loadingEntities.Count=0 m_dirtyZones.Count=2 [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=18 START waiting for zone FRIENDLY DECK [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=18 END waiting for zone FRIENDLY DECK [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=18 START waiting for zone FRIENDLY HAND [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=18 END waiting for zone FRIENDLY HAND [Zone] ZoneChangeList.Finish() - id=18 changes=4 complete=True local=False localTrigger=[] [Zone] ZoneChangeList.FireCompleteCallback() - m_id=18 m_taskList=188 m_changes.Count=4 m_complete=True m_completeCallback=(not null) [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=188 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=189 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=189 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=190 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=190 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=191 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=191 [Power] GameState.SendOption() - selectedOption=3 selectedSubOption=-1 selectedTarget=0 selectedPosition=0 [Zone] ZoneMgr.CreateLocalChangeList() - changeListId=1 [Zone] ZoneMgr.CreateLocalChangesFromTrigger() - id=1 changes=1 complete=False local=True localTrigger=[powerTask=[] entity=[name=Fiery War Axe id=51 zone=HAND zonePos=8 cardId=CS2_106 player=2] srcZoneTag=HAND srcPos=8 dstZoneTag=PLAY dstPos=0] [Zone] ZoneMgr.CreateLocalChangesFromTrigger() - triggerEntity=[name=Fiery War Axe id=51 zone=HAND zonePos=8 cardId=CS2_106 player=2] srcZone=HAND srcPos=8 dstZone=PLAY dstPos=0 [Zone] ZoneMgr.CreateLocalChangesFromTrigger() - srcPos=8 destPos=0 [Zone] ZoneMgr.ProcessLocalChangeList() - [id=1 changes=1 complete=False local=True localTrigger=[powerTask=[] entity=[name=Fiery War Axe id=51 zone=HAND zonePos=8 cardId=CS2_106 player=2] srcZoneTag=HAND srcPos=8 dstZoneTag=PLAY dstPos=0]] [Zone] ZoneChangeList.ProcessChanges() - m_id=1 m_taskList=(null) m_changes.Count=1 [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[] entity=[name=Fiery War Axe id=51 zone=HAND zonePos=8 cardId=CS2_106 player=2] srcZoneTag=HAND srcPos=8 dstZoneTag=PLAY dstPos=0 [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Fiery War Axe id=51 zone=HAND zonePos=8 cardId=CS2_106 player=2] to FRIENDLY PLAY (Weapon) [Zone] ZoneChangeList.ProcessChanges() - id=1 local=True [name=Fiery War Axe id=51 zone=HAND zonePos=8 cardId=CS2_106 player=2] zone from FRIENDLY HAND -> FRIENDLY PLAY (Weapon) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 loadingEntities.Count=1 m_dirtyZones.Count=2 [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for [name=Fiery War Axe id=51 zone=HAND zonePos=8 cardId=CS2_106 player=2] to load (card=[name=Fiery War Axe id=51 zone=HAND zonePos=8 cardId=CS2_106 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 END waiting for [name=Fiery War Axe id=51 zone=HAND zonePos=8 cardId=CS2_106 player=2] to load (card=[name=Fiery War Axe id=51 zone=HAND zonePos=8 cardId=CS2_106 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for zone FRIENDLY HAND [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=1 START waiting for zone FRIENDLY PLAY (Weapon) [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=1 END waiting for zone FRIENDLY HAND [Power] GameState.DebugPrintPowerList() - Count=14 [Power] GameState.DebugPrintPower() - ACTION_START Entity=[name=Fiery War Axe id=51 zone=HAND zonePos=8 cardId=CS2_106 player=2] SubType=PLAY Index=0 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=RESOURCES_USED value=2 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_CARDS_PLAYED_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Fiery War Axe id=51 zone=HAND zonePos=8 cardId=CS2_106 player=2] tag=ZONE value=PLAY [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Fiery War Axe id=51 zone=HAND zonePos=8 cardId=CS2_106 player=2] tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Fiery War Axe id=51 zone=HAND zonePos=8 cardId=CS2_106 player=2] tag=JUST_PLAYED value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=LAST_CARD_PLAYED value=51 [Power] GameState.DebugPrintPower() - ACTION_START Entity=[name=Fiery War Axe id=51 zone=HAND zonePos=8 cardId=CS2_106 player=2] SubType=POWER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=334 value=51 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=ATK value=3 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=COMBO_ACTIVE value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_OPTIONS_PLAYED_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintOptions() - id=21 [Power] GameState.DebugPrintOptions() - option 0 type=END_TURN mainEntity= [Power] GameState.DebugPrintOptions() - option 1 type=POWER mainEntity=[name=Cruel Taskmaster id=54 zone=HAND zonePos=2 cardId=EX1_603 player=2] [Power] GameState.DebugPrintOptions() - target 0 entity=[name=Imp Gang Boss id=6 zone=PLAY zonePos=2 cardId=BRM_006 player=1] [Power] GameState.DebugPrintOptions() - target 1 entity=[name=Voidwalker id=22 zone=PLAY zonePos=3 cardId=CS2_065 player=1] [Power] GameState.DebugPrintOptions() - target 2 entity=[name=Voidcaller id=17 zone=PLAY zonePos=1 cardId=FP1_022 player=1] [Power] GameState.DebugPrintOptions() - option 2 type=POWER mainEntity=[name=Big Game Hunter id=65 zone=HAND zonePos=6 cardId=EX1_005 player=2] [Power] GameState.DebugPrintOptions() - option 3 type=POWER mainEntity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] [Power] GameState.DebugPrintOptions() - target 0 entity=[name=Voidwalker id=22 zone=PLAY zonePos=3 cardId=CS2_065 player=1] [Power] GameState.DebugPrintOptions() - option 4 type=POWER mainEntity=[name=Armor Up! id=37 zone=PLAY zonePos=0 cardId=CS2_102 player=2] [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=192 [Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Fiery War Axe id=51 zone=HAND zonePos=8 cardId=CS2_106 player=2] [Zone] ZoneMgr.AddServerZoneChanges() - taskListId=192 changeListId=19 taskStart=0 taskEnd=5 [Zone] ZoneChangeList.ProcessChanges() - m_id=19 m_taskList=192 m_changes.Count=6 [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Dandelock] tag=RESOURCES_USED value=2] complete=False] entity=Dandelock srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Dandelock] tag=NUM_CARDS_PLAYED_THIS_TURN value=1] complete=False] entity=Dandelock srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=51 cardId=CS2_106 name=Fiery War Axe] tag=ZONE value=PLAY] complete=False] entity=[name=Fiery War Axe id=51 zone=HAND zonePos=8 cardId=CS2_106 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=PLAY dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=51 cardId=CS2_106 name=Fiery War Axe] tag=ZONE_POSITION value=0] complete=False] entity=[name=Fiery War Axe id=51 zone=PLAY zonePos=8 cardId=CS2_106 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=0 [Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=51 cardId=CS2_106 name=Fiery War Axe] tag=JUST_PLAYED value=1] complete=False] entity=[name=Fiery War Axe id=51 zone=PLAY zonePos=0 cardId=CS2_106 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Dandelock] tag=LAST_CARD_PLAYED value=51] complete=False] entity=Dandelock srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=19 loadingEntities.Count=0 m_dirtyZones.Count=0 [Zone] ZoneChangeList.Finish() - id=19 changes=6 complete=True local=False localTrigger=[] [Zone] ZoneChangeList.FireCompleteCallback() - m_id=19 m_taskList=192 m_changes.Count=6 m_complete=True m_completeCallback=(not null) [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=192 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=193 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=193 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=194 [Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Fiery War Axe id=51 zone=PLAY zonePos=0 cardId=CS2_106 player=2] [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=194 [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=1 END waiting for zone FRIENDLY PLAY (Weapon) [Zone] ZoneChangeList.Finish() - id=1 changes=1 complete=True local=True localTrigger=[powerTask=[] entity=[name=Fiery War Axe id=51 zone=PLAY zonePos=0 cardId=CS2_106 player=2] srcZoneTag=HAND srcPos=8 dstZoneTag=PLAY dstPos=0] [Zone] ZoneChangeList.FireCompleteCallback() - m_id=1 m_taskList=(null) m_changes.Count=1 m_complete=True m_completeCallback=(null) [Power] GameState.SendOption() - selectedOption=3 selectedSubOption=-1 selectedTarget=22 selectedPosition=0 [Power] GameState.DebugPrintPowerList() - Count=49 [Power] GameState.DebugPrintPower() - ACTION_START Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] SubType=ATTACK Index=-1 Target=[name=Voidwalker id=22 zone=PLAY zonePos=3 cardId=CS2_065 player=1] [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=PROPOSED_ATTACKER value=36 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=PROPOSED_DEFENDER value=22 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=ATTACKING value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_ACTION [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_COMBAT [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_OPTIONS_PLAYED_THIS_TURN value=2 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Voidwalker id=22 zone=PLAY zonePos=3 cardId=CS2_065 player=1] tag=DEFENDING value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Voidwalker id=22 zone=PLAY zonePos=3 cardId=CS2_065 player=1] tag=PREDAMAGE value=3 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Voidwalker id=22 zone=PLAY zonePos=3 cardId=CS2_065 player=1] tag=PREDAMAGE value=0 [Power] GameState.DebugPrintPower() - META_DATA - Meta=META_DAMAGE Data=3 Info=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Voidwalker id=22 zone=PLAY zonePos=3 cardId=CS2_065 player=1] tag=LAST_AFFECTED_BY value=36 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Voidwalker id=22 zone=PLAY zonePos=3 cardId=CS2_065 player=1] tag=DAMAGE value=3 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=PREDAMAGE value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=PREDAMAGE value=0 [Power] GameState.DebugPrintPower() - META_DATA - Meta=META_DAMAGE Data=1 Info=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=ARMOR value=0 [Power] GameState.DebugPrintPower() - ACTION_START Entity=Dandelock SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Fiery War Axe id=51 zone=PLAY zonePos=0 cardId=CS2_106 player=2] tag=PREDAMAGE value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Fiery War Axe id=51 zone=PLAY zonePos=0 cardId=CS2_106 player=2] tag=PREDAMAGE value=0 [Power] GameState.DebugPrintPower() - META_DATA - Meta=META_DAMAGE Data=1 Info=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Fiery War Axe id=51 zone=PLAY zonePos=0 cardId=CS2_106 player=2] tag=LAST_AFFECTED_BY value=3 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Fiery War Axe id=51 zone=PLAY zonePos=0 cardId=CS2_106 player=2] tag=DAMAGE value=1 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=NUM_ATTACKS_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=EXHAUSTED value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=PROPOSED_ATTACKER value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=PROPOSED_DEFENDER value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=ATTACKING value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Voidwalker id=22 zone=PLAY zonePos=3 cardId=CS2_065 player=1] tag=DEFENDING value=0 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - ACTION_START Entity=GameEntity SubType=DEATHS Index=0 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_MINIONS_PLAYER_KILLED_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NUM_MINIONS_KILLED_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Voidwalker id=22 zone=PLAY zonePos=3 cardId=CS2_065 player=1] tag=EXHAUSTED value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_FRIENDLY_MINIONS_THAT_DIED_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Voidwalker id=22 zone=PLAY zonePos=3 cardId=CS2_065 player=1] tag=ZONE value=GRAVEYARD [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Voidwalker id=22 zone=PLAY zonePos=3 cardId=CS2_065 player=1] tag=IGNORE_DAMAGE value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Voidwalker id=22 zone=PLAY zonePos=3 cardId=CS2_065 player=1] tag=DAMAGE value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Voidwalker id=22 zone=PLAY zonePos=3 cardId=CS2_065 player=1] tag=IGNORE_DAMAGE_OFF value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Voidwalker id=22 zone=PLAY zonePos=3 cardId=CS2_065 player=1] tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Voidwalker id=22 zone=PLAY zonePos=3 cardId=CS2_065 player=1] tag=IGNORE_DAMAGE value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Voidwalker id=22 zone=PLAY zonePos=3 cardId=CS2_065 player=1] tag=IGNORE_DAMAGE_OFF value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_ACTION [Power] GameState.DebugPrintPower() - ACTION_START Entity=Dandelock SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_END [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_OPTIONS value=4 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=195 [Power] GameState.DebugPrintOptions() - id=22 [Power] GameState.DebugPrintOptions() - option 0 type=END_TURN mainEntity= [Power] GameState.DebugPrintOptions() - option 1 type=POWER mainEntity=[name=Cruel Taskmaster id=54 zone=HAND zonePos=2 cardId=EX1_603 player=2] [Power] GameState.DebugPrintOptions() - target 0 entity=[name=Imp Gang Boss id=6 zone=PLAY zonePos=2 cardId=BRM_006 player=1] [Power] GameState.DebugPrintOptions() - target 1 entity=[name=Voidcaller id=17 zone=PLAY zonePos=1 cardId=FP1_022 player=1] [Power] GameState.DebugPrintOptions() - option 2 type=POWER mainEntity=[name=Big Game Hunter id=65 zone=HAND zonePos=6 cardId=EX1_005 player=2] [Power] GameState.DebugPrintOptions() - option 3 type=POWER mainEntity=[name=Armor Up! id=37 zone=PLAY zonePos=0 cardId=CS2_102 player=2] [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=195 [Power] GameState.SendOption() - selectedOption=3 selectedSubOption=-1 selectedTarget=0 selectedPosition=0 [Power] GameState.DebugPrintPowerList() - Count=12 [Power] GameState.DebugPrintPower() - ACTION_START Entity=[name=Armor Up! id=37 zone=PLAY zonePos=0 cardId=CS2_102 player=2] SubType=PLAY Index=0 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=RESOURCES_USED value=4 [Power] GameState.DebugPrintPower() - ACTION_START Entity=[name=Armor Up! id=37 zone=PLAY zonePos=0 cardId=CS2_102 player=2] SubType=POWER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=ARMOR value=2 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Armor Up! id=37 zone=PLAY zonePos=0 cardId=CS2_102 player=2] tag=EXHAUSTED value=1 [Power] GameState.DebugPrintPower() - ACTION_START Entity=Dandelock SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_TIMES_HERO_POWER_USED_THIS_GAME value=4 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_OPTIONS_PLAYED_THIS_TURN value=3 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_OPTIONS value=1 [Power] GameState.DebugPrintOptions() - id=23 [Power] GameState.DebugPrintOptions() - option 0 type=END_TURN mainEntity= [Power] GameState.SendOption() - selectedOption=0 selectedSubOption=-1 selectedTarget=0 selectedPosition=0 [Power] GameState.DebugPrintPowerList() - Count=58 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_END [Power] GameState.DebugPrintPower() - ACTION_START Entity=Dandelock SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_CLEANUP [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_CLEANUP [Power] GameState.DebugPrintPower() - ACTION_START Entity=Dandelock SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Fiery War Axe id=51 zone=PLAY zonePos=0 cardId=CS2_106 player=2] tag=JUST_PLAYED value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_NEXT [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Fiery War Axe id=51 zone=PLAY zonePos=0 cardId=CS2_106 player=2] tag=EXHAUSTED value=1 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_NEXT [Power] GameState.DebugPrintPower() - ACTION_START Entity=GameEntity SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_TURNS_LEFT value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_TURNS_LEFT value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=CURRENT_PLAYER value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=CURRENT_PLAYER value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=TURN value=10 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=TURN_START value=1432528622 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=TURN_TIMER_SLUSH value=10 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_READY [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=ATK value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_READY [Power] GameState.DebugPrintPower() - ACTION_START Entity=Zed SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] tag=NUM_TURNS_IN_PLAY value=5 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Life Tap id=5 zone=PLAY zonePos=0 cardId=CS2_056 player=1] tag=NUM_TURNS_IN_PLAY value=5 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imp Gang Boss id=6 zone=PLAY zonePos=2 cardId=BRM_006 player=1] tag=NUM_TURNS_IN_PLAY value=3 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Voidcaller id=17 zone=PLAY zonePos=1 cardId=FP1_022 player=1] tag=NUM_TURNS_IN_PLAY value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=RESOURCES value=5 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=RESOURCES_USED value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=COMBO_ACTIVE value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_CARDS_PLAYED_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_MINIONS_PLAYED_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_OPTIONS_PLAYED_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imp Gang Boss id=6 zone=PLAY zonePos=2 cardId=BRM_006 player=1] tag=EXHAUSTED value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Voidcaller id=17 zone=PLAY zonePos=1 cardId=FP1_022 player=1] tag=EXHAUSTED value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_CARDS_DRAWN_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_START_TRIGGERS [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_FRIENDLY_MINIONS_THAT_DIED_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_START_TRIGGERS [Power] GameState.DebugPrintPower() - ACTION_START Entity=Zed SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_START [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_START [Power] GameState.DebugPrintPower() - ACTION_START Entity=Zed SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=12 cardId= type=INVALID zone=DECK zonePos=0 player=1] tag=ZONE value=HAND [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=12 cardId= type=INVALID zone=DECK zonePos=0 player=1] tag=ZONE_POSITION value=7 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_CARDS_DRAWN_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_MINIONS_PLAYER_KILLED_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NUM_MINIONS_KILLED_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_ACTION [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_ACTION [Power] GameState.DebugPrintPower() - ACTION_START Entity=Zed SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_END [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_OPTIONS value=10 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=196 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=196 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=197 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=197 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=198 [Zone] ZoneMgr.AddServerZoneChanges() - taskListId=198 changeListId=20 taskStart=0 taskEnd=8 [Zone] ZoneChangeList.ProcessChanges() - m_id=20 m_taskList=198 m_changes.Count=9 [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=NUM_MINIONS_PLAYER_KILLED_THIS_TURN value=1] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=1 cardId= name=GameEntity] tag=NUM_MINIONS_KILLED_THIS_TURN value=1] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=22 cardId=CS2_065 name=Voidwalker] tag=EXHAUSTED value=0] complete=False] entity=[name=Voidwalker id=22 zone=PLAY zonePos=3 cardId=CS2_065 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=NUM_FRIENDLY_MINIONS_THAT_DIED_THIS_TURN value=1] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=22 cardId=CS2_065 name=Voidwalker] tag=ZONE value=GRAVEYARD] complete=False] entity=[name=Voidwalker id=22 zone=PLAY zonePos=3 cardId=CS2_065 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=GRAVEYARD dstPos= [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Voidwalker id=22 zone=GRAVEYARD zonePos=3 cardId=CS2_065 player=1] to OPPOSING GRAVEYARD [Zone] ZoneChangeList.ProcessChanges() - id=20 local=False [name=Voidwalker id=22 zone=GRAVEYARD zonePos=3 cardId=CS2_065 player=1] zone from OPPOSING PLAY -> OPPOSING GRAVEYARD [Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=22 cardId=CS2_065 name=Voidwalker] tag=IGNORE_DAMAGE value=1] complete=False] entity=[name=Voidwalker id=22 zone=GRAVEYARD zonePos=3 cardId=CS2_065 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Voidwalker id=22 zone=GRAVEYARD zonePos=3 cardId=CS2_065 player=1] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Voidwalker id=22 zone=GRAVEYARD zonePos=3 cardId=CS2_065 player=1] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=TAG_CHANGE entity=[id=22 cardId=CS2_065 name=Voidwalker] tag=DAMAGE value=0] complete=False] entity=[name=Voidwalker id=22 zone=GRAVEYARD zonePos=3 cardId=CS2_065 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=7 change=powerTask=[power=[type=TAG_CHANGE entity=[id=22 cardId=CS2_065 name=Voidwalker] tag=IGNORE_DAMAGE_OFF value=1] complete=False] entity=[name=Voidwalker id=22 zone=GRAVEYARD zonePos=3 cardId=CS2_065 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=8 change=powerTask=[power=[type=TAG_CHANGE entity=[id=22 cardId=CS2_065 name=Voidwalker] tag=ZONE_POSITION value=0] complete=False] entity=[name=Voidwalker id=22 zone=GRAVEYARD zonePos=3 cardId=CS2_065 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=0 [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=20 loadingEntities.Count=0 m_dirtyZones.Count=2 [Zone] ZoneChangeList.Finish() - id=20 changes=9 complete=True local=False localTrigger=[] [Zone] ZoneChangeList.FireCompleteCallback() - m_id=20 m_taskList=198 m_changes.Count=9 m_complete=True m_completeCallback=(not null) [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=198 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=199 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=199 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=200 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=200 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=201 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=201 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=202 [Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Armor Up! id=37 zone=PLAY zonePos=0 cardId=CS2_102 player=2] [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=202 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=203 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=203 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=204 [Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Armor Up! id=37 zone=PLAY zonePos=0 cardId=CS2_102 player=2] [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=204 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=205 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=205 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=206 [Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Armor Up! id=37 zone=PLAY zonePos=0 cardId=CS2_102 player=2] [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=206 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=207 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=207 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=208 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=208 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=209 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=209 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=210 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=210 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=211 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=211 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=212 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=212 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=213 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=213 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=214 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=214 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=215 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=215 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=216 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=216 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=217 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=217 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=218 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=218 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=219 [Zone] ZoneMgr.AddServerZoneChanges() - taskListId=219 changeListId=21 taskStart=0 taskEnd=5 [Zone] ZoneChangeList.ProcessChanges() - m_id=21 m_taskList=219 m_changes.Count=6 [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=12 cardId= name=[id=12 cardId= type=INVALID zone=DECK zonePos=0 player=1]] tag=ZONE value=HAND] complete=False] entity=[id=12 cardId= type=INVALID zone=DECK zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos= [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=12 cardId= type=INVALID zone=HAND zonePos=0 player=1] to OPPOSING HAND [Zone] ZoneChangeList.ProcessChanges() - id=21 local=False [id=12 cardId= type=INVALID zone=HAND zonePos=0 player=1] zone from OPPOSING DECK -> OPPOSING HAND [Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=12 cardId= name=[id=12 cardId= type=INVALID zone=HAND zonePos=0 player=1]] tag=ZONE_POSITION value=7] complete=False] entity=[id=12 cardId= type=INVALID zone=HAND zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=7 [Zone] ZoneChangeList.ProcessChanges() - START waiting for [id=12 cardId= type=INVALID zone=HAND zonePos=0 player=1] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [id=12 cardId= type=INVALID zone=HAND zonePos=0 player=1] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - id=21 local=False [id=12 cardId= type=INVALID zone=HAND zonePos=7 player=1] pos from 0 -> 7 [Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=NUM_CARDS_DRAWN_THIS_TURN value=1] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=NUM_MINIONS_PLAYER_KILLED_THIS_TURN value=0] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=1 cardId= name=GameEntity] tag=NUM_MINIONS_KILLED_THIS_TURN value=0] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=1 cardId= name=GameEntity] tag=NEXT_STEP value=MAIN_ACTION] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=21 loadingEntities.Count=0 m_dirtyZones.Count=2 [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=21 START waiting for zone OPPOSING DECK [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=21 END waiting for zone OPPOSING DECK [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=21 START waiting for zone OPPOSING HAND [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=21 END waiting for zone OPPOSING HAND [Zone] ZoneChangeList.Finish() - id=21 changes=6 complete=True local=False localTrigger=[] [Zone] ZoneChangeList.FireCompleteCallback() - m_id=21 m_taskList=219 m_changes.Count=6 m_complete=True m_completeCallback=(not null) [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=219 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=220 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=220 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=221 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=221 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=222 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=222 [Power] GameState.DebugPrintPowerList() - Count=19 [Power] GameState.DebugPrintPower() - ACTION_START Entity=[name=Life Tap id=5 zone=PLAY zonePos=0 cardId=CS2_056 player=1] SubType=PLAY Index=0 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=RESOURCES_USED value=2 [Power] GameState.DebugPrintPower() - ACTION_START Entity=[name=Life Tap id=5 zone=PLAY zonePos=0 cardId=CS2_056 player=1] SubType=POWER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - META_DATA - Meta=META_TARGET Data=0 Info=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] tag=PREDAMAGE value=2 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] tag=PREDAMAGE value=0 [Power] GameState.DebugPrintPower() - META_DATA - Meta=META_DAMAGE Data=2 Info=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] tag=DAMAGE value=4 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=26 cardId= type=INVALID zone=DECK zonePos=0 player=1] tag=ZONE value=HAND [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=26 cardId= type=INVALID zone=DECK zonePos=0 player=1] tag=ZONE_POSITION value=8 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_CARDS_DRAWN_THIS_TURN value=2 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Life Tap id=5 zone=PLAY zonePos=0 cardId=CS2_056 player=1] tag=EXHAUSTED value=1 [Power] GameState.DebugPrintPower() - ACTION_START Entity=Zed SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_TIMES_HERO_POWER_USED_THIS_GAME value=2 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_OPTIONS_PLAYED_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_OPTIONS value=9 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=223 [Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Life Tap id=5 zone=PLAY zonePos=0 cardId=CS2_056 player=1] [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=223 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=224 [Zone] ZoneMgr.AddServerZoneChanges() - taskListId=224 changeListId=22 taskStart=0 taskEnd=7 [Zone] ZoneChangeList.ProcessChanges() - m_id=22 m_taskList=224 m_changes.Count=8 [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=META_DATA metaType=META_TARGET data=0 info=1] complete=False] entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=4 cardId=HERO_07 name=Gul'dan] tag=PREDAMAGE value=2] complete=False] entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=4 cardId=HERO_07 name=Gul'dan] tag=PREDAMAGE value=0] complete=False] entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=META_DATA metaType=META_DAMAGE data=2 info=1] complete=False] entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=4 cardId=HERO_07 name=Gul'dan] tag=DAMAGE value=4] complete=False] entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=26 cardId= name=[id=26 cardId= type=INVALID zone=DECK zonePos=0 player=1]] tag=ZONE value=HAND] complete=False] entity=[id=26 cardId= type=INVALID zone=DECK zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos= [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=26 cardId= type=INVALID zone=HAND zonePos=0 player=1] to OPPOSING HAND [Zone] ZoneChangeList.ProcessChanges() - id=22 local=False [id=26 cardId= type=INVALID zone=HAND zonePos=0 player=1] zone from OPPOSING DECK -> OPPOSING HAND [Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=TAG_CHANGE entity=[id=26 cardId= name=[id=26 cardId= type=INVALID zone=HAND zonePos=0 player=1]] tag=ZONE_POSITION value=8] complete=False] entity=[id=26 cardId= type=INVALID zone=HAND zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=8 [Zone] ZoneChangeList.ProcessChanges() - START waiting for [id=26 cardId= type=INVALID zone=HAND zonePos=0 player=1] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [id=26 cardId= type=INVALID zone=HAND zonePos=0 player=1] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - id=22 local=False [id=26 cardId= type=INVALID zone=HAND zonePos=8 player=1] pos from 1 -> 8 [Zone] ZoneChangeList.ProcessChanges() - processing index=7 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=NUM_CARDS_DRAWN_THIS_TURN value=2] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=22 loadingEntities.Count=0 m_dirtyZones.Count=2 [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=22 START waiting for zone OPPOSING DECK [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=22 END waiting for zone OPPOSING DECK [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=22 START waiting for zone OPPOSING HAND [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=22 END waiting for zone OPPOSING HAND [Zone] ZoneChangeList.Finish() - id=22 changes=8 complete=True local=False localTrigger=[] [Zone] ZoneChangeList.FireCompleteCallback() - m_id=22 m_taskList=224 m_changes.Count=8 m_complete=True m_completeCallback=(not null) [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=224 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=225 [Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Life Tap id=5 zone=PLAY zonePos=0 cardId=CS2_056 player=1] [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=225 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=226 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=226 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=227 [Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Life Tap id=5 zone=PLAY zonePos=0 cardId=CS2_056 player=1] [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=227 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=228 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=228 [Power] GameState.DebugPrintPowerList() - Count=21 [Power] GameState.DebugPrintPower() - ACTION_START Entity=[id=12 cardId= type=INVALID zone=HAND zonePos=7 player=1] SubType=PLAY Index=0 Target=[name=Imp Gang Boss id=6 zone=PLAY zonePos=2 cardId=BRM_006 player=1] [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=RESOURCES_USED value=3 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_CARDS_PLAYED_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_MINIONS_PLAYED_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=26 cardId= type=INVALID zone=HAND zonePos=8 player=1] tag=ZONE_POSITION value=7 [Power] GameState.DebugPrintPower() - SHOW_ENTITY - Updating Entity=[id=12 cardId= type=INVALID zone=HAND zonePos=7 player=1] CardID=CS2_188 [Power] GameState.DebugPrintPower() - tag=HEALTH value=1 [Power] GameState.DebugPrintPower() - tag=ATK value=2 [Power] GameState.DebugPrintPower() - tag=COST value=1 [Power] GameState.DebugPrintPower() - tag=ZONE value=PLAY [Power] GameState.DebugPrintPower() - tag=FACTION value=ALLIANCE [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=MINION [Power] GameState.DebugPrintPower() - tag=RARITY value=COMMON [Power] GameState.DebugPrintPower() - tag=BATTLECRY value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=12 cardId= type=INVALID zone=HAND zonePos=7 player=1] tag=ZONE_POSITION value=3 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=12 cardId= type=INVALID zone=HAND zonePos=7 player=1] tag=EXHAUSTED value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=12 cardId= type=INVALID zone=HAND zonePos=7 player=1] tag=JUST_PLAYED value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=LAST_CARD_PLAYED value=12 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=12 cardId= type=INVALID zone=HAND zonePos=7 player=1] tag=CARD_TARGET value=6 [Power] GameState.DebugPrintPower() - ACTION_START Entity=[id=12 cardId= type=INVALID zone=HAND zonePos=7 player=1] SubType=POWER Index=-1 Target=[name=Imp Gang Boss id=6 zone=PLAY zonePos=2 cardId=BRM_006 player=1] [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=69 CardID= [Power] GameState.DebugPrintPower() - tag=ZONE value=SETASIDE [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=69 [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imp Gang Boss id=6 zone=PLAY zonePos=2 cardId=BRM_006 player=1] tag=338 value=1 [Power] GameState.DebugPrintPower() - SHOW_ENTITY - Updating Entity=69 CardID=CS2_188o [Power] GameState.DebugPrintPower() - tag=ATTACHED value=6 [Power] GameState.DebugPrintPower() - tag=ZONE value=PLAY [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=ENCHANTMENT [Power] GameState.DebugPrintPower() - tag=CREATOR value=12 [Power] GameState.DebugPrintPower() - tag=338 value=1 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imp Gang Boss id=6 zone=PLAY zonePos=2 cardId=BRM_006 player=1] tag=ATK value=4 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=COMBO_ACTIVE value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_OPTIONS_PLAYED_THIS_TURN value=2 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_OPTIONS value=8 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=229 [Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [id=12 cardId= type=INVALID zone=HAND zonePos=7 player=1] [Zone] ZoneMgr.AddServerZoneChanges() - taskListId=229 changeListId=23 taskStart=0 taskEnd=9 [Zone] ZoneChangeList.ProcessChanges() - m_id=23 m_taskList=229 m_changes.Count=10 [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=RESOURCES_USED value=3] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=NUM_CARDS_PLAYED_THIS_TURN value=1] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=NUM_MINIONS_PLAYED_THIS_TURN value=1] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=26 cardId= name=[id=26 cardId= type=INVALID zone=HAND zonePos=8 player=1]] tag=ZONE_POSITION value=7] complete=False] entity=[id=26 cardId= type=INVALID zone=HAND zonePos=8 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=7 [Zone] ZoneChangeList.ProcessChanges() - id=23 local=False [id=26 cardId= type=INVALID zone=HAND zonePos=7 player=1] pos from 8 -> 7 [Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=SHOW_ENTITY entity=[id=12 cardId=CS2_188 name=[id=12 cardId= type=INVALID zone=HAND zonePos=7 player=1]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=12 cardId= type=INVALID zone=HAND zonePos=7 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=PLAY dstPos= [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Abusive Sergeant id=12 zone=PLAY zonePos=7 cardId=CS2_188 player=1] to OPPOSING PLAY [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Abusive Sergeant id=12 zone=PLAY zonePos=7 cardId=CS2_188 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Abusive Sergeant id=12 zone=PLAY zonePos=7 cardId=CS2_188 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - id=23 local=False [name=Abusive Sergeant id=12 zone=PLAY zonePos=7 cardId=CS2_188 player=1] zone from OPPOSING HAND -> OPPOSING PLAY [Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=12 cardId=CS2_188 name=Abusive Sergeant] tag=ZONE_POSITION value=3] complete=False] entity=[name=Abusive Sergeant id=12 zone=PLAY zonePos=7 cardId=CS2_188 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=3 [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Abusive Sergeant id=12 zone=PLAY zonePos=7 cardId=CS2_188 player=1] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Abusive Sergeant id=12 zone=PLAY zonePos=7 cardId=CS2_188 player=1] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - id=23 local=False [name=Abusive Sergeant id=12 zone=PLAY zonePos=3 cardId=CS2_188 player=1] pos from 7 -> 3 [Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=TAG_CHANGE entity=[id=12 cardId=CS2_188 name=Abusive Sergeant] tag=EXHAUSTED value=1] complete=False] entity=[name=Abusive Sergeant id=12 zone=PLAY zonePos=3 cardId=CS2_188 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=7 change=powerTask=[power=[type=TAG_CHANGE entity=[id=12 cardId=CS2_188 name=Abusive Sergeant] tag=JUST_PLAYED value=1] complete=False] entity=[name=Abusive Sergeant id=12 zone=PLAY zonePos=3 cardId=CS2_188 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=8 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=LAST_CARD_PLAYED value=12] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=9 change=powerTask=[power=[type=TAG_CHANGE entity=[id=12 cardId=CS2_188 name=Abusive Sergeant] tag=CARD_TARGET value=6] complete=False] entity=[name=Abusive Sergeant id=12 zone=PLAY zonePos=3 cardId=CS2_188 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=23 loadingEntities.Count=0 m_dirtyZones.Count=2 [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=23 START waiting for zone OPPOSING HAND [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=23 START waiting for zone OPPOSING PLAY [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=23 END waiting for zone OPPOSING HAND [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=23 END waiting for zone OPPOSING PLAY [Zone] ZoneChangeList.Finish() - id=23 changes=10 complete=True local=False localTrigger=[] [Zone] ZoneChangeList.FireCompleteCallback() - m_id=23 m_taskList=229 m_changes.Count=10 m_complete=True m_completeCallback=(not null) [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=229 [Power] GameState.DebugPrintPowerList() - Count=26 [Power] GameState.DebugPrintPower() - ACTION_START Entity=[name=Imp Gang Boss id=6 zone=PLAY zonePos=2 cardId=BRM_006 player=1] SubType=ATTACK Index=-1 Target=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=PROPOSED_ATTACKER value=6 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=PROPOSED_DEFENDER value=36 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imp Gang Boss id=6 zone=PLAY zonePos=2 cardId=BRM_006 player=1] tag=ATTACKING value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_ACTION [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_COMBAT [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_OPTIONS_PLAYED_THIS_TURN value=3 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=DEFENDING value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=PREDAMAGE value=4 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=PREDAMAGE value=0 [Power] GameState.DebugPrintPower() - META_DATA - Meta=META_DAMAGE Data=4 Info=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=ARMOR value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=LAST_AFFECTED_BY value=6 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=DAMAGE value=2 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imp Gang Boss id=6 zone=PLAY zonePos=2 cardId=BRM_006 player=1] tag=NUM_ATTACKS_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imp Gang Boss id=6 zone=PLAY zonePos=2 cardId=BRM_006 player=1] tag=EXHAUSTED value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=PROPOSED_ATTACKER value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=PROPOSED_DEFENDER value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imp Gang Boss id=6 zone=PLAY zonePos=2 cardId=BRM_006 player=1] tag=ATTACKING value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=DEFENDING value=0 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_ACTION [Power] GameState.DebugPrintPower() - ACTION_START Entity=Zed SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_END [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_OPTIONS value=7 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=230 [Zone] ZoneMgr.AddServerZoneChanges() - taskListId=230 changeListId=24 taskStart=0 taskEnd=2 [Zone] ZoneChangeList.ProcessChanges() - m_id=24 m_taskList=230 m_changes.Count=3 [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=FULL_ENTITY entity=[id=69 cardId= name=[id=69 cardId= type=INVALID zone=SETASIDE zonePos=0 player=1]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=69 cardId= type=INVALID zone=SETASIDE zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=6 cardId=BRM_006 name=Imp Gang Boss] tag=338 value=1] complete=False] entity=[name=Imp Gang Boss id=6 zone=PLAY zonePos=2 cardId=BRM_006 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=SHOW_ENTITY entity=[id=69 cardId=CS2_188o name=[id=69 cardId= type=INVALID zone=SETASIDE zonePos=0 player=1]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=69 cardId= type=INVALID zone=SETASIDE zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=24 loadingEntities.Count=1 m_dirtyZones.Count=0 [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=24 START waiting for [name='Inspired' id=69 zone=PLAY zonePos=0 cardId=CS2_188o player=1] to load (card=) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=24 END waiting for [name='Inspired' id=69 zone=PLAY zonePos=0 cardId=CS2_188o player=1] to load (card=) [Zone] ZoneChangeList.Finish() - id=24 changes=3 complete=True local=False localTrigger=[] [Zone] ZoneChangeList.FireCompleteCallback() - m_id=24 m_taskList=230 m_changes.Count=3 m_complete=True m_completeCallback=(not null) [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=230 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=231 [Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Abusive Sergeant id=12 zone=PLAY zonePos=3 cardId=CS2_188 player=1] [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=231 [Power] GameState.DebugPrintPowerList() - Count=25 [Power] GameState.DebugPrintPower() - ACTION_START Entity=[name=Voidcaller id=17 zone=PLAY zonePos=1 cardId=FP1_022 player=1] SubType=ATTACK Index=-1 Target=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=PROPOSED_ATTACKER value=17 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=PROPOSED_DEFENDER value=36 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Voidcaller id=17 zone=PLAY zonePos=1 cardId=FP1_022 player=1] tag=ATTACKING value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_ACTION [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_COMBAT [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_OPTIONS_PLAYED_THIS_TURN value=4 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=DEFENDING value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=PREDAMAGE value=3 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=PREDAMAGE value=0 [Power] GameState.DebugPrintPower() - META_DATA - Meta=META_DAMAGE Data=3 Info=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=LAST_AFFECTED_BY value=17 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=DAMAGE value=5 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Voidcaller id=17 zone=PLAY zonePos=1 cardId=FP1_022 player=1] tag=NUM_ATTACKS_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Voidcaller id=17 zone=PLAY zonePos=1 cardId=FP1_022 player=1] tag=EXHAUSTED value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=PROPOSED_ATTACKER value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=PROPOSED_DEFENDER value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Voidcaller id=17 zone=PLAY zonePos=1 cardId=FP1_022 player=1] tag=ATTACKING value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=DEFENDING value=0 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_ACTION [Power] GameState.DebugPrintPower() - ACTION_START Entity=Zed SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_END [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_OPTIONS value=6 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=232 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=232 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=233 [Power] GameState.DebugPrintPowerList() - Count=63 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_END [Power] GameState.DebugPrintPower() - ACTION_START Entity=Zed SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_CLEANUP [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_CLEANUP [Power] GameState.DebugPrintPower() - ACTION_START Entity=Zed SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Abusive Sergeant id=12 zone=PLAY zonePos=3 cardId=CS2_188 player=1] tag=JUST_PLAYED value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_NEXT [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - ACTION_START Entity=[name='Inspired' id=69 zone=PLAY zonePos=0 cardId=CS2_188o player=1] SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name='Inspired' id=69 zone=PLAY zonePos=0 cardId=CS2_188o player=1] tag=LAST_AFFECTED_BY value=69 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name='Inspired' id=69 zone=PLAY zonePos=0 cardId=CS2_188o player=1] tag=ZONE value=GRAVEYARD [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imp Gang Boss id=6 zone=PLAY zonePos=2 cardId=BRM_006 player=1] tag=338 value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name='Inspired' id=69 zone=PLAY zonePos=0 cardId=CS2_188o player=1] tag=ATTACHED value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imp Gang Boss id=6 zone=PLAY zonePos=2 cardId=BRM_006 player=1] tag=ATK value=2 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_NEXT [Power] GameState.DebugPrintPower() - ACTION_START Entity=GameEntity SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_TURNS_LEFT value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_TURNS_LEFT value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=CURRENT_PLAYER value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=CURRENT_PLAYER value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=TURN value=11 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=TURN_START value=1432528642 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=TURN_TIMER_SLUSH value=12 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_READY [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=ATK value=3 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_READY [Power] GameState.DebugPrintPower() - ACTION_START Entity=Dandelock SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=NUM_TURNS_IN_PLAY value=6 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Armor Up! id=37 zone=PLAY zonePos=0 cardId=CS2_102 player=2] tag=NUM_TURNS_IN_PLAY value=6 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Fiery War Axe id=51 zone=PLAY zonePos=0 cardId=CS2_106 player=2] tag=NUM_TURNS_IN_PLAY value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=RESOURCES value=6 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=RESOURCES_USED value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=COMBO_ACTIVE value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imp Gang Boss id=6 zone=PLAY zonePos=2 cardId=BRM_006 player=1] tag=NUM_ATTACKS_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Voidcaller id=17 zone=PLAY zonePos=1 cardId=FP1_022 player=1] tag=NUM_ATTACKS_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_CARDS_PLAYED_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_OPTIONS_PLAYED_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=EXHAUSTED value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Armor Up! id=37 zone=PLAY zonePos=0 cardId=CS2_102 player=2] tag=EXHAUSTED value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Fiery War Axe id=51 zone=PLAY zonePos=0 cardId=CS2_106 player=2] tag=EXHAUSTED value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_CARDS_DRAWN_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_START_TRIGGERS [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_START_TRIGGERS [Power] GameState.DebugPrintPower() - ACTION_START Entity=Dandelock SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_START [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_START [Power] GameState.DebugPrintPower() - ACTION_START Entity=Dandelock SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - SHOW_ENTITY - Updating Entity=[id=46 cardId= type=INVALID zone=DECK zonePos=0 player=2] CardID=GVG_053 [Power] GameState.DebugPrintPower() - tag=PREMIUM value=1 [Power] GameState.DebugPrintPower() - tag=HEALTH value=5 [Power] GameState.DebugPrintPower() - tag=ATK value=5 [Power] GameState.DebugPrintPower() - tag=COST value=6 [Power] GameState.DebugPrintPower() - tag=ZONE value=HAND [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=MINION [Power] GameState.DebugPrintPower() - tag=RARITY value=RARE [Power] GameState.DebugPrintPower() - tag=BATTLECRY value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=46 cardId= type=INVALID zone=DECK zonePos=0 player=2] tag=ZONE_POSITION value=8 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_CARDS_DRAWN_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=NUM_ATTACKS_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_ACTION [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_ACTION [Power] GameState.DebugPrintPower() - ACTION_START Entity=Dandelock SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_END [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_OPTIONS value=7 [Power] GameState.DebugPrintOptions() - id=29 [Power] GameState.DebugPrintOptions() - option 0 type=END_TURN mainEntity= [Power] GameState.DebugPrintOptions() - option 1 type=POWER mainEntity=[name=Cruel Taskmaster id=54 zone=HAND zonePos=2 cardId=EX1_603 player=2] [Power] GameState.DebugPrintOptions() - target 0 entity=[name=Imp Gang Boss id=6 zone=PLAY zonePos=2 cardId=BRM_006 player=1] [Power] GameState.DebugPrintOptions() - target 1 entity=[name=Voidcaller id=17 zone=PLAY zonePos=1 cardId=FP1_022 player=1] [Power] GameState.DebugPrintOptions() - target 2 entity=[name=Abusive Sergeant id=12 zone=PLAY zonePos=3 cardId=CS2_188 player=1] [Power] GameState.DebugPrintOptions() - option 2 type=POWER mainEntity=[name=Emperor Thaurissan id=44 zone=HAND zonePos=5 cardId=BRM_028 player=2] [Power] GameState.DebugPrintOptions() - option 3 type=POWER mainEntity=[name=Big Game Hunter id=65 zone=HAND zonePos=6 cardId=EX1_005 player=2] [Power] GameState.DebugPrintOptions() - option 4 type=POWER mainEntity=[id=46 cardId= type=INVALID zone=DECK zonePos=0 player=2] [Power] GameState.DebugPrintOptions() - option 5 type=POWER mainEntity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] [Power] GameState.DebugPrintOptions() - target 0 entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] [Power] GameState.DebugPrintOptions() - target 1 entity=[name=Imp Gang Boss id=6 zone=PLAY zonePos=2 cardId=BRM_006 player=1] [Power] GameState.DebugPrintOptions() - target 2 entity=[name=Voidcaller id=17 zone=PLAY zonePos=1 cardId=FP1_022 player=1] [Power] GameState.DebugPrintOptions() - target 3 entity=[name=Abusive Sergeant id=12 zone=PLAY zonePos=3 cardId=CS2_188 player=1] [Power] GameState.DebugPrintOptions() - option 6 type=POWER mainEntity=[name=Armor Up! id=37 zone=PLAY zonePos=0 cardId=CS2_102 player=2] [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=233 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=234 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=234 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=235 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=235 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=236 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=236 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=237 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=237 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=238 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=238 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=239 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=239 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=240 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=240 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=241 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=241 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=242 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=242 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=243 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=243 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=244 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=244 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=245 [Zone] ZoneMgr.AddServerZoneChanges() - taskListId=245 changeListId=25 taskStart=0 taskEnd=4 [Zone] ZoneChangeList.ProcessChanges() - m_id=25 m_taskList=245 m_changes.Count=5 [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=69 cardId=CS2_188o name='Inspired'] tag=LAST_AFFECTED_BY value=69] complete=False] entity=[name='Inspired' id=69 zone=PLAY zonePos=0 cardId=CS2_188o player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=69 cardId=CS2_188o name='Inspired'] tag=ZONE value=GRAVEYARD] complete=False] entity=[name='Inspired' id=69 zone=PLAY zonePos=0 cardId=CS2_188o player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=6 cardId=BRM_006 name=Imp Gang Boss] tag=338 value=0] complete=False] entity=[name=Imp Gang Boss id=6 zone=PLAY zonePos=2 cardId=BRM_006 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=69 cardId=CS2_188o name='Inspired'] tag=ATTACHED value=0] complete=False] entity=[name='Inspired' id=69 zone=GRAVEYARD zonePos=0 cardId=CS2_188o player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=6 cardId=BRM_006 name=Imp Gang Boss] tag=ATK value=2] complete=False] entity=[name=Imp Gang Boss id=6 zone=PLAY zonePos=2 cardId=BRM_006 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=25 loadingEntities.Count=0 m_dirtyZones.Count=0 [Zone] ZoneChangeList.Finish() - id=25 changes=5 complete=True local=False localTrigger=[] [Zone] ZoneChangeList.FireCompleteCallback() - m_id=25 m_taskList=245 m_changes.Count=5 m_complete=True m_completeCallback=(not null) [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=245 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=246 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=246 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=247 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=247 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=248 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=248 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=249 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=249 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=250 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=250 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=251 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=251 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=252 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=252 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=253 [Zone] ZoneMgr.AddServerZoneChanges() - taskListId=253 changeListId=26 taskStart=0 taskEnd=4 [Zone] ZoneChangeList.ProcessChanges() - m_id=26 m_taskList=253 m_changes.Count=5 [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=SHOW_ENTITY entity=[id=46 cardId=GVG_053 name=[id=46 cardId= type=INVALID zone=DECK zonePos=0 player=2]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=46 cardId= type=INVALID zone=DECK zonePos=0 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos= [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Shieldmaiden id=46 zone=HAND zonePos=0 cardId=GVG_053 player=2] to FRIENDLY HAND [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Shieldmaiden id=46 zone=HAND zonePos=0 cardId=GVG_053 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Shieldmaiden id=46 zone=HAND zonePos=0 cardId=GVG_053 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - id=26 local=False [name=Shieldmaiden id=46 zone=HAND zonePos=0 cardId=GVG_053 player=2] zone from FRIENDLY DECK -> FRIENDLY HAND [Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=46 cardId=GVG_053 name=Shieldmaiden] tag=ZONE_POSITION value=8] complete=False] entity=[name=Shieldmaiden id=46 zone=HAND zonePos=0 cardId=GVG_053 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=8 [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Shieldmaiden id=46 zone=HAND zonePos=0 cardId=GVG_053 player=2] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Shieldmaiden id=46 zone=HAND zonePos=0 cardId=GVG_053 player=2] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - id=26 local=False [name=Shieldmaiden id=46 zone=HAND zonePos=8 cardId=GVG_053 player=2] pos from 0 -> 8 [Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Dandelock] tag=NUM_CARDS_DRAWN_THIS_TURN value=1] complete=False] entity=Dandelock srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=36 cardId=HERO_01 name=Garrosh Hellscream] tag=NUM_ATTACKS_THIS_TURN value=0] complete=False] entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=1 cardId= name=GameEntity] tag=NEXT_STEP value=MAIN_ACTION] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=26 loadingEntities.Count=0 m_dirtyZones.Count=2 [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=26 START waiting for zone FRIENDLY DECK [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=26 END waiting for zone FRIENDLY DECK [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=26 START waiting for zone FRIENDLY HAND [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=26 END waiting for zone FRIENDLY HAND [Zone] ZoneChangeList.Finish() - id=26 changes=5 complete=True local=False localTrigger=[] [Zone] ZoneChangeList.FireCompleteCallback() - m_id=26 m_taskList=253 m_changes.Count=5 m_complete=True m_completeCallback=(not null) [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=253 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=254 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=254 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=255 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=255 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=256 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=256 [Power] GameState.SendOption() - selectedOption=2 selectedSubOption=-1 selectedTarget=0 selectedPosition=1 [Zone] ZoneMgr.CreateLocalChangeList() - changeListId=2 [Zone] ZoneMgr.CreateLocalChangesFromTrigger() - id=2 changes=1 complete=False local=True localTrigger=[powerTask=[] entity=[name=Emperor Thaurissan id=44 zone=HAND zonePos=5 cardId=BRM_028 player=2] srcZoneTag=HAND srcPos=5 dstZoneTag=PLAY dstPos=1] [Zone] ZoneMgr.CreateLocalChangesFromTrigger() - triggerEntity=[name=Emperor Thaurissan id=44 zone=HAND zonePos=5 cardId=BRM_028 player=2] srcZone=HAND srcPos=5 dstZone=PLAY dstPos=1 [Zone] ZoneMgr.CreateLocalChangesFromTrigger() - srcPos=5 destPos=1 [Zone] ZoneMgr.CreateLocalChangesFromTrigger() - srcZone card [name=Big Game Hunter id=65 zone=HAND zonePos=6 cardId=EX1_005 player=2] zonePos 6 -> 5 [Zone] ZoneMgr.CreateLocalChangesFromTrigger() - srcZone card [name=Alexstrasza id=55 zone=HAND zonePos=7 cardId=EX1_561 player=2] zonePos 7 -> 6 [Zone] ZoneMgr.CreateLocalChangesFromTrigger() - srcZone card [name=Shieldmaiden id=46 zone=HAND zonePos=8 cardId=GVG_053 player=2] zonePos 8 -> 7 [Zone] ZoneMgr.ProcessLocalChangeList() - [id=2 changes=4 complete=False local=True localTrigger=[powerTask=[] entity=[name=Emperor Thaurissan id=44 zone=HAND zonePos=5 cardId=BRM_028 player=2] srcZoneTag=HAND srcPos=5 dstZoneTag=PLAY dstPos=1]] [Zone] ZoneChangeList.ProcessChanges() - m_id=2 m_taskList=(null) m_changes.Count=4 [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[] entity=[name=Emperor Thaurissan id=44 zone=HAND zonePos=5 cardId=BRM_028 player=2] srcZoneTag=HAND srcPos=5 dstZoneTag=PLAY dstPos=1 [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Emperor Thaurissan id=44 zone=HAND zonePos=5 cardId=BRM_028 player=2] to FRIENDLY PLAY [Zone] ZoneChangeList.ProcessChanges() - id=2 local=True [name=Emperor Thaurissan id=44 zone=HAND zonePos=5 cardId=BRM_028 player=2] zone from FRIENDLY HAND -> FRIENDLY PLAY [Zone] ZoneChangeList.ProcessChanges() - id=2 local=True [name=Emperor Thaurissan id=44 zone=HAND zonePos=5 cardId=BRM_028 player=2] pos from 5 -> 1 [Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[] entity=[name=Big Game Hunter id=65 zone=HAND zonePos=6 cardId=EX1_005 player=2] srcZoneTag=INVALID srcPos=6 dstZoneTag=INVALID dstPos=5 [Zone] ZoneChangeList.ProcessChanges() - id=2 local=True [name=Big Game Hunter id=65 zone=HAND zonePos=6 cardId=EX1_005 player=2] pos from 6 -> 5 [Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[] entity=[name=Alexstrasza id=55 zone=HAND zonePos=7 cardId=EX1_561 player=2] srcZoneTag=INVALID srcPos=7 dstZoneTag=INVALID dstPos=6 [Zone] ZoneChangeList.ProcessChanges() - id=2 local=True [name=Alexstrasza id=55 zone=HAND zonePos=7 cardId=EX1_561 player=2] pos from 7 -> 6 [Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[] entity=[name=Shieldmaiden id=46 zone=HAND zonePos=8 cardId=GVG_053 player=2] srcZoneTag=INVALID srcPos=8 dstZoneTag=INVALID dstPos=7 [Zone] ZoneChangeList.ProcessChanges() - id=2 local=True [name=Shieldmaiden id=46 zone=HAND zonePos=8 cardId=GVG_053 player=2] pos from 8 -> 7 [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=2 loadingEntities.Count=1 m_dirtyZones.Count=2 [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=2 START waiting for [name=Emperor Thaurissan id=44 zone=HAND zonePos=5 cardId=BRM_028 player=2] to load (card=[name=Emperor Thaurissan id=44 zone=HAND zonePos=5 cardId=BRM_028 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=2 END waiting for [name=Emperor Thaurissan id=44 zone=HAND zonePos=5 cardId=BRM_028 player=2] to load (card=[name=Emperor Thaurissan id=44 zone=HAND zonePos=5 cardId=BRM_028 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=2 START waiting for zone FRIENDLY HAND [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=2 START waiting for zone FRIENDLY PLAY [Power] GameState.DebugPrintPowerList() - Count=18 [Power] GameState.DebugPrintPower() - ACTION_START Entity=[name=Emperor Thaurissan id=44 zone=HAND zonePos=5 cardId=BRM_028 player=2] SubType=PLAY Index=0 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=RESOURCES_USED value=6 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_CARDS_PLAYED_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_MINIONS_PLAYED_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Shieldmaiden id=46 zone=HAND zonePos=8 cardId=GVG_053 player=2] tag=ZONE_POSITION value=7 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Alexstrasza id=55 zone=HAND zonePos=7 cardId=EX1_561 player=2] tag=ZONE_POSITION value=6 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Big Game Hunter id=65 zone=HAND zonePos=6 cardId=EX1_005 player=2] tag=ZONE_POSITION value=5 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Emperor Thaurissan id=44 zone=HAND zonePos=5 cardId=BRM_028 player=2] tag=ZONE value=PLAY [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Emperor Thaurissan id=44 zone=HAND zonePos=5 cardId=BRM_028 player=2] tag=ZONE_POSITION value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Emperor Thaurissan id=44 zone=HAND zonePos=5 cardId=BRM_028 player=2] tag=EXHAUSTED value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Emperor Thaurissan id=44 zone=HAND zonePos=5 cardId=BRM_028 player=2] tag=JUST_PLAYED value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=LAST_CARD_PLAYED value=44 [Power] GameState.DebugPrintPower() - ACTION_START Entity=[name=Emperor Thaurissan id=44 zone=HAND zonePos=5 cardId=BRM_028 player=2] SubType=POWER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=COMBO_ACTIVE value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_OPTIONS_PLAYED_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_OPTIONS value=2 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=257 [Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Emperor Thaurissan id=44 zone=HAND zonePos=5 cardId=BRM_028 player=2] [Zone] ZoneMgr.AddServerZoneChanges() - taskListId=257 changeListId=27 taskStart=0 taskEnd=10 [Zone] ZoneChangeList.ProcessChanges() - m_id=27 m_taskList=257 m_changes.Count=11 [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Dandelock] tag=RESOURCES_USED value=6] complete=False] entity=Dandelock srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Dandelock] tag=NUM_CARDS_PLAYED_THIS_TURN value=1] complete=False] entity=Dandelock srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Dandelock] tag=NUM_MINIONS_PLAYED_THIS_TURN value=1] complete=False] entity=Dandelock srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=46 cardId=GVG_053 name=Shieldmaiden] tag=ZONE_POSITION value=7] complete=False] entity=[name=Shieldmaiden id=46 zone=HAND zonePos=8 cardId=GVG_053 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=7 [Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=55 cardId=EX1_561 name=Alexstrasza] tag=ZONE_POSITION value=6] complete=False] entity=[name=Alexstrasza id=55 zone=HAND zonePos=7 cardId=EX1_561 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=6 [Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=65 cardId=EX1_005 name=Big Game Hunter] tag=ZONE_POSITION value=5] complete=False] entity=[name=Big Game Hunter id=65 zone=HAND zonePos=6 cardId=EX1_005 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=5 [Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=TAG_CHANGE entity=[id=44 cardId=BRM_028 name=Emperor Thaurissan] tag=ZONE value=PLAY] complete=False] entity=[name=Emperor Thaurissan id=44 zone=HAND zonePos=5 cardId=BRM_028 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=PLAY dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=7 change=powerTask=[power=[type=TAG_CHANGE entity=[id=44 cardId=BRM_028 name=Emperor Thaurissan] tag=ZONE_POSITION value=1] complete=False] entity=[name=Emperor Thaurissan id=44 zone=PLAY zonePos=5 cardId=BRM_028 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=1 [Zone] ZoneChangeList.ProcessChanges() - processing index=8 change=powerTask=[power=[type=TAG_CHANGE entity=[id=44 cardId=BRM_028 name=Emperor Thaurissan] tag=EXHAUSTED value=1] complete=False] entity=[name=Emperor Thaurissan id=44 zone=PLAY zonePos=1 cardId=BRM_028 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=9 change=powerTask=[power=[type=TAG_CHANGE entity=[id=44 cardId=BRM_028 name=Emperor Thaurissan] tag=JUST_PLAYED value=1] complete=False] entity=[name=Emperor Thaurissan id=44 zone=PLAY zonePos=1 cardId=BRM_028 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=10 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Dandelock] tag=LAST_CARD_PLAYED value=44] complete=False] entity=Dandelock srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=27 loadingEntities.Count=0 m_dirtyZones.Count=0 [Zone] ZoneChangeList.Finish() - id=27 changes=11 complete=True local=False localTrigger=[] [Power] GameState.DebugPrintOptions() - id=30 [Power] GameState.DebugPrintOptions() - option 0 type=END_TURN mainEntity= [Power] GameState.DebugPrintOptions() - option 1 type=POWER mainEntity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] [Power] GameState.DebugPrintOptions() - target 0 entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] [Power] GameState.DebugPrintOptions() - target 1 entity=[name=Imp Gang Boss id=6 zone=PLAY zonePos=2 cardId=BRM_006 player=1] [Power] GameState.DebugPrintOptions() - target 2 entity=[name=Voidcaller id=17 zone=PLAY zonePos=1 cardId=FP1_022 player=1] [Power] GameState.DebugPrintOptions() - target 3 entity=[name=Abusive Sergeant id=12 zone=PLAY zonePos=3 cardId=CS2_188 player=1] [Zone] ZoneChangeList.FireCompleteCallback() - m_id=27 m_taskList=257 m_changes.Count=11 m_complete=True m_completeCallback=(not null) [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=257 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=258 [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=2 END waiting for zone FRIENDLY HAND [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=2 END waiting for zone FRIENDLY PLAY [Zone] ZoneChangeList.Finish() - id=2 changes=4 complete=True local=True localTrigger=[powerTask=[] entity=[name=Emperor Thaurissan id=44 zone=PLAY zonePos=1 cardId=BRM_028 player=2] srcZoneTag=HAND srcPos=5 dstZoneTag=PLAY dstPos=1] [Zone] ZoneChangeList.FireCompleteCallback() - m_id=2 m_taskList=(null) m_changes.Count=4 m_complete=True m_completeCallback=(null) [Power] GameState.SendOption() - selectedOption=1 selectedSubOption=-1 selectedTarget=12 selectedPosition=0 [Power] GameState.DebugPrintPowerList() - Count=57 [Power] GameState.DebugPrintPower() - ACTION_START Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] SubType=ATTACK Index=-1 Target=[name=Abusive Sergeant id=12 zone=PLAY zonePos=3 cardId=CS2_188 player=1] [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=PROPOSED_ATTACKER value=36 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=PROPOSED_DEFENDER value=12 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=ATTACKING value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_ACTION [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_COMBAT [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_OPTIONS_PLAYED_THIS_TURN value=2 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Abusive Sergeant id=12 zone=PLAY zonePos=3 cardId=CS2_188 player=1] tag=DEFENDING value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Abusive Sergeant id=12 zone=PLAY zonePos=3 cardId=CS2_188 player=1] tag=PREDAMAGE value=3 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Abusive Sergeant id=12 zone=PLAY zonePos=3 cardId=CS2_188 player=1] tag=PREDAMAGE value=0 [Power] GameState.DebugPrintPower() - META_DATA - Meta=META_DAMAGE Data=3 Info=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Abusive Sergeant id=12 zone=PLAY zonePos=3 cardId=CS2_188 player=1] tag=LAST_AFFECTED_BY value=36 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Abusive Sergeant id=12 zone=PLAY zonePos=3 cardId=CS2_188 player=1] tag=DAMAGE value=3 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=PREDAMAGE value=2 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=PREDAMAGE value=0 [Power] GameState.DebugPrintPower() - META_DATA - Meta=META_DAMAGE Data=2 Info=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=LAST_AFFECTED_BY value=12 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=DAMAGE value=7 [Power] GameState.DebugPrintPower() - ACTION_START Entity=Dandelock SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Fiery War Axe id=51 zone=PLAY zonePos=0 cardId=CS2_106 player=2] tag=PREDAMAGE value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Fiery War Axe id=51 zone=PLAY zonePos=0 cardId=CS2_106 player=2] tag=PREDAMAGE value=0 [Power] GameState.DebugPrintPower() - META_DATA - Meta=META_DAMAGE Data=1 Info=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Fiery War Axe id=51 zone=PLAY zonePos=0 cardId=CS2_106 player=2] tag=DAMAGE value=2 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=NUM_ATTACKS_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=EXHAUSTED value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=PROPOSED_ATTACKER value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=PROPOSED_DEFENDER value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=ATTACKING value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Abusive Sergeant id=12 zone=PLAY zonePos=3 cardId=CS2_188 player=1] tag=DEFENDING value=0 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - ACTION_START Entity=GameEntity SubType=DEATHS Index=0 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=334 value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Fiery War Axe id=51 zone=PLAY zonePos=0 cardId=CS2_106 player=2] tag=ZONE value=GRAVEYARD [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Fiery War Axe id=51 zone=PLAY zonePos=0 cardId=CS2_106 player=2] tag=IGNORE_DAMAGE value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Fiery War Axe id=51 zone=PLAY zonePos=0 cardId=CS2_106 player=2] tag=DAMAGE value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Fiery War Axe id=51 zone=PLAY zonePos=0 cardId=CS2_106 player=2] tag=IGNORE_DAMAGE_OFF value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_MINIONS_PLAYER_KILLED_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NUM_MINIONS_KILLED_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Abusive Sergeant id=12 zone=PLAY zonePos=3 cardId=CS2_188 player=1] tag=EXHAUSTED value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_FRIENDLY_MINIONS_THAT_DIED_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Abusive Sergeant id=12 zone=PLAY zonePos=3 cardId=CS2_188 player=1] tag=ZONE value=GRAVEYARD [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Abusive Sergeant id=12 zone=PLAY zonePos=3 cardId=CS2_188 player=1] tag=IGNORE_DAMAGE value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Abusive Sergeant id=12 zone=PLAY zonePos=3 cardId=CS2_188 player=1] tag=DAMAGE value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Abusive Sergeant id=12 zone=PLAY zonePos=3 cardId=CS2_188 player=1] tag=IGNORE_DAMAGE_OFF value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Abusive Sergeant id=12 zone=PLAY zonePos=3 cardId=CS2_188 player=1] tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=ATK value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Fiery War Axe id=51 zone=PLAY zonePos=0 cardId=CS2_106 player=2] tag=IGNORE_DAMAGE value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Fiery War Axe id=51 zone=PLAY zonePos=0 cardId=CS2_106 player=2] tag=IGNORE_DAMAGE_OFF value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Abusive Sergeant id=12 zone=PLAY zonePos=3 cardId=CS2_188 player=1] tag=IGNORE_DAMAGE value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Abusive Sergeant id=12 zone=PLAY zonePos=3 cardId=CS2_188 player=1] tag=IGNORE_DAMAGE_OFF value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_ACTION [Power] GameState.DebugPrintPower() - ACTION_START Entity=Dandelock SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_END [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_OPTIONS value=1 [Power] GameState.DebugPrintOptions() - id=31 [Power] GameState.DebugPrintOptions() - option 0 type=END_TURN mainEntity= [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=258 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=259 [Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Emperor Thaurissan id=44 zone=PLAY zonePos=1 cardId=BRM_028 player=2] [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=259 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=260 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=260 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=261 [Power] GameState.SendOption() - selectedOption=0 selectedSubOption=-1 selectedTarget=0 selectedPosition=0 [Power] GameState.DebugPrintPowerList() - Count=87 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_END [Power] GameState.DebugPrintPower() - ACTION_START Entity=Dandelock SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_CLEANUP [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - ACTION_START Entity=[name=Emperor Thaurissan id=44 zone=PLAY zonePos=1 cardId=BRM_028 player=2] SubType=TRIGGER Index=0 Target=0 [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=70 CardID=BRM_028e [Power] GameState.DebugPrintPower() - tag=ZONE value=SETASIDE [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=70 [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=ENCHANTMENT [Power] GameState.DebugPrintPower() - tag=CREATOR value=44 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=70 tag=ATTACHED value=39 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=70 tag=ZONE value=PLAY [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=71 CardID=BRM_028e [Power] GameState.DebugPrintPower() - tag=ZONE value=SETASIDE [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=71 [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=ENCHANTMENT [Power] GameState.DebugPrintPower() - tag=CREATOR value=44 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=71 tag=ATTACHED value=54 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=71 tag=ZONE value=PLAY [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=72 CardID=BRM_028e [Power] GameState.DebugPrintPower() - tag=ZONE value=SETASIDE [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=72 [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=ENCHANTMENT [Power] GameState.DebugPrintPower() - tag=CREATOR value=44 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=72 tag=ATTACHED value=42 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=72 tag=ZONE value=PLAY [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=73 CardID=BRM_028e [Power] GameState.DebugPrintPower() - tag=ZONE value=SETASIDE [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=73 [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=ENCHANTMENT [Power] GameState.DebugPrintPower() - tag=CREATOR value=44 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=73 tag=ATTACHED value=63 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=73 tag=ZONE value=PLAY [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=74 CardID=BRM_028e [Power] GameState.DebugPrintPower() - tag=ZONE value=SETASIDE [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=74 [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=ENCHANTMENT [Power] GameState.DebugPrintPower() - tag=CREATOR value=44 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=74 tag=ATTACHED value=65 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=74 tag=ZONE value=PLAY [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=75 CardID=BRM_028e [Power] GameState.DebugPrintPower() - tag=ZONE value=SETASIDE [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=75 [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=ENCHANTMENT [Power] GameState.DebugPrintPower() - tag=CREATOR value=44 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=75 tag=ATTACHED value=55 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=75 tag=ZONE value=PLAY [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=76 CardID=BRM_028e [Power] GameState.DebugPrintPower() - tag=ZONE value=SETASIDE [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=76 [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=ENCHANTMENT [Power] GameState.DebugPrintPower() - tag=CREATOR value=44 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=76 tag=ATTACHED value=46 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=76 tag=ZONE value=PLAY [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Big Game Hunter id=65 zone=HAND zonePos=5 cardId=EX1_005 player=2] tag=COST value=2 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Dr. Boom id=63 zone=HAND zonePos=4 cardId=GVG_110 player=2] tag=COST value=6 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Alexstrasza id=55 zone=HAND zonePos=6 cardId=EX1_561 player=2] tag=COST value=8 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Cruel Taskmaster id=54 zone=HAND zonePos=2 cardId=EX1_603 player=2] tag=COST value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Shieldmaiden id=46 zone=HAND zonePos=7 cardId=GVG_053 player=2] tag=COST value=5 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Ysera id=42 zone=HAND zonePos=3 cardId=EX1_572 player=2] tag=COST value=8 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Baron Geddon id=39 zone=HAND zonePos=1 cardId=EX1_249 player=2] tag=COST value=6 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_CLEANUP [Power] GameState.DebugPrintPower() - ACTION_START Entity=Dandelock SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Emperor Thaurissan id=44 zone=PLAY zonePos=1 cardId=BRM_028 player=2] tag=JUST_PLAYED value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_NEXT [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_NEXT [Power] GameState.DebugPrintPower() - ACTION_START Entity=GameEntity SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_TURNS_LEFT value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_TURNS_LEFT value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=CURRENT_PLAYER value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=CURRENT_PLAYER value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=TURN value=12 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=TURN_START value=1432528660 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=TURN_TIMER_SLUSH value=8 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_READY [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_READY [Power] GameState.DebugPrintPower() - ACTION_START Entity=Zed SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] tag=NUM_TURNS_IN_PLAY value=6 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Life Tap id=5 zone=PLAY zonePos=0 cardId=CS2_056 player=1] tag=NUM_TURNS_IN_PLAY value=6 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imp Gang Boss id=6 zone=PLAY zonePos=2 cardId=BRM_006 player=1] tag=NUM_TURNS_IN_PLAY value=4 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Voidcaller id=17 zone=PLAY zonePos=1 cardId=FP1_022 player=1] tag=NUM_TURNS_IN_PLAY value=2 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=RESOURCES value=6 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=RESOURCES_USED value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=COMBO_ACTIVE value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_CARDS_PLAYED_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_MINIONS_PLAYED_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_OPTIONS_PLAYED_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Life Tap id=5 zone=PLAY zonePos=0 cardId=CS2_056 player=1] tag=EXHAUSTED value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imp Gang Boss id=6 zone=PLAY zonePos=2 cardId=BRM_006 player=1] tag=EXHAUSTED value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Voidcaller id=17 zone=PLAY zonePos=1 cardId=FP1_022 player=1] tag=EXHAUSTED value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_CARDS_DRAWN_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_START_TRIGGERS [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_FRIENDLY_MINIONS_THAT_DIED_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_START_TRIGGERS [Power] GameState.DebugPrintPower() - ACTION_START Entity=Zed SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_START [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_START [Power] GameState.DebugPrintPower() - ACTION_START Entity=Zed SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=33 cardId= type=INVALID zone=DECK zonePos=0 player=1] tag=ZONE value=HAND [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=33 cardId= type=INVALID zone=DECK zonePos=0 player=1] tag=ZONE_POSITION value=8 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_CARDS_DRAWN_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_MINIONS_PLAYER_KILLED_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NUM_MINIONS_KILLED_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_ACTION [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_ACTION [Power] GameState.DebugPrintPower() - ACTION_START Entity=Zed SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_END [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_OPTIONS value=11 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=261 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=262 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=262 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=263 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=263 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=264 [Zone] ZoneMgr.AddServerZoneChanges() - taskListId=264 changeListId=28 taskStart=0 taskEnd=13 [Zone] ZoneChangeList.ProcessChanges() - m_id=28 m_taskList=264 m_changes.Count=14 [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Dandelock] tag=334 value=0] complete=False] entity=Dandelock srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=51 cardId=CS2_106 name=Fiery War Axe] tag=ZONE value=GRAVEYARD] complete=False] entity=[name=Fiery War Axe id=51 zone=PLAY zonePos=0 cardId=CS2_106 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=GRAVEYARD dstPos= [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Fiery War Axe id=51 zone=GRAVEYARD zonePos=0 cardId=CS2_106 player=2] to FRIENDLY GRAVEYARD [Zone] ZoneChangeList.ProcessChanges() - id=28 local=False [name=Fiery War Axe id=51 zone=GRAVEYARD zonePos=0 cardId=CS2_106 player=2] zone from FRIENDLY PLAY (Weapon) -> FRIENDLY GRAVEYARD [Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=51 cardId=CS2_106 name=Fiery War Axe] tag=IGNORE_DAMAGE value=1] complete=False] entity=[name=Fiery War Axe id=51 zone=GRAVEYARD zonePos=0 cardId=CS2_106 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Fiery War Axe id=51 zone=GRAVEYARD zonePos=0 cardId=CS2_106 player=2] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Fiery War Axe id=51 zone=GRAVEYARD zonePos=0 cardId=CS2_106 player=2] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=51 cardId=CS2_106 name=Fiery War Axe] tag=DAMAGE value=0] complete=False] entity=[name=Fiery War Axe id=51 zone=GRAVEYARD zonePos=0 cardId=CS2_106 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=51 cardId=CS2_106 name=Fiery War Axe] tag=IGNORE_DAMAGE_OFF value=1] complete=False] entity=[name=Fiery War Axe id=51 zone=GRAVEYARD zonePos=0 cardId=CS2_106 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=NUM_MINIONS_PLAYER_KILLED_THIS_TURN value=1] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=TAG_CHANGE entity=[id=1 cardId= name=GameEntity] tag=NUM_MINIONS_KILLED_THIS_TURN value=1] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=7 change=powerTask=[power=[type=TAG_CHANGE entity=[id=12 cardId=CS2_188 name=Abusive Sergeant] tag=EXHAUSTED value=0] complete=False] entity=[name=Abusive Sergeant id=12 zone=PLAY zonePos=3 cardId=CS2_188 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=8 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=NUM_FRIENDLY_MINIONS_THAT_DIED_THIS_TURN value=1] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=9 change=powerTask=[power=[type=TAG_CHANGE entity=[id=12 cardId=CS2_188 name=Abusive Sergeant] tag=ZONE value=GRAVEYARD] complete=False] entity=[name=Abusive Sergeant id=12 zone=PLAY zonePos=3 cardId=CS2_188 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=GRAVEYARD dstPos= [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Abusive Sergeant id=12 zone=GRAVEYARD zonePos=3 cardId=CS2_188 player=1] to OPPOSING GRAVEYARD [Zone] ZoneChangeList.ProcessChanges() - id=28 local=False [name=Abusive Sergeant id=12 zone=GRAVEYARD zonePos=3 cardId=CS2_188 player=1] zone from OPPOSING PLAY -> OPPOSING GRAVEYARD [Zone] ZoneChangeList.ProcessChanges() - processing index=10 change=powerTask=[power=[type=TAG_CHANGE entity=[id=12 cardId=CS2_188 name=Abusive Sergeant] tag=IGNORE_DAMAGE value=1] complete=False] entity=[name=Abusive Sergeant id=12 zone=GRAVEYARD zonePos=3 cardId=CS2_188 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Abusive Sergeant id=12 zone=GRAVEYARD zonePos=3 cardId=CS2_188 player=1] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Abusive Sergeant id=12 zone=GRAVEYARD zonePos=3 cardId=CS2_188 player=1] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - processing index=11 change=powerTask=[power=[type=TAG_CHANGE entity=[id=12 cardId=CS2_188 name=Abusive Sergeant] tag=DAMAGE value=0] complete=False] entity=[name=Abusive Sergeant id=12 zone=GRAVEYARD zonePos=3 cardId=CS2_188 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=12 change=powerTask=[power=[type=TAG_CHANGE entity=[id=12 cardId=CS2_188 name=Abusive Sergeant] tag=IGNORE_DAMAGE_OFF value=1] complete=False] entity=[name=Abusive Sergeant id=12 zone=GRAVEYARD zonePos=3 cardId=CS2_188 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=13 change=powerTask=[power=[type=TAG_CHANGE entity=[id=12 cardId=CS2_188 name=Abusive Sergeant] tag=ZONE_POSITION value=0] complete=False] entity=[name=Abusive Sergeant id=12 zone=GRAVEYARD zonePos=3 cardId=CS2_188 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=0 [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=28 loadingEntities.Count=0 m_dirtyZones.Count=4 [Zone] ZoneChangeList.Finish() - id=28 changes=14 complete=True local=False localTrigger=[] [Zone] ZoneChangeList.FireCompleteCallback() - m_id=28 m_taskList=264 m_changes.Count=14 m_complete=True m_completeCallback=(not null) [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=264 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=265 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=265 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=266 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=266 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=267 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=267 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=268 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=268 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=269 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=269 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=270 [Zone] ZoneMgr.AddServerZoneChanges() - taskListId=270 changeListId=29 taskStart=0 taskEnd=20 [Zone] ZoneChangeList.ProcessChanges() - m_id=29 m_taskList=270 m_changes.Count=21 [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=FULL_ENTITY entity=[id=70 cardId=BRM_028e name=Imperial Favor] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[name=Imperial Favor id=70 zone=SETASIDE zonePos=0 cardId=BRM_028e player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=70 cardId=BRM_028e name=Imperial Favor] tag=ATTACHED value=39] complete=False] entity=[name=Imperial Favor id=70 zone=SETASIDE zonePos=0 cardId=BRM_028e player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - START waiting for to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=70 cardId=BRM_028e name=Imperial Favor] tag=ZONE value=PLAY] complete=False] entity=[name=Imperial Favor id=70 zone=SETASIDE zonePos=0 cardId=BRM_028e player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=FULL_ENTITY entity=[id=71 cardId=BRM_028e name=Imperial Favor] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[name=Imperial Favor id=71 zone=SETASIDE zonePos=0 cardId=BRM_028e player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=71 cardId=BRM_028e name=Imperial Favor] tag=ATTACHED value=54] complete=False] entity=[name=Imperial Favor id=71 zone=SETASIDE zonePos=0 cardId=BRM_028e player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=71 cardId=BRM_028e name=Imperial Favor] tag=ZONE value=PLAY] complete=False] entity=[name=Imperial Favor id=71 zone=SETASIDE zonePos=0 cardId=BRM_028e player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=FULL_ENTITY entity=[id=72 cardId=BRM_028e name=Imperial Favor] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[name=Imperial Favor id=72 zone=SETASIDE zonePos=0 cardId=BRM_028e player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=7 change=powerTask=[power=[type=TAG_CHANGE entity=[id=72 cardId=BRM_028e name=Imperial Favor] tag=ATTACHED value=42] complete=False] entity=[name=Imperial Favor id=72 zone=SETASIDE zonePos=0 cardId=BRM_028e player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=8 change=powerTask=[power=[type=TAG_CHANGE entity=[id=72 cardId=BRM_028e name=Imperial Favor] tag=ZONE value=PLAY] complete=False] entity=[name=Imperial Favor id=72 zone=SETASIDE zonePos=0 cardId=BRM_028e player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=9 change=powerTask=[power=[type=FULL_ENTITY entity=[id=73 cardId=BRM_028e name=Imperial Favor] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[name=Imperial Favor id=73 zone=SETASIDE zonePos=0 cardId=BRM_028e player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=10 change=powerTask=[power=[type=TAG_CHANGE entity=[id=73 cardId=BRM_028e name=Imperial Favor] tag=ATTACHED value=63] complete=False] entity=[name=Imperial Favor id=73 zone=SETASIDE zonePos=0 cardId=BRM_028e player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=11 change=powerTask=[power=[type=TAG_CHANGE entity=[id=73 cardId=BRM_028e name=Imperial Favor] tag=ZONE value=PLAY] complete=False] entity=[name=Imperial Favor id=73 zone=SETASIDE zonePos=0 cardId=BRM_028e player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=12 change=powerTask=[power=[type=FULL_ENTITY entity=[id=74 cardId=BRM_028e name=Imperial Favor] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[name=Imperial Favor id=74 zone=SETASIDE zonePos=0 cardId=BRM_028e player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=13 change=powerTask=[power=[type=TAG_CHANGE entity=[id=74 cardId=BRM_028e name=Imperial Favor] tag=ATTACHED value=65] complete=False] entity=[name=Imperial Favor id=74 zone=SETASIDE zonePos=0 cardId=BRM_028e player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=14 change=powerTask=[power=[type=TAG_CHANGE entity=[id=74 cardId=BRM_028e name=Imperial Favor] tag=ZONE value=PLAY] complete=False] entity=[name=Imperial Favor id=74 zone=SETASIDE zonePos=0 cardId=BRM_028e player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=15 change=powerTask=[power=[type=FULL_ENTITY entity=[id=75 cardId=BRM_028e name=Imperial Favor] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[name=Imperial Favor id=75 zone=SETASIDE zonePos=0 cardId=BRM_028e player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=16 change=powerTask=[power=[type=TAG_CHANGE entity=[id=75 cardId=BRM_028e name=Imperial Favor] tag=ATTACHED value=55] complete=False] entity=[name=Imperial Favor id=75 zone=SETASIDE zonePos=0 cardId=BRM_028e player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=17 change=powerTask=[power=[type=TAG_CHANGE entity=[id=75 cardId=BRM_028e name=Imperial Favor] tag=ZONE value=PLAY] complete=False] entity=[name=Imperial Favor id=75 zone=SETASIDE zonePos=0 cardId=BRM_028e player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=18 change=powerTask=[power=[type=FULL_ENTITY entity=[id=76 cardId=BRM_028e name=Imperial Favor] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[name=Imperial Favor id=76 zone=SETASIDE zonePos=0 cardId=BRM_028e player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=19 change=powerTask=[power=[type=TAG_CHANGE entity=[id=76 cardId=BRM_028e name=Imperial Favor] tag=ATTACHED value=46] complete=False] entity=[name=Imperial Favor id=76 zone=SETASIDE zonePos=0 cardId=BRM_028e player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=20 change=powerTask=[power=[type=TAG_CHANGE entity=[id=76 cardId=BRM_028e name=Imperial Favor] tag=ZONE value=PLAY] complete=False] entity=[name=Imperial Favor id=76 zone=SETASIDE zonePos=0 cardId=BRM_028e player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=29 loadingEntities.Count=0 m_dirtyZones.Count=0 [Zone] ZoneChangeList.Finish() - id=29 changes=21 complete=True local=False localTrigger=[] [Zone] ZoneChangeList.FireCompleteCallback() - m_id=29 m_taskList=270 m_changes.Count=21 m_complete=True m_completeCallback=(not null) [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=270 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=271 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=271 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=272 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=272 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=273 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=273 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=274 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=274 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=275 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=275 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=276 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=276 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=277 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=277 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=278 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=278 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=279 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=279 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=280 [Zone] ZoneMgr.AddServerZoneChanges() - taskListId=280 changeListId=30 taskStart=0 taskEnd=5 [Zone] ZoneChangeList.ProcessChanges() - m_id=30 m_taskList=280 m_changes.Count=6 [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=33 cardId= name=[id=33 cardId= type=INVALID zone=DECK zonePos=0 player=1]] tag=ZONE value=HAND] complete=False] entity=[id=33 cardId= type=INVALID zone=DECK zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos= [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=33 cardId= type=INVALID zone=HAND zonePos=0 player=1] to OPPOSING HAND [Zone] ZoneChangeList.ProcessChanges() - id=30 local=False [id=33 cardId= type=INVALID zone=HAND zonePos=0 player=1] zone from OPPOSING DECK -> OPPOSING HAND [Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=33 cardId= name=[id=33 cardId= type=INVALID zone=HAND zonePos=0 player=1]] tag=ZONE_POSITION value=8] complete=False] entity=[id=33 cardId= type=INVALID zone=HAND zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=8 [Zone] ZoneChangeList.ProcessChanges() - START waiting for [id=33 cardId= type=INVALID zone=HAND zonePos=0 player=1] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [id=33 cardId= type=INVALID zone=HAND zonePos=0 player=1] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - id=30 local=False [id=33 cardId= type=INVALID zone=HAND zonePos=8 player=1] pos from 0 -> 8 [Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=NUM_CARDS_DRAWN_THIS_TURN value=1] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=NUM_MINIONS_PLAYER_KILLED_THIS_TURN value=0] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=1 cardId= name=GameEntity] tag=NUM_MINIONS_KILLED_THIS_TURN value=0] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=1 cardId= name=GameEntity] tag=NEXT_STEP value=MAIN_ACTION] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=30 loadingEntities.Count=0 m_dirtyZones.Count=2 [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=30 START waiting for zone OPPOSING DECK [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=30 END waiting for zone OPPOSING DECK [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=30 START waiting for zone OPPOSING HAND [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=30 END waiting for zone OPPOSING HAND [Zone] ZoneChangeList.Finish() - id=30 changes=6 complete=True local=False localTrigger=[] [Zone] ZoneChangeList.FireCompleteCallback() - m_id=30 m_taskList=280 m_changes.Count=6 m_complete=True m_completeCallback=(not null) [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=280 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=281 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=281 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=282 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=282 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=283 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=283 [Power] GameState.DebugPrintPowerList() - Count=27 [Power] GameState.DebugPrintPower() - ACTION_START Entity=[id=28 cardId= type=INVALID zone=HAND zonePos=1 player=1] SubType=PLAY Index=0 Target=[name=Imp Gang Boss id=6 zone=PLAY zonePos=2 cardId=BRM_006 player=1] [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=RESOURCES_USED value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_CARDS_PLAYED_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_MINIONS_PLAYED_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=33 cardId= type=INVALID zone=HAND zonePos=8 player=1] tag=ZONE_POSITION value=7 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=26 cardId= type=INVALID zone=HAND zonePos=7 player=1] tag=ZONE_POSITION value=6 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=16 cardId= type=INVALID zone=HAND zonePos=6 player=1] tag=ZONE_POSITION value=5 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=35 cardId= type=INVALID zone=HAND zonePos=5 player=1] tag=ZONE_POSITION value=4 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=15 cardId= type=INVALID zone=HAND zonePos=4 player=1] tag=ZONE_POSITION value=3 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=9 cardId= type=INVALID zone=HAND zonePos=3 player=1] tag=ZONE_POSITION value=2 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=29 cardId= type=INVALID zone=HAND zonePos=2 player=1] tag=ZONE_POSITION value=1 [Power] GameState.DebugPrintPower() - SHOW_ENTITY - Updating Entity=[id=28 cardId= type=INVALID zone=HAND zonePos=1 player=1] CardID=CS2_188 [Power] GameState.DebugPrintPower() - tag=HEALTH value=1 [Power] GameState.DebugPrintPower() - tag=ATK value=2 [Power] GameState.DebugPrintPower() - tag=COST value=1 [Power] GameState.DebugPrintPower() - tag=ZONE value=PLAY [Power] GameState.DebugPrintPower() - tag=FACTION value=ALLIANCE [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=MINION [Power] GameState.DebugPrintPower() - tag=RARITY value=COMMON [Power] GameState.DebugPrintPower() - tag=BATTLECRY value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=28 cardId= type=INVALID zone=HAND zonePos=1 player=1] tag=ZONE_POSITION value=3 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=28 cardId= type=INVALID zone=HAND zonePos=1 player=1] tag=EXHAUSTED value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=28 cardId= type=INVALID zone=HAND zonePos=1 player=1] tag=JUST_PLAYED value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=LAST_CARD_PLAYED value=28 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=28 cardId= type=INVALID zone=HAND zonePos=1 player=1] tag=CARD_TARGET value=6 [Power] GameState.DebugPrintPower() - ACTION_START Entity=[id=28 cardId= type=INVALID zone=HAND zonePos=1 player=1] SubType=POWER Index=-1 Target=[name=Imp Gang Boss id=6 zone=PLAY zonePos=2 cardId=BRM_006 player=1] [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=77 CardID= [Power] GameState.DebugPrintPower() - tag=ZONE value=SETASIDE [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=77 [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imp Gang Boss id=6 zone=PLAY zonePos=2 cardId=BRM_006 player=1] tag=338 value=1 [Power] GameState.DebugPrintPower() - SHOW_ENTITY - Updating Entity=77 CardID=CS2_188o [Power] GameState.DebugPrintPower() - tag=ATTACHED value=6 [Power] GameState.DebugPrintPower() - tag=ZONE value=PLAY [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=ENCHANTMENT [Power] GameState.DebugPrintPower() - tag=CREATOR value=28 [Power] GameState.DebugPrintPower() - tag=338 value=1 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imp Gang Boss id=6 zone=PLAY zonePos=2 cardId=BRM_006 player=1] tag=ATK value=4 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=COMBO_ACTIVE value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_OPTIONS_PLAYED_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_OPTIONS value=10 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=284 [Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [id=28 cardId= type=INVALID zone=HAND zonePos=1 player=1] [Zone] ZoneMgr.AddServerZoneChanges() - taskListId=284 changeListId=31 taskStart=0 taskEnd=15 [Zone] ZoneChangeList.ProcessChanges() - m_id=31 m_taskList=284 m_changes.Count=16 [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=RESOURCES_USED value=1] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=NUM_CARDS_PLAYED_THIS_TURN value=1] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=NUM_MINIONS_PLAYED_THIS_TURN value=1] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=33 cardId= name=[id=33 cardId= type=INVALID zone=HAND zonePos=8 player=1]] tag=ZONE_POSITION value=7] complete=False] entity=[id=33 cardId= type=INVALID zone=HAND zonePos=8 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=7 [Zone] ZoneChangeList.ProcessChanges() - id=31 local=False [id=33 cardId= type=INVALID zone=HAND zonePos=7 player=1] pos from 8 -> 7 [Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=26 cardId= name=[id=26 cardId= type=INVALID zone=HAND zonePos=7 player=1]] tag=ZONE_POSITION value=6] complete=False] entity=[id=26 cardId= type=INVALID zone=HAND zonePos=7 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=6 [Zone] ZoneChangeList.ProcessChanges() - id=31 local=False [id=26 cardId= type=INVALID zone=HAND zonePos=6 player=1] pos from 7 -> 6 [Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=16 cardId= name=[id=16 cardId= type=INVALID zone=HAND zonePos=6 player=1]] tag=ZONE_POSITION value=5] complete=False] entity=[id=16 cardId= type=INVALID zone=HAND zonePos=6 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=5 [Zone] ZoneChangeList.ProcessChanges() - id=31 local=False [id=16 cardId= type=INVALID zone=HAND zonePos=5 player=1] pos from 6 -> 5 [Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=TAG_CHANGE entity=[id=35 cardId= name=[id=35 cardId= type=INVALID zone=HAND zonePos=5 player=1]] tag=ZONE_POSITION value=4] complete=False] entity=[id=35 cardId= type=INVALID zone=HAND zonePos=5 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=4 [Zone] ZoneChangeList.ProcessChanges() - id=31 local=False [id=35 cardId= type=INVALID zone=HAND zonePos=4 player=1] pos from 5 -> 4 [Zone] ZoneChangeList.ProcessChanges() - processing index=7 change=powerTask=[power=[type=TAG_CHANGE entity=[id=15 cardId= name=[id=15 cardId= type=INVALID zone=HAND zonePos=4 player=1]] tag=ZONE_POSITION value=3] complete=False] entity=[id=15 cardId= type=INVALID zone=HAND zonePos=4 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=3 [Zone] ZoneChangeList.ProcessChanges() - id=31 local=False [id=15 cardId= type=INVALID zone=HAND zonePos=3 player=1] pos from 4 -> 3 [Zone] ZoneChangeList.ProcessChanges() - processing index=8 change=powerTask=[power=[type=TAG_CHANGE entity=[id=9 cardId= name=[id=9 cardId= type=INVALID zone=HAND zonePos=3 player=1]] tag=ZONE_POSITION value=2] complete=False] entity=[id=9 cardId= type=INVALID zone=HAND zonePos=3 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=2 [Zone] ZoneChangeList.ProcessChanges() - id=31 local=False [id=9 cardId= type=INVALID zone=HAND zonePos=2 player=1] pos from 3 -> 2 [Zone] ZoneChangeList.ProcessChanges() - processing index=9 change=powerTask=[power=[type=TAG_CHANGE entity=[id=29 cardId= name=[id=29 cardId= type=INVALID zone=HAND zonePos=2 player=1]] tag=ZONE_POSITION value=1] complete=False] entity=[id=29 cardId= type=INVALID zone=HAND zonePos=2 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=1 [Zone] ZoneChangeList.ProcessChanges() - id=31 local=False [id=29 cardId= type=INVALID zone=HAND zonePos=1 player=1] pos from 2 -> 1 [Zone] ZoneChangeList.ProcessChanges() - processing index=10 change=powerTask=[power=[type=SHOW_ENTITY entity=[id=28 cardId=CS2_188 name=[id=28 cardId= type=INVALID zone=HAND zonePos=1 player=1]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=28 cardId= type=INVALID zone=HAND zonePos=1 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=PLAY dstPos= [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Abusive Sergeant id=28 zone=PLAY zonePos=1 cardId=CS2_188 player=1] to OPPOSING PLAY [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Abusive Sergeant id=28 zone=PLAY zonePos=1 cardId=CS2_188 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Abusive Sergeant id=28 zone=PLAY zonePos=1 cardId=CS2_188 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - id=31 local=False [name=Abusive Sergeant id=28 zone=PLAY zonePos=1 cardId=CS2_188 player=1] zone from OPPOSING HAND -> OPPOSING PLAY [Zone] ZoneChangeList.ProcessChanges() - processing index=11 change=powerTask=[power=[type=TAG_CHANGE entity=[id=28 cardId=CS2_188 name=Abusive Sergeant] tag=ZONE_POSITION value=3] complete=False] entity=[name=Abusive Sergeant id=28 zone=PLAY zonePos=1 cardId=CS2_188 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=3 [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Abusive Sergeant id=28 zone=PLAY zonePos=1 cardId=CS2_188 player=1] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Abusive Sergeant id=28 zone=PLAY zonePos=1 cardId=CS2_188 player=1] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - id=31 local=False [name=Abusive Sergeant id=28 zone=PLAY zonePos=3 cardId=CS2_188 player=1] pos from 1 -> 3 [Zone] ZoneChangeList.ProcessChanges() - processing index=12 change=powerTask=[power=[type=TAG_CHANGE entity=[id=28 cardId=CS2_188 name=Abusive Sergeant] tag=EXHAUSTED value=1] complete=False] entity=[name=Abusive Sergeant id=28 zone=PLAY zonePos=3 cardId=CS2_188 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=13 change=powerTask=[power=[type=TAG_CHANGE entity=[id=28 cardId=CS2_188 name=Abusive Sergeant] tag=JUST_PLAYED value=1] complete=False] entity=[name=Abusive Sergeant id=28 zone=PLAY zonePos=3 cardId=CS2_188 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=14 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=LAST_CARD_PLAYED value=28] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=15 change=powerTask=[power=[type=TAG_CHANGE entity=[id=28 cardId=CS2_188 name=Abusive Sergeant] tag=CARD_TARGET value=6] complete=False] entity=[name=Abusive Sergeant id=28 zone=PLAY zonePos=3 cardId=CS2_188 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=31 loadingEntities.Count=0 m_dirtyZones.Count=2 [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=31 START waiting for zone OPPOSING HAND [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=31 START waiting for zone OPPOSING PLAY [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=31 END waiting for zone OPPOSING HAND [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=31 END waiting for zone OPPOSING PLAY [Zone] ZoneChangeList.Finish() - id=31 changes=16 complete=True local=False localTrigger=[] [Zone] ZoneChangeList.FireCompleteCallback() - m_id=31 m_taskList=284 m_changes.Count=16 m_complete=True m_completeCallback=(not null) [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=284 [Power] GameState.DebugPrintPowerList() - Count=54 [Power] GameState.DebugPrintPower() - ACTION_START Entity=[name=Imp Gang Boss id=6 zone=PLAY zonePos=2 cardId=BRM_006 player=1] SubType=ATTACK Index=-1 Target=[name=Emperor Thaurissan id=44 zone=PLAY zonePos=1 cardId=BRM_028 player=2] [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=PROPOSED_ATTACKER value=6 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=PROPOSED_DEFENDER value=44 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imp Gang Boss id=6 zone=PLAY zonePos=2 cardId=BRM_006 player=1] tag=ATTACKING value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_ACTION [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_COMBAT [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_OPTIONS_PLAYED_THIS_TURN value=2 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Emperor Thaurissan id=44 zone=PLAY zonePos=1 cardId=BRM_028 player=2] tag=DEFENDING value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Emperor Thaurissan id=44 zone=PLAY zonePos=1 cardId=BRM_028 player=2] tag=PREDAMAGE value=4 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Emperor Thaurissan id=44 zone=PLAY zonePos=1 cardId=BRM_028 player=2] tag=PREDAMAGE value=0 [Power] GameState.DebugPrintPower() - META_DATA - Meta=META_DAMAGE Data=4 Info=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Emperor Thaurissan id=44 zone=PLAY zonePos=1 cardId=BRM_028 player=2] tag=LAST_AFFECTED_BY value=6 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Emperor Thaurissan id=44 zone=PLAY zonePos=1 cardId=BRM_028 player=2] tag=DAMAGE value=4 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imp Gang Boss id=6 zone=PLAY zonePos=2 cardId=BRM_006 player=1] tag=PREDAMAGE value=5 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imp Gang Boss id=6 zone=PLAY zonePos=2 cardId=BRM_006 player=1] tag=PREDAMAGE value=0 [Power] GameState.DebugPrintPower() - META_DATA - Meta=META_DAMAGE Data=5 Info=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imp Gang Boss id=6 zone=PLAY zonePos=2 cardId=BRM_006 player=1] tag=LAST_AFFECTED_BY value=44 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imp Gang Boss id=6 zone=PLAY zonePos=2 cardId=BRM_006 player=1] tag=DAMAGE value=5 [Power] GameState.DebugPrintPower() - ACTION_START Entity=[name=Imp Gang Boss id=6 zone=PLAY zonePos=2 cardId=BRM_006 player=1] SubType=TRIGGER Index=0 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Abusive Sergeant id=28 zone=PLAY zonePos=3 cardId=CS2_188 player=1] tag=ZONE_POSITION value=4 [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=78 CardID=BRM_006t [Power] GameState.DebugPrintPower() - tag=EXHAUSTED value=1 [Power] GameState.DebugPrintPower() - tag=HEALTH value=1 [Power] GameState.DebugPrintPower() - tag=ATK value=1 [Power] GameState.DebugPrintPower() - tag=COST value=1 [Power] GameState.DebugPrintPower() - tag=ZONE value=PLAY [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=78 [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=MINION [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=3 [Power] GameState.DebugPrintPower() - tag=CREATOR value=6 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imp Gang Boss id=6 zone=PLAY zonePos=2 cardId=BRM_006 player=1] tag=NUM_ATTACKS_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imp Gang Boss id=6 zone=PLAY zonePos=2 cardId=BRM_006 player=1] tag=EXHAUSTED value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=PROPOSED_ATTACKER value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=PROPOSED_DEFENDER value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imp Gang Boss id=6 zone=PLAY zonePos=2 cardId=BRM_006 player=1] tag=ATTACKING value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Emperor Thaurissan id=44 zone=PLAY zonePos=1 cardId=BRM_028 player=2] tag=DEFENDING value=0 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - ACTION_START Entity=GameEntity SubType=DEATHS Index=0 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_MINIONS_PLAYER_KILLED_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NUM_MINIONS_KILLED_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imp Gang Boss id=6 zone=PLAY zonePos=2 cardId=BRM_006 player=1] tag=EXHAUSTED value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=78 tag=ZONE_POSITION value=2 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Abusive Sergeant id=28 zone=PLAY zonePos=3 cardId=CS2_188 player=1] tag=ZONE_POSITION value=3 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_FRIENDLY_MINIONS_THAT_DIED_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imp Gang Boss id=6 zone=PLAY zonePos=2 cardId=BRM_006 player=1] tag=ZONE value=GRAVEYARD [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imp Gang Boss id=6 zone=PLAY zonePos=2 cardId=BRM_006 player=1] tag=338 value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=77 cardId= type=INVALID zone=SETASIDE zonePos=0 player=1] tag=ATTACHED value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=77 cardId= type=INVALID zone=SETASIDE zonePos=0 player=1] tag=ZONE value=REMOVEDFROMGAME [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imp Gang Boss id=6 zone=PLAY zonePos=2 cardId=BRM_006 player=1] tag=IGNORE_DAMAGE value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imp Gang Boss id=6 zone=PLAY zonePos=2 cardId=BRM_006 player=1] tag=DAMAGE value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imp Gang Boss id=6 zone=PLAY zonePos=2 cardId=BRM_006 player=1] tag=IGNORE_DAMAGE_OFF value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imp Gang Boss id=6 zone=PLAY zonePos=2 cardId=BRM_006 player=1] tag=NUM_ATTACKS_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imp Gang Boss id=6 zone=PLAY zonePos=2 cardId=BRM_006 player=1] tag=ATK value=2 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imp Gang Boss id=6 zone=PLAY zonePos=2 cardId=BRM_006 player=1] tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imp Gang Boss id=6 zone=PLAY zonePos=2 cardId=BRM_006 player=1] tag=IGNORE_DAMAGE value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imp Gang Boss id=6 zone=PLAY zonePos=2 cardId=BRM_006 player=1] tag=IGNORE_DAMAGE_OFF value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_ACTION [Power] GameState.DebugPrintPower() - ACTION_START Entity=Zed SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_END [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_OPTIONS value=9 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=285 [Zone] ZoneMgr.AddServerZoneChanges() - taskListId=285 changeListId=32 taskStart=0 taskEnd=2 [Zone] ZoneChangeList.ProcessChanges() - m_id=32 m_taskList=285 m_changes.Count=3 [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=FULL_ENTITY entity=[id=77 cardId= name=[id=77 cardId= type=INVALID zone=SETASIDE zonePos=0 player=1]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=77 cardId= type=INVALID zone=SETASIDE zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=6 cardId=BRM_006 name=Imp Gang Boss] tag=338 value=1] complete=False] entity=[name=Imp Gang Boss id=6 zone=PLAY zonePos=2 cardId=BRM_006 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=SHOW_ENTITY entity=[id=77 cardId=CS2_188o name=[id=77 cardId= type=INVALID zone=SETASIDE zonePos=0 player=1]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=77 cardId= type=INVALID zone=SETASIDE zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=32 loadingEntities.Count=0 m_dirtyZones.Count=0 [Zone] ZoneChangeList.Finish() - id=32 changes=3 complete=True local=False localTrigger=[] [Zone] ZoneChangeList.FireCompleteCallback() - m_id=32 m_taskList=285 m_changes.Count=3 m_complete=True m_completeCallback=(not null) [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=285 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=286 [Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Abusive Sergeant id=28 zone=PLAY zonePos=3 cardId=CS2_188 player=1] [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=286 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=287 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=287 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=288 [Power] GameState.DebugPrintPowerList() - Count=38 [Power] GameState.DebugPrintPower() - ACTION_START Entity=[id=16 cardId= type=INVALID zone=HAND zonePos=5 player=1] SubType=PLAY Index=0 Target=[name=Emperor Thaurissan id=44 zone=PLAY zonePos=1 cardId=BRM_028 player=2] [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=RESOURCES_USED value=2 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_CARDS_PLAYED_THIS_TURN value=2 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=33 cardId= type=INVALID zone=HAND zonePos=7 player=1] tag=ZONE_POSITION value=6 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=26 cardId= type=INVALID zone=HAND zonePos=6 player=1] tag=ZONE_POSITION value=5 [Power] GameState.DebugPrintPower() - SHOW_ENTITY - Updating Entity=[id=16 cardId= type=INVALID zone=HAND zonePos=5 player=1] CardID=EX1_302 [Power] GameState.DebugPrintPower() - tag=PREMIUM value=1 [Power] GameState.DebugPrintPower() - tag=COST value=1 [Power] GameState.DebugPrintPower() - tag=ZONE value=PLAY [Power] GameState.DebugPrintPower() - tag=FACTION value=NEUTRAL [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=ABILITY [Power] GameState.DebugPrintPower() - tag=RARITY value=COMMON [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=16 cardId= type=INVALID zone=HAND zonePos=5 player=1] tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=16 cardId= type=INVALID zone=HAND zonePos=5 player=1] tag=JUST_PLAYED value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=LAST_CARD_PLAYED value=16 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=16 cardId= type=INVALID zone=HAND zonePos=5 player=1] tag=CARD_TARGET value=44 [Power] GameState.DebugPrintPower() - ACTION_START Entity=[id=16 cardId= type=INVALID zone=HAND zonePos=5 player=1] SubType=POWER Index=-1 Target=[name=Emperor Thaurissan id=44 zone=PLAY zonePos=1 cardId=BRM_028 player=2] [Power] GameState.DebugPrintPower() - META_DATA - Meta=META_TARGET Data=0 Info=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Emperor Thaurissan id=44 zone=PLAY zonePos=1 cardId=BRM_028 player=2] tag=PREDAMAGE value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Emperor Thaurissan id=44 zone=PLAY zonePos=1 cardId=BRM_028 player=2] tag=PREDAMAGE value=0 [Power] GameState.DebugPrintPower() - META_DATA - Meta=META_DAMAGE Data=1 Info=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Emperor Thaurissan id=44 zone=PLAY zonePos=1 cardId=BRM_028 player=2] tag=LAST_AFFECTED_BY value=16 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Emperor Thaurissan id=44 zone=PLAY zonePos=1 cardId=BRM_028 player=2] tag=DAMAGE value=5 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=14 cardId= type=INVALID zone=DECK zonePos=0 player=1] tag=ZONE value=HAND [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=14 cardId= type=INVALID zone=DECK zonePos=0 player=1] tag=ZONE_POSITION value=7 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_CARDS_DRAWN_THIS_TURN value=2 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=16 cardId= type=INVALID zone=HAND zonePos=5 player=1] tag=ZONE value=GRAVEYARD [Power] GameState.DebugPrintPower() - ACTION_START Entity=GameEntity SubType=DEATHS Index=0 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_MINIONS_PLAYER_KILLED_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NUM_MINIONS_KILLED_THIS_TURN value=2 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Emperor Thaurissan id=44 zone=PLAY zonePos=1 cardId=BRM_028 player=2] tag=EXHAUSTED value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_FRIENDLY_MINIONS_THAT_DIED_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Emperor Thaurissan id=44 zone=PLAY zonePos=1 cardId=BRM_028 player=2] tag=ZONE value=GRAVEYARD [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Emperor Thaurissan id=44 zone=PLAY zonePos=1 cardId=BRM_028 player=2] tag=IGNORE_DAMAGE value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Emperor Thaurissan id=44 zone=PLAY zonePos=1 cardId=BRM_028 player=2] tag=DAMAGE value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Emperor Thaurissan id=44 zone=PLAY zonePos=1 cardId=BRM_028 player=2] tag=IGNORE_DAMAGE_OFF value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Emperor Thaurissan id=44 zone=PLAY zonePos=1 cardId=BRM_028 player=2] tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Emperor Thaurissan id=44 zone=PLAY zonePos=1 cardId=BRM_028 player=2] tag=IGNORE_DAMAGE value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Emperor Thaurissan id=44 zone=PLAY zonePos=1 cardId=BRM_028 player=2] tag=IGNORE_DAMAGE_OFF value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_OPTIONS_PLAYED_THIS_TURN value=3 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_OPTIONS value=7 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=288 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=289 [Zone] ZoneMgr.AddServerZoneChanges() - taskListId=289 changeListId=33 taskStart=0 taskEnd=1 [Zone] ZoneChangeList.ProcessChanges() - m_id=33 m_taskList=289 m_changes.Count=2 [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=28 cardId=CS2_188 name=Abusive Sergeant] tag=ZONE_POSITION value=4] complete=False] entity=[name=Abusive Sergeant id=28 zone=PLAY zonePos=3 cardId=CS2_188 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=4 [Zone] ZoneChangeList.ProcessChanges() - id=33 local=False [name=Abusive Sergeant id=28 zone=PLAY zonePos=4 cardId=CS2_188 player=1] pos from 3 -> 4 [Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=FULL_ENTITY entity=[id=78 cardId=BRM_006t name=Imp] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[name=Imp id=78 zone=PLAY zonePos=3 cardId=BRM_006t player=1] srcZoneTag=INVALID srcPos= dstZoneTag=PLAY dstPos=3 [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Imp id=78 zone=PLAY zonePos=3 cardId=BRM_006t player=1] to OPPOSING PLAY [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Imp id=78 zone=PLAY zonePos=3 cardId=BRM_006t player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Imp id=78 zone=PLAY zonePos=3 cardId=BRM_006t player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - id=33 local=False [name=Imp id=78 zone=PLAY zonePos=3 cardId=BRM_006t player=1] zone from -> OPPOSING PLAY [Zone] ZoneChangeList.ProcessChanges() - id=33 local=False [name=Imp id=78 zone=PLAY zonePos=3 cardId=BRM_006t player=1] pos from 0 -> 3 [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=33 loadingEntities.Count=1 m_dirtyZones.Count=1 [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=33 START waiting for [name=Imp id=78 zone=PLAY zonePos=3 cardId=BRM_006t player=1] to load (card=[name=Imp id=78 zone=PLAY zonePos=3 cardId=BRM_006t player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=33 END waiting for [name=Imp id=78 zone=PLAY zonePos=3 cardId=BRM_006t player=1] to load (card=[name=Imp id=78 zone=PLAY zonePos=3 cardId=BRM_006t player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=33 START waiting for zone OPPOSING PLAY [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=33 END waiting for zone OPPOSING PLAY [Zone] ZoneChangeList.Finish() - id=33 changes=2 complete=True local=False localTrigger=[] [Zone] ZoneChangeList.FireCompleteCallback() - m_id=33 m_taskList=289 m_changes.Count=2 m_complete=True m_completeCallback=(not null) [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=289 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=290 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=290 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=291 [Zone] ZoneMgr.AddServerZoneChanges() - taskListId=291 changeListId=34 taskStart=0 taskEnd=15 [Zone] ZoneChangeList.ProcessChanges() - m_id=34 m_taskList=291 m_changes.Count=16 [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=NUM_MINIONS_PLAYER_KILLED_THIS_TURN value=1] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=1 cardId= name=GameEntity] tag=NUM_MINIONS_KILLED_THIS_TURN value=1] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=6 cardId=BRM_006 name=Imp Gang Boss] tag=EXHAUSTED value=0] complete=False] entity=[name=Imp Gang Boss id=6 zone=PLAY zonePos=2 cardId=BRM_006 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=78 cardId=BRM_006t name=Imp] tag=ZONE_POSITION value=2] complete=False] entity=[name=Imp id=78 zone=PLAY zonePos=3 cardId=BRM_006t player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=2 [Zone] ZoneChangeList.ProcessChanges() - id=34 local=False [name=Imp id=78 zone=PLAY zonePos=2 cardId=BRM_006t player=1] pos from 3 -> 2 [Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=28 cardId=CS2_188 name=Abusive Sergeant] tag=ZONE_POSITION value=3] complete=False] entity=[name=Abusive Sergeant id=28 zone=PLAY zonePos=4 cardId=CS2_188 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=3 [Zone] ZoneChangeList.ProcessChanges() - id=34 local=False [name=Abusive Sergeant id=28 zone=PLAY zonePos=3 cardId=CS2_188 player=1] pos from 4 -> 3 [Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=NUM_FRIENDLY_MINIONS_THAT_DIED_THIS_TURN value=1] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=TAG_CHANGE entity=[id=6 cardId=BRM_006 name=Imp Gang Boss] tag=ZONE value=GRAVEYARD] complete=False] entity=[name=Imp Gang Boss id=6 zone=PLAY zonePos=2 cardId=BRM_006 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=GRAVEYARD dstPos= [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Imp Gang Boss id=6 zone=GRAVEYARD zonePos=2 cardId=BRM_006 player=1] to OPPOSING GRAVEYARD [Zone] ZoneChangeList.ProcessChanges() - id=34 local=False [name=Imp Gang Boss id=6 zone=GRAVEYARD zonePos=2 cardId=BRM_006 player=1] zone from OPPOSING PLAY -> OPPOSING GRAVEYARD [Zone] ZoneChangeList.ProcessChanges() - processing index=7 change=powerTask=[power=[type=TAG_CHANGE entity=[id=6 cardId=BRM_006 name=Imp Gang Boss] tag=338 value=0] complete=False] entity=[name=Imp Gang Boss id=6 zone=GRAVEYARD zonePos=2 cardId=BRM_006 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Imp Gang Boss id=6 zone=GRAVEYARD zonePos=2 cardId=BRM_006 player=1] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Imp Gang Boss id=6 zone=GRAVEYARD zonePos=2 cardId=BRM_006 player=1] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - processing index=8 change=powerTask=[power=[type=TAG_CHANGE entity=[id=77 cardId=CS2_188o name='Inspired'] tag=ATTACHED value=0] complete=False] entity=[name='Inspired' id=77 zone=PLAY zonePos=0 cardId=CS2_188o player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=9 change=powerTask=[power=[type=TAG_CHANGE entity=[id=77 cardId=CS2_188o name='Inspired'] tag=ZONE value=REMOVEDFROMGAME] complete=False] entity=[name='Inspired' id=77 zone=PLAY zonePos=0 cardId=CS2_188o player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=10 change=powerTask=[power=[type=TAG_CHANGE entity=[id=6 cardId=BRM_006 name=Imp Gang Boss] tag=IGNORE_DAMAGE value=1] complete=False] entity=[name=Imp Gang Boss id=6 zone=GRAVEYARD zonePos=2 cardId=BRM_006 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=11 change=powerTask=[power=[type=TAG_CHANGE entity=[id=6 cardId=BRM_006 name=Imp Gang Boss] tag=DAMAGE value=0] complete=False] entity=[name=Imp Gang Boss id=6 zone=GRAVEYARD zonePos=2 cardId=BRM_006 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=12 change=powerTask=[power=[type=TAG_CHANGE entity=[id=6 cardId=BRM_006 name=Imp Gang Boss] tag=IGNORE_DAMAGE_OFF value=1] complete=False] entity=[name=Imp Gang Boss id=6 zone=GRAVEYARD zonePos=2 cardId=BRM_006 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=13 change=powerTask=[power=[type=TAG_CHANGE entity=[id=6 cardId=BRM_006 name=Imp Gang Boss] tag=NUM_ATTACKS_THIS_TURN value=0] complete=False] entity=[name=Imp Gang Boss id=6 zone=GRAVEYARD zonePos=2 cardId=BRM_006 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=14 change=powerTask=[power=[type=TAG_CHANGE entity=[id=6 cardId=BRM_006 name=Imp Gang Boss] tag=ATK value=2] complete=False] entity=[name=Imp Gang Boss id=6 zone=GRAVEYARD zonePos=2 cardId=BRM_006 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=15 change=powerTask=[power=[type=TAG_CHANGE entity=[id=6 cardId=BRM_006 name=Imp Gang Boss] tag=ZONE_POSITION value=0] complete=False] entity=[name=Imp Gang Boss id=6 zone=GRAVEYARD zonePos=2 cardId=BRM_006 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=0 [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=34 loadingEntities.Count=0 m_dirtyZones.Count=2 [Zone] ZoneChangeList.Finish() - id=34 changes=16 complete=True local=False localTrigger=[] [Zone] ZoneChangeList.FireCompleteCallback() - m_id=34 m_taskList=291 m_changes.Count=16 m_complete=True m_completeCallback=(not null) [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=291 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=292 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=292 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=293 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=293 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=294 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=294 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=295 [Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [id=16 cardId= type=INVALID zone=HAND zonePos=5 player=1] [Zone] ZoneMgr.AddServerZoneChanges() - taskListId=295 changeListId=35 taskStart=0 taskEnd=8 [Zone] ZoneChangeList.ProcessChanges() - m_id=35 m_taskList=295 m_changes.Count=9 [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=RESOURCES_USED value=2] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=NUM_CARDS_PLAYED_THIS_TURN value=2] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=33 cardId= name=[id=33 cardId= type=INVALID zone=HAND zonePos=7 player=1]] tag=ZONE_POSITION value=6] complete=False] entity=[id=33 cardId= type=INVALID zone=HAND zonePos=7 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=6 [Zone] ZoneChangeList.ProcessChanges() - id=35 local=False [id=33 cardId= type=INVALID zone=HAND zonePos=6 player=1] pos from 7 -> 6 [Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=26 cardId= name=[id=26 cardId= type=INVALID zone=HAND zonePos=6 player=1]] tag=ZONE_POSITION value=5] complete=False] entity=[id=26 cardId= type=INVALID zone=HAND zonePos=6 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=5 [Zone] ZoneChangeList.ProcessChanges() - id=35 local=False [id=26 cardId= type=INVALID zone=HAND zonePos=5 player=1] pos from 6 -> 5 [Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=SHOW_ENTITY entity=[id=16 cardId=EX1_302 name=[id=16 cardId= type=INVALID zone=HAND zonePos=5 player=1]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=16 cardId= type=INVALID zone=HAND zonePos=5 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=PLAY dstPos= [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Mortal Coil id=16 zone=PLAY zonePos=5 cardId=EX1_302 player=1] to [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Mortal Coil id=16 zone=PLAY zonePos=5 cardId=EX1_302 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Mortal Coil id=16 zone=PLAY zonePos=5 cardId=EX1_302 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - id=35 local=False [name=Mortal Coil id=16 zone=PLAY zonePos=5 cardId=EX1_302 player=1] zone from OPPOSING HAND -> [Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=16 cardId=EX1_302 name=Mortal Coil] tag=ZONE_POSITION value=0] complete=False] entity=[name=Mortal Coil id=16 zone=PLAY zonePos=5 cardId=EX1_302 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=0 [Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=TAG_CHANGE entity=[id=16 cardId=EX1_302 name=Mortal Coil] tag=JUST_PLAYED value=1] complete=False] entity=[name=Mortal Coil id=16 zone=PLAY zonePos=0 cardId=EX1_302 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=7 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=LAST_CARD_PLAYED value=16] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=8 change=powerTask=[power=[type=TAG_CHANGE entity=[id=16 cardId=EX1_302 name=Mortal Coil] tag=CARD_TARGET value=44] complete=False] entity=[name=Mortal Coil id=16 zone=PLAY zonePos=0 cardId=EX1_302 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=35 loadingEntities.Count=0 m_dirtyZones.Count=1 [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=35 START waiting for zone OPPOSING HAND [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=35 END waiting for zone OPPOSING HAND [Zone] ZoneChangeList.Finish() - id=35 changes=9 complete=True local=False localTrigger=[] [Zone] ZoneChangeList.FireCompleteCallback() - m_id=35 m_taskList=295 m_changes.Count=9 m_complete=True m_completeCallback=(not null) [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=295 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=296 [Zone] ZoneMgr.AddServerZoneChanges() - taskListId=296 changeListId=36 taskStart=0 taskEnd=8 [Zone] ZoneChangeList.ProcessChanges() - m_id=36 m_taskList=296 m_changes.Count=9 [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=META_DATA metaType=META_TARGET data=0 info=1] complete=False] entity=[name=Emperor Thaurissan id=44 zone=PLAY zonePos=1 cardId=BRM_028 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=44 cardId=BRM_028 name=Emperor Thaurissan] tag=PREDAMAGE value=1] complete=False] entity=[name=Emperor Thaurissan id=44 zone=PLAY zonePos=1 cardId=BRM_028 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=44 cardId=BRM_028 name=Emperor Thaurissan] tag=PREDAMAGE value=0] complete=False] entity=[name=Emperor Thaurissan id=44 zone=PLAY zonePos=1 cardId=BRM_028 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=META_DATA metaType=META_DAMAGE data=1 info=1] complete=False] entity=[name=Emperor Thaurissan id=44 zone=PLAY zonePos=1 cardId=BRM_028 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=44 cardId=BRM_028 name=Emperor Thaurissan] tag=LAST_AFFECTED_BY value=16] complete=False] entity=[name=Emperor Thaurissan id=44 zone=PLAY zonePos=1 cardId=BRM_028 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=44 cardId=BRM_028 name=Emperor Thaurissan] tag=DAMAGE value=5] complete=False] entity=[name=Emperor Thaurissan id=44 zone=PLAY zonePos=1 cardId=BRM_028 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=TAG_CHANGE entity=[id=14 cardId= name=[id=14 cardId= type=INVALID zone=DECK zonePos=0 player=1]] tag=ZONE value=HAND] complete=False] entity=[id=14 cardId= type=INVALID zone=DECK zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos= [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=14 cardId= type=INVALID zone=HAND zonePos=0 player=1] to OPPOSING HAND [Zone] ZoneChangeList.ProcessChanges() - id=36 local=False [id=14 cardId= type=INVALID zone=HAND zonePos=0 player=1] zone from OPPOSING DECK -> OPPOSING HAND [Zone] ZoneChangeList.ProcessChanges() - processing index=7 change=powerTask=[power=[type=TAG_CHANGE entity=[id=14 cardId= name=[id=14 cardId= type=INVALID zone=HAND zonePos=0 player=1]] tag=ZONE_POSITION value=7] complete=False] entity=[id=14 cardId= type=INVALID zone=HAND zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=7 [Zone] ZoneChangeList.ProcessChanges() - START waiting for [id=14 cardId= type=INVALID zone=HAND zonePos=0 player=1] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [id=14 cardId= type=INVALID zone=HAND zonePos=0 player=1] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - id=36 local=False [id=14 cardId= type=INVALID zone=HAND zonePos=7 player=1] pos from 2 -> 7 [Zone] ZoneChangeList.ProcessChanges() - processing index=8 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=NUM_CARDS_DRAWN_THIS_TURN value=2] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=36 loadingEntities.Count=0 m_dirtyZones.Count=2 [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=36 START waiting for zone OPPOSING DECK [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=36 END waiting for zone OPPOSING DECK [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=36 START waiting for zone OPPOSING HAND [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=36 END waiting for zone OPPOSING HAND [Zone] ZoneChangeList.Finish() - id=36 changes=9 complete=True local=False localTrigger=[] [Zone] ZoneChangeList.FireCompleteCallback() - m_id=36 m_taskList=296 m_changes.Count=9 m_complete=True m_completeCallback=(not null) [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=296 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=297 [Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Mortal Coil id=16 zone=PLAY zonePos=0 cardId=EX1_302 player=1] [Zone] ZoneMgr.AddServerZoneChanges() - taskListId=297 changeListId=37 taskStart=0 taskEnd=0 [Zone] ZoneChangeList.ProcessChanges() - m_id=37 m_taskList=297 m_changes.Count=1 [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=16 cardId=EX1_302 name=Mortal Coil] tag=ZONE value=GRAVEYARD] complete=False] entity=[name=Mortal Coil id=16 zone=PLAY zonePos=0 cardId=EX1_302 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=GRAVEYARD dstPos= [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Mortal Coil id=16 zone=GRAVEYARD zonePos=0 cardId=EX1_302 player=1] to OPPOSING GRAVEYARD [Zone] ZoneChangeList.ProcessChanges() - id=37 local=False [name=Mortal Coil id=16 zone=GRAVEYARD zonePos=0 cardId=EX1_302 player=1] zone from -> OPPOSING GRAVEYARD [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=37 loadingEntities.Count=1 m_dirtyZones.Count=1 [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=37 START waiting for [name=Mortal Coil id=16 zone=GRAVEYARD zonePos=0 cardId=EX1_302 player=1] to load (card=[name=Mortal Coil id=16 zone=GRAVEYARD zonePos=0 cardId=EX1_302 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=37 END waiting for [name=Mortal Coil id=16 zone=GRAVEYARD zonePos=0 cardId=EX1_302 player=1] to load (card=[name=Mortal Coil id=16 zone=GRAVEYARD zonePos=0 cardId=EX1_302 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=37 START waiting for zone OPPOSING GRAVEYARD [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=37 END waiting for zone OPPOSING GRAVEYARD [Zone] ZoneChangeList.Finish() - id=37 changes=1 complete=True local=False localTrigger=[] [Zone] ZoneChangeList.FireCompleteCallback() - m_id=37 m_taskList=297 m_changes.Count=1 m_complete=True m_completeCallback=(not null) [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=297 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=298 [Zone] ZoneMgr.AddServerZoneChanges() - taskListId=298 changeListId=38 taskStart=0 taskEnd=8 [Zone] ZoneChangeList.ProcessChanges() - m_id=38 m_taskList=298 m_changes.Count=9 [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Dandelock] tag=NUM_MINIONS_PLAYER_KILLED_THIS_TURN value=1] complete=False] entity=Dandelock srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=1 cardId= name=GameEntity] tag=NUM_MINIONS_KILLED_THIS_TURN value=2] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=44 cardId=BRM_028 name=Emperor Thaurissan] tag=EXHAUSTED value=0] complete=False] entity=[name=Emperor Thaurissan id=44 zone=PLAY zonePos=1 cardId=BRM_028 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Dandelock] tag=NUM_FRIENDLY_MINIONS_THAT_DIED_THIS_TURN value=1] complete=False] entity=Dandelock srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=44 cardId=BRM_028 name=Emperor Thaurissan] tag=ZONE value=GRAVEYARD] complete=False] entity=[name=Emperor Thaurissan id=44 zone=PLAY zonePos=1 cardId=BRM_028 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=GRAVEYARD dstPos= [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Emperor Thaurissan id=44 zone=GRAVEYARD zonePos=1 cardId=BRM_028 player=2] to FRIENDLY GRAVEYARD [Zone] ZoneChangeList.ProcessChanges() - id=38 local=False [name=Emperor Thaurissan id=44 zone=GRAVEYARD zonePos=1 cardId=BRM_028 player=2] zone from FRIENDLY PLAY -> FRIENDLY GRAVEYARD [Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=44 cardId=BRM_028 name=Emperor Thaurissan] tag=IGNORE_DAMAGE value=1] complete=False] entity=[name=Emperor Thaurissan id=44 zone=GRAVEYARD zonePos=1 cardId=BRM_028 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Emperor Thaurissan id=44 zone=GRAVEYARD zonePos=1 cardId=BRM_028 player=2] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Emperor Thaurissan id=44 zone=GRAVEYARD zonePos=1 cardId=BRM_028 player=2] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=TAG_CHANGE entity=[id=44 cardId=BRM_028 name=Emperor Thaurissan] tag=DAMAGE value=0] complete=False] entity=[name=Emperor Thaurissan id=44 zone=GRAVEYARD zonePos=1 cardId=BRM_028 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=7 change=powerTask=[power=[type=TAG_CHANGE entity=[id=44 cardId=BRM_028 name=Emperor Thaurissan] tag=IGNORE_DAMAGE_OFF value=1] complete=False] entity=[name=Emperor Thaurissan id=44 zone=GRAVEYARD zonePos=1 cardId=BRM_028 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=8 change=powerTask=[power=[type=TAG_CHANGE entity=[id=44 cardId=BRM_028 name=Emperor Thaurissan] tag=ZONE_POSITION value=0] complete=False] entity=[name=Emperor Thaurissan id=44 zone=GRAVEYARD zonePos=1 cardId=BRM_028 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=0 [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=38 loadingEntities.Count=0 m_dirtyZones.Count=2 [Zone] ZoneChangeList.Finish() - id=38 changes=9 complete=True local=False localTrigger=[] [Zone] ZoneChangeList.FireCompleteCallback() - m_id=38 m_taskList=298 m_changes.Count=9 m_complete=True m_completeCallback=(not null) [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=298 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=299 [Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Mortal Coil id=16 zone=GRAVEYARD zonePos=0 cardId=EX1_302 player=1] [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=299 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=300 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=300 [Power] GameState.DebugPrintPowerList() - Count=18 [Power] GameState.DebugPrintPower() - ACTION_START Entity=[name=Life Tap id=5 zone=PLAY zonePos=0 cardId=CS2_056 player=1] SubType=PLAY Index=0 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=RESOURCES_USED value=4 [Power] GameState.DebugPrintPower() - ACTION_START Entity=[name=Life Tap id=5 zone=PLAY zonePos=0 cardId=CS2_056 player=1] SubType=POWER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - META_DATA - Meta=META_TARGET Data=0 Info=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] tag=PREDAMAGE value=2 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] tag=PREDAMAGE value=0 [Power] GameState.DebugPrintPower() - META_DATA - Meta=META_DAMAGE Data=2 Info=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] tag=DAMAGE value=6 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=25 cardId= type=INVALID zone=DECK zonePos=0 player=1] tag=ZONE value=HAND [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=25 cardId= type=INVALID zone=DECK zonePos=0 player=1] tag=ZONE_POSITION value=8 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_CARDS_DRAWN_THIS_TURN value=3 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Life Tap id=5 zone=PLAY zonePos=0 cardId=CS2_056 player=1] tag=EXHAUSTED value=1 [Power] GameState.DebugPrintPower() - ACTION_START Entity=Zed SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_TIMES_HERO_POWER_USED_THIS_GAME value=3 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_OPTIONS_PLAYED_THIS_TURN value=4 [Power] GameState.DebugPrintPower() - ACTION_END [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=301 [Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Life Tap id=5 zone=PLAY zonePos=0 cardId=CS2_056 player=1] [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=301 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=302 [Zone] ZoneMgr.AddServerZoneChanges() - taskListId=302 changeListId=39 taskStart=0 taskEnd=7 [Zone] ZoneChangeList.ProcessChanges() - m_id=39 m_taskList=302 m_changes.Count=8 [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=META_DATA metaType=META_TARGET data=0 info=1] complete=False] entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=4 cardId=HERO_07 name=Gul'dan] tag=PREDAMAGE value=2] complete=False] entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=4 cardId=HERO_07 name=Gul'dan] tag=PREDAMAGE value=0] complete=False] entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=META_DATA metaType=META_DAMAGE data=2 info=1] complete=False] entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=4 cardId=HERO_07 name=Gul'dan] tag=DAMAGE value=6] complete=False] entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=25 cardId= name=[id=25 cardId= type=INVALID zone=DECK zonePos=0 player=1]] tag=ZONE value=HAND] complete=False] entity=[id=25 cardId= type=INVALID zone=DECK zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos= [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=25 cardId= type=INVALID zone=HAND zonePos=0 player=1] to OPPOSING HAND [Zone] ZoneChangeList.ProcessChanges() - id=39 local=False [id=25 cardId= type=INVALID zone=HAND zonePos=0 player=1] zone from OPPOSING DECK -> OPPOSING HAND [Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=TAG_CHANGE entity=[id=25 cardId= name=[id=25 cardId= type=INVALID zone=HAND zonePos=0 player=1]] tag=ZONE_POSITION value=8] complete=False] entity=[id=25 cardId= type=INVALID zone=HAND zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=8 [Zone] ZoneChangeList.ProcessChanges() - START waiting for [id=25 cardId= type=INVALID zone=HAND zonePos=0 player=1] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [id=25 cardId= type=INVALID zone=HAND zonePos=0 player=1] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - id=39 local=False [id=25 cardId= type=INVALID zone=HAND zonePos=8 player=1] pos from 0 -> 8 [Zone] ZoneChangeList.ProcessChanges() - processing index=7 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=NUM_CARDS_DRAWN_THIS_TURN value=3] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=39 loadingEntities.Count=0 m_dirtyZones.Count=2 [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=39 START waiting for zone OPPOSING DECK [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=39 END waiting for zone OPPOSING DECK [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=39 START waiting for zone OPPOSING HAND [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=39 END waiting for zone OPPOSING HAND [Zone] ZoneChangeList.Finish() - id=39 changes=8 complete=True local=False localTrigger=[] [Zone] ZoneChangeList.FireCompleteCallback() - m_id=39 m_taskList=302 m_changes.Count=8 m_complete=True m_completeCallback=(not null) [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=302 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=303 [Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Life Tap id=5 zone=PLAY zonePos=0 cardId=CS2_056 player=1] [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=303 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=304 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=304 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=305 [Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Life Tap id=5 zone=PLAY zonePos=0 cardId=CS2_056 player=1] [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=305 [Power] GameState.DebugPrintPowerList() - Count=40 [Power] GameState.DebugPrintPower() - ACTION_START Entity=[id=26 cardId= type=INVALID zone=HAND zonePos=5 player=1] SubType=PLAY Index=0 Target=[name=Imp id=78 zone=PLAY zonePos=2 cardId=BRM_006t player=1] [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=RESOURCES_USED value=5 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_CARDS_PLAYED_THIS_TURN value=3 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=25 cardId= type=INVALID zone=HAND zonePos=8 player=1] tag=ZONE_POSITION value=7 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=14 cardId= type=INVALID zone=HAND zonePos=7 player=1] tag=ZONE_POSITION value=6 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=33 cardId= type=INVALID zone=HAND zonePos=6 player=1] tag=ZONE_POSITION value=5 [Power] GameState.DebugPrintPower() - SHOW_ENTITY - Updating Entity=[id=26 cardId= type=INVALID zone=HAND zonePos=5 player=1] CardID=EX1_302 [Power] GameState.DebugPrintPower() - tag=PREMIUM value=1 [Power] GameState.DebugPrintPower() - tag=COST value=1 [Power] GameState.DebugPrintPower() - tag=ZONE value=PLAY [Power] GameState.DebugPrintPower() - tag=FACTION value=NEUTRAL [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=ABILITY [Power] GameState.DebugPrintPower() - tag=RARITY value=COMMON [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=26 cardId= type=INVALID zone=HAND zonePos=5 player=1] tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=26 cardId= type=INVALID zone=HAND zonePos=5 player=1] tag=JUST_PLAYED value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=LAST_CARD_PLAYED value=26 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=26 cardId= type=INVALID zone=HAND zonePos=5 player=1] tag=CARD_TARGET value=78 [Power] GameState.DebugPrintPower() - ACTION_START Entity=[id=26 cardId= type=INVALID zone=HAND zonePos=5 player=1] SubType=POWER Index=-1 Target=[name=Imp id=78 zone=PLAY zonePos=2 cardId=BRM_006t player=1] [Power] GameState.DebugPrintPower() - META_DATA - Meta=META_TARGET Data=0 Info=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imp id=78 zone=PLAY zonePos=2 cardId=BRM_006t player=1] tag=PREDAMAGE value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imp id=78 zone=PLAY zonePos=2 cardId=BRM_006t player=1] tag=PREDAMAGE value=0 [Power] GameState.DebugPrintPower() - META_DATA - Meta=META_DAMAGE Data=1 Info=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imp id=78 zone=PLAY zonePos=2 cardId=BRM_006t player=1] tag=LAST_AFFECTED_BY value=26 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imp id=78 zone=PLAY zonePos=2 cardId=BRM_006t player=1] tag=DAMAGE value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=11 cardId= type=INVALID zone=DECK zonePos=0 player=1] tag=ZONE value=HAND [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=11 cardId= type=INVALID zone=DECK zonePos=0 player=1] tag=ZONE_POSITION value=8 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_CARDS_DRAWN_THIS_TURN value=4 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=26 cardId= type=INVALID zone=HAND zonePos=5 player=1] tag=ZONE value=GRAVEYARD [Power] GameState.DebugPrintPower() - ACTION_START Entity=GameEntity SubType=DEATHS Index=0 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_MINIONS_PLAYER_KILLED_THIS_TURN value=2 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NUM_MINIONS_KILLED_THIS_TURN value=3 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imp id=78 zone=PLAY zonePos=2 cardId=BRM_006t player=1] tag=EXHAUSTED value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Abusive Sergeant id=28 zone=PLAY zonePos=3 cardId=CS2_188 player=1] tag=ZONE_POSITION value=2 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_FRIENDLY_MINIONS_THAT_DIED_THIS_TURN value=2 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imp id=78 zone=PLAY zonePos=2 cardId=BRM_006t player=1] tag=ZONE value=GRAVEYARD [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imp id=78 zone=PLAY zonePos=2 cardId=BRM_006t player=1] tag=IGNORE_DAMAGE value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imp id=78 zone=PLAY zonePos=2 cardId=BRM_006t player=1] tag=DAMAGE value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imp id=78 zone=PLAY zonePos=2 cardId=BRM_006t player=1] tag=IGNORE_DAMAGE_OFF value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imp id=78 zone=PLAY zonePos=2 cardId=BRM_006t player=1] tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imp id=78 zone=PLAY zonePos=2 cardId=BRM_006t player=1] tag=IGNORE_DAMAGE value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imp id=78 zone=PLAY zonePos=2 cardId=BRM_006t player=1] tag=IGNORE_DAMAGE_OFF value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_OPTIONS_PLAYED_THIS_TURN value=5 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_OPTIONS value=4 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=306 [Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [id=26 cardId= type=INVALID zone=HAND zonePos=5 player=1] [Zone] ZoneMgr.AddServerZoneChanges() - taskListId=306 changeListId=40 taskStart=0 taskEnd=9 [Zone] ZoneChangeList.ProcessChanges() - m_id=40 m_taskList=306 m_changes.Count=10 [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=RESOURCES_USED value=5] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=NUM_CARDS_PLAYED_THIS_TURN value=3] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=25 cardId= name=[id=25 cardId= type=INVALID zone=HAND zonePos=8 player=1]] tag=ZONE_POSITION value=7] complete=False] entity=[id=25 cardId= type=INVALID zone=HAND zonePos=8 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=7 [Zone] ZoneChangeList.ProcessChanges() - id=40 local=False [id=25 cardId= type=INVALID zone=HAND zonePos=7 player=1] pos from 8 -> 7 [Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=14 cardId= name=[id=14 cardId= type=INVALID zone=HAND zonePos=7 player=1]] tag=ZONE_POSITION value=6] complete=False] entity=[id=14 cardId= type=INVALID zone=HAND zonePos=7 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=6 [Zone] ZoneChangeList.ProcessChanges() - id=40 local=False [id=14 cardId= type=INVALID zone=HAND zonePos=6 player=1] pos from 7 -> 6 [Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=33 cardId= name=[id=33 cardId= type=INVALID zone=HAND zonePos=6 player=1]] tag=ZONE_POSITION value=5] complete=False] entity=[id=33 cardId= type=INVALID zone=HAND zonePos=6 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=5 [Zone] ZoneChangeList.ProcessChanges() - id=40 local=False [id=33 cardId= type=INVALID zone=HAND zonePos=5 player=1] pos from 6 -> 5 [Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=SHOW_ENTITY entity=[id=26 cardId=EX1_302 name=[id=26 cardId= type=INVALID zone=HAND zonePos=5 player=1]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=26 cardId= type=INVALID zone=HAND zonePos=5 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=PLAY dstPos= [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Mortal Coil id=26 zone=PLAY zonePos=5 cardId=EX1_302 player=1] to [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Mortal Coil id=26 zone=PLAY zonePos=5 cardId=EX1_302 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Mortal Coil id=26 zone=PLAY zonePos=5 cardId=EX1_302 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - id=40 local=False [name=Mortal Coil id=26 zone=PLAY zonePos=5 cardId=EX1_302 player=1] zone from OPPOSING HAND -> [Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=TAG_CHANGE entity=[id=26 cardId=EX1_302 name=Mortal Coil] tag=ZONE_POSITION value=0] complete=False] entity=[name=Mortal Coil id=26 zone=PLAY zonePos=5 cardId=EX1_302 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=0 [Zone] ZoneChangeList.ProcessChanges() - processing index=7 change=powerTask=[power=[type=TAG_CHANGE entity=[id=26 cardId=EX1_302 name=Mortal Coil] tag=JUST_PLAYED value=1] complete=False] entity=[name=Mortal Coil id=26 zone=PLAY zonePos=0 cardId=EX1_302 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=8 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=LAST_CARD_PLAYED value=26] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=9 change=powerTask=[power=[type=TAG_CHANGE entity=[id=26 cardId=EX1_302 name=Mortal Coil] tag=CARD_TARGET value=78] complete=False] entity=[name=Mortal Coil id=26 zone=PLAY zonePos=0 cardId=EX1_302 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=40 loadingEntities.Count=0 m_dirtyZones.Count=1 [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=40 START waiting for zone OPPOSING HAND [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=40 END waiting for zone OPPOSING HAND [Zone] ZoneChangeList.Finish() - id=40 changes=10 complete=True local=False localTrigger=[] [Zone] ZoneChangeList.FireCompleteCallback() - m_id=40 m_taskList=306 m_changes.Count=10 m_complete=True m_completeCallback=(not null) [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=306 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=307 [Zone] ZoneMgr.AddServerZoneChanges() - taskListId=307 changeListId=41 taskStart=0 taskEnd=8 [Zone] ZoneChangeList.ProcessChanges() - m_id=41 m_taskList=307 m_changes.Count=9 [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=META_DATA metaType=META_TARGET data=0 info=1] complete=False] entity=[name=Imp id=78 zone=PLAY zonePos=2 cardId=BRM_006t player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=78 cardId=BRM_006t name=Imp] tag=PREDAMAGE value=1] complete=False] entity=[name=Imp id=78 zone=PLAY zonePos=2 cardId=BRM_006t player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=78 cardId=BRM_006t name=Imp] tag=PREDAMAGE value=0] complete=False] entity=[name=Imp id=78 zone=PLAY zonePos=2 cardId=BRM_006t player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=META_DATA metaType=META_DAMAGE data=1 info=1] complete=False] entity=[name=Imp id=78 zone=PLAY zonePos=2 cardId=BRM_006t player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=78 cardId=BRM_006t name=Imp] tag=LAST_AFFECTED_BY value=26] complete=False] entity=[name=Imp id=78 zone=PLAY zonePos=2 cardId=BRM_006t player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=78 cardId=BRM_006t name=Imp] tag=DAMAGE value=1] complete=False] entity=[name=Imp id=78 zone=PLAY zonePos=2 cardId=BRM_006t player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=TAG_CHANGE entity=[id=11 cardId= name=[id=11 cardId= type=INVALID zone=DECK zonePos=0 player=1]] tag=ZONE value=HAND] complete=False] entity=[id=11 cardId= type=INVALID zone=DECK zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos= [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=11 cardId= type=INVALID zone=HAND zonePos=0 player=1] to OPPOSING HAND [Zone] ZoneChangeList.ProcessChanges() - id=41 local=False [id=11 cardId= type=INVALID zone=HAND zonePos=0 player=1] zone from OPPOSING DECK -> OPPOSING HAND [Zone] ZoneChangeList.ProcessChanges() - processing index=7 change=powerTask=[power=[type=TAG_CHANGE entity=[id=11 cardId= name=[id=11 cardId= type=INVALID zone=HAND zonePos=0 player=1]] tag=ZONE_POSITION value=8] complete=False] entity=[id=11 cardId= type=INVALID zone=HAND zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=8 [Zone] ZoneChangeList.ProcessChanges() - START waiting for [id=11 cardId= type=INVALID zone=HAND zonePos=0 player=1] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [id=11 cardId= type=INVALID zone=HAND zonePos=0 player=1] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - id=41 local=False [id=11 cardId= type=INVALID zone=HAND zonePos=8 player=1] pos from 0 -> 8 [Zone] ZoneChangeList.ProcessChanges() - processing index=8 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=NUM_CARDS_DRAWN_THIS_TURN value=4] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=41 loadingEntities.Count=0 m_dirtyZones.Count=2 [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=41 START waiting for zone OPPOSING DECK [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=41 END waiting for zone OPPOSING DECK [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=41 START waiting for zone OPPOSING HAND [Power] GameState.DebugPrintPowerList() - Count=25 [Power] GameState.DebugPrintPower() - ACTION_START Entity=[name=Voidcaller id=17 zone=PLAY zonePos=1 cardId=FP1_022 player=1] SubType=ATTACK Index=-1 Target=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=PROPOSED_ATTACKER value=17 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=PROPOSED_DEFENDER value=36 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Voidcaller id=17 zone=PLAY zonePos=1 cardId=FP1_022 player=1] tag=ATTACKING value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_ACTION [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_COMBAT [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_OPTIONS_PLAYED_THIS_TURN value=6 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=DEFENDING value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=PREDAMAGE value=3 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=PREDAMAGE value=0 [Power] GameState.DebugPrintPower() - META_DATA - Meta=META_DAMAGE Data=3 Info=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=LAST_AFFECTED_BY value=17 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=DAMAGE value=10 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Voidcaller id=17 zone=PLAY zonePos=1 cardId=FP1_022 player=1] tag=NUM_ATTACKS_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Voidcaller id=17 zone=PLAY zonePos=1 cardId=FP1_022 player=1] tag=EXHAUSTED value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=PROPOSED_ATTACKER value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=PROPOSED_DEFENDER value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Voidcaller id=17 zone=PLAY zonePos=1 cardId=FP1_022 player=1] tag=ATTACKING value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=DEFENDING value=0 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_ACTION [Power] GameState.DebugPrintPower() - ACTION_START Entity=Zed SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_END [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_OPTIONS value=3 [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=41 END waiting for zone OPPOSING HAND [Zone] ZoneChangeList.Finish() - id=41 changes=9 complete=True local=False localTrigger=[] [Zone] ZoneChangeList.FireCompleteCallback() - m_id=41 m_taskList=307 m_changes.Count=9 m_complete=True m_completeCallback=(not null) [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=307 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=308 [Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Mortal Coil id=26 zone=PLAY zonePos=0 cardId=EX1_302 player=1] [Zone] ZoneMgr.AddServerZoneChanges() - taskListId=308 changeListId=42 taskStart=0 taskEnd=0 [Zone] ZoneChangeList.ProcessChanges() - m_id=42 m_taskList=308 m_changes.Count=1 [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=26 cardId=EX1_302 name=Mortal Coil] tag=ZONE value=GRAVEYARD] complete=False] entity=[name=Mortal Coil id=26 zone=PLAY zonePos=0 cardId=EX1_302 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=GRAVEYARD dstPos= [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Mortal Coil id=26 zone=GRAVEYARD zonePos=0 cardId=EX1_302 player=1] to OPPOSING GRAVEYARD [Zone] ZoneChangeList.ProcessChanges() - id=42 local=False [name=Mortal Coil id=26 zone=GRAVEYARD zonePos=0 cardId=EX1_302 player=1] zone from -> OPPOSING GRAVEYARD [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=42 loadingEntities.Count=1 m_dirtyZones.Count=1 [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=42 START waiting for [name=Mortal Coil id=26 zone=GRAVEYARD zonePos=0 cardId=EX1_302 player=1] to load (card=[name=Mortal Coil id=26 zone=GRAVEYARD zonePos=0 cardId=EX1_302 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=42 END waiting for [name=Mortal Coil id=26 zone=GRAVEYARD zonePos=0 cardId=EX1_302 player=1] to load (card=[name=Mortal Coil id=26 zone=GRAVEYARD zonePos=0 cardId=EX1_302 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=42 START waiting for zone OPPOSING GRAVEYARD [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=42 END waiting for zone OPPOSING GRAVEYARD [Zone] ZoneChangeList.Finish() - id=42 changes=1 complete=True local=False localTrigger=[] [Zone] ZoneChangeList.FireCompleteCallback() - m_id=42 m_taskList=308 m_changes.Count=1 m_complete=True m_completeCallback=(not null) [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=308 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=309 [Zone] ZoneMgr.AddServerZoneChanges() - taskListId=309 changeListId=43 taskStart=0 taskEnd=9 [Zone] ZoneChangeList.ProcessChanges() - m_id=43 m_taskList=309 m_changes.Count=10 [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=NUM_MINIONS_PLAYER_KILLED_THIS_TURN value=2] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=1 cardId= name=GameEntity] tag=NUM_MINIONS_KILLED_THIS_TURN value=3] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=78 cardId=BRM_006t name=Imp] tag=EXHAUSTED value=0] complete=False] entity=[name=Imp id=78 zone=PLAY zonePos=2 cardId=BRM_006t player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=28 cardId=CS2_188 name=Abusive Sergeant] tag=ZONE_POSITION value=2] complete=False] entity=[name=Abusive Sergeant id=28 zone=PLAY zonePos=3 cardId=CS2_188 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=2 [Zone] ZoneChangeList.ProcessChanges() - id=43 local=False [name=Abusive Sergeant id=28 zone=PLAY zonePos=2 cardId=CS2_188 player=1] pos from 3 -> 2 [Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=NUM_FRIENDLY_MINIONS_THAT_DIED_THIS_TURN value=2] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=78 cardId=BRM_006t name=Imp] tag=ZONE value=GRAVEYARD] complete=False] entity=[name=Imp id=78 zone=PLAY zonePos=2 cardId=BRM_006t player=1] srcZoneTag=INVALID srcPos= dstZoneTag=GRAVEYARD dstPos= [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Imp id=78 zone=GRAVEYARD zonePos=2 cardId=BRM_006t player=1] to OPPOSING GRAVEYARD [Zone] ZoneChangeList.ProcessChanges() - id=43 local=False [name=Imp id=78 zone=GRAVEYARD zonePos=2 cardId=BRM_006t player=1] zone from OPPOSING PLAY -> OPPOSING GRAVEYARD [Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=TAG_CHANGE entity=[id=78 cardId=BRM_006t name=Imp] tag=IGNORE_DAMAGE value=1] complete=False] entity=[name=Imp id=78 zone=GRAVEYARD zonePos=2 cardId=BRM_006t player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Imp id=78 zone=GRAVEYARD zonePos=2 cardId=BRM_006t player=1] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Imp id=78 zone=GRAVEYARD zonePos=2 cardId=BRM_006t player=1] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - processing index=7 change=powerTask=[power=[type=TAG_CHANGE entity=[id=78 cardId=BRM_006t name=Imp] tag=DAMAGE value=0] complete=False] entity=[name=Imp id=78 zone=GRAVEYARD zonePos=2 cardId=BRM_006t player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=8 change=powerTask=[power=[type=TAG_CHANGE entity=[id=78 cardId=BRM_006t name=Imp] tag=IGNORE_DAMAGE_OFF value=1] complete=False] entity=[name=Imp id=78 zone=GRAVEYARD zonePos=2 cardId=BRM_006t player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=9 change=powerTask=[power=[type=TAG_CHANGE entity=[id=78 cardId=BRM_006t name=Imp] tag=ZONE_POSITION value=0] complete=False] entity=[name=Imp id=78 zone=GRAVEYARD zonePos=2 cardId=BRM_006t player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=0 [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=43 loadingEntities.Count=0 m_dirtyZones.Count=2 [Zone] ZoneChangeList.Finish() - id=43 changes=10 complete=True local=False localTrigger=[] [Zone] ZoneChangeList.FireCompleteCallback() - m_id=43 m_taskList=309 m_changes.Count=10 m_complete=True m_completeCallback=(not null) [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=309 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=310 [Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Mortal Coil id=26 zone=GRAVEYARD zonePos=0 cardId=EX1_302 player=1] [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=310 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=311 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=311 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=312 [Power] GameState.DebugPrintPowerList() - Count=64 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_END [Power] GameState.DebugPrintPower() - ACTION_START Entity=Zed SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_CLEANUP [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_CLEANUP [Power] GameState.DebugPrintPower() - ACTION_START Entity=Zed SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Abusive Sergeant id=28 zone=PLAY zonePos=2 cardId=CS2_188 player=1] tag=JUST_PLAYED value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_NEXT [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_NEXT [Power] GameState.DebugPrintPower() - ACTION_START Entity=GameEntity SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_TURNS_LEFT value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_TURNS_LEFT value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=CURRENT_PLAYER value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=CURRENT_PLAYER value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=TURN value=13 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=TURN_START value=1432528733 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=TURN_TIMER_SLUSH value=20 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_READY [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_READY [Power] GameState.DebugPrintPower() - ACTION_START Entity=Dandelock SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=NUM_TURNS_IN_PLAY value=7 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Armor Up! id=37 zone=PLAY zonePos=0 cardId=CS2_102 player=2] tag=NUM_TURNS_IN_PLAY value=7 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imperial Favor id=70 zone=PLAY zonePos=0 cardId=BRM_028e player=2] tag=NUM_TURNS_IN_PLAY value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imperial Favor id=71 zone=PLAY zonePos=0 cardId=BRM_028e player=2] tag=NUM_TURNS_IN_PLAY value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imperial Favor id=72 zone=PLAY zonePos=0 cardId=BRM_028e player=2] tag=NUM_TURNS_IN_PLAY value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imperial Favor id=73 zone=PLAY zonePos=0 cardId=BRM_028e player=2] tag=NUM_TURNS_IN_PLAY value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imperial Favor id=74 zone=PLAY zonePos=0 cardId=BRM_028e player=2] tag=NUM_TURNS_IN_PLAY value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imperial Favor id=75 zone=PLAY zonePos=0 cardId=BRM_028e player=2] tag=NUM_TURNS_IN_PLAY value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imperial Favor id=76 zone=PLAY zonePos=0 cardId=BRM_028e player=2] tag=NUM_TURNS_IN_PLAY value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=RESOURCES value=7 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=RESOURCES_USED value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=COMBO_ACTIVE value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Voidcaller id=17 zone=PLAY zonePos=1 cardId=FP1_022 player=1] tag=NUM_ATTACKS_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_CARDS_PLAYED_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_MINIONS_PLAYED_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_OPTIONS_PLAYED_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=EXHAUSTED value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_CARDS_DRAWN_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_START_TRIGGERS [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_FRIENDLY_MINIONS_THAT_DIED_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_FRIENDLY_MINIONS_THAT_DIED_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_START_TRIGGERS [Power] GameState.DebugPrintPower() - ACTION_START Entity=Dandelock SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_START [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_START [Power] GameState.DebugPrintPower() - ACTION_START Entity=Dandelock SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - SHOW_ENTITY - Updating Entity=[id=61 cardId= type=INVALID zone=DECK zonePos=0 player=2] CardID=GVG_053 [Power] GameState.DebugPrintPower() - tag=HEALTH value=5 [Power] GameState.DebugPrintPower() - tag=ATK value=5 [Power] GameState.DebugPrintPower() - tag=COST value=6 [Power] GameState.DebugPrintPower() - tag=ZONE value=HAND [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=MINION [Power] GameState.DebugPrintPower() - tag=RARITY value=RARE [Power] GameState.DebugPrintPower() - tag=BATTLECRY value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=61 cardId= type=INVALID zone=DECK zonePos=0 player=2] tag=ZONE_POSITION value=8 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_CARDS_DRAWN_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=NUM_ATTACKS_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_MINIONS_PLAYER_KILLED_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_MINIONS_PLAYER_KILLED_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NUM_MINIONS_KILLED_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_ACTION [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_ACTION [Power] GameState.DebugPrintPower() - ACTION_START Entity=Dandelock SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_END [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_OPTIONS value=8 [Power] GameState.DebugPrintOptions() - id=39 [Power] GameState.DebugPrintOptions() - option 0 type=END_TURN mainEntity= [Power] GameState.DebugPrintOptions() - option 1 type=POWER mainEntity=[name=Baron Geddon id=39 zone=HAND zonePos=1 cardId=EX1_249 player=2] [Power] GameState.DebugPrintOptions() - option 2 type=POWER mainEntity=[name=Cruel Taskmaster id=54 zone=HAND zonePos=2 cardId=EX1_603 player=2] [Power] GameState.DebugPrintOptions() - target 0 entity=[name=Voidcaller id=17 zone=PLAY zonePos=1 cardId=FP1_022 player=1] [Power] GameState.DebugPrintOptions() - target 1 entity=[name=Abusive Sergeant id=28 zone=PLAY zonePos=2 cardId=CS2_188 player=1] [Power] GameState.DebugPrintOptions() - option 3 type=POWER mainEntity=[name=Dr. Boom id=63 zone=HAND zonePos=4 cardId=GVG_110 player=2] [Power] GameState.DebugPrintOptions() - option 4 type=POWER mainEntity=[name=Big Game Hunter id=65 zone=HAND zonePos=5 cardId=EX1_005 player=2] [Power] GameState.DebugPrintOptions() - option 5 type=POWER mainEntity=[name=Shieldmaiden id=46 zone=HAND zonePos=7 cardId=GVG_053 player=2] [Power] GameState.DebugPrintOptions() - option 6 type=POWER mainEntity=[id=61 cardId= type=INVALID zone=DECK zonePos=0 player=2] [Power] GameState.DebugPrintOptions() - option 7 type=POWER mainEntity=[name=Armor Up! id=37 zone=PLAY zonePos=0 cardId=CS2_102 player=2] [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=312 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=313 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=313 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=314 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=314 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=315 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=315 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=316 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=316 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=317 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=317 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=318 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=318 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=319 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=319 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=320 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=320 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=321 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=321 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=322 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=322 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=323 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=323 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=324 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=324 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=325 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=325 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=326 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=326 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=327 [Zone] ZoneMgr.AddServerZoneChanges() - taskListId=327 changeListId=44 taskStart=0 taskEnd=7 [Zone] ZoneChangeList.ProcessChanges() - m_id=44 m_taskList=327 m_changes.Count=8 [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=SHOW_ENTITY entity=[id=61 cardId=GVG_053 name=[id=61 cardId= type=INVALID zone=DECK zonePos=0 player=2]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=61 cardId= type=INVALID zone=DECK zonePos=0 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos= [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Shieldmaiden id=61 zone=HAND zonePos=0 cardId=GVG_053 player=2] to FRIENDLY HAND [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Shieldmaiden id=61 zone=HAND zonePos=0 cardId=GVG_053 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Shieldmaiden id=61 zone=HAND zonePos=0 cardId=GVG_053 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - id=44 local=False [name=Shieldmaiden id=61 zone=HAND zonePos=0 cardId=GVG_053 player=2] zone from FRIENDLY DECK -> FRIENDLY HAND [Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=61 cardId=GVG_053 name=Shieldmaiden] tag=ZONE_POSITION value=8] complete=False] entity=[name=Shieldmaiden id=61 zone=HAND zonePos=0 cardId=GVG_053 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=8 [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Shieldmaiden id=61 zone=HAND zonePos=0 cardId=GVG_053 player=2] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Shieldmaiden id=61 zone=HAND zonePos=0 cardId=GVG_053 player=2] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - id=44 local=False [name=Shieldmaiden id=61 zone=HAND zonePos=8 cardId=GVG_053 player=2] pos from 0 -> 8 [Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Dandelock] tag=NUM_CARDS_DRAWN_THIS_TURN value=1] complete=False] entity=Dandelock srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=36 cardId=HERO_01 name=Garrosh Hellscream] tag=NUM_ATTACKS_THIS_TURN value=0] complete=False] entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Dandelock] tag=NUM_MINIONS_PLAYER_KILLED_THIS_TURN value=0] complete=False] entity=Dandelock srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=NUM_MINIONS_PLAYER_KILLED_THIS_TURN value=0] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=TAG_CHANGE entity=[id=1 cardId= name=GameEntity] tag=NUM_MINIONS_KILLED_THIS_TURN value=0] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=7 change=powerTask=[power=[type=TAG_CHANGE entity=[id=1 cardId= name=GameEntity] tag=NEXT_STEP value=MAIN_ACTION] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=44 loadingEntities.Count=0 m_dirtyZones.Count=2 [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=44 START waiting for zone FRIENDLY DECK [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=44 END waiting for zone FRIENDLY DECK [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=44 START waiting for zone FRIENDLY HAND [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=44 END waiting for zone FRIENDLY HAND [Zone] ZoneChangeList.Finish() - id=44 changes=8 complete=True local=False localTrigger=[] [Zone] ZoneChangeList.FireCompleteCallback() - m_id=44 m_taskList=327 m_changes.Count=8 m_complete=True m_completeCallback=(not null) [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=327 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=328 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=328 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=329 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=329 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=330 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=330 [Power] GameState.SendOption() - selectedOption=3 selectedSubOption=-1 selectedTarget=0 selectedPosition=1 [Zone] ZoneMgr.CreateLocalChangeList() - changeListId=3 [Zone] ZoneMgr.CreateLocalChangesFromTrigger() - id=3 changes=1 complete=False local=True localTrigger=[powerTask=[] entity=[name=Dr. Boom id=63 zone=HAND zonePos=4 cardId=GVG_110 player=2] srcZoneTag=HAND srcPos=4 dstZoneTag=PLAY dstPos=1] [Zone] ZoneMgr.CreateLocalChangesFromTrigger() - triggerEntity=[name=Dr. Boom id=63 zone=HAND zonePos=4 cardId=GVG_110 player=2] srcZone=HAND srcPos=4 dstZone=PLAY dstPos=1 [Zone] ZoneMgr.CreateLocalChangesFromTrigger() - srcPos=4 destPos=1 [Zone] ZoneMgr.CreateLocalChangesFromTrigger() - srcZone card [name=Big Game Hunter id=65 zone=HAND zonePos=5 cardId=EX1_005 player=2] zonePos 5 -> 4 [Zone] ZoneMgr.CreateLocalChangesFromTrigger() - srcZone card [name=Alexstrasza id=55 zone=HAND zonePos=6 cardId=EX1_561 player=2] zonePos 6 -> 5 [Zone] ZoneMgr.CreateLocalChangesFromTrigger() - srcZone card [name=Shieldmaiden id=46 zone=HAND zonePos=7 cardId=GVG_053 player=2] zonePos 7 -> 6 [Zone] ZoneMgr.CreateLocalChangesFromTrigger() - srcZone card [name=Shieldmaiden id=61 zone=HAND zonePos=8 cardId=GVG_053 player=2] zonePos 8 -> 7 [Zone] ZoneMgr.ProcessLocalChangeList() - [id=3 changes=5 complete=False local=True localTrigger=[powerTask=[] entity=[name=Dr. Boom id=63 zone=HAND zonePos=4 cardId=GVG_110 player=2] srcZoneTag=HAND srcPos=4 dstZoneTag=PLAY dstPos=1]] [Zone] ZoneChangeList.ProcessChanges() - m_id=3 m_taskList=(null) m_changes.Count=5 [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[] entity=[name=Dr. Boom id=63 zone=HAND zonePos=4 cardId=GVG_110 player=2] srcZoneTag=HAND srcPos=4 dstZoneTag=PLAY dstPos=1 [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Dr. Boom id=63 zone=HAND zonePos=4 cardId=GVG_110 player=2] to FRIENDLY PLAY [Zone] ZoneChangeList.ProcessChanges() - id=3 local=True [name=Dr. Boom id=63 zone=HAND zonePos=4 cardId=GVG_110 player=2] zone from FRIENDLY HAND -> FRIENDLY PLAY [Zone] ZoneChangeList.ProcessChanges() - id=3 local=True [name=Dr. Boom id=63 zone=HAND zonePos=4 cardId=GVG_110 player=2] pos from 4 -> 1 [Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[] entity=[name=Big Game Hunter id=65 zone=HAND zonePos=5 cardId=EX1_005 player=2] srcZoneTag=INVALID srcPos=5 dstZoneTag=INVALID dstPos=4 [Zone] ZoneChangeList.ProcessChanges() - id=3 local=True [name=Big Game Hunter id=65 zone=HAND zonePos=5 cardId=EX1_005 player=2] pos from 5 -> 4 [Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[] entity=[name=Alexstrasza id=55 zone=HAND zonePos=6 cardId=EX1_561 player=2] srcZoneTag=INVALID srcPos=6 dstZoneTag=INVALID dstPos=5 [Zone] ZoneChangeList.ProcessChanges() - id=3 local=True [name=Alexstrasza id=55 zone=HAND zonePos=6 cardId=EX1_561 player=2] pos from 6 -> 5 [Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[] entity=[name=Shieldmaiden id=46 zone=HAND zonePos=7 cardId=GVG_053 player=2] srcZoneTag=INVALID srcPos=7 dstZoneTag=INVALID dstPos=6 [Zone] ZoneChangeList.ProcessChanges() - id=3 local=True [name=Shieldmaiden id=46 zone=HAND zonePos=7 cardId=GVG_053 player=2] pos from 7 -> 6 [Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[] entity=[name=Shieldmaiden id=61 zone=HAND zonePos=8 cardId=GVG_053 player=2] srcZoneTag=INVALID srcPos=8 dstZoneTag=INVALID dstPos=7 [Zone] ZoneChangeList.ProcessChanges() - id=3 local=True [name=Shieldmaiden id=61 zone=HAND zonePos=8 cardId=GVG_053 player=2] pos from 8 -> 7 [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=3 loadingEntities.Count=1 m_dirtyZones.Count=2 [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=3 START waiting for [name=Dr. Boom id=63 zone=HAND zonePos=4 cardId=GVG_110 player=2] to load (card=[name=Dr. Boom id=63 zone=HAND zonePos=4 cardId=GVG_110 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=3 END waiting for [name=Dr. Boom id=63 zone=HAND zonePos=4 cardId=GVG_110 player=2] to load (card=[name=Dr. Boom id=63 zone=HAND zonePos=4 cardId=GVG_110 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=3 START waiting for zone FRIENDLY HAND [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=3 START waiting for zone FRIENDLY PLAY [Power] GameState.DebugPrintPowerList() - Count=33 [Power] GameState.DebugPrintPower() - ACTION_START Entity=[name=Dr. Boom id=63 zone=HAND zonePos=4 cardId=GVG_110 player=2] SubType=PLAY Index=0 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=RESOURCES_USED value=6 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_CARDS_PLAYED_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_MINIONS_PLAYED_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Shieldmaiden id=61 zone=HAND zonePos=8 cardId=GVG_053 player=2] tag=ZONE_POSITION value=7 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Shieldmaiden id=46 zone=HAND zonePos=7 cardId=GVG_053 player=2] tag=ZONE_POSITION value=6 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Alexstrasza id=55 zone=HAND zonePos=6 cardId=EX1_561 player=2] tag=ZONE_POSITION value=5 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Big Game Hunter id=65 zone=HAND zonePos=5 cardId=EX1_005 player=2] tag=ZONE_POSITION value=4 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Dr. Boom id=63 zone=HAND zonePos=4 cardId=GVG_110 player=2] tag=ZONE value=PLAY [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Dr. Boom id=63 zone=HAND zonePos=4 cardId=GVG_110 player=2] tag=COST value=7 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Dr. Boom id=63 zone=HAND zonePos=4 cardId=GVG_110 player=2] tag=ZONE_POSITION value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Dr. Boom id=63 zone=HAND zonePos=4 cardId=GVG_110 player=2] tag=EXHAUSTED value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Dr. Boom id=63 zone=HAND zonePos=4 cardId=GVG_110 player=2] tag=JUST_PLAYED value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=LAST_CARD_PLAYED value=63 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Dr. Boom id=63 zone=HAND zonePos=4 cardId=GVG_110 player=2] tag=COST value=6 [Power] GameState.DebugPrintPower() - ACTION_START Entity=[name=Imperial Favor id=73 zone=PLAY zonePos=0 cardId=BRM_028e player=2] SubType=TRIGGER Index=0 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imperial Favor id=73 zone=PLAY zonePos=0 cardId=BRM_028e player=2] tag=LAST_AFFECTED_BY value=73 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imperial Favor id=73 zone=PLAY zonePos=0 cardId=BRM_028e player=2] tag=ZONE value=GRAVEYARD [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imperial Favor id=73 zone=PLAY zonePos=0 cardId=BRM_028e player=2] tag=ATTACHED value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Dr. Boom id=63 zone=HAND zonePos=4 cardId=GVG_110 player=2] tag=COST value=7 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - ACTION_START Entity=[name=Dr. Boom id=63 zone=HAND zonePos=4 cardId=GVG_110 player=2] SubType=POWER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=79 CardID=GVG_110t [Power] GameState.DebugPrintPower() - tag=EXHAUSTED value=1 [Power] GameState.DebugPrintPower() - tag=HEALTH value=1 [Power] GameState.DebugPrintPower() - tag=ATK value=1 [Power] GameState.DebugPrintPower() - tag=COST value=1 [Power] GameState.DebugPrintPower() - tag=ZONE value=PLAY [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=79 [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=MINION [Power] GameState.DebugPrintPower() - tag=DEATHRATTLE value=1 [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=2 [Power] GameState.DebugPrintPower() - tag=CREATOR value=63 [Power] GameState.DebugPrintPower() - META_DATA - Meta=META_TARGET Data=0 Info=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=79 tag=ZONE_POSITION value=3 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Dr. Boom id=63 zone=HAND zonePos=4 cardId=GVG_110 player=2] tag=ZONE_POSITION value=2 [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=80 CardID=GVG_110t [Power] GameState.DebugPrintPower() - tag=EXHAUSTED value=1 [Power] GameState.DebugPrintPower() - tag=HEALTH value=1 [Power] GameState.DebugPrintPower() - tag=ATK value=1 [Power] GameState.DebugPrintPower() - tag=COST value=1 [Power] GameState.DebugPrintPower() - tag=ZONE value=PLAY [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=80 [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=MINION [Power] GameState.DebugPrintPower() - tag=DEATHRATTLE value=1 [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=1 [Power] GameState.DebugPrintPower() - tag=CREATOR value=63 [Power] GameState.DebugPrintPower() - META_DATA - Meta=META_TARGET Data=0 Info=1 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=COMBO_ACTIVE value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_OPTIONS_PLAYED_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_OPTIONS value=2 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=331 [Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Dr. Boom id=63 zone=HAND zonePos=4 cardId=GVG_110 player=2] [Zone] ZoneMgr.AddServerZoneChanges() - taskListId=331 changeListId=45 taskStart=0 taskEnd=13 [Zone] ZoneChangeList.ProcessChanges() - m_id=45 m_taskList=331 m_changes.Count=14 [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Dandelock] tag=RESOURCES_USED value=6] complete=False] entity=Dandelock srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Dandelock] tag=NUM_CARDS_PLAYED_THIS_TURN value=1] complete=False] entity=Dandelock srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Dandelock] tag=NUM_MINIONS_PLAYED_THIS_TURN value=1] complete=False] entity=Dandelock srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=61 cardId=GVG_053 name=Shieldmaiden] tag=ZONE_POSITION value=7] complete=False] entity=[name=Shieldmaiden id=61 zone=HAND zonePos=8 cardId=GVG_053 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=7 [Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=46 cardId=GVG_053 name=Shieldmaiden] tag=ZONE_POSITION value=6] complete=False] entity=[name=Shieldmaiden id=46 zone=HAND zonePos=7 cardId=GVG_053 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=6 [Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=55 cardId=EX1_561 name=Alexstrasza] tag=ZONE_POSITION value=5] complete=False] entity=[name=Alexstrasza id=55 zone=HAND zonePos=6 cardId=EX1_561 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=5 [Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=TAG_CHANGE entity=[id=65 cardId=EX1_005 name=Big Game Hunter] tag=ZONE_POSITION value=4] complete=False] entity=[name=Big Game Hunter id=65 zone=HAND zonePos=5 cardId=EX1_005 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=4 [Zone] ZoneChangeList.ProcessChanges() - processing index=7 change=powerTask=[power=[type=TAG_CHANGE entity=[id=63 cardId=GVG_110 name=Dr. Boom] tag=ZONE value=PLAY] complete=False] entity=[name=Dr. Boom id=63 zone=HAND zonePos=4 cardId=GVG_110 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=PLAY dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=8 change=powerTask=[power=[type=TAG_CHANGE entity=[id=63 cardId=GVG_110 name=Dr. Boom] tag=COST value=7] complete=False] entity=[name=Dr. Boom id=63 zone=PLAY zonePos=4 cardId=GVG_110 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=9 change=powerTask=[power=[type=TAG_CHANGE entity=[id=63 cardId=GVG_110 name=Dr. Boom] tag=ZONE_POSITION value=1] complete=False] entity=[name=Dr. Boom id=63 zone=PLAY zonePos=4 cardId=GVG_110 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=1 [Zone] ZoneChangeList.ProcessChanges() - processing index=10 change=powerTask=[power=[type=TAG_CHANGE entity=[id=63 cardId=GVG_110 name=Dr. Boom] tag=EXHAUSTED value=1] complete=False] entity=[name=Dr. Boom id=63 zone=PLAY zonePos=1 cardId=GVG_110 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=11 change=powerTask=[power=[type=TAG_CHANGE entity=[id=63 cardId=GVG_110 name=Dr. Boom] tag=JUST_PLAYED value=1] complete=False] entity=[name=Dr. Boom id=63 zone=PLAY zonePos=1 cardId=GVG_110 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=12 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Dandelock] tag=LAST_CARD_PLAYED value=63] complete=False] entity=Dandelock srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=13 change=powerTask=[power=[type=TAG_CHANGE entity=[id=63 cardId=GVG_110 name=Dr. Boom] tag=COST value=6] complete=False] entity=[name=Dr. Boom id=63 zone=PLAY zonePos=1 cardId=GVG_110 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=45 loadingEntities.Count=0 m_dirtyZones.Count=0 [Zone] ZoneChangeList.Finish() - id=45 changes=14 complete=True local=False localTrigger=[] [Power] GameState.DebugPrintOptions() - id=40 [Power] GameState.DebugPrintOptions() - option 0 type=END_TURN mainEntity= [Power] GameState.DebugPrintOptions() - option 1 type=POWER mainEntity=[name=Cruel Taskmaster id=54 zone=HAND zonePos=2 cardId=EX1_603 player=2] [Power] GameState.DebugPrintOptions() - target 0 entity=[name=Voidcaller id=17 zone=PLAY zonePos=1 cardId=FP1_022 player=1] [Power] GameState.DebugPrintOptions() - target 1 entity=[name=Abusive Sergeant id=28 zone=PLAY zonePos=2 cardId=CS2_188 player=1] [Power] GameState.DebugPrintOptions() - target 2 entity=[name=Dr. Boom id=63 zone=PLAY zonePos=1 cardId=GVG_110 player=2] [Power] GameState.DebugPrintOptions() - target 3 entity=[name=Boom Bot id=79 zone=PLAY zonePos=2 cardId=GVG_110t player=2] [Power] GameState.DebugPrintOptions() - target 4 entity=[name=Boom Bot id=80 zone=PLAY zonePos=1 cardId=GVG_110t player=2] [Zone] ZoneChangeList.FireCompleteCallback() - m_id=45 m_taskList=331 m_changes.Count=14 m_complete=True m_completeCallback=(not null) [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=331 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=332 [Zone] ZoneMgr.AddServerZoneChanges() - taskListId=332 changeListId=46 taskStart=0 taskEnd=3 [Zone] ZoneChangeList.ProcessChanges() - m_id=46 m_taskList=332 m_changes.Count=4 [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=73 cardId=BRM_028e name=Imperial Favor] tag=LAST_AFFECTED_BY value=73] complete=False] entity=[name=Imperial Favor id=73 zone=PLAY zonePos=0 cardId=BRM_028e player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=73 cardId=BRM_028e name=Imperial Favor] tag=ZONE value=GRAVEYARD] complete=False] entity=[name=Imperial Favor id=73 zone=PLAY zonePos=0 cardId=BRM_028e player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=73 cardId=BRM_028e name=Imperial Favor] tag=ATTACHED value=0] complete=False] entity=[name=Imperial Favor id=73 zone=GRAVEYARD zonePos=0 cardId=BRM_028e player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=63 cardId=GVG_110 name=Dr. Boom] tag=COST value=7] complete=False] entity=[name=Dr. Boom id=63 zone=PLAY zonePos=1 cardId=GVG_110 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=46 loadingEntities.Count=0 m_dirtyZones.Count=0 [Zone] ZoneChangeList.Finish() - id=46 changes=4 complete=True local=False localTrigger=[] [Zone] ZoneChangeList.FireCompleteCallback() - m_id=46 m_taskList=332 m_changes.Count=4 m_complete=True m_completeCallback=(not null) [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=332 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=333 [Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Dr. Boom id=63 zone=PLAY zonePos=1 cardId=GVG_110 player=2] [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=333 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=334 [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=3 END waiting for zone FRIENDLY HAND [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=3 END waiting for zone FRIENDLY PLAY [Zone] ZoneChangeList.Finish() - id=3 changes=5 complete=True local=True localTrigger=[powerTask=[] entity=[name=Dr. Boom id=63 zone=PLAY zonePos=1 cardId=GVG_110 player=2] srcZoneTag=HAND srcPos=4 dstZoneTag=PLAY dstPos=1] [Zone] ZoneChangeList.FireCompleteCallback() - m_id=3 m_taskList=(null) m_changes.Count=5 m_complete=True m_completeCallback=(null) [Zone] ZoneMgr.AddServerZoneChanges() - taskListId=334 changeListId=47 taskStart=0 taskEnd=5 [Zone] ZoneChangeList.ProcessChanges() - m_id=47 m_taskList=334 m_changes.Count=6 [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=FULL_ENTITY entity=[id=79 cardId=GVG_110t name=Boom Bot] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[name=Boom Bot id=79 zone=PLAY zonePos=2 cardId=GVG_110t player=2] srcZoneTag=INVALID srcPos= dstZoneTag=PLAY dstPos=2 [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Boom Bot id=79 zone=PLAY zonePos=2 cardId=GVG_110t player=2] to FRIENDLY PLAY [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Boom Bot id=79 zone=PLAY zonePos=2 cardId=GVG_110t player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Boom Bot id=79 zone=PLAY zonePos=2 cardId=GVG_110t player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - id=47 local=False [name=Boom Bot id=79 zone=PLAY zonePos=2 cardId=GVG_110t player=2] zone from -> FRIENDLY PLAY [Zone] ZoneChangeList.ProcessChanges() - id=47 local=False [name=Boom Bot id=79 zone=PLAY zonePos=2 cardId=GVG_110t player=2] pos from 0 -> 2 [Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=META_DATA metaType=META_TARGET data=0 info=1] complete=False] entity=[name=Boom Bot id=79 zone=PLAY zonePos=2 cardId=GVG_110t player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Boom Bot id=79 zone=PLAY zonePos=2 cardId=GVG_110t player=2] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Boom Bot id=79 zone=PLAY zonePos=2 cardId=GVG_110t player=2] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=79 cardId=GVG_110t name=Boom Bot] tag=ZONE_POSITION value=3] complete=False] entity=[name=Boom Bot id=79 zone=PLAY zonePos=2 cardId=GVG_110t player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=3 [Zone] ZoneChangeList.ProcessChanges() - id=47 local=False [name=Boom Bot id=79 zone=PLAY zonePos=3 cardId=GVG_110t player=2] pos from 2 -> 3 [Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=63 cardId=GVG_110 name=Dr. Boom] tag=ZONE_POSITION value=2] complete=False] entity=[name=Dr. Boom id=63 zone=PLAY zonePos=1 cardId=GVG_110 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=2 [Zone] ZoneChangeList.ProcessChanges() - id=47 local=False [name=Dr. Boom id=63 zone=PLAY zonePos=2 cardId=GVG_110 player=2] pos from 1 -> 2 [Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=FULL_ENTITY entity=[id=80 cardId=GVG_110t name=Boom Bot] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[name=Boom Bot id=80 zone=PLAY zonePos=1 cardId=GVG_110t player=2] srcZoneTag=INVALID srcPos= dstZoneTag=PLAY dstPos=1 [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Boom Bot id=80 zone=PLAY zonePos=1 cardId=GVG_110t player=2] to FRIENDLY PLAY [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Boom Bot id=80 zone=PLAY zonePos=1 cardId=GVG_110t player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Boom Bot id=80 zone=PLAY zonePos=1 cardId=GVG_110t player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - id=47 local=False [name=Boom Bot id=80 zone=PLAY zonePos=1 cardId=GVG_110t player=2] zone from -> FRIENDLY PLAY [Zone] ZoneChangeList.ProcessChanges() - id=47 local=False [name=Boom Bot id=80 zone=PLAY zonePos=1 cardId=GVG_110t player=2] pos from 0 -> 1 [Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=META_DATA metaType=META_TARGET data=0 info=1] complete=False] entity=[name=Boom Bot id=80 zone=PLAY zonePos=1 cardId=GVG_110t player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Boom Bot id=80 zone=PLAY zonePos=1 cardId=GVG_110t player=2] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Boom Bot id=80 zone=PLAY zonePos=1 cardId=GVG_110t player=2] to load (powerTask=(not null)) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=47 loadingEntities.Count=0 m_dirtyZones.Count=1 [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=47 START waiting for zone FRIENDLY PLAY [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=47 END waiting for zone FRIENDLY PLAY [Zone] ZoneChangeList.Finish() - id=47 changes=6 complete=True local=False localTrigger=[] [Zone] ZoneChangeList.FireCompleteCallback() - m_id=47 m_taskList=334 m_changes.Count=6 m_complete=True m_completeCallback=(not null) [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=334 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=335 [Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Dr. Boom id=63 zone=PLAY zonePos=2 cardId=GVG_110 player=2] [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=335 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=336 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=336 [Zone] ZoneMgr.CreateLocalChangeList() - changeListId=4 [Zone] ZoneMgr.CreateLocalChangesFromTrigger() - id=4 changes=1 complete=False local=True localTrigger=[powerTask=[] entity=[name=Cruel Taskmaster id=54 zone=HAND zonePos=2 cardId=EX1_603 player=2] srcZoneTag=HAND srcPos=2 dstZoneTag=PLAY dstPos=4] [Zone] ZoneMgr.CreateLocalChangesFromTrigger() - triggerEntity=[name=Cruel Taskmaster id=54 zone=HAND zonePos=2 cardId=EX1_603 player=2] srcZone=HAND srcPos=2 dstZone=PLAY dstPos=4 [Zone] ZoneMgr.CreateLocalChangesFromTrigger() - srcPos=2 destPos=4 [Zone] ZoneMgr.CreateLocalChangesFromTrigger() - srcZone card [name=Ysera id=42 zone=HAND zonePos=3 cardId=EX1_572 player=2] zonePos 3 -> 2 [Zone] ZoneMgr.CreateLocalChangesFromTrigger() - srcZone card [name=Big Game Hunter id=65 zone=HAND zonePos=4 cardId=EX1_005 player=2] zonePos 4 -> 3 [Zone] ZoneMgr.CreateLocalChangesFromTrigger() - srcZone card [name=Alexstrasza id=55 zone=HAND zonePos=5 cardId=EX1_561 player=2] zonePos 5 -> 4 [Zone] ZoneMgr.CreateLocalChangesFromTrigger() - srcZone card [name=Shieldmaiden id=46 zone=HAND zonePos=6 cardId=GVG_053 player=2] zonePos 6 -> 5 [Zone] ZoneMgr.CreateLocalChangesFromTrigger() - srcZone card [name=Shieldmaiden id=61 zone=HAND zonePos=7 cardId=GVG_053 player=2] zonePos 7 -> 6 [Zone] ZoneMgr.ProcessLocalChangeList() - [id=4 changes=6 complete=False local=True localTrigger=[powerTask=[] entity=[name=Cruel Taskmaster id=54 zone=HAND zonePos=2 cardId=EX1_603 player=2] srcZoneTag=HAND srcPos=2 dstZoneTag=PLAY dstPos=4]] [Zone] ZoneChangeList.ProcessChanges() - m_id=4 m_taskList=(null) m_changes.Count=6 [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[] entity=[name=Cruel Taskmaster id=54 zone=HAND zonePos=2 cardId=EX1_603 player=2] srcZoneTag=HAND srcPos=2 dstZoneTag=PLAY dstPos=4 [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Cruel Taskmaster id=54 zone=HAND zonePos=2 cardId=EX1_603 player=2] to FRIENDLY PLAY [Zone] ZoneChangeList.ProcessChanges() - id=4 local=True [name=Cruel Taskmaster id=54 zone=HAND zonePos=2 cardId=EX1_603 player=2] zone from FRIENDLY HAND -> FRIENDLY PLAY [Zone] ZoneChangeList.ProcessChanges() - id=4 local=True [name=Cruel Taskmaster id=54 zone=HAND zonePos=2 cardId=EX1_603 player=2] pos from 2 -> 4 [Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[] entity=[name=Ysera id=42 zone=HAND zonePos=3 cardId=EX1_572 player=2] srcZoneTag=INVALID srcPos=3 dstZoneTag=INVALID dstPos=2 [Zone] ZoneChangeList.ProcessChanges() - id=4 local=True [name=Ysera id=42 zone=HAND zonePos=3 cardId=EX1_572 player=2] pos from 3 -> 2 [Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[] entity=[name=Big Game Hunter id=65 zone=HAND zonePos=4 cardId=EX1_005 player=2] srcZoneTag=INVALID srcPos=4 dstZoneTag=INVALID dstPos=3 [Zone] ZoneChangeList.ProcessChanges() - id=4 local=True [name=Big Game Hunter id=65 zone=HAND zonePos=4 cardId=EX1_005 player=2] pos from 4 -> 3 [Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[] entity=[name=Alexstrasza id=55 zone=HAND zonePos=5 cardId=EX1_561 player=2] srcZoneTag=INVALID srcPos=5 dstZoneTag=INVALID dstPos=4 [Zone] ZoneChangeList.ProcessChanges() - id=4 local=True [name=Alexstrasza id=55 zone=HAND zonePos=5 cardId=EX1_561 player=2] pos from 5 -> 4 [Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[] entity=[name=Shieldmaiden id=46 zone=HAND zonePos=6 cardId=GVG_053 player=2] srcZoneTag=INVALID srcPos=6 dstZoneTag=INVALID dstPos=5 [Zone] ZoneChangeList.ProcessChanges() - id=4 local=True [name=Shieldmaiden id=46 zone=HAND zonePos=6 cardId=GVG_053 player=2] pos from 6 -> 5 [Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[] entity=[name=Shieldmaiden id=61 zone=HAND zonePos=7 cardId=GVG_053 player=2] srcZoneTag=INVALID srcPos=7 dstZoneTag=INVALID dstPos=6 [Zone] ZoneChangeList.ProcessChanges() - id=4 local=True [name=Shieldmaiden id=61 zone=HAND zonePos=7 cardId=GVG_053 player=2] pos from 7 -> 6 [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=4 loadingEntities.Count=1 m_dirtyZones.Count=2 [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=4 START waiting for [name=Cruel Taskmaster id=54 zone=HAND zonePos=2 cardId=EX1_603 player=2] to load (card=[name=Cruel Taskmaster id=54 zone=HAND zonePos=2 cardId=EX1_603 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=4 END waiting for [name=Cruel Taskmaster id=54 zone=HAND zonePos=2 cardId=EX1_603 player=2] to load (card=[name=Cruel Taskmaster id=54 zone=HAND zonePos=2 cardId=EX1_603 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=4 START waiting for zone FRIENDLY HAND [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=4 START waiting for zone FRIENDLY PLAY [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=4 END waiting for zone FRIENDLY HAND [Power] GameState.SendOption() - selectedOption=1 selectedSubOption=-1 selectedTarget=28 selectedPosition=4 [Power] GameState.DebugPrintPowerList() - Count=54 [Power] GameState.DebugPrintPower() - ACTION_START Entity=[name=Cruel Taskmaster id=54 zone=HAND zonePos=2 cardId=EX1_603 player=2] SubType=PLAY Index=0 Target=[name=Abusive Sergeant id=28 zone=PLAY zonePos=2 cardId=CS2_188 player=1] [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=RESOURCES_USED value=7 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_CARDS_PLAYED_THIS_TURN value=2 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_MINIONS_PLAYED_THIS_TURN value=2 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Shieldmaiden id=61 zone=HAND zonePos=7 cardId=GVG_053 player=2] tag=ZONE_POSITION value=6 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Shieldmaiden id=46 zone=HAND zonePos=6 cardId=GVG_053 player=2] tag=ZONE_POSITION value=5 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Alexstrasza id=55 zone=HAND zonePos=5 cardId=EX1_561 player=2] tag=ZONE_POSITION value=4 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Big Game Hunter id=65 zone=HAND zonePos=4 cardId=EX1_005 player=2] tag=ZONE_POSITION value=3 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Ysera id=42 zone=HAND zonePos=3 cardId=EX1_572 player=2] tag=ZONE_POSITION value=2 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Cruel Taskmaster id=54 zone=HAND zonePos=2 cardId=EX1_603 player=2] tag=ZONE value=PLAY [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Cruel Taskmaster id=54 zone=HAND zonePos=2 cardId=EX1_603 player=2] tag=COST value=2 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Cruel Taskmaster id=54 zone=HAND zonePos=2 cardId=EX1_603 player=2] tag=ZONE_POSITION value=4 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Cruel Taskmaster id=54 zone=HAND zonePos=2 cardId=EX1_603 player=2] tag=EXHAUSTED value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Cruel Taskmaster id=54 zone=HAND zonePos=2 cardId=EX1_603 player=2] tag=JUST_PLAYED value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=LAST_CARD_PLAYED value=54 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Cruel Taskmaster id=54 zone=HAND zonePos=2 cardId=EX1_603 player=2] tag=COST value=1 [Power] GameState.DebugPrintPower() - ACTION_START Entity=[name=Imperial Favor id=71 zone=PLAY zonePos=0 cardId=BRM_028e player=2] SubType=TRIGGER Index=0 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imperial Favor id=71 zone=PLAY zonePos=0 cardId=BRM_028e player=2] tag=LAST_AFFECTED_BY value=71 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imperial Favor id=71 zone=PLAY zonePos=0 cardId=BRM_028e player=2] tag=ZONE value=GRAVEYARD [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imperial Favor id=71 zone=PLAY zonePos=0 cardId=BRM_028e player=2] tag=ATTACHED value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Cruel Taskmaster id=54 zone=HAND zonePos=2 cardId=EX1_603 player=2] tag=COST value=2 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Cruel Taskmaster id=54 zone=HAND zonePos=2 cardId=EX1_603 player=2] tag=CARD_TARGET value=28 [Power] GameState.DebugPrintPower() - ACTION_START Entity=[name=Cruel Taskmaster id=54 zone=HAND zonePos=2 cardId=EX1_603 player=2] SubType=POWER Index=-1 Target=[name=Abusive Sergeant id=28 zone=PLAY zonePos=2 cardId=CS2_188 player=1] [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=81 CardID=EX1_603e [Power] GameState.DebugPrintPower() - tag=ZONE value=SETASIDE [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=2 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=81 [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=ENCHANTMENT [Power] GameState.DebugPrintPower() - tag=CREATOR value=54 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=81 tag=ATTACHED value=28 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=81 tag=ZONE value=PLAY [Power] GameState.DebugPrintPower() - META_DATA - Meta=META_TARGET Data=0 Info=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Abusive Sergeant id=28 zone=PLAY zonePos=2 cardId=CS2_188 player=1] tag=PREDAMAGE value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Abusive Sergeant id=28 zone=PLAY zonePos=2 cardId=CS2_188 player=1] tag=PREDAMAGE value=0 [Power] GameState.DebugPrintPower() - META_DATA - Meta=META_DAMAGE Data=1 Info=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Abusive Sergeant id=28 zone=PLAY zonePos=2 cardId=CS2_188 player=1] tag=LAST_AFFECTED_BY value=54 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Abusive Sergeant id=28 zone=PLAY zonePos=2 cardId=CS2_188 player=1] tag=DAMAGE value=1 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Abusive Sergeant id=28 zone=PLAY zonePos=2 cardId=CS2_188 player=1] tag=ATK value=4 [Power] GameState.DebugPrintPower() - ACTION_START Entity=GameEntity SubType=DEATHS Index=0 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_MINIONS_PLAYER_KILLED_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NUM_MINIONS_KILLED_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Abusive Sergeant id=28 zone=PLAY zonePos=2 cardId=CS2_188 player=1] tag=EXHAUSTED value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_FRIENDLY_MINIONS_THAT_DIED_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Abusive Sergeant id=28 zone=PLAY zonePos=2 cardId=CS2_188 player=1] tag=ZONE value=GRAVEYARD [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=81 tag=ATTACHED value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=81 tag=ZONE value=REMOVEDFROMGAME [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Abusive Sergeant id=28 zone=PLAY zonePos=2 cardId=CS2_188 player=1] tag=IGNORE_DAMAGE value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Abusive Sergeant id=28 zone=PLAY zonePos=2 cardId=CS2_188 player=1] tag=DAMAGE value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Abusive Sergeant id=28 zone=PLAY zonePos=2 cardId=CS2_188 player=1] tag=IGNORE_DAMAGE_OFF value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Abusive Sergeant id=28 zone=PLAY zonePos=2 cardId=CS2_188 player=1] tag=ATK value=2 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Abusive Sergeant id=28 zone=PLAY zonePos=2 cardId=CS2_188 player=1] tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Abusive Sergeant id=28 zone=PLAY zonePos=2 cardId=CS2_188 player=1] tag=IGNORE_DAMAGE value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Abusive Sergeant id=28 zone=PLAY zonePos=2 cardId=CS2_188 player=1] tag=IGNORE_DAMAGE_OFF value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_OPTIONS_PLAYED_THIS_TURN value=2 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_OPTIONS value=1 [Power] GameState.DebugPrintOptions() - id=41 [Power] GameState.DebugPrintOptions() - option 0 type=END_TURN mainEntity= [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=4 END waiting for zone FRIENDLY PLAY [Zone] ZoneChangeList.Finish() - id=4 changes=6 complete=True local=True localTrigger=[powerTask=[] entity=[name=Cruel Taskmaster id=54 zone=HAND zonePos=2 cardId=EX1_603 player=2] srcZoneTag=HAND srcPos=2 dstZoneTag=PLAY dstPos=4] [Zone] ZoneChangeList.FireCompleteCallback() - m_id=4 m_taskList=(null) m_changes.Count=6 m_complete=True m_completeCallback=(null) [Power] GameState.SendOption() - selectedOption=0 selectedSubOption=-1 selectedTarget=0 selectedPosition=0 [Power] GameState.DebugPrintPowerList() - Count=56 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_END [Power] GameState.DebugPrintPower() - ACTION_START Entity=Dandelock SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_CLEANUP [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_CLEANUP [Power] GameState.DebugPrintPower() - ACTION_START Entity=Dandelock SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Dr. Boom id=63 zone=PLAY zonePos=2 cardId=GVG_110 player=2] tag=JUST_PLAYED value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Cruel Taskmaster id=54 zone=HAND zonePos=2 cardId=EX1_603 player=2] tag=JUST_PLAYED value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_NEXT [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_NEXT [Power] GameState.DebugPrintPower() - ACTION_START Entity=GameEntity SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_TURNS_LEFT value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_TURNS_LEFT value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=CURRENT_PLAYER value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=CURRENT_PLAYER value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=TURN value=14 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=TURN_START value=1432528760 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=TURN_TIMER_SLUSH value=10 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_READY [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_READY [Power] GameState.DebugPrintPower() - ACTION_START Entity=Zed SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] tag=NUM_TURNS_IN_PLAY value=7 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Life Tap id=5 zone=PLAY zonePos=0 cardId=CS2_056 player=1] tag=NUM_TURNS_IN_PLAY value=7 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Voidcaller id=17 zone=PLAY zonePos=1 cardId=FP1_022 player=1] tag=NUM_TURNS_IN_PLAY value=3 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=RESOURCES value=7 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=RESOURCES_USED value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=COMBO_ACTIVE value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_CARDS_PLAYED_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_MINIONS_PLAYED_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_OPTIONS_PLAYED_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Life Tap id=5 zone=PLAY zonePos=0 cardId=CS2_056 player=1] tag=EXHAUSTED value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Voidcaller id=17 zone=PLAY zonePos=1 cardId=FP1_022 player=1] tag=EXHAUSTED value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_CARDS_DRAWN_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_START_TRIGGERS [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_FRIENDLY_MINIONS_THAT_DIED_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_START_TRIGGERS [Power] GameState.DebugPrintPower() - ACTION_START Entity=Zed SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_START [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_START [Power] GameState.DebugPrintPower() - ACTION_START Entity=Zed SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=8 cardId= type=INVALID zone=DECK zonePos=0 player=1] tag=ZONE value=HAND [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=8 cardId= type=INVALID zone=DECK zonePos=0 player=1] tag=ZONE_POSITION value=9 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_CARDS_DRAWN_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_MINIONS_PLAYER_KILLED_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NUM_MINIONS_KILLED_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_ACTION [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_ACTION [Power] GameState.DebugPrintPower() - ACTION_START Entity=Zed SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_END [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_OPTIONS value=11 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=337 [Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Cruel Taskmaster id=54 zone=HAND zonePos=2 cardId=EX1_603 player=2] [Zone] ZoneMgr.AddServerZoneChanges() - taskListId=337 changeListId=48 taskStart=0 taskEnd=14 [Zone] ZoneChangeList.ProcessChanges() - m_id=48 m_taskList=337 m_changes.Count=15 [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Dandelock] tag=RESOURCES_USED value=7] complete=False] entity=Dandelock srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Dandelock] tag=NUM_CARDS_PLAYED_THIS_TURN value=2] complete=False] entity=Dandelock srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Dandelock] tag=NUM_MINIONS_PLAYED_THIS_TURN value=2] complete=False] entity=Dandelock srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=61 cardId=GVG_053 name=Shieldmaiden] tag=ZONE_POSITION value=6] complete=False] entity=[name=Shieldmaiden id=61 zone=HAND zonePos=7 cardId=GVG_053 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=6 [Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=46 cardId=GVG_053 name=Shieldmaiden] tag=ZONE_POSITION value=5] complete=False] entity=[name=Shieldmaiden id=46 zone=HAND zonePos=6 cardId=GVG_053 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=5 [Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=55 cardId=EX1_561 name=Alexstrasza] tag=ZONE_POSITION value=4] complete=False] entity=[name=Alexstrasza id=55 zone=HAND zonePos=5 cardId=EX1_561 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=4 [Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=TAG_CHANGE entity=[id=65 cardId=EX1_005 name=Big Game Hunter] tag=ZONE_POSITION value=3] complete=False] entity=[name=Big Game Hunter id=65 zone=HAND zonePos=4 cardId=EX1_005 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=3 [Zone] ZoneChangeList.ProcessChanges() - processing index=7 change=powerTask=[power=[type=TAG_CHANGE entity=[id=42 cardId=EX1_572 name=Ysera] tag=ZONE_POSITION value=2] complete=False] entity=[name=Ysera id=42 zone=HAND zonePos=3 cardId=EX1_572 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=2 [Zone] ZoneChangeList.ProcessChanges() - processing index=8 change=powerTask=[power=[type=TAG_CHANGE entity=[id=54 cardId=EX1_603 name=Cruel Taskmaster] tag=ZONE value=PLAY] complete=False] entity=[name=Cruel Taskmaster id=54 zone=HAND zonePos=2 cardId=EX1_603 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=PLAY dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=9 change=powerTask=[power=[type=TAG_CHANGE entity=[id=54 cardId=EX1_603 name=Cruel Taskmaster] tag=COST value=2] complete=False] entity=[name=Cruel Taskmaster id=54 zone=PLAY zonePos=2 cardId=EX1_603 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=10 change=powerTask=[power=[type=TAG_CHANGE entity=[id=54 cardId=EX1_603 name=Cruel Taskmaster] tag=ZONE_POSITION value=4] complete=False] entity=[name=Cruel Taskmaster id=54 zone=PLAY zonePos=2 cardId=EX1_603 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=4 [Zone] ZoneChangeList.ProcessChanges() - processing index=11 change=powerTask=[power=[type=TAG_CHANGE entity=[id=54 cardId=EX1_603 name=Cruel Taskmaster] tag=EXHAUSTED value=1] complete=False] entity=[name=Cruel Taskmaster id=54 zone=PLAY zonePos=4 cardId=EX1_603 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=12 change=powerTask=[power=[type=TAG_CHANGE entity=[id=54 cardId=EX1_603 name=Cruel Taskmaster] tag=JUST_PLAYED value=1] complete=False] entity=[name=Cruel Taskmaster id=54 zone=PLAY zonePos=4 cardId=EX1_603 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=13 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Dandelock] tag=LAST_CARD_PLAYED value=54] complete=False] entity=Dandelock srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=14 change=powerTask=[power=[type=TAG_CHANGE entity=[id=54 cardId=EX1_603 name=Cruel Taskmaster] tag=COST value=1] complete=False] entity=[name=Cruel Taskmaster id=54 zone=PLAY zonePos=4 cardId=EX1_603 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=48 loadingEntities.Count=0 m_dirtyZones.Count=0 [Zone] ZoneChangeList.Finish() - id=48 changes=15 complete=True local=False localTrigger=[] [Zone] ZoneChangeList.FireCompleteCallback() - m_id=48 m_taskList=337 m_changes.Count=15 m_complete=True m_completeCallback=(not null) [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=337 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=338 [Zone] ZoneMgr.AddServerZoneChanges() - taskListId=338 changeListId=49 taskStart=0 taskEnd=3 [Zone] ZoneChangeList.ProcessChanges() - m_id=49 m_taskList=338 m_changes.Count=4 [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=71 cardId=BRM_028e name=Imperial Favor] tag=LAST_AFFECTED_BY value=71] complete=False] entity=[name=Imperial Favor id=71 zone=PLAY zonePos=0 cardId=BRM_028e player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=71 cardId=BRM_028e name=Imperial Favor] tag=ZONE value=GRAVEYARD] complete=False] entity=[name=Imperial Favor id=71 zone=PLAY zonePos=0 cardId=BRM_028e player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=71 cardId=BRM_028e name=Imperial Favor] tag=ATTACHED value=0] complete=False] entity=[name=Imperial Favor id=71 zone=GRAVEYARD zonePos=0 cardId=BRM_028e player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=54 cardId=EX1_603 name=Cruel Taskmaster] tag=COST value=2] complete=False] entity=[name=Cruel Taskmaster id=54 zone=PLAY zonePos=4 cardId=EX1_603 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=49 loadingEntities.Count=0 m_dirtyZones.Count=0 [Zone] ZoneChangeList.Finish() - id=49 changes=4 complete=True local=False localTrigger=[] [Zone] ZoneChangeList.FireCompleteCallback() - m_id=49 m_taskList=338 m_changes.Count=4 m_complete=True m_completeCallback=(not null) [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=338 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=339 [Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Cruel Taskmaster id=54 zone=PLAY zonePos=4 cardId=EX1_603 player=2] [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=339 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=340 [Zone] ZoneMgr.AddServerZoneChanges() - taskListId=340 changeListId=50 taskStart=0 taskEnd=2 [Zone] ZoneChangeList.ProcessChanges() - m_id=50 m_taskList=340 m_changes.Count=3 [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=FULL_ENTITY entity=[id=81 cardId=EX1_603e name=Whipped Into Shape] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[name=Whipped Into Shape id=81 zone=SETASIDE zonePos=0 cardId=EX1_603e player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=81 cardId=EX1_603e name=Whipped Into Shape] tag=ATTACHED value=28] complete=False] entity=[name=Whipped Into Shape id=81 zone=SETASIDE zonePos=0 cardId=EX1_603e player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - START waiting for to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=81 cardId=EX1_603e name=Whipped Into Shape] tag=ZONE value=PLAY] complete=False] entity=[name=Whipped Into Shape id=81 zone=SETASIDE zonePos=0 cardId=EX1_603e player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=50 loadingEntities.Count=0 m_dirtyZones.Count=0 [Zone] ZoneChangeList.Finish() - id=50 changes=3 complete=True local=False localTrigger=[] [Zone] ZoneChangeList.FireCompleteCallback() - m_id=50 m_taskList=340 m_changes.Count=3 m_complete=True m_completeCallback=(not null) [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=340 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=341 [Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Cruel Taskmaster id=54 zone=PLAY zonePos=4 cardId=EX1_603 player=2] [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=341 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=342 [Zone] ZoneMgr.AddServerZoneChanges() - taskListId=342 changeListId=51 taskStart=0 taskEnd=11 [Zone] ZoneChangeList.ProcessChanges() - m_id=51 m_taskList=342 m_changes.Count=12 [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=NUM_MINIONS_PLAYER_KILLED_THIS_TURN value=1] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=1 cardId= name=GameEntity] tag=NUM_MINIONS_KILLED_THIS_TURN value=1] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=28 cardId=CS2_188 name=Abusive Sergeant] tag=EXHAUSTED value=0] complete=False] entity=[name=Abusive Sergeant id=28 zone=PLAY zonePos=2 cardId=CS2_188 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=NUM_FRIENDLY_MINIONS_THAT_DIED_THIS_TURN value=1] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=28 cardId=CS2_188 name=Abusive Sergeant] tag=ZONE value=GRAVEYARD] complete=False] entity=[name=Abusive Sergeant id=28 zone=PLAY zonePos=2 cardId=CS2_188 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=GRAVEYARD dstPos= [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Abusive Sergeant id=28 zone=GRAVEYARD zonePos=2 cardId=CS2_188 player=1] to OPPOSING GRAVEYARD [Zone] ZoneChangeList.ProcessChanges() - id=51 local=False [name=Abusive Sergeant id=28 zone=GRAVEYARD zonePos=2 cardId=CS2_188 player=1] zone from OPPOSING PLAY -> OPPOSING GRAVEYARD [Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=81 cardId=EX1_603e name=Whipped Into Shape] tag=ATTACHED value=0] complete=False] entity=[name=Whipped Into Shape id=81 zone=PLAY zonePos=0 cardId=EX1_603e player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=TAG_CHANGE entity=[id=81 cardId=EX1_603e name=Whipped Into Shape] tag=ZONE value=REMOVEDFROMGAME] complete=False] entity=[name=Whipped Into Shape id=81 zone=PLAY zonePos=0 cardId=EX1_603e player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=7 change=powerTask=[power=[type=TAG_CHANGE entity=[id=28 cardId=CS2_188 name=Abusive Sergeant] tag=IGNORE_DAMAGE value=1] complete=False] entity=[name=Abusive Sergeant id=28 zone=GRAVEYARD zonePos=2 cardId=CS2_188 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Abusive Sergeant id=28 zone=GRAVEYARD zonePos=2 cardId=CS2_188 player=1] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Abusive Sergeant id=28 zone=GRAVEYARD zonePos=2 cardId=CS2_188 player=1] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - processing index=8 change=powerTask=[power=[type=TAG_CHANGE entity=[id=28 cardId=CS2_188 name=Abusive Sergeant] tag=DAMAGE value=0] complete=False] entity=[name=Abusive Sergeant id=28 zone=GRAVEYARD zonePos=2 cardId=CS2_188 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=9 change=powerTask=[power=[type=TAG_CHANGE entity=[id=28 cardId=CS2_188 name=Abusive Sergeant] tag=IGNORE_DAMAGE_OFF value=1] complete=False] entity=[name=Abusive Sergeant id=28 zone=GRAVEYARD zonePos=2 cardId=CS2_188 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=10 change=powerTask=[power=[type=TAG_CHANGE entity=[id=28 cardId=CS2_188 name=Abusive Sergeant] tag=ATK value=2] complete=False] entity=[name=Abusive Sergeant id=28 zone=GRAVEYARD zonePos=2 cardId=CS2_188 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=11 change=powerTask=[power=[type=TAG_CHANGE entity=[id=28 cardId=CS2_188 name=Abusive Sergeant] tag=ZONE_POSITION value=0] complete=False] entity=[name=Abusive Sergeant id=28 zone=GRAVEYARD zonePos=2 cardId=CS2_188 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=0 [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=51 loadingEntities.Count=0 m_dirtyZones.Count=2 [Zone] ZoneChangeList.Finish() - id=51 changes=12 complete=True local=False localTrigger=[] [Zone] ZoneChangeList.FireCompleteCallback() - m_id=51 m_taskList=342 m_changes.Count=12 m_complete=True m_completeCallback=(not null) [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=342 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=343 [Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Cruel Taskmaster id=54 zone=PLAY zonePos=4 cardId=EX1_603 player=2] [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=343 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=344 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=344 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=345 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=345 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=346 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=346 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=347 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=347 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=348 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=348 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=349 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=349 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=350 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=350 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=351 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=351 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=352 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=352 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=353 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=353 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=354 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=354 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=355 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=355 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=356 [Zone] ZoneMgr.AddServerZoneChanges() - taskListId=356 changeListId=52 taskStart=0 taskEnd=5 [Zone] ZoneChangeList.ProcessChanges() - m_id=52 m_taskList=356 m_changes.Count=6 [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=8 cardId= name=[id=8 cardId= type=INVALID zone=DECK zonePos=0 player=1]] tag=ZONE value=HAND] complete=False] entity=[id=8 cardId= type=INVALID zone=DECK zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos= [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=8 cardId= type=INVALID zone=HAND zonePos=0 player=1] to OPPOSING HAND [Zone] ZoneChangeList.ProcessChanges() - id=52 local=False [id=8 cardId= type=INVALID zone=HAND zonePos=0 player=1] zone from OPPOSING DECK -> OPPOSING HAND [Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=8 cardId= name=[id=8 cardId= type=INVALID zone=HAND zonePos=0 player=1]] tag=ZONE_POSITION value=9] complete=False] entity=[id=8 cardId= type=INVALID zone=HAND zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=9 [Zone] ZoneChangeList.ProcessChanges() - START waiting for [id=8 cardId= type=INVALID zone=HAND zonePos=0 player=1] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [id=8 cardId= type=INVALID zone=HAND zonePos=0 player=1] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - id=52 local=False [id=8 cardId= type=INVALID zone=HAND zonePos=9 player=1] pos from 0 -> 9 [Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=NUM_CARDS_DRAWN_THIS_TURN value=1] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=NUM_MINIONS_PLAYER_KILLED_THIS_TURN value=0] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=1 cardId= name=GameEntity] tag=NUM_MINIONS_KILLED_THIS_TURN value=0] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=1 cardId= name=GameEntity] tag=NEXT_STEP value=MAIN_ACTION] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=52 loadingEntities.Count=0 m_dirtyZones.Count=2 [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=52 START waiting for zone OPPOSING DECK [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=52 END waiting for zone OPPOSING DECK [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=52 START waiting for zone OPPOSING HAND [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=52 END waiting for zone OPPOSING HAND [Zone] ZoneChangeList.Finish() - id=52 changes=6 complete=True local=False localTrigger=[] [Zone] ZoneChangeList.FireCompleteCallback() - m_id=52 m_taskList=356 m_changes.Count=6 m_complete=True m_completeCallback=(not null) [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=356 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=357 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=357 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=358 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=358 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=359 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=359 [Power] GameState.DebugPrintPowerList() - Count=18 [Power] GameState.DebugPrintPower() - ACTION_START Entity=[id=14 cardId= type=INVALID zone=HAND zonePos=6 player=1] SubType=PLAY Index=0 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=RESOURCES_USED value=6 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_CARDS_PLAYED_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_MINIONS_PLAYED_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=8 cardId= type=INVALID zone=HAND zonePos=9 player=1] tag=ZONE_POSITION value=8 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=11 cardId= type=INVALID zone=HAND zonePos=8 player=1] tag=ZONE_POSITION value=7 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=25 cardId= type=INVALID zone=HAND zonePos=7 player=1] tag=ZONE_POSITION value=6 [Power] GameState.DebugPrintPower() - SHOW_ENTITY - Updating Entity=[id=14 cardId= type=INVALID zone=HAND zonePos=6 player=1] CardID=EX1_016 [Power] GameState.DebugPrintPower() - tag=PREMIUM value=1 [Power] GameState.DebugPrintPower() - tag=HEALTH value=5 [Power] GameState.DebugPrintPower() - tag=ATK value=5 [Power] GameState.DebugPrintPower() - tag=COST value=6 [Power] GameState.DebugPrintPower() - tag=ZONE value=PLAY [Power] GameState.DebugPrintPower() - tag=ELITE value=1 [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=MINION [Power] GameState.DebugPrintPower() - tag=RARITY value=LEGENDARY [Power] GameState.DebugPrintPower() - tag=DEATHRATTLE value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=14 cardId= type=INVALID zone=HAND zonePos=6 player=1] tag=ZONE_POSITION value=2 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=14 cardId= type=INVALID zone=HAND zonePos=6 player=1] tag=EXHAUSTED value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=14 cardId= type=INVALID zone=HAND zonePos=6 player=1] tag=JUST_PLAYED value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=LAST_CARD_PLAYED value=14 [Power] GameState.DebugPrintPower() - ACTION_START Entity=[id=14 cardId= type=INVALID zone=HAND zonePos=6 player=1] SubType=POWER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=COMBO_ACTIVE value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_OPTIONS_PLAYED_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_OPTIONS value=4 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=360 [Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [id=14 cardId= type=INVALID zone=HAND zonePos=6 player=1] [Zone] ZoneMgr.AddServerZoneChanges() - taskListId=360 changeListId=53 taskStart=0 taskEnd=10 [Zone] ZoneChangeList.ProcessChanges() - m_id=53 m_taskList=360 m_changes.Count=11 [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=RESOURCES_USED value=6] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=NUM_CARDS_PLAYED_THIS_TURN value=1] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=NUM_MINIONS_PLAYED_THIS_TURN value=1] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=8 cardId= name=[id=8 cardId= type=INVALID zone=HAND zonePos=9 player=1]] tag=ZONE_POSITION value=8] complete=False] entity=[id=8 cardId= type=INVALID zone=HAND zonePos=9 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=8 [Zone] ZoneChangeList.ProcessChanges() - id=53 local=False [id=8 cardId= type=INVALID zone=HAND zonePos=8 player=1] pos from 9 -> 8 [Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=11 cardId= name=[id=11 cardId= type=INVALID zone=HAND zonePos=8 player=1]] tag=ZONE_POSITION value=7] complete=False] entity=[id=11 cardId= type=INVALID zone=HAND zonePos=8 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=7 [Zone] ZoneChangeList.ProcessChanges() - id=53 local=False [id=11 cardId= type=INVALID zone=HAND zonePos=7 player=1] pos from 8 -> 7 [Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=25 cardId= name=[id=25 cardId= type=INVALID zone=HAND zonePos=7 player=1]] tag=ZONE_POSITION value=6] complete=False] entity=[id=25 cardId= type=INVALID zone=HAND zonePos=7 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=6 [Zone] ZoneChangeList.ProcessChanges() - id=53 local=False [id=25 cardId= type=INVALID zone=HAND zonePos=6 player=1] pos from 7 -> 6 [Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=SHOW_ENTITY entity=[id=14 cardId=EX1_016 name=[id=14 cardId= type=INVALID zone=HAND zonePos=6 player=1]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=14 cardId= type=INVALID zone=HAND zonePos=6 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=PLAY dstPos= [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Sylvanas Windrunner id=14 zone=PLAY zonePos=6 cardId=EX1_016 player=1] to OPPOSING PLAY [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Sylvanas Windrunner id=14 zone=PLAY zonePos=6 cardId=EX1_016 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Sylvanas Windrunner id=14 zone=PLAY zonePos=6 cardId=EX1_016 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - id=53 local=False [name=Sylvanas Windrunner id=14 zone=PLAY zonePos=6 cardId=EX1_016 player=1] zone from OPPOSING HAND -> OPPOSING PLAY [Zone] ZoneChangeList.ProcessChanges() - processing index=7 change=powerTask=[power=[type=TAG_CHANGE entity=[id=14 cardId=EX1_016 name=Sylvanas Windrunner] tag=ZONE_POSITION value=2] complete=False] entity=[name=Sylvanas Windrunner id=14 zone=PLAY zonePos=6 cardId=EX1_016 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=2 [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Sylvanas Windrunner id=14 zone=PLAY zonePos=6 cardId=EX1_016 player=1] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Sylvanas Windrunner id=14 zone=PLAY zonePos=6 cardId=EX1_016 player=1] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - id=53 local=False [name=Sylvanas Windrunner id=14 zone=PLAY zonePos=2 cardId=EX1_016 player=1] pos from 6 -> 2 [Zone] ZoneChangeList.ProcessChanges() - processing index=8 change=powerTask=[power=[type=TAG_CHANGE entity=[id=14 cardId=EX1_016 name=Sylvanas Windrunner] tag=EXHAUSTED value=1] complete=False] entity=[name=Sylvanas Windrunner id=14 zone=PLAY zonePos=2 cardId=EX1_016 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=9 change=powerTask=[power=[type=TAG_CHANGE entity=[id=14 cardId=EX1_016 name=Sylvanas Windrunner] tag=JUST_PLAYED value=1] complete=False] entity=[name=Sylvanas Windrunner id=14 zone=PLAY zonePos=2 cardId=EX1_016 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=10 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=LAST_CARD_PLAYED value=14] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=53 loadingEntities.Count=0 m_dirtyZones.Count=2 [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=53 START waiting for zone OPPOSING HAND [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=53 START waiting for zone OPPOSING PLAY [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=53 END waiting for zone OPPOSING PLAY [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=53 END waiting for zone OPPOSING HAND [Zone] ZoneChangeList.Finish() - id=53 changes=11 complete=True local=False localTrigger=[] [Zone] ZoneChangeList.FireCompleteCallback() - m_id=53 m_taskList=360 m_changes.Count=11 m_complete=True m_completeCallback=(not null) [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=360 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=361 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=361 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=362 [Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Sylvanas Windrunner id=14 zone=PLAY zonePos=2 cardId=EX1_016 player=1] [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=362 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=363 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=363 [Power] GameState.DebugPrintPowerList() - Count=24 [Power] GameState.DebugPrintPower() - ACTION_START Entity=[name=Voidcaller id=17 zone=PLAY zonePos=1 cardId=FP1_022 player=1] SubType=ATTACK Index=-1 Target=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=PROPOSED_ATTACKER value=17 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=PROPOSED_DEFENDER value=36 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Voidcaller id=17 zone=PLAY zonePos=1 cardId=FP1_022 player=1] tag=ATTACKING value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_ACTION [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_COMBAT [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_OPTIONS_PLAYED_THIS_TURN value=2 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=DEFENDING value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=PREDAMAGE value=3 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=PREDAMAGE value=0 [Power] GameState.DebugPrintPower() - META_DATA - Meta=META_DAMAGE Data=3 Info=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=DAMAGE value=13 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Voidcaller id=17 zone=PLAY zonePos=1 cardId=FP1_022 player=1] tag=NUM_ATTACKS_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Voidcaller id=17 zone=PLAY zonePos=1 cardId=FP1_022 player=1] tag=EXHAUSTED value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=PROPOSED_ATTACKER value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=PROPOSED_DEFENDER value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Voidcaller id=17 zone=PLAY zonePos=1 cardId=FP1_022 player=1] tag=ATTACKING value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=DEFENDING value=0 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_ACTION [Power] GameState.DebugPrintPower() - ACTION_START Entity=Zed SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_END [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_OPTIONS value=3 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=364 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=364 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=365 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=365 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=366 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=366 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=367 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=367 [Power] GameState.DebugPrintPowerList() - Count=63 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_END [Power] GameState.DebugPrintPower() - ACTION_START Entity=Zed SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_CLEANUP [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_CLEANUP [Power] GameState.DebugPrintPower() - ACTION_START Entity=Zed SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Sylvanas Windrunner id=14 zone=PLAY zonePos=2 cardId=EX1_016 player=1] tag=JUST_PLAYED value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_NEXT [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_NEXT [Power] GameState.DebugPrintPower() - ACTION_START Entity=GameEntity SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_TURNS_LEFT value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_TURNS_LEFT value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=CURRENT_PLAYER value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=CURRENT_PLAYER value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=TURN value=15 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=TURN_START value=1432528785 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=TURN_TIMER_SLUSH value=8 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_READY [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_READY [Power] GameState.DebugPrintPower() - ACTION_START Entity=Dandelock SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=NUM_TURNS_IN_PLAY value=8 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Armor Up! id=37 zone=PLAY zonePos=0 cardId=CS2_102 player=2] tag=NUM_TURNS_IN_PLAY value=8 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imperial Favor id=70 zone=PLAY zonePos=0 cardId=BRM_028e player=2] tag=NUM_TURNS_IN_PLAY value=2 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imperial Favor id=72 zone=PLAY zonePos=0 cardId=BRM_028e player=2] tag=NUM_TURNS_IN_PLAY value=2 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imperial Favor id=74 zone=PLAY zonePos=0 cardId=BRM_028e player=2] tag=NUM_TURNS_IN_PLAY value=2 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imperial Favor id=75 zone=PLAY zonePos=0 cardId=BRM_028e player=2] tag=NUM_TURNS_IN_PLAY value=2 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imperial Favor id=76 zone=PLAY zonePos=0 cardId=BRM_028e player=2] tag=NUM_TURNS_IN_PLAY value=2 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Dr. Boom id=63 zone=PLAY zonePos=2 cardId=GVG_110 player=2] tag=NUM_TURNS_IN_PLAY value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Boom Bot id=79 zone=PLAY zonePos=3 cardId=GVG_110t player=2] tag=NUM_TURNS_IN_PLAY value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Boom Bot id=80 zone=PLAY zonePos=1 cardId=GVG_110t player=2] tag=NUM_TURNS_IN_PLAY value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Cruel Taskmaster id=54 zone=PLAY zonePos=4 cardId=EX1_603 player=2] tag=NUM_TURNS_IN_PLAY value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=RESOURCES value=8 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=RESOURCES_USED value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=COMBO_ACTIVE value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Voidcaller id=17 zone=PLAY zonePos=1 cardId=FP1_022 player=1] tag=NUM_ATTACKS_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_CARDS_PLAYED_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_MINIONS_PLAYED_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_OPTIONS_PLAYED_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Dr. Boom id=63 zone=PLAY zonePos=2 cardId=GVG_110 player=2] tag=EXHAUSTED value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Boom Bot id=79 zone=PLAY zonePos=3 cardId=GVG_110t player=2] tag=EXHAUSTED value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Boom Bot id=80 zone=PLAY zonePos=1 cardId=GVG_110t player=2] tag=EXHAUSTED value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Cruel Taskmaster id=54 zone=PLAY zonePos=4 cardId=EX1_603 player=2] tag=EXHAUSTED value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_CARDS_DRAWN_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_START_TRIGGERS [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_START_TRIGGERS [Power] GameState.DebugPrintPower() - ACTION_START Entity=Dandelock SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_START [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_START [Power] GameState.DebugPrintPower() - ACTION_START Entity=Dandelock SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - SHOW_ENTITY - Updating Entity=[id=57 cardId= type=INVALID zone=DECK zonePos=0 player=2] CardID=FP1_012 [Power] GameState.DebugPrintPower() - tag=HEALTH value=5 [Power] GameState.DebugPrintPower() - tag=ATK value=3 [Power] GameState.DebugPrintPower() - tag=COST value=5 [Power] GameState.DebugPrintPower() - tag=ZONE value=HAND [Power] GameState.DebugPrintPower() - tag=TAUNT value=1 [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=MINION [Power] GameState.DebugPrintPower() - tag=RARITY value=RARE [Power] GameState.DebugPrintPower() - tag=DEATHRATTLE value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=57 cardId= type=INVALID zone=DECK zonePos=0 player=2] tag=ZONE_POSITION value=7 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_CARDS_DRAWN_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_ACTION [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_ACTION [Power] GameState.DebugPrintPower() - ACTION_START Entity=Dandelock SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_END [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_OPTIONS value=13 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=368 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=368 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=369 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=369 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=370 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=370 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=371 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=371 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=372 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=372 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=373 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=373 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=374 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=374 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=375 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=375 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=376 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=376 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=377 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=377 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=378 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=378 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=379 [Zone] ZoneMgr.AddServerZoneChanges() - taskListId=379 changeListId=54 taskStart=0 taskEnd=3 [Zone] ZoneChangeList.ProcessChanges() - m_id=54 m_taskList=379 m_changes.Count=4 [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=SHOW_ENTITY entity=[id=57 cardId=FP1_012 name=[id=57 cardId= type=INVALID zone=DECK zonePos=0 player=2]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=57 cardId= type=INVALID zone=DECK zonePos=0 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos= [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Sludge Belcher id=57 zone=HAND zonePos=0 cardId=FP1_012 player=2] to FRIENDLY HAND [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Sludge Belcher id=57 zone=HAND zonePos=0 cardId=FP1_012 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) [Power] GameState.DebugPrintOptions() - id=45 [Power] GameState.DebugPrintOptions() - option 0 type=END_TURN mainEntity= [Power] GameState.DebugPrintOptions() - option 1 type=POWER mainEntity=[name=Baron Geddon id=39 zone=HAND zonePos=1 cardId=EX1_249 player=2] [Power] GameState.DebugPrintOptions() - option 2 type=POWER mainEntity=[name=Ysera id=42 zone=HAND zonePos=2 cardId=EX1_572 player=2] [Power] GameState.DebugPrintOptions() - option 3 type=POWER mainEntity=[name=Big Game Hunter id=65 zone=HAND zonePos=3 cardId=EX1_005 player=2] [Power] GameState.DebugPrintOptions() - target 0 entity=[name=Dr. Boom id=63 zone=PLAY zonePos=2 cardId=GVG_110 player=2] [Power] GameState.DebugPrintOptions() - option 4 type=POWER mainEntity=[name=Alexstrasza id=55 zone=HAND zonePos=4 cardId=EX1_561 player=2] [Power] GameState.DebugPrintOptions() - target 0 entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] [Power] GameState.DebugPrintOptions() - target 1 entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] [Power] GameState.DebugPrintOptions() - option 5 type=POWER mainEntity=[name=Shieldmaiden id=46 zone=HAND zonePos=5 cardId=GVG_053 player=2] [Power] GameState.DebugPrintOptions() - option 6 type=POWER mainEntity=[name=Shieldmaiden id=61 zone=HAND zonePos=6 cardId=GVG_053 player=2] [Power] GameState.DebugPrintOptions() - option 7 type=POWER mainEntity=[name=Sludge Belcher id=57 zone=HAND zonePos=0 cardId=FP1_012 player=2] [Power] GameState.DebugPrintOptions() - option 8 type=POWER mainEntity=[name=Armor Up! id=37 zone=PLAY zonePos=0 cardId=CS2_102 player=2] [Power] GameState.DebugPrintOptions() - option 9 type=POWER mainEntity=[name=Dr. Boom id=63 zone=PLAY zonePos=2 cardId=GVG_110 player=2] [Power] GameState.DebugPrintOptions() - target 0 entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] [Power] GameState.DebugPrintOptions() - target 1 entity=[name=Voidcaller id=17 zone=PLAY zonePos=1 cardId=FP1_022 player=1] [Power] GameState.DebugPrintOptions() - target 2 entity=[name=Sylvanas Windrunner id=14 zone=PLAY zonePos=2 cardId=EX1_016 player=1] [Power] GameState.DebugPrintOptions() - option 10 type=POWER mainEntity=[name=Boom Bot id=79 zone=PLAY zonePos=3 cardId=GVG_110t player=2] [Power] GameState.DebugPrintOptions() - target 0 entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] [Power] GameState.DebugPrintOptions() - target 1 entity=[name=Voidcaller id=17 zone=PLAY zonePos=1 cardId=FP1_022 player=1] [Power] GameState.DebugPrintOptions() - target 2 entity=[name=Sylvanas Windrunner id=14 zone=PLAY zonePos=2 cardId=EX1_016 player=1] [Power] GameState.DebugPrintOptions() - option 11 type=POWER mainEntity=[name=Boom Bot id=80 zone=PLAY zonePos=1 cardId=GVG_110t player=2] [Power] GameState.DebugPrintOptions() - target 0 entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] [Power] GameState.DebugPrintOptions() - target 1 entity=[name=Voidcaller id=17 zone=PLAY zonePos=1 cardId=FP1_022 player=1] [Power] GameState.DebugPrintOptions() - target 2 entity=[name=Sylvanas Windrunner id=14 zone=PLAY zonePos=2 cardId=EX1_016 player=1] [Power] GameState.DebugPrintOptions() - option 12 type=POWER mainEntity=[name=Cruel Taskmaster id=54 zone=PLAY zonePos=4 cardId=EX1_603 player=2] [Power] GameState.DebugPrintOptions() - target 0 entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] [Power] GameState.DebugPrintOptions() - target 1 entity=[name=Voidcaller id=17 zone=PLAY zonePos=1 cardId=FP1_022 player=1] [Power] GameState.DebugPrintOptions() - target 2 entity=[name=Sylvanas Windrunner id=14 zone=PLAY zonePos=2 cardId=EX1_016 player=1] [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Sludge Belcher id=57 zone=HAND zonePos=0 cardId=FP1_012 player=2] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - id=54 local=False [name=Sludge Belcher id=57 zone=HAND zonePos=0 cardId=FP1_012 player=2] zone from FRIENDLY DECK -> FRIENDLY HAND [Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=57 cardId=FP1_012 name=Sludge Belcher] tag=ZONE_POSITION value=7] complete=False] entity=[name=Sludge Belcher id=57 zone=HAND zonePos=0 cardId=FP1_012 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=7 [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Sludge Belcher id=57 zone=HAND zonePos=0 cardId=FP1_012 player=2] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Sludge Belcher id=57 zone=HAND zonePos=0 cardId=FP1_012 player=2] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - id=54 local=False [name=Sludge Belcher id=57 zone=HAND zonePos=7 cardId=FP1_012 player=2] pos from 0 -> 7 [Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Dandelock] tag=NUM_CARDS_DRAWN_THIS_TURN value=1] complete=False] entity=Dandelock srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=1 cardId= name=GameEntity] tag=NEXT_STEP value=MAIN_ACTION] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=54 loadingEntities.Count=0 m_dirtyZones.Count=2 [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=54 START waiting for zone FRIENDLY DECK [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=54 END waiting for zone FRIENDLY DECK [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=54 START waiting for zone FRIENDLY HAND [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=54 END waiting for zone FRIENDLY HAND [Zone] ZoneChangeList.Finish() - id=54 changes=4 complete=True local=False localTrigger=[] [Zone] ZoneChangeList.FireCompleteCallback() - m_id=54 m_taskList=379 m_changes.Count=4 m_complete=True m_completeCallback=(not null) [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=379 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=380 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=380 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=381 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=381 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=382 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=382 [Zone] ZoneMgr.CreateLocalChangeList() - changeListId=5 [Zone] ZoneMgr.CreateLocalChangesFromTrigger() - id=5 changes=1 complete=False local=True localTrigger=[powerTask=[] entity=[name=Alexstrasza id=55 zone=HAND zonePos=4 cardId=EX1_561 player=2] srcZoneTag=HAND srcPos=4 dstZoneTag=PLAY dstPos=5] [Zone] ZoneMgr.CreateLocalChangesFromTrigger() - triggerEntity=[name=Alexstrasza id=55 zone=HAND zonePos=4 cardId=EX1_561 player=2] srcZone=HAND srcPos=4 dstZone=PLAY dstPos=5 [Zone] ZoneMgr.CreateLocalChangesFromTrigger() - srcPos=4 destPos=5 [Zone] ZoneMgr.CreateLocalChangesFromTrigger() - srcZone card [name=Shieldmaiden id=46 zone=HAND zonePos=5 cardId=GVG_053 player=2] zonePos 5 -> 4 [Zone] ZoneMgr.CreateLocalChangesFromTrigger() - srcZone card [name=Shieldmaiden id=61 zone=HAND zonePos=6 cardId=GVG_053 player=2] zonePos 6 -> 5 [Zone] ZoneMgr.CreateLocalChangesFromTrigger() - srcZone card [name=Sludge Belcher id=57 zone=HAND zonePos=7 cardId=FP1_012 player=2] zonePos 7 -> 6 [Zone] ZoneMgr.ProcessLocalChangeList() - [id=5 changes=4 complete=False local=True localTrigger=[powerTask=[] entity=[name=Alexstrasza id=55 zone=HAND zonePos=4 cardId=EX1_561 player=2] srcZoneTag=HAND srcPos=4 dstZoneTag=PLAY dstPos=5]] [Zone] ZoneChangeList.ProcessChanges() - m_id=5 m_taskList=(null) m_changes.Count=4 [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[] entity=[name=Alexstrasza id=55 zone=HAND zonePos=4 cardId=EX1_561 player=2] srcZoneTag=HAND srcPos=4 dstZoneTag=PLAY dstPos=5 [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Alexstrasza id=55 zone=HAND zonePos=4 cardId=EX1_561 player=2] to FRIENDLY PLAY [Zone] ZoneChangeList.ProcessChanges() - id=5 local=True [name=Alexstrasza id=55 zone=HAND zonePos=4 cardId=EX1_561 player=2] zone from FRIENDLY HAND -> FRIENDLY PLAY [Zone] ZoneChangeList.ProcessChanges() - id=5 local=True [name=Alexstrasza id=55 zone=HAND zonePos=4 cardId=EX1_561 player=2] pos from 4 -> 5 [Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[] entity=[name=Shieldmaiden id=46 zone=HAND zonePos=5 cardId=GVG_053 player=2] srcZoneTag=INVALID srcPos=5 dstZoneTag=INVALID dstPos=4 [Zone] ZoneChangeList.ProcessChanges() - id=5 local=True [name=Shieldmaiden id=46 zone=HAND zonePos=5 cardId=GVG_053 player=2] pos from 5 -> 4 [Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[] entity=[name=Shieldmaiden id=61 zone=HAND zonePos=6 cardId=GVG_053 player=2] srcZoneTag=INVALID srcPos=6 dstZoneTag=INVALID dstPos=5 [Zone] ZoneChangeList.ProcessChanges() - id=5 local=True [name=Shieldmaiden id=61 zone=HAND zonePos=6 cardId=GVG_053 player=2] pos from 6 -> 5 [Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[] entity=[name=Sludge Belcher id=57 zone=HAND zonePos=7 cardId=FP1_012 player=2] srcZoneTag=INVALID srcPos=7 dstZoneTag=INVALID dstPos=6 [Zone] ZoneChangeList.ProcessChanges() - id=5 local=True [name=Sludge Belcher id=57 zone=HAND zonePos=7 cardId=FP1_012 player=2] pos from 7 -> 6 [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=5 loadingEntities.Count=1 m_dirtyZones.Count=2 [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=5 START waiting for [name=Alexstrasza id=55 zone=HAND zonePos=4 cardId=EX1_561 player=2] to load (card=[name=Alexstrasza id=55 zone=HAND zonePos=4 cardId=EX1_561 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=5 END waiting for [name=Alexstrasza id=55 zone=HAND zonePos=4 cardId=EX1_561 player=2] to load (card=[name=Alexstrasza id=55 zone=HAND zonePos=4 cardId=EX1_561 player=2]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=5 START waiting for zone FRIENDLY HAND [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=5 START waiting for zone FRIENDLY PLAY [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=5 END waiting for zone FRIENDLY HAND [Power] GameState.SendOption() - selectedOption=4 selectedSubOption=-1 selectedTarget=4 selectedPosition=5 [Power] GameState.DebugPrintPowerList() - Count=29 [Power] GameState.DebugPrintPower() - ACTION_START Entity=[name=Alexstrasza id=55 zone=HAND zonePos=4 cardId=EX1_561 player=2] SubType=PLAY Index=0 Target=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=RESOURCES_USED value=8 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_CARDS_PLAYED_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_MINIONS_PLAYED_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Sludge Belcher id=57 zone=HAND zonePos=7 cardId=FP1_012 player=2] tag=ZONE_POSITION value=6 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Shieldmaiden id=61 zone=HAND zonePos=6 cardId=GVG_053 player=2] tag=ZONE_POSITION value=5 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Shieldmaiden id=46 zone=HAND zonePos=5 cardId=GVG_053 player=2] tag=ZONE_POSITION value=4 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Alexstrasza id=55 zone=HAND zonePos=4 cardId=EX1_561 player=2] tag=ZONE value=PLAY [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Alexstrasza id=55 zone=HAND zonePos=4 cardId=EX1_561 player=2] tag=COST value=9 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Alexstrasza id=55 zone=HAND zonePos=4 cardId=EX1_561 player=2] tag=ZONE_POSITION value=5 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Alexstrasza id=55 zone=HAND zonePos=4 cardId=EX1_561 player=2] tag=EXHAUSTED value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Alexstrasza id=55 zone=HAND zonePos=4 cardId=EX1_561 player=2] tag=JUST_PLAYED value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=LAST_CARD_PLAYED value=55 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Alexstrasza id=55 zone=HAND zonePos=4 cardId=EX1_561 player=2] tag=COST value=8 [Power] GameState.DebugPrintPower() - ACTION_START Entity=[name=Imperial Favor id=75 zone=PLAY zonePos=0 cardId=BRM_028e player=2] SubType=TRIGGER Index=0 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imperial Favor id=75 zone=PLAY zonePos=0 cardId=BRM_028e player=2] tag=LAST_AFFECTED_BY value=75 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imperial Favor id=75 zone=PLAY zonePos=0 cardId=BRM_028e player=2] tag=ZONE value=GRAVEYARD [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Imperial Favor id=75 zone=PLAY zonePos=0 cardId=BRM_028e player=2] tag=ATTACHED value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Alexstrasza id=55 zone=HAND zonePos=4 cardId=EX1_561 player=2] tag=COST value=9 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Alexstrasza id=55 zone=HAND zonePos=4 cardId=EX1_561 player=2] tag=CARD_TARGET value=4 [Power] GameState.DebugPrintPower() - ACTION_START Entity=[name=Alexstrasza id=55 zone=HAND zonePos=4 cardId=EX1_561 player=2] SubType=POWER Index=-1 Target=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] [Power] GameState.DebugPrintPower() - META_DATA - Meta=META_TARGET Data=0 Info=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] tag=DAMAGE value=15 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=COMBO_ACTIVE value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_OPTIONS_PLAYED_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_OPTIONS value=5 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=383 [Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Alexstrasza id=55 zone=HAND zonePos=4 cardId=EX1_561 player=2] [Zone] ZoneMgr.AddServerZoneChanges() - taskListId=383 changeListId=55 taskStart=0 taskEnd=12 [Zone] ZoneChangeList.ProcessChanges() - m_id=55 m_taskList=383 m_changes.Count=13 [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Dandelock] tag=RESOURCES_USED value=8] complete=False] entity=Dandelock srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Dandelock] tag=NUM_CARDS_PLAYED_THIS_TURN value=1] complete=False] entity=Dandelock srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Dandelock] tag=NUM_MINIONS_PLAYED_THIS_TURN value=1] complete=False] entity=Dandelock srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=57 cardId=FP1_012 name=Sludge Belcher] tag=ZONE_POSITION value=6] complete=False] entity=[name=Sludge Belcher id=57 zone=HAND zonePos=7 cardId=FP1_012 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=6 [Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=61 cardId=GVG_053 name=Shieldmaiden] tag=ZONE_POSITION value=5] complete=False] entity=[name=Shieldmaiden id=61 zone=HAND zonePos=6 cardId=GVG_053 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=5 [Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=46 cardId=GVG_053 name=Shieldmaiden] tag=ZONE_POSITION value=4] complete=False] entity=[name=Shieldmaiden id=46 zone=HAND zonePos=5 cardId=GVG_053 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=4 [Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=TAG_CHANGE entity=[id=55 cardId=EX1_561 name=Alexstrasza] tag=ZONE value=PLAY] complete=False] entity=[name=Alexstrasza id=55 zone=HAND zonePos=4 cardId=EX1_561 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=PLAY dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=7 change=powerTask=[power=[type=TAG_CHANGE entity=[id=55 cardId=EX1_561 name=Alexstrasza] tag=COST value=9] complete=False] entity=[name=Alexstrasza id=55 zone=PLAY zonePos=4 cardId=EX1_561 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=8 change=powerTask=[power=[type=TAG_CHANGE entity=[id=55 cardId=EX1_561 name=Alexstrasza] tag=ZONE_POSITION value=5] complete=False] entity=[name=Alexstrasza id=55 zone=PLAY zonePos=4 cardId=EX1_561 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=5 [Zone] ZoneChangeList.ProcessChanges() - processing index=9 change=powerTask=[power=[type=TAG_CHANGE entity=[id=55 cardId=EX1_561 name=Alexstrasza] tag=EXHAUSTED value=1] complete=False] entity=[name=Alexstrasza id=55 zone=PLAY zonePos=5 cardId=EX1_561 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=10 change=powerTask=[power=[type=TAG_CHANGE entity=[id=55 cardId=EX1_561 name=Alexstrasza] tag=JUST_PLAYED value=1] complete=False] entity=[name=Alexstrasza id=55 zone=PLAY zonePos=5 cardId=EX1_561 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=11 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Dandelock] tag=LAST_CARD_PLAYED value=55] complete=False] entity=Dandelock srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=12 change=powerTask=[power=[type=TAG_CHANGE entity=[id=55 cardId=EX1_561 name=Alexstrasza] tag=COST value=8] complete=False] entity=[name=Alexstrasza id=55 zone=PLAY zonePos=5 cardId=EX1_561 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=55 loadingEntities.Count=0 m_dirtyZones.Count=0 [Zone] ZoneChangeList.Finish() - id=55 changes=13 complete=True local=False localTrigger=[] [Power] GameState.DebugPrintOptions() - id=46 [Power] GameState.DebugPrintOptions() - option 0 type=END_TURN mainEntity= [Power] GameState.DebugPrintOptions() - option 1 type=POWER mainEntity=[name=Dr. Boom id=63 zone=PLAY zonePos=2 cardId=GVG_110 player=2] [Power] GameState.DebugPrintOptions() - target 0 entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] [Power] GameState.DebugPrintOptions() - target 1 entity=[name=Voidcaller id=17 zone=PLAY zonePos=1 cardId=FP1_022 player=1] [Power] GameState.DebugPrintOptions() - target 2 entity=[name=Sylvanas Windrunner id=14 zone=PLAY zonePos=2 cardId=EX1_016 player=1] [Power] GameState.DebugPrintOptions() - option 2 type=POWER mainEntity=[name=Boom Bot id=79 zone=PLAY zonePos=3 cardId=GVG_110t player=2] [Power] GameState.DebugPrintOptions() - target 0 entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] [Power] GameState.DebugPrintOptions() - target 1 entity=[name=Voidcaller id=17 zone=PLAY zonePos=1 cardId=FP1_022 player=1] [Power] GameState.DebugPrintOptions() - target 2 entity=[name=Sylvanas Windrunner id=14 zone=PLAY zonePos=2 cardId=EX1_016 player=1] [Power] GameState.DebugPrintOptions() - option 3 type=POWER mainEntity=[name=Boom Bot id=80 zone=PLAY zonePos=1 cardId=GVG_110t player=2] [Power] GameState.DebugPrintOptions() - target 0 entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] [Power] GameState.DebugPrintOptions() - target 1 entity=[name=Voidcaller id=17 zone=PLAY zonePos=1 cardId=FP1_022 player=1] [Power] GameState.DebugPrintOptions() - target 2 entity=[name=Sylvanas Windrunner id=14 zone=PLAY zonePos=2 cardId=EX1_016 player=1] [Power] GameState.DebugPrintOptions() - option 4 type=POWER mainEntity=[name=Cruel Taskmaster id=54 zone=PLAY zonePos=4 cardId=EX1_603 player=2] [Power] GameState.DebugPrintOptions() - target 0 entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] [Power] GameState.DebugPrintOptions() - target 1 entity=[name=Voidcaller id=17 zone=PLAY zonePos=1 cardId=FP1_022 player=1] [Power] GameState.DebugPrintOptions() - target 2 entity=[name=Sylvanas Windrunner id=14 zone=PLAY zonePos=2 cardId=EX1_016 player=1] [Zone] ZoneChangeList.FireCompleteCallback() - m_id=55 m_taskList=383 m_changes.Count=13 m_complete=True m_completeCallback=(not null) [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=383 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=384 [Zone] ZoneMgr.AddServerZoneChanges() - taskListId=384 changeListId=56 taskStart=0 taskEnd=3 [Zone] ZoneChangeList.ProcessChanges() - m_id=56 m_taskList=384 m_changes.Count=4 [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=75 cardId=BRM_028e name=Imperial Favor] tag=LAST_AFFECTED_BY value=75] complete=False] entity=[name=Imperial Favor id=75 zone=PLAY zonePos=0 cardId=BRM_028e player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=75 cardId=BRM_028e name=Imperial Favor] tag=ZONE value=GRAVEYARD] complete=False] entity=[name=Imperial Favor id=75 zone=PLAY zonePos=0 cardId=BRM_028e player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=75 cardId=BRM_028e name=Imperial Favor] tag=ATTACHED value=0] complete=False] entity=[name=Imperial Favor id=75 zone=GRAVEYARD zonePos=0 cardId=BRM_028e player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=55 cardId=EX1_561 name=Alexstrasza] tag=COST value=9] complete=False] entity=[name=Alexstrasza id=55 zone=PLAY zonePos=5 cardId=EX1_561 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=56 loadingEntities.Count=0 m_dirtyZones.Count=0 [Zone] ZoneChangeList.Finish() - id=56 changes=4 complete=True local=False localTrigger=[] [Zone] ZoneChangeList.FireCompleteCallback() - m_id=56 m_taskList=384 m_changes.Count=4 m_complete=True m_completeCallback=(not null) [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=384 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=385 [Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Alexstrasza id=55 zone=PLAY zonePos=5 cardId=EX1_561 player=2] [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=385 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=386 [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=5 END waiting for zone FRIENDLY PLAY [Zone] ZoneChangeList.Finish() - id=5 changes=4 complete=True local=True localTrigger=[powerTask=[] entity=[name=Alexstrasza id=55 zone=PLAY zonePos=5 cardId=EX1_561 player=2] srcZoneTag=HAND srcPos=4 dstZoneTag=PLAY dstPos=5] [Zone] ZoneChangeList.FireCompleteCallback() - m_id=5 m_taskList=(null) m_changes.Count=4 m_complete=True m_completeCallback=(null) [Power] GameState.SendOption() - selectedOption=4 selectedSubOption=-1 selectedTarget=4 selectedPosition=0 [Power] GameState.DebugPrintPowerList() - Count=25 [Power] GameState.DebugPrintPower() - ACTION_START Entity=[name=Cruel Taskmaster id=54 zone=PLAY zonePos=4 cardId=EX1_603 player=2] SubType=ATTACK Index=-1 Target=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=PROPOSED_ATTACKER value=54 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=PROPOSED_DEFENDER value=4 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Cruel Taskmaster id=54 zone=PLAY zonePos=4 cardId=EX1_603 player=2] tag=ATTACKING value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_ACTION [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_COMBAT [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_OPTIONS_PLAYED_THIS_TURN value=2 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] tag=DEFENDING value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] tag=PREDAMAGE value=2 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] tag=PREDAMAGE value=0 [Power] GameState.DebugPrintPower() - META_DATA - Meta=META_DAMAGE Data=2 Info=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] tag=LAST_AFFECTED_BY value=54 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] tag=DAMAGE value=17 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Cruel Taskmaster id=54 zone=PLAY zonePos=4 cardId=EX1_603 player=2] tag=NUM_ATTACKS_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Cruel Taskmaster id=54 zone=PLAY zonePos=4 cardId=EX1_603 player=2] tag=EXHAUSTED value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=PROPOSED_ATTACKER value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=PROPOSED_DEFENDER value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Cruel Taskmaster id=54 zone=PLAY zonePos=4 cardId=EX1_603 player=2] tag=ATTACKING value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] tag=DEFENDING value=0 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_ACTION [Power] GameState.DebugPrintPower() - ACTION_START Entity=Dandelock SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_END [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_OPTIONS value=4 [Power] GameState.DebugPrintOptions() - id=47 [Power] GameState.DebugPrintOptions() - option 0 type=END_TURN mainEntity= [Power] GameState.DebugPrintOptions() - option 1 type=POWER mainEntity=[name=Dr. Boom id=63 zone=PLAY zonePos=2 cardId=GVG_110 player=2] [Power] GameState.DebugPrintOptions() - target 0 entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] [Power] GameState.DebugPrintOptions() - target 1 entity=[name=Voidcaller id=17 zone=PLAY zonePos=1 cardId=FP1_022 player=1] [Power] GameState.DebugPrintOptions() - target 2 entity=[name=Sylvanas Windrunner id=14 zone=PLAY zonePos=2 cardId=EX1_016 player=1] [Power] GameState.DebugPrintOptions() - option 2 type=POWER mainEntity=[name=Boom Bot id=79 zone=PLAY zonePos=3 cardId=GVG_110t player=2] [Power] GameState.DebugPrintOptions() - target 0 entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] [Power] GameState.DebugPrintOptions() - target 1 entity=[name=Voidcaller id=17 zone=PLAY zonePos=1 cardId=FP1_022 player=1] [Power] GameState.DebugPrintOptions() - target 2 entity=[name=Sylvanas Windrunner id=14 zone=PLAY zonePos=2 cardId=EX1_016 player=1] [Power] GameState.DebugPrintOptions() - option 3 type=POWER mainEntity=[name=Boom Bot id=80 zone=PLAY zonePos=1 cardId=GVG_110t player=2] [Power] GameState.DebugPrintOptions() - target 0 entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] [Power] GameState.DebugPrintOptions() - target 1 entity=[name=Voidcaller id=17 zone=PLAY zonePos=1 cardId=FP1_022 player=1] [Power] GameState.DebugPrintOptions() - target 2 entity=[name=Sylvanas Windrunner id=14 zone=PLAY zonePos=2 cardId=EX1_016 player=1] [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=386 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=387 [Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Alexstrasza id=55 zone=PLAY zonePos=5 cardId=EX1_561 player=2] [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=387 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=388 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=388 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=389 [Power] GameState.SendOption() - selectedOption=2 selectedSubOption=-1 selectedTarget=4 selectedPosition=0 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=389 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=390 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=390 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=391 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=391 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=392 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=392 [Power] GameState.DebugPrintPowerList() - Count=25 [Power] GameState.DebugPrintPower() - ACTION_START Entity=[name=Boom Bot id=79 zone=PLAY zonePos=3 cardId=GVG_110t player=2] SubType=ATTACK Index=-1 Target=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=PROPOSED_ATTACKER value=79 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=PROPOSED_DEFENDER value=4 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Boom Bot id=79 zone=PLAY zonePos=3 cardId=GVG_110t player=2] tag=ATTACKING value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_ACTION [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_COMBAT [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_OPTIONS_PLAYED_THIS_TURN value=3 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] tag=DEFENDING value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] tag=PREDAMAGE value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] tag=PREDAMAGE value=0 [Power] GameState.DebugPrintPower() - META_DATA - Meta=META_DAMAGE Data=1 Info=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] tag=LAST_AFFECTED_BY value=79 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] tag=DAMAGE value=18 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Boom Bot id=79 zone=PLAY zonePos=3 cardId=GVG_110t player=2] tag=NUM_ATTACKS_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Boom Bot id=79 zone=PLAY zonePos=3 cardId=GVG_110t player=2] tag=EXHAUSTED value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=PROPOSED_ATTACKER value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=PROPOSED_DEFENDER value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Boom Bot id=79 zone=PLAY zonePos=3 cardId=GVG_110t player=2] tag=ATTACKING value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] tag=DEFENDING value=0 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_ACTION [Power] GameState.DebugPrintPower() - ACTION_START Entity=Dandelock SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_END [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_OPTIONS value=3 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=393 [Power] GameState.DebugPrintOptions() - id=48 [Power] GameState.DebugPrintOptions() - option 0 type=END_TURN mainEntity= [Power] GameState.DebugPrintOptions() - option 1 type=POWER mainEntity=[name=Dr. Boom id=63 zone=PLAY zonePos=2 cardId=GVG_110 player=2] [Power] GameState.DebugPrintOptions() - target 0 entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] [Power] GameState.DebugPrintOptions() - target 1 entity=[name=Voidcaller id=17 zone=PLAY zonePos=1 cardId=FP1_022 player=1] [Power] GameState.DebugPrintOptions() - target 2 entity=[name=Sylvanas Windrunner id=14 zone=PLAY zonePos=2 cardId=EX1_016 player=1] [Power] GameState.DebugPrintOptions() - option 2 type=POWER mainEntity=[name=Boom Bot id=80 zone=PLAY zonePos=1 cardId=GVG_110t player=2] [Power] GameState.DebugPrintOptions() - target 0 entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] [Power] GameState.DebugPrintOptions() - target 1 entity=[name=Voidcaller id=17 zone=PLAY zonePos=1 cardId=FP1_022 player=1] [Power] GameState.DebugPrintOptions() - target 2 entity=[name=Sylvanas Windrunner id=14 zone=PLAY zonePos=2 cardId=EX1_016 player=1] [Power] GameState.SendOption() - selectedOption=1 selectedSubOption=-1 selectedTarget=4 selectedPosition=0 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=393 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=394 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=394 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=395 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=395 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=396 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=396 [Power] GameState.DebugPrintPowerList() - Count=25 [Power] GameState.DebugPrintPower() - ACTION_START Entity=[name=Dr. Boom id=63 zone=PLAY zonePos=2 cardId=GVG_110 player=2] SubType=ATTACK Index=-1 Target=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=PROPOSED_ATTACKER value=63 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=PROPOSED_DEFENDER value=4 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Dr. Boom id=63 zone=PLAY zonePos=2 cardId=GVG_110 player=2] tag=ATTACKING value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_ACTION [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_COMBAT [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_OPTIONS_PLAYED_THIS_TURN value=4 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] tag=DEFENDING value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] tag=PREDAMAGE value=7 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] tag=PREDAMAGE value=0 [Power] GameState.DebugPrintPower() - META_DATA - Meta=META_DAMAGE Data=7 Info=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] tag=LAST_AFFECTED_BY value=63 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] tag=DAMAGE value=25 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Dr. Boom id=63 zone=PLAY zonePos=2 cardId=GVG_110 player=2] tag=NUM_ATTACKS_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Dr. Boom id=63 zone=PLAY zonePos=2 cardId=GVG_110 player=2] tag=EXHAUSTED value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=PROPOSED_ATTACKER value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=PROPOSED_DEFENDER value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Dr. Boom id=63 zone=PLAY zonePos=2 cardId=GVG_110 player=2] tag=ATTACKING value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] tag=DEFENDING value=0 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_ACTION [Power] GameState.DebugPrintPower() - ACTION_START Entity=Dandelock SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_END [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_OPTIONS value=2 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=397 [Power] GameState.DebugPrintOptions() - id=49 [Power] GameState.DebugPrintOptions() - option 0 type=END_TURN mainEntity= [Power] GameState.DebugPrintOptions() - option 1 type=POWER mainEntity=[name=Boom Bot id=80 zone=PLAY zonePos=1 cardId=GVG_110t player=2] [Power] GameState.DebugPrintOptions() - target 0 entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] [Power] GameState.DebugPrintOptions() - target 1 entity=[name=Voidcaller id=17 zone=PLAY zonePos=1 cardId=FP1_022 player=1] [Power] GameState.DebugPrintOptions() - target 2 entity=[name=Sylvanas Windrunner id=14 zone=PLAY zonePos=2 cardId=EX1_016 player=1] [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=397 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=398 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=398 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=399 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=399 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=400 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=400 [Power] GameState.SendOption() - selectedOption=1 selectedSubOption=-1 selectedTarget=4 selectedPosition=0 [Power] GameState.DebugPrintPowerList() - Count=25 [Power] GameState.DebugPrintPower() - ACTION_START Entity=[name=Boom Bot id=80 zone=PLAY zonePos=1 cardId=GVG_110t player=2] SubType=ATTACK Index=-1 Target=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=PROPOSED_ATTACKER value=80 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=PROPOSED_DEFENDER value=4 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Boom Bot id=80 zone=PLAY zonePos=1 cardId=GVG_110t player=2] tag=ATTACKING value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_ACTION [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_COMBAT [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_OPTIONS_PLAYED_THIS_TURN value=5 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] tag=DEFENDING value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] tag=PREDAMAGE value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] tag=PREDAMAGE value=0 [Power] GameState.DebugPrintPower() - META_DATA - Meta=META_DAMAGE Data=1 Info=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] tag=LAST_AFFECTED_BY value=80 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] tag=DAMAGE value=26 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Boom Bot id=80 zone=PLAY zonePos=1 cardId=GVG_110t player=2] tag=NUM_ATTACKS_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Boom Bot id=80 zone=PLAY zonePos=1 cardId=GVG_110t player=2] tag=EXHAUSTED value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=PROPOSED_ATTACKER value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=PROPOSED_DEFENDER value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Boom Bot id=80 zone=PLAY zonePos=1 cardId=GVG_110t player=2] tag=ATTACKING value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] tag=DEFENDING value=0 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_ACTION [Power] GameState.DebugPrintPower() - ACTION_START Entity=Dandelock SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_END [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_OPTIONS value=1 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=401 [Power] GameState.DebugPrintOptions() - id=50 [Power] GameState.DebugPrintOptions() - option 0 type=END_TURN mainEntity= [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=401 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=402 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=402 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=403 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=403 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=404 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=404 [Power] GameState.SendOption() - selectedOption=0 selectedSubOption=-1 selectedTarget=0 selectedPosition=0 [Power] GameState.DebugPrintPowerList() - Count=57 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_END [Power] GameState.DebugPrintPower() - ACTION_START Entity=Dandelock SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_CLEANUP [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_CLEANUP [Power] GameState.DebugPrintPower() - ACTION_START Entity=Dandelock SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Alexstrasza id=55 zone=PLAY zonePos=5 cardId=EX1_561 player=2] tag=JUST_PLAYED value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_NEXT [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_NEXT [Power] GameState.DebugPrintPower() - ACTION_START Entity=GameEntity SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_TURNS_LEFT value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=NUM_TURNS_LEFT value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=CURRENT_PLAYER value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=CURRENT_PLAYER value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=TURN value=16 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=TURN_START value=1432528812 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=TURN_TIMER_SLUSH value=14 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_READY [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_READY [Power] GameState.DebugPrintPower() - ACTION_START Entity=Zed SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Gul'dan id=4 zone=PLAY zonePos=0 cardId=HERO_07 player=1] tag=NUM_TURNS_IN_PLAY value=8 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Life Tap id=5 zone=PLAY zonePos=0 cardId=CS2_056 player=1] tag=NUM_TURNS_IN_PLAY value=8 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Voidcaller id=17 zone=PLAY zonePos=1 cardId=FP1_022 player=1] tag=NUM_TURNS_IN_PLAY value=4 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Sylvanas Windrunner id=14 zone=PLAY zonePos=2 cardId=EX1_016 player=1] tag=NUM_TURNS_IN_PLAY value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=RESOURCES value=8 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=RESOURCES_USED value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=COMBO_ACTIVE value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Dr. Boom id=63 zone=PLAY zonePos=2 cardId=GVG_110 player=2] tag=NUM_ATTACKS_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Boom Bot id=79 zone=PLAY zonePos=3 cardId=GVG_110t player=2] tag=NUM_ATTACKS_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Boom Bot id=80 zone=PLAY zonePos=1 cardId=GVG_110t player=2] tag=NUM_ATTACKS_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Cruel Taskmaster id=54 zone=PLAY zonePos=4 cardId=EX1_603 player=2] tag=NUM_ATTACKS_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_CARDS_PLAYED_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_MINIONS_PLAYED_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_OPTIONS_PLAYED_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Voidcaller id=17 zone=PLAY zonePos=1 cardId=FP1_022 player=1] tag=EXHAUSTED value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Sylvanas Windrunner id=14 zone=PLAY zonePos=2 cardId=EX1_016 player=1] tag=EXHAUSTED value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_CARDS_DRAWN_THIS_TURN value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_START_TRIGGERS [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_START_TRIGGERS [Power] GameState.DebugPrintPower() - ACTION_START Entity=Zed SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_START [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_START [Power] GameState.DebugPrintPower() - ACTION_START Entity=Zed SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=27 cardId= type=INVALID zone=DECK zonePos=0 player=1] tag=ZONE value=HAND [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=27 cardId= type=INVALID zone=DECK zonePos=0 player=1] tag=ZONE_POSITION value=9 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_CARDS_DRAWN_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_ACTION [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_ACTION [Power] GameState.DebugPrintPower() - ACTION_START Entity=Zed SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_END [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_OPTIONS value=12 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=405 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=405 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=406 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=406 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=407 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=407 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=408 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=408 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=409 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=409 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=410 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=410 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=411 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=411 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=412 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=412 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=413 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=413 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=414 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=414 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=415 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=415 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=416 [Zone] ZoneMgr.AddServerZoneChanges() - taskListId=416 changeListId=57 taskStart=0 taskEnd=3 [Zone] ZoneChangeList.ProcessChanges() - m_id=57 m_taskList=416 m_changes.Count=4 [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=27 cardId= name=[id=27 cardId= type=INVALID zone=DECK zonePos=0 player=1]] tag=ZONE value=HAND] complete=False] entity=[id=27 cardId= type=INVALID zone=DECK zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=HAND dstPos= [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [id=27 cardId= type=INVALID zone=HAND zonePos=0 player=1] to OPPOSING HAND [Zone] ZoneChangeList.ProcessChanges() - id=57 local=False [id=27 cardId= type=INVALID zone=HAND zonePos=0 player=1] zone from OPPOSING DECK -> OPPOSING HAND [Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=27 cardId= name=[id=27 cardId= type=INVALID zone=HAND zonePos=0 player=1]] tag=ZONE_POSITION value=9] complete=False] entity=[id=27 cardId= type=INVALID zone=HAND zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=9 [Zone] ZoneChangeList.ProcessChanges() - START waiting for [id=27 cardId= type=INVALID zone=HAND zonePos=0 player=1] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [id=27 cardId= type=INVALID zone=HAND zonePos=0 player=1] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - id=57 local=False [id=27 cardId= type=INVALID zone=HAND zonePos=9 player=1] pos from 0 -> 9 [Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=NUM_CARDS_DRAWN_THIS_TURN value=1] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=1 cardId= name=GameEntity] tag=NEXT_STEP value=MAIN_ACTION] complete=False] entity=GameEntity srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=57 loadingEntities.Count=0 m_dirtyZones.Count=2 [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=57 START waiting for zone OPPOSING DECK [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=57 END waiting for zone OPPOSING DECK [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=57 START waiting for zone OPPOSING HAND [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=57 END waiting for zone OPPOSING HAND [Zone] ZoneChangeList.Finish() - id=57 changes=4 complete=True local=False localTrigger=[] [Zone] ZoneChangeList.FireCompleteCallback() - m_id=57 m_taskList=416 m_changes.Count=4 m_complete=True m_completeCallback=(not null) [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=416 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=417 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=417 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=418 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=418 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=419 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=419 [Power] GameState.DebugPrintPowerList() - Count=26 [Power] GameState.DebugPrintPower() - ACTION_START Entity=[id=9 cardId= type=INVALID zone=HAND zonePos=2 player=1] SubType=PLAY Index=0 Target=[name=Voidcaller id=17 zone=PLAY zonePos=1 cardId=FP1_022 player=1] [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=RESOURCES_USED value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_CARDS_PLAYED_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=27 cardId= type=INVALID zone=HAND zonePos=9 player=1] tag=ZONE_POSITION value=8 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=8 cardId= type=INVALID zone=HAND zonePos=8 player=1] tag=ZONE_POSITION value=7 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=11 cardId= type=INVALID zone=HAND zonePos=7 player=1] tag=ZONE_POSITION value=6 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=25 cardId= type=INVALID zone=HAND zonePos=6 player=1] tag=ZONE_POSITION value=5 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=33 cardId= type=INVALID zone=HAND zonePos=5 player=1] tag=ZONE_POSITION value=4 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=35 cardId= type=INVALID zone=HAND zonePos=4 player=1] tag=ZONE_POSITION value=3 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=15 cardId= type=INVALID zone=HAND zonePos=3 player=1] tag=ZONE_POSITION value=2 [Power] GameState.DebugPrintPower() - SHOW_ENTITY - Updating Entity=[id=9 cardId= type=INVALID zone=HAND zonePos=2 player=1] CardID=EX1_316 [Power] GameState.DebugPrintPower() - tag=COST value=1 [Power] GameState.DebugPrintPower() - tag=ZONE value=PLAY [Power] GameState.DebugPrintPower() - tag=FACTION value=NEUTRAL [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=ABILITY [Power] GameState.DebugPrintPower() - tag=RARITY value=COMMON [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=9 cardId= type=INVALID zone=HAND zonePos=2 player=1] tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=9 cardId= type=INVALID zone=HAND zonePos=2 player=1] tag=JUST_PLAYED value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=LAST_CARD_PLAYED value=9 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=9 cardId= type=INVALID zone=HAND zonePos=2 player=1] tag=CARD_TARGET value=17 [Power] GameState.DebugPrintPower() - ACTION_START Entity=[id=9 cardId= type=INVALID zone=HAND zonePos=2 player=1] SubType=POWER Index=-1 Target=[name=Voidcaller id=17 zone=PLAY zonePos=1 cardId=FP1_022 player=1] [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=82 CardID= [Power] GameState.DebugPrintPower() - tag=ZONE value=SETASIDE [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=82 [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 [Power] GameState.DebugPrintPower() - SHOW_ENTITY - Updating Entity=82 CardID=EX1_316e [Power] GameState.DebugPrintPower() - tag=TRIGGER_VISUAL value=1 [Power] GameState.DebugPrintPower() - tag=ATTACHED value=17 [Power] GameState.DebugPrintPower() - tag=ZONE value=PLAY [Power] GameState.DebugPrintPower() - tag=FACTION value=NEUTRAL [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=ENCHANTMENT [Power] GameState.DebugPrintPower() - tag=CREATOR value=9 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=9 cardId= type=INVALID zone=HAND zonePos=2 player=1] tag=ZONE value=GRAVEYARD [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Voidcaller id=17 zone=PLAY zonePos=1 cardId=FP1_022 player=1] tag=HEALTH value=8 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Voidcaller id=17 zone=PLAY zonePos=1 cardId=FP1_022 player=1] tag=ATK value=7 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=COMBO_ACTIVE value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_OPTIONS_PLAYED_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_OPTIONS value=11 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=420 [Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [id=9 cardId= type=INVALID zone=HAND zonePos=2 player=1] [Zone] ZoneMgr.AddServerZoneChanges() - taskListId=420 changeListId=58 taskStart=0 taskEnd=13 [Zone] ZoneChangeList.ProcessChanges() - m_id=58 m_taskList=420 m_changes.Count=14 [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=RESOURCES_USED value=1] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=NUM_CARDS_PLAYED_THIS_TURN value=1] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=27 cardId= name=[id=27 cardId= type=INVALID zone=HAND zonePos=9 player=1]] tag=ZONE_POSITION value=8] complete=False] entity=[id=27 cardId= type=INVALID zone=HAND zonePos=9 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=8 [Zone] ZoneChangeList.ProcessChanges() - id=58 local=False [id=27 cardId= type=INVALID zone=HAND zonePos=8 player=1] pos from 9 -> 8 [Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=8 cardId= name=[id=8 cardId= type=INVALID zone=HAND zonePos=8 player=1]] tag=ZONE_POSITION value=7] complete=False] entity=[id=8 cardId= type=INVALID zone=HAND zonePos=8 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=7 [Zone] ZoneChangeList.ProcessChanges() - id=58 local=False [id=8 cardId= type=INVALID zone=HAND zonePos=7 player=1] pos from 8 -> 7 [Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=11 cardId= name=[id=11 cardId= type=INVALID zone=HAND zonePos=7 player=1]] tag=ZONE_POSITION value=6] complete=False] entity=[id=11 cardId= type=INVALID zone=HAND zonePos=7 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=6 [Zone] ZoneChangeList.ProcessChanges() - id=58 local=False [id=11 cardId= type=INVALID zone=HAND zonePos=6 player=1] pos from 7 -> 6 [Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=25 cardId= name=[id=25 cardId= type=INVALID zone=HAND zonePos=6 player=1]] tag=ZONE_POSITION value=5] complete=False] entity=[id=25 cardId= type=INVALID zone=HAND zonePos=6 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=5 [Zone] ZoneChangeList.ProcessChanges() - id=58 local=False [id=25 cardId= type=INVALID zone=HAND zonePos=5 player=1] pos from 6 -> 5 [Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=TAG_CHANGE entity=[id=33 cardId= name=[id=33 cardId= type=INVALID zone=HAND zonePos=5 player=1]] tag=ZONE_POSITION value=4] complete=False] entity=[id=33 cardId= type=INVALID zone=HAND zonePos=5 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=4 [Zone] ZoneChangeList.ProcessChanges() - id=58 local=False [id=33 cardId= type=INVALID zone=HAND zonePos=4 player=1] pos from 5 -> 4 [Zone] ZoneChangeList.ProcessChanges() - processing index=7 change=powerTask=[power=[type=TAG_CHANGE entity=[id=35 cardId= name=[id=35 cardId= type=INVALID zone=HAND zonePos=4 player=1]] tag=ZONE_POSITION value=3] complete=False] entity=[id=35 cardId= type=INVALID zone=HAND zonePos=4 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=3 [Zone] ZoneChangeList.ProcessChanges() - id=58 local=False [id=35 cardId= type=INVALID zone=HAND zonePos=3 player=1] pos from 4 -> 3 [Zone] ZoneChangeList.ProcessChanges() - processing index=8 change=powerTask=[power=[type=TAG_CHANGE entity=[id=15 cardId= name=[id=15 cardId= type=INVALID zone=HAND zonePos=3 player=1]] tag=ZONE_POSITION value=2] complete=False] entity=[id=15 cardId= type=INVALID zone=HAND zonePos=3 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=2 [Zone] ZoneChangeList.ProcessChanges() - id=58 local=False [id=15 cardId= type=INVALID zone=HAND zonePos=2 player=1] pos from 3 -> 2 [Zone] ZoneChangeList.ProcessChanges() - processing index=9 change=powerTask=[power=[type=SHOW_ENTITY entity=[id=9 cardId=EX1_316 name=[id=9 cardId= type=INVALID zone=HAND zonePos=2 player=1]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=9 cardId= type=INVALID zone=HAND zonePos=2 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=PLAY dstPos= [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Power Overwhelming id=9 zone=PLAY zonePos=2 cardId=EX1_316 player=1] to [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Power Overwhelming id=9 zone=PLAY zonePos=2 cardId=EX1_316 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Power Overwhelming id=9 zone=PLAY zonePos=2 cardId=EX1_316 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - id=58 local=False [name=Power Overwhelming id=9 zone=PLAY zonePos=2 cardId=EX1_316 player=1] zone from OPPOSING HAND -> [Zone] ZoneChangeList.ProcessChanges() - processing index=10 change=powerTask=[power=[type=TAG_CHANGE entity=[id=9 cardId=EX1_316 name=Power Overwhelming] tag=ZONE_POSITION value=0] complete=False] entity=[name=Power Overwhelming id=9 zone=PLAY zonePos=2 cardId=EX1_316 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=0 [Zone] ZoneChangeList.ProcessChanges() - processing index=11 change=powerTask=[power=[type=TAG_CHANGE entity=[id=9 cardId=EX1_316 name=Power Overwhelming] tag=JUST_PLAYED value=1] complete=False] entity=[name=Power Overwhelming id=9 zone=PLAY zonePos=0 cardId=EX1_316 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=12 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=LAST_CARD_PLAYED value=9] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=13 change=powerTask=[power=[type=TAG_CHANGE entity=[id=9 cardId=EX1_316 name=Power Overwhelming] tag=CARD_TARGET value=17] complete=False] entity=[name=Power Overwhelming id=9 zone=PLAY zonePos=0 cardId=EX1_316 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=58 loadingEntities.Count=0 m_dirtyZones.Count=1 [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=58 START waiting for zone OPPOSING HAND [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=58 END waiting for zone OPPOSING HAND [Zone] ZoneChangeList.Finish() - id=58 changes=14 complete=True local=False localTrigger=[] [Zone] ZoneChangeList.FireCompleteCallback() - m_id=58 m_taskList=420 m_changes.Count=14 m_complete=True m_completeCallback=(not null) [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=420 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=421 [Power] GameState.DebugPrintPowerList() - Count=25 [Power] GameState.DebugPrintPower() - ACTION_START Entity=[id=29 cardId= type=INVALID zone=HAND zonePos=1 player=1] SubType=PLAY Index=0 Target=[name=Voidcaller id=17 zone=PLAY zonePos=1 cardId=FP1_022 player=1] [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=RESOURCES_USED value=2 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_CARDS_PLAYED_THIS_TURN value=2 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=27 cardId= type=INVALID zone=HAND zonePos=8 player=1] tag=ZONE_POSITION value=7 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=8 cardId= type=INVALID zone=HAND zonePos=7 player=1] tag=ZONE_POSITION value=6 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=11 cardId= type=INVALID zone=HAND zonePos=6 player=1] tag=ZONE_POSITION value=5 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=25 cardId= type=INVALID zone=HAND zonePos=5 player=1] tag=ZONE_POSITION value=4 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=33 cardId= type=INVALID zone=HAND zonePos=4 player=1] tag=ZONE_POSITION value=3 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=35 cardId= type=INVALID zone=HAND zonePos=3 player=1] tag=ZONE_POSITION value=2 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=15 cardId= type=INVALID zone=HAND zonePos=2 player=1] tag=ZONE_POSITION value=1 [Power] GameState.DebugPrintPower() - SHOW_ENTITY - Updating Entity=[id=29 cardId= type=INVALID zone=HAND zonePos=1 player=1] CardID=EX1_316 [Power] GameState.DebugPrintPower() - tag=COST value=1 [Power] GameState.DebugPrintPower() - tag=ZONE value=PLAY [Power] GameState.DebugPrintPower() - tag=FACTION value=NEUTRAL [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=ABILITY [Power] GameState.DebugPrintPower() - tag=RARITY value=COMMON [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=29 cardId= type=INVALID zone=HAND zonePos=1 player=1] tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=29 cardId= type=INVALID zone=HAND zonePos=1 player=1] tag=JUST_PLAYED value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=LAST_CARD_PLAYED value=29 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=29 cardId= type=INVALID zone=HAND zonePos=1 player=1] tag=CARD_TARGET value=17 [Power] GameState.DebugPrintPower() - ACTION_START Entity=[id=29 cardId= type=INVALID zone=HAND zonePos=1 player=1] SubType=POWER Index=-1 Target=[name=Voidcaller id=17 zone=PLAY zonePos=1 cardId=FP1_022 player=1] [Power] GameState.DebugPrintPower() - FULL_ENTITY - Creating ID=83 CardID= [Power] GameState.DebugPrintPower() - tag=ZONE value=SETASIDE [Power] GameState.DebugPrintPower() - tag=CONTROLLER value=1 [Power] GameState.DebugPrintPower() - tag=ENTITY_ID value=83 [Power] GameState.DebugPrintPower() - tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - tag=CANT_PLAY value=0 [Power] GameState.DebugPrintPower() - SHOW_ENTITY - Updating Entity=83 CardID=EX1_316e [Power] GameState.DebugPrintPower() - tag=TRIGGER_VISUAL value=1 [Power] GameState.DebugPrintPower() - tag=ATTACHED value=17 [Power] GameState.DebugPrintPower() - tag=ZONE value=PLAY [Power] GameState.DebugPrintPower() - tag=FACTION value=NEUTRAL [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=ENCHANTMENT [Power] GameState.DebugPrintPower() - tag=CREATOR value=29 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=29 cardId= type=INVALID zone=HAND zonePos=1 player=1] tag=ZONE value=GRAVEYARD [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Voidcaller id=17 zone=PLAY zonePos=1 cardId=FP1_022 player=1] tag=HEALTH value=12 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Voidcaller id=17 zone=PLAY zonePos=1 cardId=FP1_022 player=1] tag=ATK value=11 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_OPTIONS_PLAYED_THIS_TURN value=2 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_OPTIONS value=9 [Zone] ZoneMgr.AddServerZoneChanges() - taskListId=421 changeListId=59 taskStart=0 taskEnd=1 [Zone] ZoneChangeList.ProcessChanges() - m_id=59 m_taskList=421 m_changes.Count=2 [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=FULL_ENTITY entity=[id=82 cardId= name=[id=82 cardId= type=INVALID zone=SETASIDE zonePos=0 player=1]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=82 cardId= type=INVALID zone=SETASIDE zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=SHOW_ENTITY entity=[id=82 cardId=EX1_316e name=[id=82 cardId= type=INVALID zone=SETASIDE zonePos=0 player=1]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=82 cardId= type=INVALID zone=SETASIDE zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=59 loadingEntities.Count=1 m_dirtyZones.Count=0 [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=59 START waiting for [name=Power Overwhelming id=82 zone=PLAY zonePos=0 cardId=EX1_316e player=1] to load (card=) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=59 END waiting for [name=Power Overwhelming id=82 zone=PLAY zonePos=0 cardId=EX1_316e player=1] to load (card=) [Zone] ZoneChangeList.Finish() - id=59 changes=2 complete=True local=False localTrigger=[] [Zone] ZoneChangeList.FireCompleteCallback() - m_id=59 m_taskList=421 m_changes.Count=2 m_complete=True m_completeCallback=(not null) [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=421 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=422 [Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Power Overwhelming id=9 zone=PLAY zonePos=0 cardId=EX1_316 player=1] [Zone] ZoneMgr.AddServerZoneChanges() - taskListId=422 changeListId=60 taskStart=0 taskEnd=4 [Zone] ZoneChangeList.ProcessChanges() - m_id=60 m_taskList=422 m_changes.Count=5 [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=9 cardId=EX1_316 name=Power Overwhelming] tag=ZONE value=GRAVEYARD] complete=False] entity=[name=Power Overwhelming id=9 zone=PLAY zonePos=0 cardId=EX1_316 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=GRAVEYARD dstPos= [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Power Overwhelming id=9 zone=GRAVEYARD zonePos=0 cardId=EX1_316 player=1] to OPPOSING GRAVEYARD [Zone] ZoneChangeList.ProcessChanges() - id=60 local=False [name=Power Overwhelming id=9 zone=GRAVEYARD zonePos=0 cardId=EX1_316 player=1] zone from -> OPPOSING GRAVEYARD [Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=17 cardId=FP1_022 name=Voidcaller] tag=HEALTH value=8] complete=False] entity=[name=Voidcaller id=17 zone=PLAY zonePos=1 cardId=FP1_022 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=17 cardId=FP1_022 name=Voidcaller] tag=ATK value=7] complete=False] entity=[name=Voidcaller id=17 zone=PLAY zonePos=1 cardId=FP1_022 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=COMBO_ACTIVE value=1] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=NUM_OPTIONS_PLAYED_THIS_TURN value=1] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=60 loadingEntities.Count=1 m_dirtyZones.Count=1 [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=60 START waiting for [name=Power Overwhelming id=9 zone=GRAVEYARD zonePos=0 cardId=EX1_316 player=1] to load (card=[name=Power Overwhelming id=9 zone=GRAVEYARD zonePos=0 cardId=EX1_316 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=60 END waiting for [name=Power Overwhelming id=9 zone=GRAVEYARD zonePos=0 cardId=EX1_316 player=1] to load (card=[name=Power Overwhelming id=9 zone=GRAVEYARD zonePos=0 cardId=EX1_316 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=60 START waiting for zone OPPOSING GRAVEYARD [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=60 END waiting for zone OPPOSING GRAVEYARD [Zone] ZoneChangeList.Finish() - id=60 changes=5 complete=True local=False localTrigger=[] [Zone] ZoneChangeList.FireCompleteCallback() - m_id=60 m_taskList=422 m_changes.Count=5 m_complete=True m_completeCallback=(not null) [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=422 [Power] GameState.DebugPrintPowerList() - Count=28 [Power] GameState.DebugPrintPower() - ACTION_START Entity=[id=35 cardId= type=INVALID zone=HAND zonePos=3 player=1] SubType=PLAY Index=0 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=RESOURCES_USED value=7 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_CARDS_PLAYED_THIS_TURN value=3 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_MINIONS_PLAYED_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=27 cardId= type=INVALID zone=HAND zonePos=8 player=1] tag=ZONE_POSITION value=6 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=8 cardId= type=INVALID zone=HAND zonePos=7 player=1] tag=ZONE_POSITION value=5 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=11 cardId= type=INVALID zone=HAND zonePos=6 player=1] tag=ZONE_POSITION value=4 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=25 cardId= type=INVALID zone=HAND zonePos=5 player=1] tag=ZONE_POSITION value=3 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=33 cardId= type=INVALID zone=HAND zonePos=4 player=1] tag=ZONE_POSITION value=2 [Power] GameState.DebugPrintPower() - SHOW_ENTITY - Updating Entity=[id=35 cardId= type=INVALID zone=HAND zonePos=3 player=1] CardID=EX1_310 [Power] GameState.DebugPrintPower() - tag=HEALTH value=7 [Power] GameState.DebugPrintPower() - tag=ATK value=5 [Power] GameState.DebugPrintPower() - tag=COST value=5 [Power] GameState.DebugPrintPower() - tag=ZONE value=PLAY [Power] GameState.DebugPrintPower() - tag=CHARGE value=1 [Power] GameState.DebugPrintPower() - tag=FACTION value=NEUTRAL [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=MINION [Power] GameState.DebugPrintPower() - tag=RARITY value=RARE [Power] GameState.DebugPrintPower() - tag=BATTLECRY value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=35 cardId= type=INVALID zone=HAND zonePos=3 player=1] tag=ZONE_POSITION value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Sylvanas Windrunner id=14 zone=PLAY zonePos=2 cardId=EX1_016 player=1] tag=ZONE_POSITION value=3 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Voidcaller id=17 zone=PLAY zonePos=1 cardId=FP1_022 player=1] tag=ZONE_POSITION value=2 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=35 cardId= type=INVALID zone=HAND zonePos=3 player=1] tag=JUST_PLAYED value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=LAST_CARD_PLAYED value=35 [Power] GameState.DebugPrintPower() - ACTION_START Entity=[id=35 cardId= type=INVALID zone=HAND zonePos=3 player=1] SubType=POWER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=27 cardId= type=INVALID zone=HAND zonePos=8 player=1] tag=ZONE_POSITION value=5 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=8 cardId= type=INVALID zone=HAND zonePos=7 player=1] tag=ZONE_POSITION value=4 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=11 cardId= type=INVALID zone=HAND zonePos=6 player=1] tag=ZONE_POSITION value=3 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=25 cardId= type=INVALID zone=HAND zonePos=5 player=1] tag=ZONE_POSITION value=2 [Power] GameState.DebugPrintPower() - SHOW_ENTITY - Updating Entity=[id=33 cardId= type=INVALID zone=HAND zonePos=4 player=1] CardID=GVG_015 [Power] GameState.DebugPrintPower() - tag=LAST_AFFECTED_BY value=35 [Power] GameState.DebugPrintPower() - tag=COST value=2 [Power] GameState.DebugPrintPower() - tag=ZONE value=GRAVEYARD [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=ABILITY [Power] GameState.DebugPrintPower() - tag=RARITY value=COMMON [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=33 cardId= type=INVALID zone=HAND zonePos=4 player=1] tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - SHOW_ENTITY - Updating Entity=[id=27 cardId= type=INVALID zone=HAND zonePos=8 player=1] CardID=FP1_022 [Power] GameState.DebugPrintPower() - tag=LAST_AFFECTED_BY value=35 [Power] GameState.DebugPrintPower() - tag=HEALTH value=4 [Power] GameState.DebugPrintPower() - tag=ATK value=3 [Power] GameState.DebugPrintPower() - tag=COST value=4 [Power] GameState.DebugPrintPower() - tag=ZONE value=GRAVEYARD [Power] GameState.DebugPrintPower() - tag=CARDTYPE value=MINION [Power] GameState.DebugPrintPower() - tag=RARITY value=COMMON [Power] GameState.DebugPrintPower() - tag=DEATHRATTLE value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[id=27 cardId= type=INVALID zone=HAND zonePos=8 player=1] tag=ZONE_POSITION value=0 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_OPTIONS_PLAYED_THIS_TURN value=3 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_OPTIONS value=4 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=423 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=423 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=424 [Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [id=29 cardId= type=INVALID zone=HAND zonePos=1 player=1] [Zone] ZoneMgr.AddServerZoneChanges() - taskListId=424 changeListId=61 taskStart=0 taskEnd=13 [Zone] ZoneChangeList.ProcessChanges() - m_id=61 m_taskList=424 m_changes.Count=14 [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=RESOURCES_USED value=2] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=NUM_CARDS_PLAYED_THIS_TURN value=2] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=27 cardId= name=[id=27 cardId= type=INVALID zone=HAND zonePos=8 player=1]] tag=ZONE_POSITION value=7] complete=False] entity=[id=27 cardId= type=INVALID zone=HAND zonePos=8 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=7 [Zone] ZoneChangeList.ProcessChanges() - id=61 local=False [id=27 cardId= type=INVALID zone=HAND zonePos=7 player=1] pos from 8 -> 7 [Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=8 cardId= name=[id=8 cardId= type=INVALID zone=HAND zonePos=7 player=1]] tag=ZONE_POSITION value=6] complete=False] entity=[id=8 cardId= type=INVALID zone=HAND zonePos=7 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=6 [Zone] ZoneChangeList.ProcessChanges() - id=61 local=False [id=8 cardId= type=INVALID zone=HAND zonePos=6 player=1] pos from 7 -> 6 [Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=11 cardId= name=[id=11 cardId= type=INVALID zone=HAND zonePos=6 player=1]] tag=ZONE_POSITION value=5] complete=False] entity=[id=11 cardId= type=INVALID zone=HAND zonePos=6 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=5 [Zone] ZoneChangeList.ProcessChanges() - id=61 local=False [id=11 cardId= type=INVALID zone=HAND zonePos=5 player=1] pos from 6 -> 5 [Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=25 cardId= name=[id=25 cardId= type=INVALID zone=HAND zonePos=5 player=1]] tag=ZONE_POSITION value=4] complete=False] entity=[id=25 cardId= type=INVALID zone=HAND zonePos=5 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=4 [Zone] ZoneChangeList.ProcessChanges() - id=61 local=False [id=25 cardId= type=INVALID zone=HAND zonePos=4 player=1] pos from 5 -> 4 [Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=TAG_CHANGE entity=[id=33 cardId= name=[id=33 cardId= type=INVALID zone=HAND zonePos=4 player=1]] tag=ZONE_POSITION value=3] complete=False] entity=[id=33 cardId= type=INVALID zone=HAND zonePos=4 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=3 [Zone] ZoneChangeList.ProcessChanges() - id=61 local=False [id=33 cardId= type=INVALID zone=HAND zonePos=3 player=1] pos from 4 -> 3 [Zone] ZoneChangeList.ProcessChanges() - processing index=7 change=powerTask=[power=[type=TAG_CHANGE entity=[id=35 cardId= name=[id=35 cardId= type=INVALID zone=HAND zonePos=3 player=1]] tag=ZONE_POSITION value=2] complete=False] entity=[id=35 cardId= type=INVALID zone=HAND zonePos=3 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=2 [Zone] ZoneChangeList.ProcessChanges() - id=61 local=False [id=35 cardId= type=INVALID zone=HAND zonePos=2 player=1] pos from 3 -> 2 [Zone] ZoneChangeList.ProcessChanges() - processing index=8 change=powerTask=[power=[type=TAG_CHANGE entity=[id=15 cardId= name=[id=15 cardId= type=INVALID zone=HAND zonePos=2 player=1]] tag=ZONE_POSITION value=1] complete=False] entity=[id=15 cardId= type=INVALID zone=HAND zonePos=2 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=1 [Zone] ZoneChangeList.ProcessChanges() - id=61 local=False [id=15 cardId= type=INVALID zone=HAND zonePos=1 player=1] pos from 2 -> 1 [Zone] ZoneChangeList.ProcessChanges() - processing index=9 change=powerTask=[power=[type=SHOW_ENTITY entity=[id=29 cardId=EX1_316 name=[id=29 cardId= type=INVALID zone=HAND zonePos=1 player=1]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=29 cardId= type=INVALID zone=HAND zonePos=1 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=PLAY dstPos= [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Power Overwhelming id=29 zone=PLAY zonePos=1 cardId=EX1_316 player=1] to [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Power Overwhelming id=29 zone=PLAY zonePos=1 cardId=EX1_316 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Power Overwhelming id=29 zone=PLAY zonePos=1 cardId=EX1_316 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - id=61 local=False [name=Power Overwhelming id=29 zone=PLAY zonePos=1 cardId=EX1_316 player=1] zone from OPPOSING HAND -> [Zone] ZoneChangeList.ProcessChanges() - processing index=10 change=powerTask=[power=[type=TAG_CHANGE entity=[id=29 cardId=EX1_316 name=Power Overwhelming] tag=ZONE_POSITION value=0] complete=False] entity=[name=Power Overwhelming id=29 zone=PLAY zonePos=1 cardId=EX1_316 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=0 [Zone] ZoneChangeList.ProcessChanges() - processing index=11 change=powerTask=[power=[type=TAG_CHANGE entity=[id=29 cardId=EX1_316 name=Power Overwhelming] tag=JUST_PLAYED value=1] complete=False] entity=[name=Power Overwhelming id=29 zone=PLAY zonePos=0 cardId=EX1_316 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=12 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=LAST_CARD_PLAYED value=29] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=13 change=powerTask=[power=[type=TAG_CHANGE entity=[id=29 cardId=EX1_316 name=Power Overwhelming] tag=CARD_TARGET value=17] complete=False] entity=[name=Power Overwhelming id=29 zone=PLAY zonePos=0 cardId=EX1_316 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=61 loadingEntities.Count=0 m_dirtyZones.Count=1 [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=61 START waiting for zone OPPOSING HAND [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=61 END waiting for zone OPPOSING HAND [Zone] ZoneChangeList.Finish() - id=61 changes=14 complete=True local=False localTrigger=[] [Zone] ZoneChangeList.FireCompleteCallback() - m_id=61 m_taskList=424 m_changes.Count=14 m_complete=True m_completeCallback=(not null) [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=424 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=425 [Zone] ZoneMgr.AddServerZoneChanges() - taskListId=425 changeListId=62 taskStart=0 taskEnd=1 [Zone] ZoneChangeList.ProcessChanges() - m_id=62 m_taskList=425 m_changes.Count=2 [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=FULL_ENTITY entity=[id=83 cardId= name=[id=83 cardId= type=INVALID zone=SETASIDE zonePos=0 player=1]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=83 cardId= type=INVALID zone=SETASIDE zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=SHOW_ENTITY entity=[id=83 cardId=EX1_316e name=[id=83 cardId= type=INVALID zone=SETASIDE zonePos=0 player=1]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=83 cardId= type=INVALID zone=SETASIDE zonePos=0 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=62 loadingEntities.Count=0 m_dirtyZones.Count=0 [Zone] ZoneChangeList.Finish() - id=62 changes=2 complete=True local=False localTrigger=[] [Zone] ZoneChangeList.FireCompleteCallback() - m_id=62 m_taskList=425 m_changes.Count=2 m_complete=True m_completeCallback=(not null) [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=425 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=426 [Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Power Overwhelming id=29 zone=PLAY zonePos=0 cardId=EX1_316 player=1] [Zone] ZoneMgr.AddServerZoneChanges() - taskListId=426 changeListId=63 taskStart=0 taskEnd=3 [Zone] ZoneChangeList.ProcessChanges() - m_id=63 m_taskList=426 m_changes.Count=4 [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=29 cardId=EX1_316 name=Power Overwhelming] tag=ZONE value=GRAVEYARD] complete=False] entity=[name=Power Overwhelming id=29 zone=PLAY zonePos=0 cardId=EX1_316 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=GRAVEYARD dstPos= [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Power Overwhelming id=29 zone=GRAVEYARD zonePos=0 cardId=EX1_316 player=1] to OPPOSING GRAVEYARD [Zone] ZoneChangeList.ProcessChanges() - id=63 local=False [name=Power Overwhelming id=29 zone=GRAVEYARD zonePos=0 cardId=EX1_316 player=1] zone from -> OPPOSING GRAVEYARD [Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=17 cardId=FP1_022 name=Voidcaller] tag=HEALTH value=12] complete=False] entity=[name=Voidcaller id=17 zone=PLAY zonePos=1 cardId=FP1_022 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=17 cardId=FP1_022 name=Voidcaller] tag=ATK value=11] complete=False] entity=[name=Voidcaller id=17 zone=PLAY zonePos=1 cardId=FP1_022 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=NUM_OPTIONS_PLAYED_THIS_TURN value=2] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=63 loadingEntities.Count=1 m_dirtyZones.Count=1 [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=63 START waiting for [name=Power Overwhelming id=29 zone=GRAVEYARD zonePos=0 cardId=EX1_316 player=1] to load (card=[name=Power Overwhelming id=29 zone=GRAVEYARD zonePos=0 cardId=EX1_316 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=63 END waiting for [name=Power Overwhelming id=29 zone=GRAVEYARD zonePos=0 cardId=EX1_316 player=1] to load (card=[name=Power Overwhelming id=29 zone=GRAVEYARD zonePos=0 cardId=EX1_316 player=1]) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=63 START waiting for zone OPPOSING GRAVEYARD [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=63 END waiting for zone OPPOSING GRAVEYARD [Zone] ZoneChangeList.Finish() - id=63 changes=4 complete=True local=False localTrigger=[] [Zone] ZoneChangeList.FireCompleteCallback() - m_id=63 m_taskList=426 m_changes.Count=4 m_complete=True m_completeCallback=(not null) [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=426 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=427 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=427 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=428 [Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [id=35 cardId= type=INVALID zone=HAND zonePos=2 player=1] [Zone] ZoneMgr.AddServerZoneChanges() - taskListId=428 changeListId=64 taskStart=0 taskEnd=13 [Zone] ZoneChangeList.ProcessChanges() - m_id=64 m_taskList=428 m_changes.Count=14 [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=RESOURCES_USED value=7] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=NUM_CARDS_PLAYED_THIS_TURN value=3] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=NUM_MINIONS_PLAYED_THIS_TURN value=1] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=27 cardId= name=[id=27 cardId= type=INVALID zone=HAND zonePos=7 player=1]] tag=ZONE_POSITION value=6] complete=False] entity=[id=27 cardId= type=INVALID zone=HAND zonePos=7 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=6 [Zone] ZoneChangeList.ProcessChanges() - id=64 local=False [id=27 cardId= type=INVALID zone=HAND zonePos=6 player=1] pos from 7 -> 6 [Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=TAG_CHANGE entity=[id=8 cardId= name=[id=8 cardId= type=INVALID zone=HAND zonePos=6 player=1]] tag=ZONE_POSITION value=5] complete=False] entity=[id=8 cardId= type=INVALID zone=HAND zonePos=6 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=5 [Zone] ZoneChangeList.ProcessChanges() - id=64 local=False [id=8 cardId= type=INVALID zone=HAND zonePos=5 player=1] pos from 6 -> 5 [Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=11 cardId= name=[id=11 cardId= type=INVALID zone=HAND zonePos=5 player=1]] tag=ZONE_POSITION value=4] complete=False] entity=[id=11 cardId= type=INVALID zone=HAND zonePos=5 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=4 [Zone] ZoneChangeList.ProcessChanges() - id=64 local=False [id=11 cardId= type=INVALID zone=HAND zonePos=4 player=1] pos from 5 -> 4 [Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=TAG_CHANGE entity=[id=25 cardId= name=[id=25 cardId= type=INVALID zone=HAND zonePos=4 player=1]] tag=ZONE_POSITION value=3] complete=False] entity=[id=25 cardId= type=INVALID zone=HAND zonePos=4 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=3 [Zone] ZoneChangeList.ProcessChanges() - id=64 local=False [id=25 cardId= type=INVALID zone=HAND zonePos=3 player=1] pos from 4 -> 3 [Zone] ZoneChangeList.ProcessChanges() - processing index=7 change=powerTask=[power=[type=TAG_CHANGE entity=[id=33 cardId= name=[id=33 cardId= type=INVALID zone=HAND zonePos=3 player=1]] tag=ZONE_POSITION value=2] complete=False] entity=[id=33 cardId= type=INVALID zone=HAND zonePos=3 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=2 [Zone] ZoneChangeList.ProcessChanges() - id=64 local=False [id=33 cardId= type=INVALID zone=HAND zonePos=2 player=1] pos from 3 -> 2 [Zone] ZoneChangeList.ProcessChanges() - processing index=8 change=powerTask=[power=[type=SHOW_ENTITY entity=[id=35 cardId=EX1_310 name=[id=35 cardId= type=INVALID zone=HAND zonePos=2 player=1]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=35 cardId= type=INVALID zone=HAND zonePos=2 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=PLAY dstPos= [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Doomguard id=35 zone=PLAY zonePos=2 cardId=EX1_310 player=1] to OPPOSING PLAY [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Doomguard id=35 zone=PLAY zonePos=2 cardId=EX1_310 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Doomguard id=35 zone=PLAY zonePos=2 cardId=EX1_310 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - id=64 local=False [name=Doomguard id=35 zone=PLAY zonePos=2 cardId=EX1_310 player=1] zone from OPPOSING HAND -> OPPOSING PLAY [Zone] ZoneChangeList.ProcessChanges() - processing index=9 change=powerTask=[power=[type=TAG_CHANGE entity=[id=35 cardId=EX1_310 name=Doomguard] tag=ZONE_POSITION value=1] complete=False] entity=[name=Doomguard id=35 zone=PLAY zonePos=2 cardId=EX1_310 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=1 [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Doomguard id=35 zone=PLAY zonePos=2 cardId=EX1_310 player=1] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Doomguard id=35 zone=PLAY zonePos=2 cardId=EX1_310 player=1] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - id=64 local=False [name=Doomguard id=35 zone=PLAY zonePos=1 cardId=EX1_310 player=1] pos from 2 -> 1 [Zone] ZoneChangeList.ProcessChanges() - processing index=10 change=powerTask=[power=[type=TAG_CHANGE entity=[id=14 cardId=EX1_016 name=Sylvanas Windrunner] tag=ZONE_POSITION value=3] complete=False] entity=[name=Sylvanas Windrunner id=14 zone=PLAY zonePos=2 cardId=EX1_016 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=3 [Zone] ZoneChangeList.ProcessChanges() - id=64 local=False [name=Sylvanas Windrunner id=14 zone=PLAY zonePos=3 cardId=EX1_016 player=1] pos from 2 -> 3 [Zone] ZoneChangeList.ProcessChanges() - processing index=11 change=powerTask=[power=[type=TAG_CHANGE entity=[id=17 cardId=FP1_022 name=Voidcaller] tag=ZONE_POSITION value=2] complete=False] entity=[name=Voidcaller id=17 zone=PLAY zonePos=1 cardId=FP1_022 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=2 [Zone] ZoneChangeList.ProcessChanges() - id=64 local=False [name=Voidcaller id=17 zone=PLAY zonePos=2 cardId=FP1_022 player=1] pos from 1 -> 2 [Zone] ZoneChangeList.ProcessChanges() - processing index=12 change=powerTask=[power=[type=TAG_CHANGE entity=[id=35 cardId=EX1_310 name=Doomguard] tag=JUST_PLAYED value=1] complete=False] entity=[name=Doomguard id=35 zone=PLAY zonePos=1 cardId=EX1_310 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.ProcessChanges() - processing index=13 change=powerTask=[power=[type=TAG_CHANGE entity=[id=2 cardId= name=Zed] tag=LAST_CARD_PLAYED value=35] complete=False] entity=Zed srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=64 loadingEntities.Count=0 m_dirtyZones.Count=2 [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=64 START waiting for zone OPPOSING HAND [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=64 START waiting for zone OPPOSING PLAY [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=64 END waiting for zone OPPOSING PLAY [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=64 END waiting for zone OPPOSING HAND [Zone] ZoneChangeList.Finish() - id=64 changes=14 complete=True local=False localTrigger=[] [Zone] ZoneChangeList.FireCompleteCallback() - m_id=64 m_taskList=428 m_changes.Count=14 m_complete=True m_completeCallback=(not null) [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=428 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=429 [Zone] ZoneMgr.AddServerZoneChanges() - taskListId=429 changeListId=65 taskStart=0 taskEnd=7 [Zone] ZoneChangeList.ProcessChanges() - m_id=65 m_taskList=429 m_changes.Count=8 [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=27 cardId= name=[id=27 cardId= type=INVALID zone=HAND zonePos=6 player=1]] tag=ZONE_POSITION value=5] complete=False] entity=[id=27 cardId= type=INVALID zone=HAND zonePos=6 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=5 [Zone] ZoneChangeList.ProcessChanges() - id=65 local=False [id=27 cardId= type=INVALID zone=HAND zonePos=5 player=1] pos from 6 -> 5 [Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=8 cardId= name=[id=8 cardId= type=INVALID zone=HAND zonePos=5 player=1]] tag=ZONE_POSITION value=4] complete=False] entity=[id=8 cardId= type=INVALID zone=HAND zonePos=5 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=4 [Zone] ZoneChangeList.ProcessChanges() - id=65 local=False [id=8 cardId= type=INVALID zone=HAND zonePos=4 player=1] pos from 5 -> 4 [Zone] ZoneChangeList.ProcessChanges() - processing index=2 change=powerTask=[power=[type=TAG_CHANGE entity=[id=11 cardId= name=[id=11 cardId= type=INVALID zone=HAND zonePos=4 player=1]] tag=ZONE_POSITION value=3] complete=False] entity=[id=11 cardId= type=INVALID zone=HAND zonePos=4 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=3 [Zone] ZoneChangeList.ProcessChanges() - id=65 local=False [id=11 cardId= type=INVALID zone=HAND zonePos=3 player=1] pos from 4 -> 3 [Zone] ZoneChangeList.ProcessChanges() - processing index=3 change=powerTask=[power=[type=TAG_CHANGE entity=[id=25 cardId= name=[id=25 cardId= type=INVALID zone=HAND zonePos=3 player=1]] tag=ZONE_POSITION value=2] complete=False] entity=[id=25 cardId= type=INVALID zone=HAND zonePos=3 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=2 [Zone] ZoneChangeList.ProcessChanges() - id=65 local=False [id=25 cardId= type=INVALID zone=HAND zonePos=2 player=1] pos from 3 -> 2 [Zone] ZoneChangeList.ProcessChanges() - processing index=4 change=powerTask=[power=[type=SHOW_ENTITY entity=[id=33 cardId=GVG_015 name=[id=33 cardId= type=INVALID zone=HAND zonePos=2 player=1]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=33 cardId= type=INVALID zone=HAND zonePos=2 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=GRAVEYARD dstPos= [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Darkbomb id=33 zone=GRAVEYARD zonePos=2 cardId=GVG_015 player=1] to OPPOSING GRAVEYARD [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Darkbomb id=33 zone=GRAVEYARD zonePos=2 cardId=GVG_015 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Darkbomb id=33 zone=GRAVEYARD zonePos=2 cardId=GVG_015 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - id=65 local=False [name=Darkbomb id=33 zone=GRAVEYARD zonePos=2 cardId=GVG_015 player=1] zone from OPPOSING HAND -> OPPOSING GRAVEYARD [Zone] ZoneChangeList.ProcessChanges() - processing index=5 change=powerTask=[power=[type=TAG_CHANGE entity=[id=33 cardId=GVG_015 name=Darkbomb] tag=ZONE_POSITION value=0] complete=False] entity=[name=Darkbomb id=33 zone=GRAVEYARD zonePos=2 cardId=GVG_015 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=0 [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Darkbomb id=33 zone=GRAVEYARD zonePos=2 cardId=GVG_015 player=1] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Darkbomb id=33 zone=GRAVEYARD zonePos=2 cardId=GVG_015 player=1] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - processing index=6 change=powerTask=[power=[type=SHOW_ENTITY entity=[id=27 cardId=FP1_022 name=[id=27 cardId= type=INVALID zone=HAND zonePos=5 player=1]] tags=System.Collections.Generic.List`1[Network+Entity+Tag]] complete=False] entity=[id=27 cardId= type=INVALID zone=HAND zonePos=5 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=GRAVEYARD dstPos= [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Voidcaller id=27 zone=GRAVEYARD zonePos=5 cardId=FP1_022 player=1] to OPPOSING GRAVEYARD [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Voidcaller id=27 zone=GRAVEYARD zonePos=5 cardId=FP1_022 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Voidcaller id=27 zone=GRAVEYARD zonePos=5 cardId=FP1_022 player=1] to load (zoneChanged=True controllerChanged=False powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - id=65 local=False [name=Voidcaller id=27 zone=GRAVEYARD zonePos=5 cardId=FP1_022 player=1] zone from OPPOSING HAND -> OPPOSING GRAVEYARD [Zone] ZoneChangeList.ProcessChanges() - processing index=7 change=powerTask=[power=[type=TAG_CHANGE entity=[id=27 cardId=FP1_022 name=Voidcaller] tag=ZONE_POSITION value=0] complete=False] entity=[name=Voidcaller id=27 zone=GRAVEYARD zonePos=5 cardId=FP1_022 player=1] srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos=0 [Zone] ZoneChangeList.ProcessChanges() - START waiting for [name=Voidcaller id=27 zone=GRAVEYARD zonePos=5 cardId=FP1_022 player=1] to load (powerTask=(not null)) [Zone] ZoneChangeList.ProcessChanges() - END waiting for [name=Voidcaller id=27 zone=GRAVEYARD zonePos=5 cardId=FP1_022 player=1] to load (powerTask=(not null)) [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=65 loadingEntities.Count=0 m_dirtyZones.Count=2 [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=65 START waiting for zone OPPOSING HAND [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=65 START waiting for zone OPPOSING GRAVEYARD [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=65 END waiting for zone OPPOSING GRAVEYARD [Power] GameState.DebugPrintPowerList() - Count=25 [Power] GameState.DebugPrintPower() - ACTION_START Entity=[name=Doomguard id=35 zone=PLAY zonePos=1 cardId=EX1_310 player=1] SubType=ATTACK Index=-1 Target=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=PROPOSED_ATTACKER value=35 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=PROPOSED_DEFENDER value=36 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Doomguard id=35 zone=PLAY zonePos=1 cardId=EX1_310 player=1] tag=ATTACKING value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_ACTION [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_COMBAT [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_OPTIONS_PLAYED_THIS_TURN value=4 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=DEFENDING value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=PREDAMAGE value=5 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=PREDAMAGE value=0 [Power] GameState.DebugPrintPower() - META_DATA - Meta=META_DAMAGE Data=5 Info=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=LAST_AFFECTED_BY value=35 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=DAMAGE value=18 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Doomguard id=35 zone=PLAY zonePos=1 cardId=EX1_310 player=1] tag=NUM_ATTACKS_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Doomguard id=35 zone=PLAY zonePos=1 cardId=EX1_310 player=1] tag=EXHAUSTED value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=PROPOSED_ATTACKER value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=PROPOSED_DEFENDER value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Doomguard id=35 zone=PLAY zonePos=1 cardId=EX1_310 player=1] tag=ATTACKING value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=DEFENDING value=0 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_ACTION [Power] GameState.DebugPrintPower() - ACTION_START Entity=Zed SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_END [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_OPTIONS value=3 [Zone] ZoneChangeList.OnUpdateLayoutComplete() - m_id=65 END waiting for zone OPPOSING HAND [Zone] ZoneChangeList.Finish() - id=65 changes=8 complete=True local=False localTrigger=[] [Zone] ZoneChangeList.FireCompleteCallback() - m_id=65 m_taskList=429 m_changes.Count=8 m_complete=True m_completeCallback=(not null) [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=429 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=430 [Power] PowerProcessor.DoTaskListForCard() - actionStart has unhandled SubType PLAY for sourceEntity [name=Doomguard id=35 zone=PLAY zonePos=1 cardId=EX1_310 player=1] [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=430 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=431 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=431 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=432 [Power] GameState.DebugPrintPowerList() - Count=25 [Power] GameState.DebugPrintPower() - ACTION_START Entity=[name=Sylvanas Windrunner id=14 zone=PLAY zonePos=3 cardId=EX1_016 player=1] SubType=ATTACK Index=-1 Target=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=PROPOSED_ATTACKER value=14 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=PROPOSED_DEFENDER value=36 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Sylvanas Windrunner id=14 zone=PLAY zonePos=3 cardId=EX1_016 player=1] tag=ATTACKING value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_ACTION [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_COMBAT [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_OPTIONS_PLAYED_THIS_TURN value=5 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=DEFENDING value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=PREDAMAGE value=5 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=PREDAMAGE value=0 [Power] GameState.DebugPrintPower() - META_DATA - Meta=META_DAMAGE Data=5 Info=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=LAST_AFFECTED_BY value=14 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=DAMAGE value=23 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Sylvanas Windrunner id=14 zone=PLAY zonePos=3 cardId=EX1_016 player=1] tag=NUM_ATTACKS_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Sylvanas Windrunner id=14 zone=PLAY zonePos=3 cardId=EX1_016 player=1] tag=EXHAUSTED value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=PROPOSED_ATTACKER value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=PROPOSED_DEFENDER value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Sylvanas Windrunner id=14 zone=PLAY zonePos=3 cardId=EX1_016 player=1] tag=ATTACKING value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=DEFENDING value=0 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_ACTION [Power] GameState.DebugPrintPower() - ACTION_START Entity=Zed SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_END [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_OPTIONS value=2 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=432 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=433 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=433 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=434 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=434 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=435 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=435 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=436 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=436 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=437 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=437 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=438 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=438 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=439 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=439 [Power] GameState.DebugPrintPowerList() - Count=33 [Power] GameState.DebugPrintPower() - ACTION_START Entity=[name=Voidcaller id=17 zone=PLAY zonePos=2 cardId=FP1_022 player=1] SubType=ATTACK Index=-1 Target=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=PROPOSED_ATTACKER value=17 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=PROPOSED_DEFENDER value=36 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Voidcaller id=17 zone=PLAY zonePos=2 cardId=FP1_022 player=1] tag=ATTACKING value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=MAIN_ACTION [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=MAIN_COMBAT [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=NUM_OPTIONS_PLAYED_THIS_TURN value=6 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=DEFENDING value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=PREDAMAGE value=11 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=PREDAMAGE value=0 [Power] GameState.DebugPrintPower() - META_DATA - Meta=META_DAMAGE Data=11 Info=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=LAST_AFFECTED_BY value=17 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=DAMAGE value=34 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Voidcaller id=17 zone=PLAY zonePos=2 cardId=FP1_022 player=1] tag=NUM_ATTACKS_THIS_TURN value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Voidcaller id=17 zone=PLAY zonePos=2 cardId=FP1_022 player=1] tag=EXHAUSTED value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=PROPOSED_ATTACKER value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=PROPOSED_DEFENDER value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Voidcaller id=17 zone=PLAY zonePos=2 cardId=FP1_022 player=1] tag=ATTACKING value=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=DEFENDING value=0 [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - ACTION_START Entity=GameEntity SubType=DEATHS Index=0 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] tag=ZONE value=GRAVEYARD [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=PLAYSTATE value=LOSING [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=PLAYSTATE value=LOST [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=PLAYSTATE value=WON [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=FINAL_WRAPUP [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=FINAL_WRAPUP [Power] GameState.DebugPrintPower() - ACTION_START Entity=GameEntity SubType=TRIGGER Index=-1 Target=0 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=NEXT_STEP value=FINAL_GAMEOVER [Power] GameState.DebugPrintPower() - ACTION_END [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STEP value=FINAL_GAMEOVER [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=GameEntity tag=STATE value=COMPLETE [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=440 [Power] GameState.DebugPrintPowerList() - Count=2 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Zed tag=GOLD_REWARD_STATE value=1 [Power] GameState.DebugPrintPower() - TAG_CHANGE Entity=Dandelock tag=GOLD_REWARD_STATE value=1 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=440 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=441 [Zone] ZoneMgr.AddServerZoneChanges() - taskListId=441 changeListId=66 taskStart=0 taskEnd=1 [Zone] ZoneChangeList.ProcessChanges() - m_id=66 m_taskList=441 m_changes.Count=2 [Zone] ZoneChangeList.ProcessChanges() - processing index=0 change=powerTask=[power=[type=TAG_CHANGE entity=[id=36 cardId=HERO_01 name=Garrosh Hellscream] tag=ZONE value=GRAVEYARD] complete=False] entity=[name=Garrosh Hellscream id=36 zone=PLAY zonePos=0 cardId=HERO_01 player=2] srcZoneTag=INVALID srcPos= dstZoneTag=GRAVEYARD dstPos= [Zone] ZoneChangeList.ProcessChanges() - TRANSITIONING card [name=Garrosh Hellscream id=36 zone=GRAVEYARD zonePos=0 cardId=HERO_01 player=2] to FRIENDLY GRAVEYARD [Zone] ZoneChangeList.ProcessChanges() - id=66 local=False [name=Garrosh Hellscream id=36 zone=GRAVEYARD zonePos=0 cardId=HERO_01 player=2] zone from FRIENDLY PLAY (Hero) -> FRIENDLY GRAVEYARD [Zone] ZoneChangeList.ProcessChanges() - processing index=1 change=powerTask=[power=[type=TAG_CHANGE entity=[id=3 cardId= name=Dandelock] tag=PLAYSTATE value=LOSING] complete=False] entity=Dandelock srcZoneTag=INVALID srcPos= dstZoneTag=INVALID dstPos= [Zone] ZoneChangeList.UpdateDirtyZones() - m_id=66 loadingEntities.Count=0 m_dirtyZones.Count=2 [Zone] ZoneChangeList.Finish() - id=66 changes=2 complete=True local=False localTrigger=[] [Zone] ZoneChangeList.FireCompleteCallback() - m_id=66 m_taskList=441 m_changes.Count=2 m_complete=True m_completeCallback=(not null) [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=441 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=442 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=442 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=443 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=443 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=444 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=444 [Power] PowerProcessor.PrepareHistoryForCurrentTaskList() - m_currentTaskList=445 [Power] PowerProcessor.EndCurrentTaskList() - m_currentTaskList=445 [Bob] ---RegisterScreenEndOfGame--- [Bob] NetCache ...USE NetCacheMedalHistory [Bob] NetCache ...USE NetCacheRewardProgress [Bob] NetCache << NetCacheMedalInfo [Bob] OnNetCacheObjReceived SAVE --> NetCacheGamesPlayed [Bob] OnNetCacheObjReceived SAVE --> NetCachePlayerRecords [Bob] OnNetCacheObjReceived SAVE --> NetCacheProfileNotices [Rachelle] NetCache.OnProfileNotices() sending 0 new notices to 5 listeners [Bob] OnNetCacheObjReceived SAVE --> NetCacheHeroLevels [Bob] ---RegisterScreenBox--- [Bob] NetCache << NetCacheProfileProgress [Bob] ---RegisterScreenTourneys--- [Bob] NetCache ...USE NetCacheMedalHistory [Bob] NetCache << NetCacheBoosters [Bob] OnNetCacheObjReceived SAVE --> NetCacheFeatures [Bob] OnNetCacheObjReceived SAVE --> NetCachePlayQueue [Bob] play queue BGT_NORMAL [Bob] legend rank 0 [Bob] OnNetCacheObjReceived SAVE --> NetCacheMedalInfo [Asset] CachedAsset.UnloadAssetObject() - unloading name=Mulligan family=Sound persistent=True [Asset] CachedAsset.UnloadAssetObject() - unloading name=FX_MulliganCoin01_HeroCoinDrop family=Sound persistent=True [Asset] CachedAsset.UnloadAssetObject() - unloading name=FX_GameStart09_CardsOntoTable family=Sound persistent=True [Asset] CachedAsset.UnloadAssetObject() - unloading name=FX_MulliganCoin03_CoinFlip family=Sound persistent=True [Asset] CachedAsset.UnloadAssetObject() - unloading name=collection_manager_card_mouse_over family=Sound persistent=True [Asset] CachedAsset.UnloadAssetObject() - unloading name=HeroDropItem1 family=Sound persistent=True [Asset] CachedAsset.UnloadAssetObject() - unloading name=UI_MouseClick_01 family=Sound persistent=True [Asset] CachedAsset.UnloadAssetObject() - unloading name=FX_GameStart28_CardDismissWoosh2_v2 family=Sound persistent=True [Asset] CachedAsset.UnloadAssetObject() - unloading name=FX_GameStart30_CardReplaceSingle family=Sound persistent=True [Asset] CachedAsset.UnloadAssetObject() - unloading name=FX_MulliganCoin09_DeckShuffle family=Sound persistent=True [Asset] CachedAsset.UnloadAssetObject() - unloading name=Naxx_Walking family=Sound persistent=True [Asset] CachedAsset.UnloadAssetObject() - unloading name=ALERT_YourTurn_0v2 family=Sound persistent=True [Asset] CachedAsset.UnloadAssetObject() - unloading name=mana_crystal_add family=Sound persistent=True [Asset] CachedAsset.UnloadAssetObject() - unloading name=draw_card_1 family=Sound persistent=True [Asset] CachedAsset.UnloadAssetObject() - unloading name=add_card_to_hand_1 family=Sound persistent=True [Asset] CachedAsset.UnloadAssetObject() - unloading name=VO_JobsDone family=Sound persistent=True [Asset] CachedAsset.UnloadAssetObject() - unloading name=board_common_dirt_poke_2 family=Sound persistent=True [Asset] CachedAsset.UnloadAssetObject() - unloading name=FX_EndTurn_Down family=Sound persistent=True [Asset] CachedAsset.UnloadAssetObject() - unloading name=FX_EndTurn_Up family=Sound persistent=True [Asset] CachedAsset.UnloadAssetObject() - unloading name=draw_card_and_add_to_hand_opp_1 family=Sound persistent=True [Asset] CachedAsset.UnloadAssetObject() - unloading name=hero_power_icon_flip_off family=Sound persistent=True [Asset] CachedAsset.UnloadAssetObject() - unloading name=mana_crystal_expend family=Sound persistent=True [Asset] CachedAsset.UnloadAssetObject() - unloading name=play_card_from_hand_1 family=Sound persistent=True [Asset] CachedAsset.UnloadAssetObject() - unloading name=hero_power_icon_flip_on family=Sound persistent=True [Asset] CachedAsset.UnloadAssetObject() - unloading name=mana_crystal_refresh family=Sound persistent=True [Asset] CachedAsset.UnloadAssetObject() - unloading name=board_common_dirt_poke_1 family=Sound persistent=True [Asset] CachedAsset.UnloadAssetObject() - unloading name=board_common_dirt_poke_4 family=Sound persistent=True [Asset] CachedAsset.UnloadAssetObject() - unloading name=board_common_dirt_poke_3 family=Sound persistent=True [Asset] CachedAsset.UnloadAssetObject() - unloading name=FX_MinionSummon01_DrawFromHand_01 family=Sound persistent=True [Asset] CachedAsset.UnloadAssetObject() - unloading name=card_motion_loop_magical family=Sound persistent=True [Asset] CachedAsset.UnloadAssetObject() - unloading name=history_event_mouseover family=Sound persistent=True [Asset] CachedAsset.UnloadAssetObject() - unloading name=Naxx_Plague_Wing family=Sound persistent=True [Asset] CachedAsset.UnloadAssetObject() - unloading name=defeat_jingle family=Sound persistent=True [Asset] CachedAsset.UnloadAssetObject() - unloading name=rank_window_expand family=Sound persistent=True [Asset] CachedAsset.UnloadAssetObject() - unloading name=rank_window_shrink family=Sound persistent=True [Asset] CachedAsset.UnloadAssetObject() - unloading name=store_button_mouse_over family=Sound persistent=True [Asset] CachedAsset.UnloadAssetObject() - unloading name=quest_log_button_mouse_over family=Sound persistent=True [Asset] CachedAsset.UnloadAssetObject() - unloading name=FindOpponent_mechanism_start family=Sound persistent=True [Asset] CachedAsset.UnloadAssetObject() - unloading name=Small_Mouseover family=Sound persistent=True [Asset] CachedAsset.UnloadAssetObject() - unloading name=deck_select_button_press family=Sound persistent=True [Asset] CachedAsset.UnloadAssetObject() - unloading name=hero_panel_slide_on family=Sound persistent=True [Asset] CachedAsset.UnloadAssetObject() - unloading name=hero_panel_slide_off family=Sound persistent=True [Asset] CachedAsset.UnloadAssetObject() - unloading name=tiny_button_press_1 family=Sound persistent=True [Asset] CachedAsset.UnloadAssetObject() - unloading name=tiny_button_mouseover_1 family=Sound persistent=True [Asset] CachedAsset.UnloadAssetObject() - unloading name=play_button_mouseover family=Sound persistent=True [Bob] ---RegisterFriendChallenge---